Ridel
Smash Ace
While I think l-canceling is a dumb mechanic I just don't see myself not doing it manually. Even though technically having it done automatically doesn't affect muscle memory it just psychologically messes with me.
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Wizdomhey guys i got an idea for a new fighting game check it out. for every move that you use you have to hit the back in a certain amount of frames to get the "standard version" of the move. other wise its worse.
hell lets make the input character dependent based on how fat they are !
wait thats stupid? thank god i can't find something simliar anywhere else.
( ͡° ͜ʖ ͡°)
I have all ready explained it to all heretic, no one should go against lcancel but maybe only against its window frame conception.hey guys i got an idea for a new fighting game check it out. for every move that you use you have to hit the back in a certain amount of frames to get the "standard version" of the move. other wise its worse.
hell lets make the input character dependent based on how fat they are !
wait thats stupid? thank god i can't find something simliar anywhere else.
( ͡° ͜ʖ ͡°)
I have all ready explained it to all heretic, no one should go against lcancel but maybe only against its window frame conception.
the point is you dont propose anything on the otherside, hit the back in a certain amount of frame is not a problem if there is a reward.(its the whole point when you play a game)
the "standard version" of the move as you said, means nothing, '"standard" is YOUR point of view.
in smash there is a landing animation after an areal because it makes sense that after an effort in the air the character doesn't have enough stamina to land comfortably.(Dev would have added landing animation after any kind of jump it would have looks totally normal to me)
But the animation goes with a lag, since this lag can be a flaw in the defense or an obstacle when performing some combos, the dev of melee/pm added the land(animation)-cancel mecanism so skilled player can be rewarded with a lagless landing.
THAT'S SIMPLE , CLEAR AS CRYSTAL!
incredibleTHAT'S SIMPLE , CLEAR AS CRYSTAL!
people who have never ever create anything but going against sakurai and the pmdt without anyincredible
Sakurai also removed it because he thought it was a bad idea.people who have never ever create anything but going against sakurai and the pmdt without any
self-criticism, that is incredible!
Sakurai also removed wavedashing, dash-dancing, jump-cancelling, and various other advanced techniques so let's not use his decisions as a form of proof as to what is right or wrong.Sakurai also removed it because he thought it was a bad idea.
Food for thought.
Pmdt was also clear multiple times not everyone was ok board with it.
I was doing that in response to another implying it was.Sakurai also removed wavedashing, dash-dancing, jump-cancelling, and various other advanced techniques so let's not use his decisions as a form of proof as to what is right or wrong.
I'm not really sure what that person was implying because of how poorly worded the post was. That said, I apologize for the misunderstanding.I was doing that in response to another implying it was.
Translation: "anyone who disagrees with me"heretic
No, it's based on objective fact.the "standard version" of the move as you said, means nothing, '"standard" is YOUR point of view.
L-Cancelling is an arbitrary input, not a skill.the dev of melee/pm added the land(animation)-cancel mecanism so skilled player can be rewarded with a lagless landing.
That you don't know what you're talking about.THAT'S SIMPLE , CLEAR AS CRYSTAL!
You're one to talk about "self-criticism" since you clearly don't do any fact-checking. Also, how did you know that they never created anything? How is that they haven't created anything even a valid argument?people who have never ever create anything but going against sakurai and the pmdt without any
self-criticism, that is incredible!
When did this happen?Melee has had the ability to enable auto-l cancel for a while, and I don't even think it's a discussion whether or not they should.
So, the only advantage they have would be the ability to lcancel, and evening that one facet would make them worse than those who don't?but playing for money or any other prize would mean better players will always refuse to gentleman's, as they lose their advantage.
i was gassing, of course we are arguing because we dont have the same opinionTranslation: "anyone who disagrees with me"
"objective fact" you said "objective fact", what is objective?No, it's based on objective fact.
the way to do it need skill and the CHOICE to perform a move or not IS NOT THE ONLY interessant value in game and so many fighting game all ready proove it. The lcancel input has a window frame where it should be performed AND THAT IS THE REAL DEBATEL-Cancelling is an arbitrary input, not a skill.
apparently we belong to the same tribe...That you don't know what you're talking about.
