Darth Shard
Dark Lord of the Smash Bros.
There is an enormous middle ground between Melee and Brawl/Smash 4, however. Implementation of ALC is a far cry from ledge trumping or removing chain grabs.
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"somethingsomething no personal anecdotes allowed even though I just typed a whole soliloquy of nothing but personal anecdotes
Pretty much this. And since the whole "no decision making" thing has been brought up before, and we still have people who don't get it, I'll compare L-canceling with two other mechanics involving hitting the shield button right before landing - Wavelanding and teching.L-cancelling does not take significant skill in the same way that most advanced techs do. L-cancelling results in marginal gains, of which there are already plenty in the game, like spacing more efficiently. And that's when it results in any gains at all, which it often doesn't. L-cancelling does not need to be as precise as those other techniques, like being frame tight. There are plenty of techs in the game to demonstrate tech skill with, like all of the advanced techs. There is no decision-making regarding L-cancelling at all, it is just a tech skill barrier. And most importantly, L-cancelling looks daunting to new players while also being the source of considerable elitism and noob-shaming. This mechanic has a disproportionate amount of negatives associated with it while having nearly insignificant positives. And if you don't care about new players wanting to join or about the treatment they receive, then consider that the scene will die without new players. Would this change be enough to make the difference? Maybe, maybe not.
i didn't... say that? i just said i don't want him attacking my character, which he did. at length. there still has been nothing to address my concern that ALC hurts those that are the most proficient at the game all else equal. The only responses i've gotten so far are "well i don't have to address that" and attacking my ego.alright man
I addressed it and so did other people. We all said "of course it hurts you relative to non-L-cancelling players". You are more skilled at the current set of skills than the new player, including but not nearly limited to L-cancelling. The loss of L-cancelling is marginal, there are still plenty of other skills to set you apart from less/more skilled players, and enlarging the community results in better play from everyone.i didn't... say that? i just said i don't want him attacking my character, which he did. at length. there still has been nothing to address my concern that ALC hurts those that are the most proficient at the game all else equal. The only responses i've gotten so far are "well i don't have to address that" and attacking my ego.
I understand. The wording implied that your opinion was more valid because you're a top player regardless of logic to back it up. If you had provided both simultaneously, then it would come off as you intended.disagree with the latter, saying i'm better at the game than most people and why is simply a candid observation with regards to noting a relative advantage between players. my intent was to add practical context to my point of view.
Yes, it is a skill. Testing more skills offers more opportunities to differentiate between players. I don't think that should affect whether or not we keep this one, though. Why don't we add some, if more skills in the skillset is strictly better? We could always play ironman. That's pretty similar to what we already do.we can switch it where i'm the bad player and the opponent is the good player and the point still stands. one player must be better than the other for there to be a discrepancy. thankfully out of two opponents, one player is always decided to be better via the set.
This is the part that nobody will ever be able to agree on and is entirely conjecture. It does seem as though much of the current player base would be alienated indeed, though I think it is difficult to judge just how effective it would be at expanding the player base. It is totally possible that one will outweigh the other.i disagree with the premise that ALC will enlarge the community. with the obvious amount of friction to the idea, you are much more likely to alienate the remaining player base than expand what we already have.
Sure, but again, if more skills tested is strictly better, why not add some? Is L-cancelling so integral to what "playing Smashbros" means to players (all players, not just current competitive pm players) that the loss of it would make the game "not Smashbros"? This is a matter of opinion, but it is an important one. You've made it clear that you think so. I think most current competitive pm players will agree with you, which is a practical concern for ALC. I don't think its at all important. In fact, I have mentioned multiple times in the thread that L-cancelling is the antithesis of the entire game design, aka "not Smashbros".the loss of L canceling as a skill worth testing is indeed marginal, but as already noted the idea of talent at this game is a summary of many skills and one of the main draws to the game. people like being good at smash bros, and taking tools that allow players to differentiate themselves moves to defeat this idea. i know i don't want to lose it.
you are much more likely to alienate the remaining player base than expand what we already have.
"I'm against dividing this community in any way, and that's why I feel we need to support this archaic game mechanic that often convinces people that the game isn't worth playing"
what you're saying here, functionally, is that you believe your time and the time of other l-canceling players is more important, inherently, than the time of people who may yet become a part of this community
the refusal to acknowledge that the community stubbornly acts as it's own biggest obstacle to expansion is what will eventually lead to its demise
You mean, why not add a shoulder button press to halve it, right?Randomly curious and randomly being bored during boring stuff.
So you never want turnaround lag when running so you crouch then dash other way. Why not make it so there's no turnaround lag?
Here's a thought.i didn't... say that? i just said i don't want him attacking my character, which he did. at length. there still has been nothing to address my concern that ALC hurts those that are the most proficient at the game all else equal. The only responses i've gotten so far are "well i don't have to address that" and attacking my ego.
