-Nintendo never used to sponsor SSB tournaments but began doing so in the past few years.
-They're clearly gearing this game to be as competitive as possible, even going so far as to talk about advanced techs in official trailers.
-They're giving us a training room that's entirely focused on knowing details about moves that only competitive players will be interested in.
And last but not least...
-Nintendo is already running a Splatoon 2 league as an esport, FFS.
As for there being "no money in esports". League of Legends, DotA, Overwatch, and Splatoon 2 all beg to differ.
And do you really think they're not going to test Chrom or something? Like they're going to push him out the door with garbage recovery and say, "Eh, that's good enough." when they didn't even do something like that to a character in Brawl...?
You realize it’s mostly NoA’s doing, right?
That’s Sakurai being Sakurai.
The training room is unimpressive. It gives you a visualization for knockback at three separate damages and that’s it. There’s no frame data, it doesn’t show off any unique properties or hitboxes, you can’t program an AI... The combo counter is probably still busted too.
Isn’t that just the under 13 turf war only thing?
Blizzard is the only company making games with real money behind them in both tournaments and sales. Splatoon 2 has no real money in tournaments.
Uh... Puff? Zelda? Dorf? Ringin’ any bells?
Never mind the braindead easy chain grabs and stuff found prior to release, namely DDD’s and Falco’s.
PSA: Just put Lancer on ignore. They're arguing in bad faith as usual.
Whoa now, that's too logical and sensible.
There’s no bad faith at all.
Oh, and we have gameplay now... And it seems that much of what I’ve predicted has come true.
I would probably argue that's a bad thing. Any fan related source that designated as some kind of unquestionable thing is usually not a good thing in my experience.
Frankly this is inevitable with a Roster of this size. Whether it Roy/Chrom or another set of characters.
I never said it was good or bad, just that it can be used.
This is why I’m for this “reboot” Sakurai was talking about. Especially when they never consider why any given character is good or bad and instead copy/paste and do small tweaks from there. Only the most blatantly degenerate things get removed.
Chrom has not whiffed an up.B once. If he has, please show proof. There is none from the direct nor from his character video on the smash website.
It means that his up.B might work exactly like Blazer on whiff or possible work exactly like blazer in the air. Possibly on hit it may changed into aether, which means he's more of an echo than he may seem at first glance, from what we have been shown.
I believe when he and Roy face each other and use some specials we see a whiffed Aether.
You have to admit that’s a stretch for an echo regardless.
Congrats on being the first person to have a spot on my ignore list! Enjoy your time there!
People who announce adding people to ignore lists are pathetic, and rarely follow through with such claims.
Frame 10 is behind their head, 11 is the frontal overhead, 12-13 is the blade hitting the ground.
Roy's fsmash is 14-15 and has a body hitbox which covers the entire animation swing for it's duration (i.e. constant body hitboxes vses sword-attached hitboxes).
Frame 14 of Roy's fsmash is roughly equivalent to what marth reaches between frames 11 and 12 of his fsmash and on frame 15 it has reached the ground.
In other words, it doesn't take time to extend, it takes time to retract.
So 2-3 frames slower, depending on how you see it.
(I thought roy's fsmash was 13f in my original post)
But why would you question my knowledge of Marth frame data/anything, ever.
God.
That doesn’t match any visualization I’ve ever seen, and it contradicts a conversation we had previously. Now, perhaps I am wrong, but to me the 11th frame I see looks like this:
Which for all typical applications looks fully extended or close enough to it. Next frame is on the ground. From my obviously more limited experience this is the frame a person would usually land the move if the opponent isn’t actively moving into it.
Every frame matters with moves like this. You don’t see anybody (anybody knowledgeable anyway) boasting about Roy’s f14 one, even if it’s fully extended on that frame. This is more problematic if anything, because the hitboxes don’t cover the entire swing. Marth’s (or rather Lucina’s, which is more relevant for obvious reasons) seems to have effective body hitboxes on this frame as well. And Roy’s Fsmash only lasts two frames total for whatever reason, which is yet another reason why Marth’s is reliable and Roy’s a meme move for fanboys to bandwagon behind at best.
I think it’s time to cut the arrogance. If I’m right or wrong you’re fully capable of explaining yourself without this “why are you questioning me reeee” garbage. Especially after you just forgot what frame Roy’s Fsmash started on.
In other news, we have real footage of Chrom now.
https://m.youtube.com/watch?v=ZP1cmXGpii8
I’m not very impressed. Looking at a few moves the damage doesn’t seem to be horribly slanted towards Roy’s tippers, at least. Seems average, which is a bit of a problem... Not terribly sure about combo potential either. We do see what looks like a jab into a Fair, but I’m not entirely convinced it’s true. (I’m under the impression these are CPUs, though it’s naturally hard to judge.) His aerials seem to have high base and low growth for knockback overall, though Bair seems like a decent kill move. There are many times where combos seem just out of reach at lower percents Double Edge Dance also seems pretty average, doing about 13% at one point, though I don’t know what an optimal combo path would look like either. It probably wasn’t super staled... I will leave anything in-depth to the pros, but my immediate impressions are still negative.
At roughly two minutes in we see what is clearly Aether being used in the air and nothing being hit. (This is partly why I think these are CPUs, no human would of attempted Aether like that.) Ike’s Aether, correct me if I’m wrong, has no control once used. Chrom’s has no real angling or drift while being used, so my fears about his recovery seem on the mark. He used airdodges every other time he couldn’t just reach a ledge, and got hit for it every time. His double jump is still bad. His fall speed is still high. His air acceleration still looks bad. I don’t see how he wouldn’t just crumple under pressure.
This pathetic recovery for average damage and lackluster kill power doesn’t really seem fair or balance in any way.