YOU should check facts and stop following a couple of people who wrongly though they where enough smart to find an absurd , pointless mecanism in such a master-piece as SmashBros... lcancel doesnt exist in most of other 2D-fighting games as landing animation. but other mecanism only base on performing-to-reward system do exist in many other games, mecanism that doesnt have any strategic value, that are only base on the system of reward for everyone who performed it sucessfully, do we starting a list?You're one to talk about "self-criticism" since you clearly don't do any fact-checking. Also, how did you know that they never created anything? How is that they haven't created anything even a valid argument?
Earlier in the thread we went over the only situations where NOT Lcancelling is beneficial and even then they were super-duper niche. Statistically, there IS NO SITUATION where not Lcancelling is superior. Also, opponents should always assume you are going to lcancel, and any punish that would've worked vs an lcanceled aerial would surely work vs a missed one aside from a Super missile in Kirby's face lol.We should leave auto-L canceling off. I'd still give it a try but it would throw people off especially if there are certain characters or mechanics where L canceling doesn't matter or they are used to the timing betewen getting it right or not. 90% of the time L-Canceling a move is the optimal option, in those other 10% of cases, sometimes having that short bit of delay can help follow up on something that otherwise wouldn't normally work, or save a player from a punish because their opponent expected the L Cancel. This isn't rewarding the bad, I just think there are times, especially for players who have solely played with not auto L cancels, where having the choice could matter in small ways.
I read that discussion and I'm aware. I'm 100% on the side of the people saying this shouldn't be anything but a side tourney/friendlies setup at best at tournaments. I'm saying even when people screw up it's a mixup/game changing issue. I was just pointing out a different way of thinking other than the whole learn how to play, it becomes second nature if you practice enough. Not like you can't just go into training mode with your main for an hour and practice l cancel timings, but I was just thinking of a better reason to actively try and debate this issue.Earlier in the thread we went over the only situations where NOT Lcancelling is beneficial and even then they were super-duper niche. Statistically, there IS NO SITUATION where not Lcancelling is superior. Also, opponents should always assume you are going to lcancel, and any punish that would've worked vs an lcanceled aerial would surely work vs a missed one aside from a Super missile in Kirby's face lol.
20xx hack pack has the ability to turn on auto l-cancel iirc. A version where that is the only change could be made.When did this happen?
You're missing the point. I don't care on principle if they are the better player than me with it on. I care if I can win. If turning it off gives me an advantage, I'd take it if money is on the line. They may be the better player with it on, as they may play that way all the time. But as a player playing for money, I personally care more about playing to win than who is the better player with different rules than what I play with normally. Same reason I wouldn't gentleman to turbo mode to be honest. It wouldn't be in my advantage to do so, and will be fully to my disadvantage.So, the only advantage they have would be the ability to lcancel, and evening that one facet would make them worse than those who don't?
So for you it's not whether or not it's a bad mechanic (which it is) but that you simply want to have an advantage over others? I mean, I suppose that's fair, can't really argue that tbh. I just feel for the sake of having healthy competition removing unnecessary barriers and easing certain things would be more beneficial than keeping that edge. Sorta why Capcom removed One-Frame Links from Street FIghter V because they realized making things easier leads to a healthier community.20xx hack pack has the ability to turn on auto l-cancel iirc. A version where that is the only change could be made.
You're missing the point. I don't care on principle if they are the better player than me with it on. I care if I can win. If turning it off gives me an advantage, I'd take it if money is on the line. They may be the better player with it on, as they may play that way all the time. But as a player playing for money, I personally care more about playing to win than who is the better player with different rules than what I play with normally. Same reason I wouldn't gentleman to turbo mode to be honest. It wouldn't be in my advantage to do so, and will be fully to my disadvantage.
yes , and as the debug auto-lcancel mode should be kept as a practice toolWell, to be fair, the topic is how he would feel about it being on at tourneys and not the merits of mlc vs alc... >.>
Sorry, but I can't get behind that being considered "fun".why are you being so insistent that auto L-canceling should be a thing? Is it a dumb mechanic? Very, but it's really fun
Im fairly sure that if somebody would definitively beat you given both of you could Lcancel 100%, then they would beat you even if they Lcanceled at most by "accident" since there are far stronger aspects to good play.20xx hack pack has the ability to turn on auto l-cancel iirc. A version where that is the only change could be made.
