AlRex
Smash Lord
- Joined
- Sep 12, 2012
- Messages
- 1,261
Very long-winded title, but I was interested in hearing people's thoughts and ideas on a general gaming-based platform fighter that isn't necessarily limited by ties to one console maker. How big would you want it to be in scope, in any aspect? What kind of features do you want it to have? What are absolute must-have inclusions for series representation? How possible is such a thing, even? (Not very possible, I know)
To give you a further idea of what I mean, these Creation Threads provide fun examples of this sort of thing.
smashboards.com
smashboards.com
Very minor thing: I would personally say 32, 50, or 64 are the best numbers for the roster size, mostly due to 32 and 64 having oddly a lot of video game history, but also being easy tournament bracket numbers, meanwhile 50 is just always a good milestone number. It's decently big, but not totally ludicrous. As for must-haves, probably the obvious Mario, Sonic, Pac-Man, Ryu from Streets, DOOM Slayer and/or Master Chief, someone from Final Fantasy and Dragon Quest, and at least some representation in some way of GTA, Tetris, and Minecraft. Also represent every major console maker/video game platform, which would include some of the ones I mentioned, but also Sony/PlayStation, Atari, Valve/Steam, and perhaps lesser thought of ones like SNK/Neo Geo or early micro computers, as well. One could really go on for a while on this subject.
I also think that while Smash would be a good basis, if it were its own individual multi-platform game series, it should have some sort of gameplay features that set it apart. Lots of customization? Mixing in more advanced fighting game mechanics? Simplifying it further, somehow? I don't have all the answers, necessarily. I also think, for a "gaming history" focused game, some type of gallery/museum mode would be incredibly thematic. I dunno about having a bunch of game demos, but a lot of bios on characters and the games they're from, artwork, obvious stuff like a music/sound test, etc. would be a very needed addition, if a less thought about one than the core gameplay and roster themselves, naturally.
What do you all have to say? Anything in response to what I said? Some of your own thoughts? I'm curious, and hopefully, others are, as well.
To give you a further idea of what I mean, these Creation Threads provide fun examples of this sort of thing.

Smashboards Creates: The Super Smash Bros of Another Universe!
The year is 2021, in a universe different from ours... Masahiro Sakurai is a game developer known for making the Kirby series, and nothing really else. He’s made a few small projects but they’ve never really gotten popular. So, it surprised everyone when three years ago Sakurai announced he...


Console Wars: A Multi-Platform Smash game (Current job: Submitting a female character)
There are people who want to think in Smash has a "celebration to gaming history", yet the game itself has a big problem to become that and is their ownership and exclusivity by Nintendo. Being Nintendo exclusive doesn't allow the game to have all gaming history even if they eventually managed...

Very minor thing: I would personally say 32, 50, or 64 are the best numbers for the roster size, mostly due to 32 and 64 having oddly a lot of video game history, but also being easy tournament bracket numbers, meanwhile 50 is just always a good milestone number. It's decently big, but not totally ludicrous. As for must-haves, probably the obvious Mario, Sonic, Pac-Man, Ryu from Streets, DOOM Slayer and/or Master Chief, someone from Final Fantasy and Dragon Quest, and at least some representation in some way of GTA, Tetris, and Minecraft. Also represent every major console maker/video game platform, which would include some of the ones I mentioned, but also Sony/PlayStation, Atari, Valve/Steam, and perhaps lesser thought of ones like SNK/Neo Geo or early micro computers, as well. One could really go on for a while on this subject.
I also think that while Smash would be a good basis, if it were its own individual multi-platform game series, it should have some sort of gameplay features that set it apart. Lots of customization? Mixing in more advanced fighting game mechanics? Simplifying it further, somehow? I don't have all the answers, necessarily. I also think, for a "gaming history" focused game, some type of gallery/museum mode would be incredibly thematic. I dunno about having a bunch of game demos, but a lot of bios on characters and the games they're from, artwork, obvious stuff like a music/sound test, etc. would be a very needed addition, if a less thought about one than the core gameplay and roster themselves, naturally.
What do you all have to say? Anything in response to what I said? Some of your own thoughts? I'm curious, and hopefully, others are, as well.