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anyway on topic, your logic is flawed in itself. You CAN do it on any stage (on any game and stage in the smash series) but the point at hand is the reason this topic exists in the first place. It's maximized on hyrule (both of them, but to a lesser extent on 64. see my original post you qouted) to the point where its arisen legit complaints within the community that it may be breaking the game for some characters and creates a unbalance.If we go by your standards I can say that Dreamland is similar to Hyrule temple also, since you can camp and run around in a circle on Dreamland.
It just doesn't help your argument when you make a comparison like that. What you can do on Temple (run around a circle and literally NEVER get even close to fighting anyone) simply isn't comparable to the "camping" on any 64 stage.
the only time i "hate" a stage is when i have bad luck on it, setting up for an edgeguard or something and DL's wind messes me up, but its not like it makes a big difference and its not like it doesnt help me at times. I would like to have a "perfect" stage but my opinion of perfect is probably not the same as everyone else's.Sorry, Pink Kirby, but I don't really understand why you wrote that long post at all.
-I don't think anybody claimed stages can make terrible match-ups even.
-I don't think anybody claimed that a perfect stage exists in this game, or that they are searching for one.
-Stage striking only allows somebody to avoid their hated (but legal) stage for the first game, unless you are suggesting the entire set is played on the first stage chosen. You know how the counter-pick system works, right?
And I really didn't like the general mindset you presented in that post. There is no perfect stage, so we should just "deal with it"? I see no reason why we shouldn't try to create the fairest stage list possible. It may never be perfect, but it can certainly be better. Same goes for character balance - no, nobody believes achieving perfect character balance with a stage is possible, but some stages can be more balanced than others.
Oh, and how do you plan on enforcing a ban on camping? And why would you ban a playstyle in the first place? There's nothing inherently wrong with camping being present - only with camping being too powerful.
Sorry for being a bit late.
P.S. Randall is a lot easier to keep track of because of the in-game timer. I really don't see the relevance anyways.
lol'edNice novel you guys are writing, whens it getting published?
(nvm these looked way longer when i was viewing them on my iPod lol)
all i was saying is that you can't point to hyrule temple for your argument, because what you can do there is not like what you can do on the 64 stages. what you can do on hyrule 64 is much closer to what you can do on dreamland.God damn you guys have been goin at it ITT. Hahaha
anyway on topic, your logic is flawed in itself. You CAN do it on any stage (on any game and stage in the smash series) but the point at hand is the reason this topic exists in the first place. It's maximized on hyrule (both of them, but to a lesser extent on 64. see my original post you qouted) to the point where its arisen legit complaints within the community that it may be breaking the game for some characters and creates a unbalance.
Thus, my argument still stands.
It's comparable because if you read Zack's post, you're vulnerable exactly like Ness' up b because a) it's predictable b) can't do anything until the peak of the launch and c) slow which allows your opponent to think up of 20 hit combos lolThe barrel is NOT comparable to Ness' upb, because Ness' upb doesn't get him flying to the middle of the stage, with the option of recovering high. Lol it really doesn't compare at all. Ness' upb leaves you hanging off the edge or right near it. It makes a world of difference. The barrel saves more than many here might think.
Perhaps no one has stated that explicitly, but the fact that people are arguing about whether DL or Congo is more "neutral" and the very existence of the notion of "counter-pick" stages both strongly suggest people do indeed believe that stages can have some impact on character balance.Sorry, Pink Kirby, but I don't really understand why you wrote that long post at all.
-I don't think anybody claimed stages can make terrible match-ups even.
If that is true why are people still trying to ban stages? Put 2 and 2 together, the logical result of "ban stages that suck" and "all stages are flawed in some way" is that you end up with no stages. But no, you say, that is reductio ad absurdum, we wouldn't do that. Where do you draw the line? What is the definition of the line? Not much progress can be made unless one side out-shouts the other OR some definitions are established that everyone agrees upon regarding what exactly constitutes "bannable" stage qualities. For example, people can't even agree if easy gimping or easy z2d combos should be a bannable quality (I for one do not think so.-I don't think anybody claimed that a perfect stage exists in this game, or that they are searching for one.
I believe I suggested at one point in my original post that it would be much more productive to debate a change in the stage-striking system to remedy this than it would be to argue endlessly about whether stages should be globally banned or not.-Stage striking only allows somebody to avoid their hated (but legal) stage for the first game, unless you are suggesting the entire set is played on the first stage chosen. You know how the counter-pick system works, right?
