CoonTail
Smash Lord
So I've wanted to take time to sit down and write this thread for a while. I have constantly heard that we have a gimmick character and one of the largest reasons is squirtle's ability to hydroplane or in other words wave dash. I would understand this being considered a gimmick if essentially this was Squirtle's only way of DACUS'ing figuring he does not have one. But since this movement trick allows us to do ANY attack while hydroplaning this changes the story entirely. To add onto that since we can also control the total length we travel while hydroplaning we now essentially have one of the best ground movement capabilities out of cast. This all only applies to forward motion so the argument for this being gimmicky still exists thus requiring a final touch to hydroplaning to consider it not gimmicky.
THE REVERSE SHIFT
http://www.youtube.com/watch?v=4J0nuc-FtwM&feature=iv&annotation_id=annotation_457030
At 0:49 you will see exactly what a reverse shift is and my argument against Squirtle's movement being gimmicky starts right here, but firstly I'd like to apologize for the kinda crappy video but it overall seems there are very few videos to find of reverse shifting
The utility of the reverse shift is utilized by almost no PT main's and this has really began to bug me. Are we starting to believe that this movement is just gimmicky and silly?, or that it does not have real applications in competitive smash? The most recent tournament I went to I played against quite a few bigger eastern names and I have received a large amount of praise here in the atlantic north for being one of the most interesting and "Flashy" (a term that Im not overly thrilled with) squirtle. Through constant use and mix ups of hydroplaning and reverse shifting my opponents have struggled to get in on my squirtle along with properly read me as I approach. Through constant use of hydroplaning and reverse shifting the mind-games that my opponents have dealt with seems to infuriate them. Through heavy use of hydroplaning every time I shell shift they expect hydroplaning.....so when I have an opponent locked on the edge and I chose to reverse shift away from the edge they read it as a hydroplane and attempt to respond (baiting players into options they did not have to take) which will result in me getting a free grab or punish. Mixing this in on stage when I tend to be heavy on hydro grabs and hydro jabs a reverse shift is a perfect mix in because yet again the options players know can beat the hydroplane are not the same options that beat a reverse shift.
Outside of Luis who has just done outstanding work with Squirtle with minimal use of hydroplaning and shell shifting....the players I would have had to give credit to for pushing me to use this more is Magik and Kith. Some of you PT's Im sure remember them, some of you newer PT's I doubt know them but there were some big tricks Kith and Magik seemed to bring to light to our PT community through hydroplaning
MAGIK
http://www.youtube.com/watch?v=RnwkWelOXSY <- Those are hydrogimps or hydrograbs to footstools after the momentum from the slide caused squirtle to fall through the ledge upon grab release.
KITH
http://www.youtube.com/user/Kith000#p/u/11/m9vzwNWUZWA <- Hydroplaning after a shell stall allowing for even more mind games
I just don't see any other PT player go in depth with hydroplaning and reverse shifting like Magik, Kith, or I did and I think there is an enormous amount of potential in this for squirtle's metagame. In matchups where the grab release is a horror this gives us faster options to approach characters along with lessening chances of grabs due to switch ups. I am just finding through the lack of use of our AT's with squirtle and even just shell-shifting and shell-stalling alone we seem to be undercutting our character and not exploring full potential. I want to prove this is not a gimmick and see more PT players put this into full effect. I am not trying to push a fully mind-game based Squirtle but instead show you how many options leave room for mind-games of your own and thus create player advantage.
So ok PT boards lets hear your thoughts on my essay that was 6 months in the making.
THE REVERSE SHIFT
http://www.youtube.com/watch?v=4J0nuc-FtwM&feature=iv&annotation_id=annotation_457030
At 0:49 you will see exactly what a reverse shift is and my argument against Squirtle's movement being gimmicky starts right here, but firstly I'd like to apologize for the kinda crappy video but it overall seems there are very few videos to find of reverse shifting
The utility of the reverse shift is utilized by almost no PT main's and this has really began to bug me. Are we starting to believe that this movement is just gimmicky and silly?, or that it does not have real applications in competitive smash? The most recent tournament I went to I played against quite a few bigger eastern names and I have received a large amount of praise here in the atlantic north for being one of the most interesting and "Flashy" (a term that Im not overly thrilled with) squirtle. Through constant use and mix ups of hydroplaning and reverse shifting my opponents have struggled to get in on my squirtle along with properly read me as I approach. Through constant use of hydroplaning and reverse shifting the mind-games that my opponents have dealt with seems to infuriate them. Through heavy use of hydroplaning every time I shell shift they expect hydroplaning.....so when I have an opponent locked on the edge and I chose to reverse shift away from the edge they read it as a hydroplane and attempt to respond (baiting players into options they did not have to take) which will result in me getting a free grab or punish. Mixing this in on stage when I tend to be heavy on hydro grabs and hydro jabs a reverse shift is a perfect mix in because yet again the options players know can beat the hydroplane are not the same options that beat a reverse shift.
Outside of Luis who has just done outstanding work with Squirtle with minimal use of hydroplaning and shell shifting....the players I would have had to give credit to for pushing me to use this more is Magik and Kith. Some of you PT's Im sure remember them, some of you newer PT's I doubt know them but there were some big tricks Kith and Magik seemed to bring to light to our PT community through hydroplaning
MAGIK
http://www.youtube.com/watch?v=RnwkWelOXSY <- Those are hydrogimps or hydrograbs to footstools after the momentum from the slide caused squirtle to fall through the ledge upon grab release.
KITH
http://www.youtube.com/user/Kith000#p/u/11/m9vzwNWUZWA <- Hydroplaning after a shell stall allowing for even more mind games
I just don't see any other PT player go in depth with hydroplaning and reverse shifting like Magik, Kith, or I did and I think there is an enormous amount of potential in this for squirtle's metagame. In matchups where the grab release is a horror this gives us faster options to approach characters along with lessening chances of grabs due to switch ups. I am just finding through the lack of use of our AT's with squirtle and even just shell-shifting and shell-stalling alone we seem to be undercutting our character and not exploring full potential. I want to prove this is not a gimmick and see more PT players put this into full effect. I am not trying to push a fully mind-game based Squirtle but instead show you how many options leave room for mind-games of your own and thus create player advantage.
So ok PT boards lets hear your thoughts on my essay that was 6 months in the making.