I was gonna try telling people to play one set alc, then I'd switch it off, but instead have code that keeps it enabled. And see if the feedback differed =p
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people have made this argument multiple times in this thread and people have explained why it's invalid, again, several timesI mean should we write code that enable auto power shielding, auto wavedashing, auto short hopping for one button and auto full hopping for another? lol. Automating things just doesn't appeal to me. If it happens, it happens and it wouldn't affect my view of the game but I don't see a reason for it. If you can't L cancel, a very basic skill of the game, then isn't that akin to not being able to do guard impact on soul cailbur? Seems like a trivial thing eitherway.
ALC seems a lot like having Autosweetspotting. I wouldn't avoid entering a tournament because of it, I still enter Sm4sh even though I suck at it for instance. But ALC feels a lot like auto sweet spotting to me. I just don't prefer it. I guess it feels like something is being subtracted from the game that, while isn't hard to learn, was a part of becoming a smash player.
I mean should we write code that enable auto power shielding, auto wavedashing, auto short hopping for one button and auto full hopping for another? lol. Automating things just doesn't appeal to me. If it happens, it happens and it wouldn't affect my view of the game but I don't see a reason for it. If you can't L cancel, a very basic skill of the game, then isn't that akin to not being able to do guard impact on soul cailbur? Seems like a trivial thing eitherway.
If we want to make it again, I'll explain why this is a false equivalency quite easily.people have made this argument multiple times in this thread and people have explained why it's invalid, again, several times
wolf's nair, gnw's dair (and i think bair) (OH YEAH! mewtwo's nair), have actual hitboxes on their landing animation. lcancelled or not, it occurs, afaik, as long the landing occurs during the active frames (or whatever the time frame for it happens to be).I was gonna say, outside of Smash 64 Jiggs' d-air, I don't believe there are any moves that have hitboxes during the landing animation.
And even with moves that do have hitboxes during the landing animation, I'd have to assume that they still retain the hitboxes when L-canceled. They just don't linger as long.
the hitboxes that come out during landing lag on certain aerials are always on frame 1, as far as I knowWhen you use Tipman and Fair as Ganon there are different hitbox uses for edgeguarding.
Also, with ganon you don't always want to L-cancel his bair because where you want to place a hitbox on a character that is locked in get up animation
yeah i have to agree with prior opinion that just because you dont like ALC doesnt give you license to throw out logical fallacies with regards to other tech. i get why people are trying to make those comparisons, because its a difficult stance to verbalize, but we can still be more succinct than that. bring something of value to the table.
i dont like ALC either but at least i have standing arguments against it:
1. it bites into the win margin of more talented players. whether you think this is a skillset worth testing or not is subjective, but the baseline statement is not. ALC simply evens the playing field, in favor of lesser players at the expense of the more talented ones.
2. it rebalances the cast to some marginal degree. this time, in favor of characters that have difficulty punishing missed L cancels, at the expense of those that can do so well. i dont like this, and i suspect that other talented players that make marginal gains from nuance and labwork would generally dislike it as well.
3. you risk alienating some significant portion of the community by strong-handing a change to ALC. irrefutably, dismissing players because they disagree with your opinion (kip) or setting up a "test" for them to fail via placebo (narpas) is much more effective at making players actively distrust you. if you really wanted to instate ALC from a tournament standpoint, you would test it at local events in a well advertised manner, ask your entrants to review their experience in an honest way, and facilitate a productive discussion from it. if ALC is truly the superior approach to the game, it will be obviously so to your test group in say the same way the nebraska stage list is quickly becoming the standard. treating your fellow players poorly does not do this.
personally, i dont like ALC, it feels good to play sure but my average L cancel rate is nearly 100% anyway and it hurts my character more than helps. even if i was in favor of it, i would be wary about ramming it down peoples throats when theres so much opposition to it.
well it's like any of the other micro skills in smash, if you can't execute whatever then you have a very real chance to losing for it. i fail to see why L canceling should be an exception. if we are relatively even in all aspects except i can L cancel better than you and win for it, then i am still a better player than you are. simple stuff.Can i ask what the measure of 'more talented players' is when they're susceptible to losing to someone who can now L cancel more reliably?
Also, my 'test' in trickery wasnt a real proposition. not sure if you missed that.
Are there any other forms of micro that can be automated easily? You have plenty of techniques that cannot be automated [in the same vein as L-cancelling] because there are many situations where you are able to do a technique, but you choose not to because it's not the mixup that you want to do. In the case of L-cancelling, whenever the option comes up, there's no reason to not L-cancel. There is no mixup option for that scenario, it's just "Do you want to L-cancel? Yes." [it would be interesting if the shoulder buttons did different things and there actually was an option given to the player... at least in that case there would be some depth to it]well it's like any of the other micro skills in smash, if you can't execute whatever then you have a very real chance to losing for it. i fail to see why L canceling should be an exception. if we are relatively even in all aspects except i can L cancel better than you and win for it, then i am still a better player than you are. simple stuff.