You've missed the point of the post, which was in part a challenge to everyone to define what it actually means for a stage to be "balanced" or "fair". As I've already said above, most of the posts I've seen have been more statements personal opinion than objective arguments, which admittedly is the only thing you can do when there isn't even a definition of what is a bannable trait in a stage. However, there simply isn't enough smash theory to determine how balanced or fair a stage is across all possible match-ups and strategies, and no matter what stage list any committee comes up with, people will still be unhappy with it. In contrast, there is much more established game theory about how to design fair ways for 2 people to agree on things in zero-sum games. That's what I was trying to get at with suggesting the emphasis be placed on the stage-striking system as opposed to the stages themselves, although I don't actually know enough game theory to provide any suggestions.And I really didn't like the general mindset you presented in that post. There is no perfect stage, so we should just "deal with it"? I see no reason why we shouldn't try to create the fairest stage list possible. It may never be perfect, but it can certainly be better. Same goes for character balance - no, nobody believes achieving perfect character balance with a stage is possible, but some stages can be more balanced than others.
If that was to me, I never suggested a ban on camping, merely that one could be discussed IF it broke the game which it theoretically could but no one has tried that hard yet. The specifics of how to ban camping is for another debate but I don't believe you are actually suggesting that it can't be done. I'm sure with a bit of the honor system all you intelligent people could come up with a way should the need arise.Oh, and how do you plan on enforcing a ban on camping? And why would you ban a playstyle in the first place? There's nothing inherently wrong with camping being present - only with camping being too powerful.
That part of the discussion got sidetracked a bit. Mostly my point was to hammer in the fact that the barrel is NOT random so people can stop claiming that.Sorry for being a bit late.
P.S. Randall is a lot easier to keep track of because of the in-game timer. I really don't see the relevance anyways.
I think I only brought up DL as an example in the discussion about what random stage elements mean. As in tornadoes are random, but the wind and barrel are not. As for gimping, I see it as a gameplay element and not really a relevant stage factor since it is possible to gimp on every stage with a blast line reachable at low percents. The stages that are harder to gimp on are only so because people who don't want to get gimped stay away from the edges and their opponents follow them there and don't try that hard to gimp. Hyrule gimps can be very common depending on who is playing.@ pink kirby-- I'm gonna have to go with SK (gasp) and also add that the main "problem" people have with DL (and note that few people have so far suggested that it not be a neutral--only that it not be the sole neutral) is gimping, not wind. Wind is irrelevant to most people just as it is in melee--it can **** you up once in a very great while, but it has no effect whatsoever on the VAST majority of games.
I'm with you - broken things are probably best banned. It's just that as with gimping, I see camping as more of a gameplay thing that you could do on all about the tiniest of stages (like metal mario stage small). I think banning hyrule to solve the camping problem is like putting a bandaid on a broken bone - it doesn't address the fundamental issue of camping being an actually viable strategy almost everywhere, and unless you restrict everyone to playing only on lolsmall stages people can just adapt their camping and do it on whatever stage you allow. This gets back to my point that stages don't really fix any gameplay imbalances, even though people seem to be trying very hard to make it so.To reiterate what SK said--I see your point about not having a "perfect" stage (I guess) but how does this lead to hyrule->legal? If hyrule camping breaks the game, and I'm confident that it does, it should be banned.
I still think if you tried hard enough, you could do some pretty annoying camping on DL, although granted it would take much more spacing and ingenuity to do than Hyrule where the basic camping formula is run around in circles. Perhaps that's what you were going for and I am fine. I still think it's better to let the stage-striking system strike-out Hyrule than to be overly ban-hammer-happy.Also, circle camping isn't practical or even really possible on DL. We did see one long-*** match in G2 GF's on it, but that was... nerves, mostly. A lot of spacing battles, little actual camping per se.
I really don't think this was necessary. The gentleman's (gentlewoman's?) rule works just fine without the ban: if a player's opponent can't see black falcon and requests a color change, the player should just be a good sport and change his/her color. Then again maybe there are people out there who are willing to make themselves "that guy" just to gain a slight edge in a smash tournament.In all seriousness, by the way, my main personal problem with congo--and I don't think that this is what makes it non-competitive, by the way--is that you can't use the Black Douglas on it.
See:Also, this is just a side note and I don't know for sure, but isn't the barrel spinning random? I just tried it out in training mode and it seems to be at least.
b) The spin of the barrel is not random either, its just on a different interval of time then the barrel's moving. I don't have a visual trick for this one, but once you get down the rhythm of the song, its pretty easy.
I've seen this stated as if it were true so many times yet I've seen not a single attempt (post a quote if I'm wrong) to justify why it is not possible (EDIT: one reason it is not possible: see below about playing dirty). I think it's more an issue of nobody has bothered thinking about it and I can understand why that is - I don't think I'd spend any time thinking about it until camping actually started being a real problem.There is no way to regulate camping
If that was to me I really don't follow. Care to explain?By your logic we'd legalize Mushroom Kingdom
I disagree. Sportsmanship and general "not being an a**hole" is essential to good tournaments. All may be fair in love and war but smash tournaments are neither.The honor system has no place in competitive play
i agree, its like diving in soccer [football]The honor system has no place in competitive play
Heh, thanks. I try to be reasonable.Pink Kirby, I like the way you debate, its a lot more civilized than the rest of us lol.