You're missing the point. I don't care on principle if they are the better player than me with it on. I care if I can win. If turning it off gives me an advantage, I'd take it if money is on the line. They may be the better player with it on, as they may play that way all the time. But as a player playing for money, I personally care more about playing to win than who is the better player with different rules than what I play with normally. Same reason I wouldn't gentleman to turbo mode to be honest. It wouldn't be in my advantage to do so, and will be fully to my disadvantage.
well let's see:Sorry, but I can't get behind that being considered "fun".
You did not go over "the only situations where not lcancelling is beneficial". For example there was no mention of peach who can go under some grabs during her landing lag on her fair. There are probably many more aerials that have this feature that just haven't been noticed yet. Additionally not all of these are that niche - there have been high level peach mains in melee who have used this to bait Marth's shield grab and punished accordingly.Earlier in the thread we went over the only situations where NOT Lcancelling is beneficial and even then they were super-duper niche.
You're missing the point that even if that was the only situation (which it is most certainly not) it would still be a reason to leave auto l-canceling off.Also, opponents should always assume you are going to lcancel, and any punish that would've worked vs an lcanceled aerial would surely work vs a missed one aside from a Super missile in Kirby's face lol.
Also how are you going to say this when you demonstrated a situation where it is superior. Just because something is only relevant in some situations does not remove it as a statistic. This is a blatant lie.Statistically, there IS NO SITUATION where not Lcancelling is superior.
Nice argument mate.every player who thinks l-canceling is a good mechanic is probably bad at the game
Uh yeah you can, it's called an outlier. Out of the ~500 aerials in the game there are like 10 that give some sort of benefit to not l cancel because you go under some character's grab. That is hardly 1% of the entire list of aerials, by all means it fits the definition of an outlier and can be excluded.Also how are you going to say this when you demonstrated a situation where it is superior. Just because something is only relevant in some situations does not remove it as a statistic. This is a blatant lie.
that's not depth, that's forcing a move to be more tedious than it has to be. forcing a mistake while on DEFENSE sounds like a not fun design, don't know why you need to get a reward for just shielding, especially since the reward is well...not getting hit as opposed to getting not and AND an opportunity to get a punish with a shield-grab, jab etc. for...what reason?snip
41 characters * 5 aerials each = 205Uh yeah you can, it's called an outlier. Out of the ~500 aerials in the game there are like 10 that give some sort of benefit to not l cancel because you go under some character's grab. That is hardly 1% of the entire list of aerials, by all means it fits the definition of an outlier and can be excluded.
nah good and even players can have bad opinions, there is a definite line between game developer/designer and great player.every player who thinks l-canceling is a good mechanic is probably bad at the game
This is entirely subjective and I completely disagree with you. The reward isn't for JUST shielding. It is for shielding and intelligently placing it to screw with your opponent, that is depth by definition and in my opinion that does sound like fun.that's not depth, that's forcing a move to be more tedious than it has to be. forcing a mistake while on DEFENSE sounds like a not fun design, don't know why you need to get a reward for just shielding, especially since the reward is well...not getting hit as opposed to getting not and AND an opportunity to get a punish with a shield-grab, jab etc. for...what reason?
this argument has been had dozens of times over the past five years, maybe you should seek out those threads before spouting any more dumb nonsenseNice argument mate.
Your argument was literally "If you have this opinion on this entirely subjective thing your mechanical skill at something gets worse". Sounds like you're the one "spouting dumb nonsense".this argument has been had dozens of times over the past five years, maybe you should seek out those threads before spouting any more dumb nonsense
Okay so I'm bad at math, I still think 5% is an outlier though.41 characters * 5 aerials each = 205
10/205 = .049
Roughly 5% of the aerials have this benefit according to your numbers (also 10/500 is 2% which is literally double the 1% you claim it barely reaches). I'd be willing to wager that significantly more than 10 aerials in the game change the shape of your hurtbox as well.
Like I said earlier, there is no "intelligent placing" of your shield, unless by that you mean to place your shield in a not dumb spot like away from where they're hitting you. Moving your shield up or down does not change the window enough to make a difference.This is entirely subjective and I completely disagree with you. The reward isn't for JUST shielding. It is for shielding and intelligently placing it to screw with your opponent, that is depth by definition and in my opinion that does sound like fun.
you're telling me, in a game where wavedashing, dash dancing, wavelanding, and other evasive movement options that can bait a punish, or less get less which is pressure on an opponent or worst comes to worse resetting to neutral, i should just "intelligently place" a shield to "screw with my opponent". to just hope that by chance, they miss an L-cancel, to get even a few of those advantages i said earliersnip