But here's the thing, consistent L-canceling isn't something that makes you good at Smash Bros. It's something that puts you at the very baseline of being able to compete. It's not something that you need to know in order to win, it's something that you need to know in order to play, and having something with such a tight frame window that's also incredibly braindead in its usage as a basic requirement is a terrible way to provide a barrier of entry for your game. The skill involved in L-canceling - careful, frame-perfect timing of button presses - is also completely irrelevant to the skill set involved in competitive Smash Bros - strategizing, adapting, thinking on the fly, spacing, footsies, and maintaining stage control - and does nothing to contribute to that skillset nor teach any of those skills. The sort of skill that L-canceling involves is more in line with the sort of skills required for QTEs or rhythm games.the loss of L canceling as a skill worth testing is indeed marginal, but as already noted the idea of talent at this game is a summary of many skills and one of the main draws to the game. people like being good at smash bros, and taking tools that allow players to differentiate themselves moves to defeat this idea. i know i don't want to lose it.
I disagree with much of this - I agree that it's an unnecessary barrier to entry, but I'll stop there. Consistent L cancel is something that makes you good at smash bros since goodness is relative as is your advantage is being able to do it better. L canceling is not the baseline for play, it's the ideal, and even the best players in the world miss occasionally. I would consider it rather obvious that you need to know L canceling to win more than you need it to play, since not using it will certainly cause you to lose more often.But here's the thing, consistent L-canceling isn't something that makes you good at Smash Bros. It's something that puts you at the very baseline of being able to compete. It's not something that you need to know in order to win, it's something that you need to know in order to play, and having something with such a tight frame window that's also incredibly braindead in its usage as a basic requirement is a terrible way to provide a barrier of entry for your game. The skill involved in L-canceling - careful, frame-perfect timing of button presses - is also completely irrelevant to the skill set involved in competitive Smash Bros - strategizing, adapting, thinking on the fly, spacing, footsies, and maintaining stage control - and does nothing to contribute to that skillset nor teach any of those skills. The sort of skill that L-canceling involves is more in line with the sort of skills required for QTEs or rhythm games.
And the idea is that we've gotten as far as we can with our current approach of focusing on bringing in Melee players, and continuing to focus primarily on Melee players as our main audience is unsustainable. We've already won over as much of that crowd as we're ever gonna get, so it's time we expand our horizons.
I'm sorry, what? Not only is that a completely circular argument, it makes no grammatical sense.Consistent L cancel is something that makes you good at smash bros since goodness is relative as is your advantage is being able to do it better.
I can't tell if you're being sarcastic or not, but if you aren't, then, like I said before, if we want to grow the community, we need to get past that attitude of treating new players like ****. If you think that having an unwelcome environment for new players this is good for the community, then we'll do just fine without you. Don't let the door hit you on the way outUnsurprisingly, I highly support the practices of noob shaming and elitism.
I'm sorry, but no. That's not how it works. Sure, people tend to react that way to losing in general, but if it's a total blowout, and people are constantly treating you like **** just for being there, then you're not gonna think "man, I gotta get better," you're just gonna say "**** this, I'm out," and you can't sustain a community on that mentality. And if you don't want to help people anymore, fine. Tell them to read your guide or refer them to someone else, but you don't just treat them like **** just for needing help. This is **** that would get you kicked out of tournaments for any other fighting game. It's the same attitude that the Soul Calibur community was built on, and look at it now. It's down to about 30 people, they're all total assholes, and the rest of the FGC hates them.this has nothing to do with L canceling really, but sure i'll take the tangent. elitistism and noob shaming makes new players hungry to beat your ***. having "the boys club" doesnt mean you treat people outside of it poorly- far from it, since those people fill your wallet. on the contrary, it gives people something to aspire to. i started at the bottom like everyone else man. but it gets tiring to help randoms every day, so i wrote a guide and refer people to that. if i give prodigous advice and help to someone and they quit after six months it was basically a waste of my time, people that actually want to stick with it will generally find my work on their own. no johns is a beautiful philosophy but it usually takes someone several years to really "get it".
There is really no need to attack your character when you degrade it by sharing ideas like this.this has nothing to do with L canceling really, but sure i'll take the tangent. elitistism and noob shaming makes new players hungry to beat your ***. having "the boys club" doesnt mean you treat people outside of it poorly- far from it, since those people fill your wallet. on the contrary, it gives people something to aspire to. i started at the bottom like everyone else man. but it gets tiring to help randoms every day, so i wrote a guide and refer people to that. if i give prodigous advice and help to someone and they quit after six months it was basically a waste of my time, people that actually want to stick with it will generally find my work on their own. no johns is a beautiful philosophy but it usually takes someone several years to really "get it".
This is why Leffen got banned from his scene for a while.Unsurprisingly, I highly support the practices of noob shaming and elitism.
He didn't just get banned from his local scene, he got banned from tournaments in much of Northern Europe, and he's still banned from commentating at most European tournaments for a separate incident.This is why Leffen got banned from his scene for a while.
Just a reminder that this is not a good mentally.
what the hell are you talking aboutThis game wasn't released to be played with auto L cancel on. if anyone wants to do the whole want to do that whole "honor the PMDT" You should probably play like that. Otherwise, why not just throw in the new characters as well? Following this logic, there's no good reason for the mostly completed ones not to be in there.
The game is already balanced around the "basically no landing lag" that auto L cancel would have, since it's balanced around people L canceling and the two are the same.Honestly, if you'd likely to rebalance the entire game around having basically no landing lag, be my guest, but PM is already struggling to keep a consistent version played among all members, and this would probably just split the community even further.