Ok, I concede your (and everyone else's) point, honor codes don't really work in competition because there will always be ... those people (for lack of a better word). It's probably why I don't do much competitive events. At some point it becomes less about having fun or even about playing the game itself and more about gaming the rules to win a prize. Friendlies ftw.As far as the honor system goes though, it really doesn't have a place in competitive play. As long as there is a loophole, someone will always try to use it eventually. Ever seen a professional sports league rulebook? They are hundreds of pages long for just that reason. Can you come up with a competitive sport/game that uses an honor system successfully? Hell even gentlemen's games like golf or chess have officials. Some people will do anything to win, including break a non-enforceable honor code. The only anti-camping rule I can think of would involve some sort of TO discretion, which I don't think anyone would be fond of.
I couldn't have put it better.However, I also think (and I think you did too?) that getting rid of Hyrule does not change the fact that defense > offense (at least that is what its starting to look like) in SSB. This metagame evolution eventually leads to camping because one or both players insist on playing defense. So either defense really is better than offense and that's where the game is going, or the offensive metagame hasn't caught up to the defensive metagame. Either way, I don't think banning a stage will fix this.
It's funny that you bring up Play to Win. I've read it in its entirety a while back, and while I don't remember all of it, it is contradictory that you seem to both support PtW and yet are so eager to ban Hyrule at the same time. Camping and being defensive are legitimate smash strategies, so why so ban-hammer happy?Pink kirby, you seem smart but your main problem is that you're a scrub (no offense, insert "noob" if you're definition happy like SK)
The fundamental assumption on which competitive play is built is: Play to win. The article linked does a pretty good job of explaining it. There's no such thing as "cheap," and it's the player's job to abuse any legal tactic that will give him an advantage.
You should explain yourself better or at least quote your own posts that best explain what you are trying to say. One of your biggest arguments against Hyrule was that matches take too long. The longest Hyrule matches rarely go above 10 minutes. While that may be much more than the average, especially compared to 2006 videos, perhaps the metagame is evolving towards longer deeper games. If you lack the patience to last a whole 10 minutes, then you probably don't have what it takes to win tourney-serious matches.You're also wrong about DL and Hyrule. You just are. I don't really know how to explain it better than I've already done in this thread, but believe me; Hyrule is the problem, not SSB. You say "I think that if you tried hard enough you could do some pretty annoying camping on DL" but offense is actually pretty advantageous in most situations on that stage.
Uhh, no we wouldn't? All of the items detract from competitiveness by adding in luck. And I couldn't go down every stage from memory, but I know that Yoshi's Island was probably banned because the clouds can be camped hard-core by, say, Fox. And wasn't Saffron banned due to Kirby's utilt being unapproachable from the helipad?Sirlin is a really bad example to use for smash bannings.
If we followed his ideas, we'd be playing with some of the less broken items on and all stages except mushroom kingdom.
Anything stage banned for "camping" just isnt going to work under rules defined by a traditional fighting game player because they don't have to worry about it. His definition of banning is complete overcentralisation of the metagame. The only way a stage can be banned under that is if say dk camping on mushroom kingdom became the only match that was played. However, that wouldnt happen, so its likely all rules would stay.Uhh, no we wouldn't? All of the items detract from competitiveness by adding in luck. And I couldn't go down every stage from memory, but I know that Yoshi's Island was probably banned because the clouds can be camped hard-core by, say, Fox. And wasn't Saffron banned due to Kirby's utilt being unapproachable from the helipad?
It's not comparable because if you read my post, you're not vulnerable like Ness' up b because a) Ness recovers from off the stage which means b) he can be hit even further off if he does upb too close to the stage or c) if he does upb from far away the lag sends him near the edge.It's comparable because if you read Zack's post, you're vulnerable exactly like Ness' up b because a) it's predictable b) can't do anything until the peak of the launch and c) slow which allows your opponent to think up of 20 hit combos lol
Falcon can't control DL with uairs like he can on Congo, he's not as good there.Falcon can't control Congo with uairs like he can on DL, he's not as good there.
I agree, and the fact their is a significant continent of players who advocate Hyrule as a fair stage indicates that it isn't obviously unfair.Let's ban the obviously unfair stages, and let's keep the reasonably fair stages.
