saviorslegacy
My avater is not a Sheik avatar.
Hyrule Rogue
This guide is designed for everyone, from the n00b to the pro.
I have decided to create this guide out of the sheer need for a Sheik guide.
Video- http://www.youtube.com/watch?v=0s3Y3zny9tI
*table of contents*
[collapse=jab]
[collapse=frame data]soon to come[/collapse]
The two types of jab.
There are two different jabs. The first is the jab cancel and the second is the flurry.
Jab Cancel
[collapse=hit bubbles]Jab 1
Jab 2
[/collapse]
The jab cancel is one of Sheiks best tricks.
[collapse=basics]The thing that you want to remember is that this tech is quick and leads into a grab.
At higher percents just remember that it leads into a kill move, Nair.[/collapse]
Here's a list of everything you can cancel into.
Jab Flurry
[collapse=hit bubbles]The rapid jabs
[/collapse]
[collapse=basic]While jab cancel is amazing, jab flurry isn't. That does not mean it does not have its uses.
You can use it to punish spot dodges. You can also use it up against a wall or at the ledge facing outward.[/collapse][/collapse]
[collapse=grabs]
Standing Grab
[collapse=hit bubbles]Standing Grab
[/collapse]
[collapse=frame date]coming soon[/collapse]
Standing grab is horrible. Only use it after f-tilt.
Dash Grab
[collapse=hit bubbles]Dash Grab
[/collapse]
[collapse=frame date]coming soon[/collapse]
Dash grab is what you use when to follow up after a jab cancel.
Pivot Grab
[collapse=hit bubbles]Pivot Grab
[/collapse]
[collapse=frame date]coming soon[/collapse]
Pivot grab is by far her best grab. Use it to punish.
The Juggling Gods
Sheiks throws are amazing. While none have direct follow ups, all but 1 is a frame trap.
The Pummel
[collapse=frame date]coming soon[/collapse]
Sheik pummels slow but it does 3%. The key to keep in mind is over 30%, 1 pummel, over 50% 2 pummels, over 70% 3 pummels and over 100% 4 pummels.
Down Throw
[collapse=frame date]coming soon[/collapse]
Down Throws primary use is juggling. It almost true combos into Uair, but they can air dodge or DI away to get out of it. This is where the guessing game comes into play. You can tell if they are going to DI away on reaction. At this point just run forward and counter anything they do. If they do not DI at all you can either perform an empty short hop or attempt to follow up with Uair.
It is a guessing game, but it is low risk.
Forward Throw
[collapse=frame data]coming soon[/collapse]
Forward Throws primary use is juggling. It is not as good as Down Throw, but it still works as a mix up to your juggling game to prevent Down Throw from getting to stale.
Back Throw
[collapse=frame data]coming soon[/collapse]
Back Throw is not one of Sheik juggling tools, but a kill tool. At the ledge most people will DI in when Sheik Back Throws them. When they do this jump up and hit them with strong Bair.
Up Throw
[collapse=frame data]coming soon[/collapse]
Up Throw is horrible! Never use it![/collapse]
[collapse=f-tilt]
The Hug From Jesus
[collapse=frame data]soon to come[/collapse]
[collapse=hit bubbles]
Forward Tilt low
Forward Tilt medium
Forward Tilt high
[/collapse]
F-tilt is by far one of Sheiks best moves. Most combos revolve around it and it single handedly turns some match ups from what could be even into giving Sheik the advantage.
[collapse=basics]The thing that you want to remember with f-tilt is that it is easily shield grabbed. That is why it is best for it to be in the center of your combos or use it to punish someone. For example, Fair> f-tilt is a true combo if fast falled.
Another thing thing to remember is that you usually don't want to attempt an f-tilt lock if the foe is under 30%.[/collapse]
[collapse=pro]
You can thank Tristan_Win for the above.
His thread can be found here: http://www.smashboards.com/showthread.php?t=175241
You can also f-tilt> USmash on a platform and kill early with it.
