bubbaking
Smash Hero
Normally yes, but in this MU, it's a lot less risk for for more reward. Watch my set vs Phresh. I've played this MU in Melee a lot against high-level ICs, as well. When you have a missile zooming towards an opponent or a bomb about to fall on him, the grab becomes a lot easier to land. This is even more the case against ICs because they tend to remain grounded, and they have a hard time dealing with missiles without shielding or dodging them. This is pretty standard for a lot of MUs, though. What really makes the grab even easier against ICs is the constant delay Nana always has. After shieldstun, Popo may dodge the grab, but Nana ends up nabbed anyway. Btw, it's not the range that keeps Samus from being punished for landing grabs, it's the fact that her throws are fast and direct; all the directions, barring uthrow, are good at hitting someone else with the throw. Personally, I prefer dthrow. When you bop one of the climbers on the ground, it usually hits the other one if he's too close, and then you get a sweet free combo + separation. Regardless of all this, ICs don't really get big punishes out of Samus in PM. It's scarier in Melee 'cause of wobbling, but Samus can escape dthrow > dair, so you've gotta try super hard to mix up your combo game.