Elyssa Xey Hexen
Broken!
- Joined
- Aug 6, 2008
- Messages
- 19,346
>_> I kill this thread.
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wtf is this supposed to meanNIKITA is useful for stage spiking enemies at 150% above.
Punish them when they grab the ledge with the NIKITA
Mmmmm.....I've accidentally done this before.....it takes practice. Because.....well ....when I do it...it get PS'ed.Anyone think of this angle. It can be used to follow a tech chase from a safe distance. Not a dthrow tech chase keep in mind.
-.-Nikita is less prone to slow down the less you move the control stick. Basically, tap the control stick once to change the direction so it won't lose too much momentum.
You can also use the c-stick to guide it slightly up and down without losing steam, or not much, I don't really remember.Nikita is less prone to slow down the less you move the control stick. Basically, tap the control stick once to change the direction so it won't lose too much momentum.
Vids please?if you watch any matches by Shuu, you will notice that he normally edgeguards mk with a mine about a rolls distance from the edge, then he dj backwards and hes a nikita to try and pressure mk to land on the mine. as good as any other edgeguard against mk, i suppose.
Oh....that cool...imma try it.You can also use the c-stick to guide it slightly up and down without losing steam, or not much, I don't really remember.
Is this true? I haven't had the pleasure of playing any plankers yet.but can be used to safely punish plankers.
I really think that Nikita is a pretty good way for Snake to deal with planking from non projectile people. Throw a grenade so it lands on the edge, then fire the nikita after it. Try to get them on stage. This is much safer than attempting to try to run off stage, or plant c4 there, etc.Is this true? I haven't had the pleasure of playing any plankers yet.
I guess i'm just brainwashed by reading the MK-ban debate - thinking that planking is pretty much unbeatable.
I agree, it's also, **** for edge guarding over all. It can also serve as an anti-juggle.....if you use it correctly.I really think that Nikita is a pretty good way for Snake to deal with planking from non projectile people. Throw a grenade so it lands on the edge, then fire the nikita after it. Try to get them on stage. This is much safer than attempting to try to run off stage, or plant c4 there, etc.
Possibly for edgeguarding, however, I cannot help but agree with this series of quotes.I agree, it's also, **** for edge guarding over all. It can also serve as an anti-juggle.....if you use it correctly.
I don't see much Snakes using the remote nikita. Why?
This seems very true. There are just almost always better options than Nikita. The question is for who is Nikita a superior option for? Snake? Falco?Cause there's a better option in almost every situation you could be using it in...
No not "possibly for edge guarding"......it is good for edge guarding.Possibly for edgeguarding, however, I cannot help but agree with this series of quotes.
This seems very true. There are just almost always better options than Nikita. The question is for who is Nikita a superior option for? Snake? Falco?
I'd find a vid....but I'm in school and Youtube is forbiddin here?Mizu, how do you apply it for edgeguarding?
The only possible way i can see it being useful here is if it's dropped from above your opponent. It sort of creates a wall that limits their options. My beef with using Nikita for edgeguarding is, that it takes very long time to apply. Time that could be spent setting up C4 / nade edgeguarding - or perhaps even placing yourself for edgeguarding with an aerial, covered by a mortar and other explosives.
You got it.@ Mizu, i'd still like to know how Nikita can be effective for edgeguarding
It is, believe me. I've used it for this sooooooo many timez. I fight my one of my best friend's link almost every weekend. And it works great. It works good...for all of them except:Mortar Slide can also be a great move for punishing SH characters. TL, Link, Falco or Samus SHing all the time into some predictable moves like SHDL or Zair. Just mortar slide to them when you see them jump and with the right spacing you slide right under them and hit them with the mortar.
I dunno how reliable this can be. Maybe with tink, but they dont just randomly air dodge and zair when you're far enough away for them to just throw **** at you lol. Try mortar sliding into a falco who's doing the SHDL correctly, he'll have plenty of time to get away before you reach him and either punish you or just retreat and reset the camping situation.Mortar Slide can also be a great move for punishing SH characters. TL, Link, Falco or Samus SHing all the time into some predictable moves like SHDL or Zair. Just mortar slide to them when you see them jump and with the right spacing you slide right under them and hit them with the mortar.
thats sort of what I was trying to get at. Its not really a good approach when they're grounded, you should only get closer to someone with it if they're high enough in the air they cant punish, or if you need to get to the other side of the stage quickly, whether its to retreat or chase them.DACUS is very punishable though. It can be punished by most attacks especially Ganondorf's jab. DACUS shouldn't be spammed a lot. I use DACUS to retreat, control the stage or even approach (But DA would be better imo)
Although, make sure you do use it at times. It's not punishable enough for the occasional instance. But, if you neglect ot use it at all you are wasting a valuable move. Part of the mix-up gamethats sort of what I was trying to get at. Its not really a good approach when they're grounded, you should only get closer to someone with it if they're high enough in the air they cant punish, or if you need to get to the other side of the stage quickly, whether its to retreat or chase them.