*How to read the charts*
Lets say that you want to USmash tipper MK and kill him. Well normally you would have to get him to about 90% and then KO him. Now lets say you were standing on the side platform on Battlefield. 15 - 90 = 75
MK can be KO'd on the side platform at 75%. Now lets say you were on the top platform. 30 - 90 = 60
You can now KO him at 60%.
Battlefield
Smashville
Yoshi's Island
Delfino Plaza
Pokemon Stadium 1
Halberd
Castle Siege
Green Greens
Rainbow Cruise
Lylat Cruise
Brinstar
Norfair
[/collapse][/collapse]
[collapse=d-tilt]
Crouch and hit
[collapse=hit bubbles]Down Tilt 1
Down Tilt 2
Down Tilt 3
[/collapse]
[collapse=frame data]coming soon[/collapse]
[collapse=basics]Down tilt is another juggling option.[/collapse]
[collapse=pro]Down tilt may seem useless at first glance but it has it's uses. It's best use is as an anti aerial. Lets say Kirby jumps towards you and uses Fair. Whip out d-tilt and at worst you will trade hits.[/collapse][/collapse]
[collapse=u-tilt]
The second best tilt
[collapse=hit bubbles]Up Tilt first hit
Up Tilt second hit 1
Up Tilt second hit 2
Up Tilt second hit 3
Up Tilt second hit 4
[/collapse]
[collapse=frame data]coming soon[/collapse]
Up tilt is by far Sheiks second best tilt.
[collapse=basics]U-tilt is Sheiks best f-tilt finisher. It does more damage that any other tilt and it sets up for a juggle.
Another great thing about u-tilt is that at low percents it can lead into a grab or DA.[/collapse]
[collapse=pro]U-tilt is a great anti aerial and probably has more range than any of her other moves minus specials. Use it to punish poor spacing above you.[/collapse][/collapse]
I'll finish this later. I am sick right now and don't feel like working on this anymore. The video was a big enough pain in the ***.
This guide is designed for everyone, from the n00b to the pro.
I have decided to create this guide out of the sheer need for a Sheik guide.
Video- http://www.youtube.com/watch?v=0s3Y3zny9tI
*table of contents*
[collapse=jab]
[collapse=frame data]soon to come[/collapse]
The two types of jab.
There are two different jabs. The first is the jab cancel and the second is the flurry.
Jab Cancel
[collapse=hit bubbles]Jab 1
Jab 2
The jab cancel is one of Sheiks best tricks.
[collapse=basics]The thing that you want to remember is that this tech is quick and leads into a grab.
At higher percents just remember that it leads into a kill move, Nair.[/collapse]
Here's a list of everything you can cancel into.
- jab cancel> jab
- jab cancel> grab
- jab cancel> d-tilt
- jab cancel> DSmash
- jab cancel> Nair
Jab Flurry
[collapse=hit bubbles]The rapid jabs
[collapse=basic]While jab cancel is amazing, jab flurry isn't. That does not mean it does not have its uses.
You can use it to punish spot dodges. You can also use it up against a wall or at the ledge facing outward.[/collapse][/collapse]
[collapse=grabs]
Standing Grab
[collapse=hit bubbles]Standing Grab
[collapse=frame date]coming soon[/collapse]
Standing grab is horrible. Only use it after f-tilt.
Dash Grab
[collapse=hit bubbles]Dash Grab
[collapse=frame date]coming soon[/collapse]
Dash grab is what you use when to follow up after a jab cancel.
Pivot Grab
[collapse=hit bubbles]Pivot Grab
[collapse=frame date]coming soon[/collapse]
Pivot grab is by far her best grab. Use it to punish.
The Juggling Gods
Sheiks throws are amazing. While none have direct follow ups, all but 1 is a frame trap.
