I'd still have to disagree, and say that yes...falcon can indeed combo fairly well (for brawl that is). I play my teammate all the time, and he's good. He's not some bad player that "takes it" and lets me hit him, and yet i can land 5-6 hits on him consecutively with falcon.
It's not that he isn't trying to air dodge or that he's doesn't see it coming, it's just that at certain percentages, falcon can actually combo quite well. He's so quick that it takes people off guard. I mean, his dash attack alone opens up nice possibilities. DashA>utilt>uair>fair. No...i can't pull that off EVERY time. But it works fairly often against good players who know what they're doing. Also, on his air game being worse...i agree his bair and uair are still great, but the knee is also still useful. Yes, it got worse, but it still KO's extremely early and the sweetspot isn't hard to adjust to (i get it almost every time). It's still a viable move that's worth using. Falcon's air game is the best part about him, imo...because they're so easily chained together, and also because they're quick enough for opponents to under estimate them.
He did get nerfed.
But he doesn't suck.
imo.
Wow...Falcon can't combo at all unless your opponent has no idea how to air dodge.
You can't land the Knee. Ever. Unless your opponent does something like spam Ike's F-smash, or recovers too high and you have a window to punish him while he is in Free Fall. Otherwise everything you do to set up for it can simply be countered with an air dodge. Instead you should try to use the B-air which I think is faster, has so much more range, and is less punishable while still having knockback.
Yeah, Falcon's air game is the best thing about him. That's pretty sad, because it sucks. He can barely connect **** because he only has like two aerial attacks with reasonable priority that aren't overly situational. Heck, Bowser has a better air game than Captain Falcon, and that's not even his strong point. So much for balance in Brawl when it comes to playing Captain Falcon.
Falcon is worse than SSBM Mewtwo. (okay, but he's probably better than SSBM Kirby, who IMO is actually worse than Mewtwo)
By that definition, there are no combos in Brawl. I kinda think combos are more being faster than your opponent can react or tricking your opponent into dodging early or something rather than hitstun, because no character has any hitstun really anymore.
No, combos actually exist, but they are EXTREMELY rare, and usually unorthodox.
Take Ganondorf's Forward B to Jab for example. It works because it grounds the opponent and it can't be immediately teched.
Some characters can chaingrab in Brawl too btw. ICs, Falco, Dedede, and I think Wario and G&W all can chaingrab in some way.
G&W can immediately get a guaranteed jab, D-tilt, or D-smash someone from a D-throw. However that is just if they miss the tech.
Captain Falcon doesn't have combos (except for the one NESSBOUNDER found?). In fact, his "combo" setups, are like way worse than that of other characters. His N-air will almost never connect on ground opponents. His D-air has too much lag and is easily punished. Similar case for the Knee. His U-air sends people too far away.
And like NESSBOUNDER said, Falcon's jab combo and Down-B are among few things that are better about him. The Jab combo can maybe get a free 20% on the enemy. The Falcon kick actually is harder to punish with shield, as it seems more likely to send you behind your opponent and the ending lag isn't TOO bad. IMO always use it over the Raptor Boost. It does pretty much everything the Raptor Boost does, except more damage, and being harder to punish whether you hit or miss. Or actually, don't use the Falcon Kick for recovery. >_>
And guys, keep in mind I'm keeping Falcon as a strong secondary in Brawl. Because I merely like Captain Falcon and feel that all characters deserve to be played, he'll definitely be one of the characters I will record friendlies with (don't ask for them though, because I have like sooooo little time for that and I'm lazy).