These are just my thoughts--I could be wrong, and I really hope I am.
Ike is far too slow to be a useable character in competitive (pro) matches. The fault isn't that his attacks start up slow, it's that they RECOVER slow. The only attacks that have alright recovery are his uTilt, fTilt, dTilt, bAir and of course his 3-hit A combo.
All his smash attacks have slow recovery and are very easily punished. That's not to say they don't rock, but a side step or perfect shield and you're wide open for counter attack.
Eruption is nice for occasional situations but again, it is easily punished.
Aether is a nice recovery move, but it's also easily punished. Spamming it on a ledge is just asking for you to be knocked off again at the top of your aether.
Quick Draw is virtually useless except maybe for spacing. When you're using it to recover, any good opponent will just hop in front of you and if you release and attack them, you're done for. (As you know, you can't perform any action after attacking from Quick Draw until you land) It can be used to catch your opponent off guard, but if it's shielded (and there's a high chance it will be) you have to recover from your slash, giving them plenty of time to punish you.
I don't have much to say about his Counter. The activation delay seems cumbersome but who knows, it could be used quite well.
Basically, with shield techniques alone I think Ike is the ultimate punishable character, thus giving him no spot in competitive gameplay and making him low tier.
I know it's early to make these judgements already, but it seems a bit obvious to me. I'd love to be proven wrong!
--
And before someone goes "but I pwn my brother with Ike all the time!" ... I'm talking about competitive professional level of gameplay. Ike is no doubt a noob killer, but does he have a place in skilled gameplay?
Ike is far too slow to be a useable character in competitive (pro) matches. The fault isn't that his attacks start up slow, it's that they RECOVER slow. The only attacks that have alright recovery are his uTilt, fTilt, dTilt, bAir and of course his 3-hit A combo.
All his smash attacks have slow recovery and are very easily punished. That's not to say they don't rock, but a side step or perfect shield and you're wide open for counter attack.
Eruption is nice for occasional situations but again, it is easily punished.
Aether is a nice recovery move, but it's also easily punished. Spamming it on a ledge is just asking for you to be knocked off again at the top of your aether.
Quick Draw is virtually useless except maybe for spacing. When you're using it to recover, any good opponent will just hop in front of you and if you release and attack them, you're done for. (As you know, you can't perform any action after attacking from Quick Draw until you land) It can be used to catch your opponent off guard, but if it's shielded (and there's a high chance it will be) you have to recover from your slash, giving them plenty of time to punish you.
I don't have much to say about his Counter. The activation delay seems cumbersome but who knows, it could be used quite well.
Basically, with shield techniques alone I think Ike is the ultimate punishable character, thus giving him no spot in competitive gameplay and making him low tier.
I know it's early to make these judgements already, but it seems a bit obvious to me. I'd love to be proven wrong!
--
And before someone goes "but I pwn my brother with Ike all the time!" ... I'm talking about competitive professional level of gameplay. Ike is no doubt a noob killer, but does he have a place in skilled gameplay?