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I kill this thread. Lock

Joined
Aug 6, 2008
Messages
19,345
hmmm, seems like mortar research is coming to a close. Besides its obvious uses I think we managed to get down alot of its more advanced things you can do with it. As to what should be done next, I say snakes fsmash since its another janky move, which it seems like you're doing this series for. =]
We have done Fsmash enough times before. It's really a horrible move that really only works for tech chases and really dumb people who try to challenge it instead of punish it.

We are doing... THE MINE!


I want to explain to you all, that mine at the edge is completely useless for covering get-up and ledge attacks against characters over 100%. Their frames of invicibility lasts long enough to detonate the mine before they get hurt. Which that close to the ledge makes jumps and rolls equally uncovered. It might have uses for preventing people to simply jumping on stage like Peach, but many characters have attacks that can detonate the mine when it's close to the edge.
 

TwentyTwo

Smash Ace
Joined
Jun 3, 2008
Messages
617
Location
Northern Virginia, <3 Ramona Flowers
Mine -> edgehug

Mine on platform to prevent chaingrabbers.

Mine on platform to throw people at them, to either make them avoid it or get a ****load extra damage.

Mine below platform, c4 on top, makes a wall, camp behind it against characters with no projectiles.

Mine to have a safe place to land.

Broken shield -> procede to **** with mine shenanigans like wargasms.

14% uncharged, 20% charged, serious difference in knockback between charges.

We can diffuse mines with utilt.
 
Joined
Aug 6, 2008
Messages
19,345
Oh yeah, and the I forgot the thing with the pulling of nades. You do not explode on mines if you cook a grenade in the air and hold the shield button upon landing.
 

napZzz

Smash Hero
Joined
Mar 4, 2008
Messages
5,294
Location
cg, MN
22 hit most of the sweet spots. Camping behind them, creating your little walls of **** harder to get by, etc.

Its only safe to land on if you are holding a nade then shield immediately. Remember that. Also, when using dthrow and you have a mine somewhere, do NOT assume they will roll away from this or get up attack/neutral stand up. If anything, they will roll towards it depending on the distance and the characters roll. They are given invincibility frames for a small amount of time and can just roll over it safely. Just like how you can tech roll over it or tech on top and nothing happens but the mine exploding.

lol xeylode got it 2 minutes before me D: <
 

Navn

Smash Apprentice
Joined
Jul 2, 2008
Messages
175
Location
Denmark
I don't use it very much. I'm more likely to be punched into it than getting to throw my opponent into it. It's a pretty mediocre move i think, and almost every character has a way to safely deal with it.

On BF, i like to place a mine under a platform after KO'ing my opponent, followed by a C4 on the platform. Then i move to the other side of the stage, so that my opponent has to either waste his invincibility or allow me to have a wall of explosives.
 

luke_atyeo

Smash Hero
Joined
May 10, 2008
Messages
7,215
camping under a platform (like on bf for instance) whilst standing behind a mine works wonders on characters without projectiles (mk)

also putting a mine on one side of the stage while they're respawing and moving to the other side to get them to waste their invicibility is good (as mentioned above) but if you see them going for the mine as they come off their respawn platfrom, just plant one where you are so that one disappears and they've wasted time for nothing (it goes without saying, dont spam this or you'll get punished for it)
 

6Mizu

Smash Champion
Joined
Aug 28, 2009
Messages
2,975
Location
Somewhere in the SubspaceEmissary(NC, Morrisville)
Land Mine:
+ Camping
+ Great combo-ing (If your Ally)
+ Helps with Stage control
+ Can Kill
+ It's plat form ****!
+ It can do what I did in this vid from 1:23 to 1:24; If you U-throw.
http://www.youtube.com/watch?v=dXQ39l0ioPU
+ Mine glitch trick thing: http: //www.youtube.com/watch?v=cLIQRnhL_94
+ Snake can land on it and PS it.
+ Get rid of mines using U-tilt.

- Disappears after 26 seconds (I think it's 26)
- If your opponent is smart enough, it can be used against you.
 

AvoiD

Smash Lord
Joined
Apr 26, 2008
Messages
1,441
Location
Houston, TX
NNID
AvoiDMe
What I see Ally doing is planting a mine on the edge, where its sort of hanging off of it, edgehogging, and when the opponent is coming close, using the invincibility frames from a get-up to set off the mine without hurting him, but giving damage to the opponent, like MK for instance.

Your waiting for him to Side-B or Shuttle Loop you while your edge-hogging, or if he's just jumping around offstage, he has to return to the stage one way or another, you can set it off without doing damage to you, but to him. I'll try to find the vid where he used it lul.

EDIT: http://www.youtube.com/watch?v=Ne2WieQAHeg

0:40

I guess he powershielded it instead? I can't tell lul, but its still useful imo.
 
Joined
Aug 6, 2008
Messages
19,345
Wait..

What do you mean by bananas. As in if Snake gets hold of bananas?

Yes, or defend against them or use them. It's simple move research. Banana's are an item that Snake can access. And one I might aid that no one really ever seems to abuse much past throwing it off the stage or directly into a diddy dash attack or PS.

For defence, PS, Dash Attack, or Airdodge the bananas upon landing seems best for avoiding getting hit and getting them into your possession.

For some offence, they really cripple the options Snake has apart from some pretty good OoS stuff at close range. For the most part, I would say throw them up to make them last longer and give access to the rest of your moveset.
 
