masterpad
Smash Journeyman
- Joined
- Dec 30, 2014
- Messages
- 318
If you (choose to) Waveland, you would not have been able to Lcancel at all in the first place. Lcancel only happens if you land mid-attack, if you are able to air-dodge you are no longer attacking meaning you could not have had the choice to lcancel the attack.
yes,of course. but my main point was : it is an opportunity in one particular situation! this situation is not the entire game, why making it a thing?! yes it is important but it is only happening from how we play. we choose to jump or not, how we jump, if we do an arial or not and when we doing it. and we know our arial animation.No, you can't choose to l-cancel in a situation where you'd be able to waveland or vice versa.
Yes it is a choice . but you noticed that there is a clear difference between top level play and other levels of playing the game. wich means you are doing all this on a none universal/absolute point of view of the game.I think no one would mind lag animations being adjusted to have the same amount of lag as l-cancelled and removing l-cancelling entirely, as it's effect on gameplay would be the exact same as auto l-cancelling at the top level, which is to say none.
Using an aerial as it is still active while hitting the ground doesn't happen all the time in the game with all the players, it is a particular situation, unless everybody think and play the same way. It could be the case for melee but pm is a pretty new game with its own engine, just let the game live it life.I'm.. gonna try to spell this out a little better for you. If I'm using an aerial, and I'm gonna hit the ground while it's active, is there any reason not to L-cancel it?
Why should it be a problem to hit a button EVERYTIME to reduce lag landing if YOU CHOOSE to strike with an aerial AS it will still be active while you hit the ground? it is an opportunity given.
Do not reverse the situation, the problem may be players habit not the opportunity given to avoid lag.
Players make the choice to jump,they make the choice to shorthop or full jump; they make the choice to do an arial or not, they choose the exact moment they stryke hit the arial.
i repeat, Why should it be a problem to hit a button to reduce lag landing if you choose to strike with an aerial AS it will still be active while you hit the ground???! even if it has to be hit everytime , it is you making the call to stryke as lcancel will be needed!
no, it is people that started the remove lcancel debate that made it a thing. And most of them started it with melee meta game experience.You seem to have this misconception that L Cancelling is extremely important.
(...)You have failed to demonstrate how L Cancelling adds depth to the game.
What is important is Pm has a life to live, its engine permit even brawl advanced tech. In the name of which almighty knowedge do we really think we are not removing something important by setting to automatic an input in the game in mind.
All this is mostly base on the hidden idea that what (auto lcancel) could not be a problem in melee after 15years of meta, will certainly be the same for pm, which is wrong!
Even in october 2015 , a new advanced tech has been discover in melee! who would have predict that?! Let pm be!
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