The Pummel
[collapse=frame date]coming soon[/collapse]
Sheik pummels slow but it does 3%. The key to keep in mind is over 30%, 1 pummel, over 50% 2 pummels, over 70% 3 pummels and over 100% 4 pummels.
Down Throw
[collapse=frame date]coming soon[/collapse]
Down Throws primary use is juggling. It almost true combos into Uair, but they can air dodge or DI away to get out of it. This is where the guessing game comes into play. You can tell if they are going to DI away on reaction. At this point just run forward and counter anything they do. If they do not DI at all you can either perform an empty short hop or attempt to follow up with Uair.
It is a guessing game, but it is low risk.
Forward Throw
[collapse=frame data]coming soon[/collapse]
Forward Throws primary use is juggling. It is not as good as Down Throw, but it still works as a mix up to your juggling game to prevent Down Throw from getting to stale.
Back Throw
[collapse=frame data]coming soon[/collapse]
Back Throw is not one of Sheik juggling tools, but a kill tool. At the ledge most people will DI in when Sheik Back Throws them. When they do this jump up and hit them with strong Bair.
Up Throw
[collapse=frame data]coming soon[/collapse]
Up Throw is horrible! Never use it![/collapse]
[collapse=f-tilt]
The Hug From Jesus
[collapse=frame data]soon to come[/collapse]
[collapse=hit bubbles]
Forward Tilt low
Forward Tilt medium
Forward Tilt high
F-tilt is by far one of Sheiks best moves. Most combos revolve around it and it single handedly turns some match ups from what could be even into giving Sheik the advantage.
[collapse=basics]The thing that you want to remember with f-tilt is that it is easily shield grabbed. That is why it is best for it to be in the center of your combos or use it to punish someone. For example, Fair> f-tilt is a true combo if fast falled.
Another thing thing to remember is that you usually don't want to attempt an f-tilt lock if the foe is under 30%.[/collapse]
[collapse=pro]
You can thank Tristan_Win for the above.
His thread can be found here: http://www.smashboards.com/showthread.php?t=175241
You can also f-tilt> USmash on a platform and kill early with it.
*How to read the charts*
Lets say that you want to USmash tipper MK and kill him. Well normally you would have to get him to about 90% and then KO him. Now lets say you were standing on the side platform on Battlefield. 15 - 90 = 75
MK can be KO'd on the side platform at 75%. Now lets say you were on the top platform. 30 - 90 = 60
You can now KO him at 60%.
Battlefield
Smashville
Yoshi's Island
Delfino Plaza
Pokemon Stadium 1
Halberd
Castle Siege
Green Greens
Rainbow Cruise
Lylat Cruise
Brinstar
Norfair
[/collapse][/collapse]
[collapse=d-tilt]
Crouch and hit
[collapse=hit bubbles]Down Tilt 1
Down Tilt 2
Down Tilt 3
[collapse=frame data]coming soon[/collapse]
[collapse=basics]Down tilt is another juggling option.[/collapse]
[collapse=pro]Down tilt may seem useless at first glance but it has it's uses. It's best use is as an anti aerial. Lets say Kirby jumps towards you and uses Fair. Whip out d-tilt and at worst you will trade hits.[/collapse][/collapse]
[collapse=u-tilt]
The second best tilt
[collapse=hit bubbles]Up Tilt first hit
Up Tilt second hit 1
Up Tilt second hit 2
Up Tilt second hit 3
Up Tilt second hit 4
[collapse=frame data]coming soon[/collapse]
Up tilt is by far Sheiks second best tilt.
[collapse=basics]U-tilt is Sheiks best f-tilt finisher. It does more damage that any other tilt and it sets up for a juggle.
Another great thing about u-tilt is that at low percents it can lead into a grab or DA.[/collapse]
[collapse=pro]U-tilt is a great anti aerial and probably has more range than any of her other moves minus specials. Use it to punish poor spacing above you.[/collapse][/collapse]
I'll finish this later. I am sick right now and don't feel like working on this anymore. The video was a big enough pain in the ***.