Joined
Jun 8, 2009
Messages
18,990
Bananas add to Snake's ground game and increase the defensive barrier against DD (Diddy). Bananas can also follow up to a lot of moves such as all of Snake's tilts and grabs. Also jab.
 

napZzz

Smash Hero
Joined
Mar 4, 2008
Messages
5,294
Location
cg, MN
saying bananas is almost like turning this into a vs. diddy matchup thread....

i guess you can obvious things like mortar slide to catch them and not be predictable, and a snake walking towards you with a banana is sort of scary, use it like a nade sort of and if you can get a trip do as you like i guess, maybe it can add to your traps sometime but it doesn't really stay out long enough and diddy can just be doing stuff with the other one
 

Zajice

BRoomer
BRoomer
Joined
Feb 5, 2009
Messages
11,167
Location
Equestria
I mess around with bananas quite a bit actually. From my experiences, they can be useful, but you don't want to be relying entirely on them.


The best thing about having control of the banana is the fact that Diddy doesn't. With all the stuff Snake throws all over the field, bananas in your control make it even harder for your opponent.

Throwing a banana out of shield is extremely fast. Anybody who plays against Diddy often knows that almost nothing is safe on shield when Diddy is holding a banana. The same holds true when you have one.

A banana trip can easily combo into a dash attack even if they're fairly far away. Just don't do it when they're at low percents or you'll get punished. If they're close nanas also combo into pretty much any tilt.

Bananas make true combos. Experiment with stuff.


Bananas help with tech chasing from a down throw. If a banana is nearby, rolling into the banana isn't gonna be a very appealing idea. If they do, you can hit them after they trip and if they don't, you just have an easier time predicting what they will do.


Interestingly, pulling a nade forces you to drop a banana you're holding kind of like a z-drop, but it also works on the ground. The same as when you pull a nade while already holding one. This has situational uses but it's interesting.

I also like to throw the bananas up in the air randomly. Usually by the ledge when they're recovering. Your opponent usually doesn't want to be under a falling projectile, and it can mess with them while recovering. I do this with Diddy a bit when I use him too.


Also, jump cancel throwing goes further then glide tossing. Keep that in mind if you're trying to get in close for a trip > tilt.



I do have an interesting bit of info though, which I think needs some testing. There was a long discussion in the Diddy social thread about a way to force a banana to drop when you get hit. The Diddys like to keep things secret and none of the ones who knew revealed how to do it except for one who put it in a tiny spoiler on one of his posts in the social. Didn't make a thread about it or anything. I'll see if i can dig it up.

From what I've gathered it's as simple as pressing A while holding down shield as soon as you get hit. Apparently this forces you to drop the banana and can be done instantly after they throw you. The Diddys say it can be used to stop Dedede and ICs CGs for example. A friend of mine and I have been trying to do it when we play Diddy in friendlies, and from my experiences it does seem to work. So keep it in mind and see if you can apply this somehow.


Edit:
Found the post. Not exactly worded that great, but if you check a few pages back you'll see a lot of cryptic hints and junk. **** Diddys. Lol. There are a couple pictures too.

btw guys since my method is different than z dropping and **** and is faster than z dropping wut should it be called since it is not insta-drop (Extreme instant drop)? yes it works against frame traps and multi hit moves such as that dumb snake first hit of ftilt to the first hit of ftilt again lol *** that bs or wario's dair because if u were to use z drop in those situations u WILL airdodge as the game registers u airdodging with the "grab/shield" button instead of dropping an item. btw ill tell u now how to do it.

Hold r when getting hit or in hitstun and press and/or tap A. u can apply this "drop" to anything because unlike z drop which can cause an airdodge (after hit mostly) if u recatch with z again and cannot respond to an opponent quickly enough u can simply drop ON GROUND or air and respond.
 
Joined
Aug 6, 2008
Messages
19,345
So, pretty much you can simply drop a banana in hitstun right? That I think is probably one of the better uses of bananas right there. Do it in diddys' dash attack or Usmash though is probably the only real use for it.

I thought I had seen this happen before to. A diddy had just taken knockback and hit the floor without teching, and they managed to drop it I think.
 

Zajice

BRoomer
BRoomer
Joined
Feb 5, 2009
Messages
11,167
Location
Equestria
That's basically what it is, but it seems like a certain stage in hitstun, so you can't do it the exact instant you're hit. There's a few pics back that show Diddy dropping a banana on Falco when he's trying to chaingrab, but it's a little bit after he's thrown.

We don't have much use for it really, unless you're in a teams match and you get a banana. Then if some character tries to CG you, you can stop it.



In 1v1, I guess you could just drop it after any attack he does to mess up his follow ups. Not sure though. I don't have much experience doing it myself yet.
 

Underload

Lazy
Joined
Nov 1, 2008
Messages
3,433
Location
Morrison, Colorado
If you anticipate one being thrown at you, ADCT (if you read my guide you would know what that means!) back at Diddy. Otherwise, throw them off. You can't use them well.

That's all I gots.
 

6Mizu

Smash Champion
Joined
Aug 28, 2009
Messages
2,975
Location
Somewhere in the SubspaceEmissary(NC, Morrisville)
If you anticipate one being thrown at you, ADCT (if you read my guide you would know what that means!) back at Diddy. Otherwise, throw them off. You can't use them well.

That's all I gots.
You don't necessarily have to throw them both off, you can throw one off and use the other along with grenade camping. Believe me this works I've tried it...and Ally also does this.
 

Zajice

BRoomer
BRoomer
Joined
Feb 5, 2009
Messages
11,167
Location
Equestria
I hang on to a banana all the time while grenade camping. It's nice to have it nearby if you want it.
 

JRC LSS

Smash Apprentice
Joined
Jan 7, 2010
Messages
157
Might I suggest we move onto an under-used move such as d-tilt or up throw?
 
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