...No?Also you're way too critical of Pink Kirby sk. I actually think he has made more useful and valid points than anyone else on this thread.
the argument isn't just against camping, it's against stalling. Camping is boring but OK for the most part, stalling leads to neverending matches which break the game and need to be banned.Didn't read everything but the way I see it,
- Camping/defensive playing makes the game boring, but it does take skill. You think boom or Gerson beat Isai just because they camp? Then why doesn't it consistently work for everyone else? Why does Isai even still manage to win sometimes or the majority even when they play that way?
- Some stages are arguably more fair than others. Like what stages depicts the least disadvantages.
- Doesn't matter what the stage is, the game is naturally unbalanced. Some characters will always be better than others when the correct strategy is played.
if your on a platform on congo you can get away and down safely on the stage in most ocations against falcon. On DL he can pretty much ocupy the whole stage if your getting platform rpessured. YOud ont ahve the same escape possibilitys on the DL size as you have on congo.Falcon can't control DL with uairs like he can on Congo, he's not as good there.
Man that was easy.
I don't agree. Frankly, he writes in an educated manner but he doesn't seem to be a very logical person.I agree, and the fact their is a significant continent of players who advocate Hyrule as a fair stage indicates that it isn't obviously unfair.
Also you're way too critical of Pink Kirby sk. I actually think he has made more useful and valid points than anyone else on this thread.
I never said stages don't affect character balance. Every stage affects character balance. What I said is that people have never bothered to actually analyze how. This aspect of the theory is rather lacking - the majority of it can be summed up by saying some characters gimp and recover really well and others survive by camping, and some stages are really easy to gimp on and others are really easy to camp on. Put those together and you get shifts in character balance. Meanwhile the stage-specific match-up analysis fizzled out and went nowhere. Given how incomplete the theory is, it's not a very strong basis for an argument on stage (un-)banning.@Pink Kirby
-Of course people believe stages have an impact on character balance - because they obviously do. That doesn't mean they believe a stage can achieve perfect character balance. A stage can improve character balance, even if a stage can't make it perfect.
This was actually a short aside that has already been dropped, which you would know if you read the intervening posts. TL;DR summary of the outcome was I agreed that there is no good way to ban camping since nothing in the game measures it, and honor codes don't work in tournaments.-Lol, there simply is no good way to ban camping. How do you draw a line that determines whether someone is camping or not? And even if there was, banning stages where camping is overpowered is a much more reasonable course of action because once again, there is nothing wrong with camping alone.
I think you've misinterpreted most of what I said, but more importantly, none of what you've said above relates to my major points. I never said that stages can't affect character balance, I just said there isn't enough well-defined stage-specific character balance theory by which such effects can be measured. Character balance needs to be considered across all 12 characters and 78 matchups, and specific statements like "Falcon is really good at gimping everyone except Pika on DL", while steps in the right direction, are not nearly enough since we need the whole entire theory. I admit I copped out here too easily - basically I assumed nobody was willing to establish the theory necessary to base stage arguments on character balance, which is probably where you got the impression that I thought it wasn't worth trying to fix character balance with stages.I think you need to take a look at your own posts and note your fallacious either-or reasoning, because you certainly seem to be a fan of including it in your thinking. Thinking such as the belief that either a stage can achieve perfect character balance, or stages don't improve character balance at all. Or that either we should find a perfect stage, or we shouldn't bother trying to improve the stage list (you said we shouldn't bother because no perfect stage exists in your original post). There are middlegrounds, bro, not just two extremes. A stage list cannot achieve perfection, but it can be improved. Character balance cannot be perfected by a stage, but it can be improved.
There's still disagreement here, even if I didn't state it properly before. You think Hyrule should be banned either because you think camping is already a problem, or because it is theoretically a problem, and SK wants to see more evidence first. aa said in an earlier post he doesn't think camping is a big enough issue at the moment to warrant immediate banning. I also think bans should only happen after camping becomes issue. It'd help if more people chimed in with their opinions.Ugh
He isn't saying that an overwhelming tendency to promote infinite stalling is OK in a stage. No one thinks that. He just doesn't think that there's enough evidence yet to indicate that hyrule is such a stage.
How are you so sure of that? If there was clear agreement there wouldn't be any debate.Everyone is pretty clear on what qualities make a stage bannable.
I think I missed the part about what the criteria for a banned stage are (seriously, not sarcastic). If we have actually reached that decision, maybe some one could sum it up explicitly for the rest of us in a well written, concise post.We agree on the criteria that a banned stage should fulfil but disagree on whether hyrule fills those criteria. Therefore your point about how "It's really hard to have a productive debate about stage banning when people haven't even agreed on what qualities make a stage bannable" is invalid
100%.*clears throat*
I got one thing to say....
Unless you will be re-engineering the game to be a new super smash bros game on the n64, nothing is banned, and nothing will ever change anybody's way how they wanna play the game.
I would never listen to bunch of idiots on a forum how to play a game. LMAO.
The Great MATTS!
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