Um... EXCUSE ME.
Does it at all matter how technical characters are? (Aside from my belief that whether you can determine how technical a character is is completely abstract)
If you have the 'technical skill' to do one of many chaingrabs that goes from 0-death EVERY SINGLE TIME, good for you. However, whether you can actually win is another matter.
I don't care how good you are at a technique that requires immense amounts of practice. Playing very attentively with well-honed reaction time and tactics that minimize risk is far more useful.
Lucario is probably not a character you'd consider "technical". However, the.... you know what? How about instead of getting complicated, I'll give you an example you can more easily understand.
I doubt you'd call Metaknight technical. However, (IMO) he is the easiest character to play in an "untouchable" manner. He can damage his opponent with little to no risk of getting damaged (if you play smart...) until the time comes to do his insanely fast dsmash. "technical skill"? You may say there's none involved. Does it kick your butt? Probably.
One more thing. If you think that someone doing moves that "require no skill" doesn't deserve to win as much as a frame perfect superhuman Ice Climbers player, I have a problem with you.
/thread
This is true, though this isn't what the thread is about.
We're discussing whether or not the ICs are the most technical player.
We're not discussing whether or not a technically challenging character is better than a technically simple character.
On topic:
I play most of the technically difficult characters, and I'd say the IC's CGs are the most difficult thing to do consistently. Most ATs are just simple muscle memory (Diddy's single naner lock, glidetossing, DAC, etc...). The ICs CGs, however, need to be adjusted based on the character you're throwing, how much damage they have, etc. Also, you need to figure out what you're basing a character's necessary tech skill from: the amount of ATs a character has or the difficulty of the ATs. For example, I learned most of Peach's and Diddy's ATs in a day, while I'm still perfecting my CGs with the ICs. I think Sheik's DACUS is one of the hardest ATs in the game, but because it's not essential to her metagame, she's not even taken into consideration as a technical character.
Basically, I think ICs are the most technical because their CGs are not only difficult to master, but because they must adapt to the character they're CGing. Everything else is just muscle memory.