Vinylic.
Woke?
Ohhh, Reminder!
Ken hoang and ChuDat were superior among men.
Ken hoang and ChuDat were superior among men.
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http://www.youtube.com/watch?feature=player_detailpage&v=SoWnOhBqkbY#t=300sYes, Brawl has mindgames because there's like no ****ing combos so you have to hope your random spaced poke hits without you getting hit by their poke, man that's way deeper than anything Melee has to offer 'mindgame' wise.
Thank you for disproving the notion that there aren't a lot of combos that add to a better offensive game to Brawl by showing me a few combos done on heavier characters because I totally believed there are ZERO combos because I never played Kirby or seen any other characters capable of a few small combos during the year I kinda cared about Brawl.
Like as in similar but not completely.You shouldn't be posting in absolutes in the first place saying a lie like their are no combos.
But if you think it's ok to mislead people, I'll be glad to correct you.
edit: Either is Jiggs or Peach, lol. Heck it just so happens that a lot of the better characters are also easier to combo, Fox, Falco, Falcon are a lot easier to combo than most of the cast.
What kind of mindgames are different?I also love how this doesn't address my point that Brawl doesn't somehow have more magically deep mindgames, you just really want to get into how many combos Brawl has. Which, last time I checked, most people agree isn't a whole lot.
Which you are a liar, don't care if it's from being lazy or not.I say I put like in there to show it's not an absolute, guy doesn't get it, rather than idunno, settle for maybe I'm lazy and he's reading into it too much, calls me a liar.
Man, even I don't do that ****. Much. I think.
I never denied Melee had more combos, or even more opportunities with options since wave-dashing adds more options, I'm merely pointing out saying it [brawl] has none is a lie.
supermod status right heresince wave-dashing adds more options
See I'm not even stating Melee has more I'm saying he mentioned Brawl emphasizing mind games, I stated I don't really see how it somehow has more I'm not going to get into why/how Melee has more or less if no one can give me a reason why they actually think Brawl has more mind games that isn't ****ing stupid.What kind of mindgames are different?
Wavedashing back? That's just defensive movement no different than walking away.
Tech chasing? There is no difference, same concept.
Follow ups? Still no difference.
L canceling? There is no mindgames outside of the react-able changing the timing to a shields tilt. Without a shield involved there is no mindgame from deciding to cut your lag in half.
Still doesn't change much about L-Canceling.supermod status right here
edit to avoid the infraction: as an ice climbers player, being able to mixup lightshield stuff with nana and popo means that you can make it EXTREMELY difficult to l-cancel on their shields.
Brawl requires more reads to gain a victory than Melee. Due to how much faster people die in Melee as well as the more comboisk game, you need less reads in Melee to move forward compared to Brawl where it takes more confrontations and reads to deal damage.See I'm not even stating Melee has more I'm saying he mentioned Brawl emphasizing mind games, I stated I don't really see how it somehow has more I'm not going to get into why/how Melee has more or less if no one can give me a reason why they actually think Brawl has more mind games that isn't ****ing stupid.
Dash dancing is moving back and forth to keep options open, since you can move in either direction on a dime.also, uh, dashdancing is a pretty ****ing important aspect of mindgames which is ****ing prevalent as hell in melee and completely nonexistent in brawl because the maxdelay after which you can't turn around got nerfed hard.
More reads needing to be made makes them more important if you have to read more rather than less.See it's funny because your argument is essentially "the game takes longer and rewards you less for reads, thus more reads happen more often and are therefor more important."
Idunno, mindgames where failure might mean death seem kinda more awesome than mindgames that cost you about 10%
._.
Just have to note one thing on this statement:What kind of mindgames are different?
Wavedashing back? That's just defensive movement no different than walking away.
That's not even kinda true.Actually, Melee is the best because there is no casual Melee players. They're all competitive.
Clearly, you know nothing. I heard it from someone on this board who says they're good at Melee, so they must know.That's not even kinda true.
That's like... Zelda, Bowser and maybe Peach, and even then their wavedashes have uses.What if your wave dash is bad though? Since not all wave dashes are equal in distance.
MK vs. Ganon or Marth vs. Pichu?Actually with Project M Brawl would blow Melee out of the water. But if we're talking unmodded versions then I will have to say I prefer Melee>Brawl because:
Melee is faster pace.
Tripping...
Brawl has a much larger gap in imbalance. (MK vs. Ganondorf)
Fludd
Brawl was also missing two characters as well that made it a HUGE disappointment for me... namely Isaac and Geno. But whatever.
marth vs pichu is not the worst/best matchup in the game for either character and marth isnt even the best character lolMK vs. Ganon or Marth vs. Pichu?
The term mindgame is being thrown around to liberally. Half of what I'm seeing is ATs=Mindgame. Because you are running back and forth doesn't mean " oh look dewd at my shweet mindgames". It means my use of this technique is provoking a desired action from the opponent.
If you're saying that Brawl is better because of sales, that doesn't mean anything. A lot of Melee players had high hopes for Brawl before it came out. The community had been waiting for six years for another Smash game to come out, so many people thought Brawl would top Melee. It did...in sales. But compare the two games and really see the pros and cons of each game, you'll find out that while Brawl had a lot of new content, music, stages, characters, etc., to a competitive level, many were disappointed because it lacked specific techs, was floaty, there's tripping, and lack of hitstun to actually do combos, which is necessary for fighting games of all types.Wow.
For this explanation alone, is likely to be the sole reason Brawl's sales dwarf Melee's sales.
And I enjoyed Melee.