Sure. Just because it is *a* skill does not mean it is a skill worth including in Smash, though. If I am more skilled than you at using items I am a better player than you, no?well it's like any of the other micro skills in smash, if you can't execute whatever then you have a very real chance to losing for it. i fail to see why L canceling should be an exception. if we are relatively even in all aspects except i can L cancel better than you and win for it, then i am still a better player than you are. simple stuff.
did you know that 96% of statistics are made up on the spot90%+ of competitive play is pure autopilot
Yes, there are many practical reasons for keeping it in. It is easier to maintain status quo, and thus there would need to be a significant demand for ALC to have it implemented. These are important issues that should be discussed in addition to the purpose of L-cancelling (arbitrary tech barrier) when determining whether it is worthwhile.i don't disagree that l canceling takes no decision-making. i'm also not convinced that every "decision" in smash requires decision making as 90%+ of competitive play is pure autopilot. i'm okay with a meaningless tech barrier to entry that was grandfathered in, even if it makes no functional sense. perhaps if we were working from scratch we would remove it, but as it sits right now there are reasonable merits to keeping it in, which i have already listed from my own point of view.
yeah see the problem is that "skill" is not a thing that exists holistically with regards to metagameI don't think anyone is saying that L-cancelling does not test skill
https://en.wikipedia.org/wiki/Anecdotal_evidencethe thing about top level play is that people miss them less, but when they do miss them they die harder.
I'm aware. This is why I regularly make the argument that just because it is a skill does not mean it is one we should test, one that is significant in the set of skills tested otherwise, or one that impacts the game in a meaningful manner. It is a skill nonetheless. That alone does not make it worthwhile, however.yeah see the problem is that "skill" is not a thing that exists holistically with regards to metagame
"skill" is how good a person is at an action; you can be skilled at l-canceling and unskilled at combos, or vice versa, and etc.
overall, playing a game in a competitive fashion doesn't measure skill - it measures skills, all of which contribute in different ways to how players play the game against each other
the argument here is essentially whether or not the individual skill [being good at l-canceling] actually contributes in a meaningful capacity to the metagame, which it does not, objectively, regardless of how any individual or group feels about it
https://en.wikipedia.org/wiki/Anecdotal_evidence
this is the second time you have ignored my valid points and left a condescending wikipedia link with a dismissive axiom as a substitute argument. if you're not going to bring some real content to the table, go join the other people posting slippery slopes and strawmans. or you know, try to actually refute the idea that ALC doesn't relatively hurt me by helping my lesser opponents (good luck).the argument here is essentially whether or not the individual skill [being good at l-canceling] actually contributes in a meaningful capacity to the metagame, which it does not, objectively, regardless of how any individual or group feels about it
https://en.wikipedia.org/wiki/Anecdotal_evidence
points are not valid because you say they arethis is the second time you have ignored my valid points.
Of course it relatively hurts you, since it removes the testing of a skill that you are accomplished at. That is a reason for you to dislike an ALC tournament, but it is not an argument against the idea.this is the second time you have ignored my valid points and left a condescending wikipedia link with a dismissive axiom as a substitute argument. if you're not going to bring some real content to the table, go join the other people posting slippery slopes and strawmans. or you know, try to actually refute the idea that ALC doesn't relatively hurt me by helping my lesser opponents (good luck).
That would be a strange thing to do indeed, as most ALC supporters are well aware that it lowers the skill floor needed to compete, and it's purpose is to help 'lesser' i.e new players compete by taking the focus off something arbitrary and instead having the match decided on other skills and decision making.or you know, try to actually refute the idea that ALC doesn't relatively hurt me by helping my lesser opponents (good luck).
my points are totally valid
points are not valid because you say they are
an engaging debacle/QUOTE]
I do not think this word means what you think it means, maybe consider a thesaurus before tryin' to sound smart
i'm trying to rub how good i am in your face, and my L cancel rate is tied to my ego, and i'm trying to sound smart, right. if you were as good at debating my arguments as you are dismissing people with ad hominems, we might have settled this dispute ten posts ago. keep attacking my character while i win more using some arbitrary thing that you evaluate poorly, that will definitely convince others of your stance.does anyone else remember when I posted in this thread saying that the only people who are interested in keeping MLC on are the people who feel the need to rub how good at the game they supposedly are in your face
also
yesi'm trying to rub how good i am in your face, and my L cancel rate is tied to my ego, and i'm trying to sound smart, right.
if you were as knowledgeable about logical fallacies as you think you are you wouldn't have tried arguing that you're right because you're good at the gameif you were as good at debating my arguments as you are dismissing people with ad hominems
It is pretty obvious that L-cancelling is a skill, yes, and therefore allows for a larger gap between unskilled and skilled players. That alone does not justify testing the skill, since we could test any number of skills that fall within the scope of "Smashbros", such as the ability to use items effectively or the ability to play every character in the game. We can pick and choose which skills from "Smashbros" we want to transfer over to "competitive Smashbros", and there are many good reasons to turn on ALC which have been mentioned in the thread.idk i thought it was readily apparent that having and pressing some kind of advantage was useful from a competitive standpoint regardless of its perceived merit. maybe thats why people keep comparing the idea to other forms of tech? if this base premise of marginal gains via execution has no validity to you guys then there's really nothing else to be said. nintendo has already made two smash game designed to mitigate the marginal difference that facilitates better players.