Opponent : IC's
: 65/35 Shine hurts...shine hurts a lot. This match-up is similar to melee except with more neutral options and less punish options.
: 60/40 A bit easier solely because dsmash gimps are real and CC shine -> dsmash helps greatly.
: 45/55 IC's win this match-ups very slightly due to their massive punish game on shiek out of CC. Converting a grab into a kill is a non-issue on this character and you play around fair walls with desynch icebock/blizzard.
: 60/40 Similar to melee, IC's have great OoS punish's on falcos laser game but still have a hard time dealing with pressure and saving nana once hit due to her not DIing shine.
: 45/55 IC's have a great neutral game against marth and many grab/smash punishes OoS. Marth is hard to chaingrab center stage but super easy to juggle/edgeguard.
: 60/40 This match-up is really hard because lucario is elusive and gains double charge against IC's letting him kind of go crazy with aura.
: 50/50 Somewhat similar to marth but a bit harder solely because dtilt destroying nana while marths dtilt is just kind of annoying.
: 50/50 Very easy to kill M2 off the top out of a grab, not hard to cover neutral options against teleport because of desynchs, great OoS punishes against the character.
: 55/45 A very volatile match-up, lucas destroys IC's on hit but he's somewhat easy to grab and very easy to chaingrab.
: 40/60 Desynched iceblocks make it so sonic stops spinning. When sonic stops spinning...just hit him. Uairs stuff homing attak, nair beats every one of sonics approach options, you play more aerial in this match-up than others.
: 55/45 IC's have some sick desynchs with bananas and this match-up plays out pretty similar to brawls. It's really hard for IC's but with experience becomes closer to even. Knowing to instant throw is a must.
: 45/55 IC's mitigate pits throw combos extremely well, and pit doesn't have much in the way of mitigating theirs. His aerial momentum isn't great which leads to him getting uair'd a ton in matches and he's easy to kill from a grab.
: 60/40 My god Snake is annoying. His bthrow is great against IC's and he's super good at killing nana and just disrupting the flow of IC's gameplay. Synched ice blocks are good in this match-ups, don't desynch as much as others.
: 70/30 It's like melee but Ic's can't wobbles. RIP IC's.
: 60/40 GW's lingering hitboxes and quirky playstyle are hard for IC's to deal with. They can't combo/juggle/edgeguard this character well and have no chaingrabs but handoffs which are super hard on GW.
: 50/50 IC's have some great CG's on MK and some great grab set-ups against him, mk rebels by edgeguarding the **** out of them.
: 40/60 IC's just kind of want to walk around slowly in this match-up and use their hitboxs to stuff out anything wario does. WDing around a lot gets you shoulder bashed and bitten. Chaingrabs are pretty good against wario and hand-offs are easy.
: 60/40 Marios mobility, fireballs, and edgeguarding are just really hard for IC's to deal with considering IC's punish game on Mario is rather weak.
: 65/35 This match-up is almost as hard as Peach with Samus's upgraded kit. Dsmash is hard to deal with, they have no cg's but difficult hand-offs, and missiles are nana-magnets
: 60/40 It's basically the same as melee.
: 55/45 quirky match-up, IC's can cg rob pretty easily but his playstyle is really disruptive and it can be problematic for IC's in neutral.
: 60/40 It's like playing against falcon but not as scary and you can't really chaingrab or even hand-off her, you just try to hit her with smashes in neutral.
: 60/40 Ivy is nana's worst dream but aside from that even popo is pretty good against her with easy combos and OoS punish options.
: 45/55 Pretty even match-up, IC's often just sacrifice nana for an easy smash kill against puff.
: 40/60 IC's love big characters, the chaingrabs are easy, 0-deaths come naturally, juggling is great, charizards huge hitboxes and great punish game help him a lot however.
: 70/30 Imagine if peach was harder for IC's to catch and also had bombs. ... ... yeah ;_;.
: 45/55 Hard to grab combo kirby but easy for IC's to kill. They play this match-up from center stage and synched.
: 50/50 Ic's have great punishes on ike and vise-versa, not too much to say about this one. Aim to juggle ike and ice block edgeguard.
: 60/40 IC's have 0 combos on luigi and luigi can out maneuver them in neutral, it's a nightmare really. Jab is amazing in this match-up and you get milage from jab->dsmash.
: 60/40 Yoshi just kind of doesn't care what IC's do to him because nana just dies instantly in this match-up, it's very frustrating.
: 40/60 Similar to the zard match-up.
: 60/40 Ganons terrifying hitboxes give popo nightmares about nana dying to one hit repeatedly.
: 40/60 Ic's outrange, out combo, and out-kill pikachu. Pika is pretty great at edgeguarding them however so you need to be careful.
: 50/50 An annoying match-up for both characters, PK fire is hard to deal with but Ic's can gimp ness absurdly easily with ice blocks.
: 35/65 This match-up is pretty free for IC's, it's really hard for DK not to get grabbed.
: 25/75 This is bowsers worst match-up by a long-shot. Bowser can do nothing to IC's without getting grabbed, and it's VERY easy to 0-death bowser off a grab.
: 60/40 Zelda is very disruptive to IC's play and they can't really combo or chaingrab her well.
: 45/55 Another match-up to play synched, ice blocks are very good but squirtle is hard to catch and has great mobility options against them.
: 55/45 If you can navigate the projectile field that is link you score some amazing chaingrabs and combos. Link is pretty easy for IC's to edgeguard as well.
: 35/65 lol olimar. Your moves all get destroyed by blizzard and you aren't even hard to combo.