LancerStaff
Smash Hero
No, probably not.Oh, and we'd actually get fan support for once.
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No, probably not.Oh, and we'd actually get fan support for once.
Of course people do it's a crossover so everyone wants to see character interactions. Some have already been done like & and & the Koopalings. (Since they're from the same series.) But other ones like & and & would've never happened without Smash.People actually miss cutscenes in this game? Sakurai realizing that, "gee you know what, story mode has no place in a crossover game", is the best idea about Smash 4 period.
That time was better spent doing literally anything other than silly cutscenes. All of them were dumb in Brawl. It's impossible to make a crossover story that makes even an inkling of sense....just look at Dissidia.
Sakurai is the reason many of you now love Captain Falcon, Ness, Jigglypuff (outside of the anime), Ice Climbers, Sheik (as a separate character), Young Link (as a separate character), Dr. Mario (as a separate character), Pichu (your mileage may vary), Marth, Roy, the whole Fire Emblem series, Mr. Game & Watch, Pit (when he was retro), Zero Suit Samus (as a separate character), Ivysaur, Solid Snake, R.O.B., Lucas, Villager (as a fighter), Wii Fit Trainer (when nobody expected her), Palutena (after reviving Kid Icarus), Greninja (to people outside of the Pokemon fanbase), Miis (as fighters), Pac-Man (as a fighter), and he rescued the goddamn Duck Hunt Dog from the Scrappy Heap.It also doesn't help that they blatantly ignore characters at the top of the overall request lists.
"They want Mewtwo back? Naw, just throw in Wii Fit Trainer. Nobody expects her! Hardy har har."
I know your pro-casual and you always argue about this ****, im not here to waste my time on you, I know these things. Kirby isnt a fighting game, kirby is supposed to be easy, thats a stupid thing to pull out if your arguing against me. Yes I know read the first sentence. Exactly, so they would stick to the 64/melee type feel, because thats what they're used to, and if it aint broke dont fix it.They didn't add Wavedashing, they specifically said it was left in. A glitch found in production is still a glitch. They haven't made Kirby more difficult or technical without Sakurai. Infact, Kirby RtDL could of been called KSS2 with how similar it was. You remember why Sakurai left HAL? Because they kept wanting to make more of the same. HAL isn't exactly willing to mess with the winning formula, as evidenced by the new Kirbys.
The dodges being somewhat like Melee was to force grounded play and to not intrude on the hats' previous balance. Wouldn't the game be, yaknow, remotely technical by that logic? It ain't, not only because Melee wasn't by design, but because it wasn't significantly influenced by it. You're nuts if you think a HAL made SSB5 wouldn't be built off of SSB4. They make games for a primarily casual audience, and SSB is also for a casual audience. Put 2 and 2 together, common.
theres like barely any melee elitists, if its fun for comp, and fun for casuals (which think anything is fun btw) then i see no problems here.The only problem with non-casual Smash game is that the Meleeist would grow and scare away customers because the game isn't "Made for filthy causals."
I'll make it quick.I know your pro-casual and you always argue about this ****, im not here to waste my time on you, I know these things. Kirby isnt a fighting game, kirby is supposed to be easy, thats a stupid thing to pull out if your arguing against me. Yes I know read the first sentence. Exactly, so they would stick to the 64/melee type feel, because thats what they're used to, and if it aint broke dont fix it.
Thats actually good, because if not, someone could easily spam air dodge and run away, dont even try to say that brawl air dodges improve offensive play, because I know what you mostly argue about on these boards, and im not gonna waste my time with you. It isnt technical because it also varies on the type on engine its run on, but you can see that its faster paced, and you can die in like 10 secs in kirby fighters. something that i wish returned to the smash series, more offensive options. I simply think they'd build off what they know, and whats left to build on? smash 4's already hit the ceiling with how casual you could make it, unless you want worse than tripping? there's nothing left to build on imo, unless you want the same thing.
Im not gonna respond futher because like I said, you seem to me like a casual elitist, but whatever.
theres like barely any melee elitists, if its fun for comp, and fun for casuals (which think anything is fun btw) then i see no problems here.
Yes, God forbid the new director from shoehorning more Mario characters like Daisy and Nabbit.No Sakurai?
The Super Guide "feature."
More Mario characters. Further scaled back online options. Stylus attacks. Wiimote waggling special moves. All Mario characters. Turn into a bubble to survive forever. Coin collecting. "Wah, Wah" acapella music. Coins. Dancing koopas. No attacks. Coins.
Coins at very high, Nabbit only, Mushroom Kingdom UU.
What does being competitive have to do with anything? Melee's gameplay is more solid. I'm not that competitive but I like solid gameplay. It's like this, which would you rather play, Mega Man X1 or Mega Man X7? Yeah...Simple question of quality.Brawl, yes. SSB4 is debatable, but either way the competitive aspect shouldn't ever come first.
Not wanting to include the cutscenes is a Japanese thing.
You know why people want Sakurai in this job? Because he understands Nintendo games. He knows what will and won't work. Most importantly, he makes it a Nintendo game first. This whole competitive SSB thing is a minority, and a small one at that.
And Pokemon Omega Ruby/Alpha Saphire more than doubled what Smash 4's combined sales are, in like, a few days. Your point? Your average buyer probably doesn't even know this guys name.And yet, Smash 4 is sitting on a 91 average metacritic score. It has single handedly pushed Wii-U and 3DS sales.
He's clearly good at what he does, just because we complain that the game isn't a competitive masterpiece doesn't take anything away from its achievements.
It's more solid, but only at higher levels of play. At lower levels, it's the opposite. Should be obvious why.What does being competitive have to do with anything? Melee's gameplay is more solid. I'm not that competitive but I like solid gameplay. It's like this, which would you rather play, Mega Man X1 or Mega Man X7? Yeah...Simple question of quality.
And Melee is critically and fan praised as the best, easily. There's a reason it goes for $70 now and Brawl goes for $20.
50% of Wii and DS owners connected to the internet, and the casual userbase has fallen significantly. One of the first things you'd figure out on Miiverse is that there's a SSB community, and the lead guy behind the game is posting pictures back before the games came out. A third of the fanbase likely knows of Sakurai's existence.And Pokemon Omega Ruby/Alpha Saphire more than doubled what Smash 4's combined sales are, in like, a few days. Your point? Your average buyer probably doesn't even know this guys name.
Brawl hasn't been printed in awhile, and there's no demand for it because it sucked. Notice how most other solid Nintendo titles never drop in price because people never sell them back; Brawl did because a lot of people traded it in. Go figure.It's more solid, but only at higher levels of play. At lower levels, it's the opposite. Should be obvious why.
Brawl was still being printed until recently, remember?
50% of Wii and DS owners connected to the internet, and the casual userbase has fallen significantly. One of the first things you'd figure out on Miiverse is that there's a SSB community, and the lead guy behind the game is posting pictures back before the games came out. A third of the fanbase likely knows of Sakurai's existence.
...lol http://i.imgur.com/iWKad22.jpgIt's more solid, but only at higher levels of play. At lower levels, it's the opposite. Should be obvious why.
Brawl hasn't been printed in awhile, and there's no demand for it because it sucked. Notice how most other solid Nintendo titles never drop in price because people never sell them back; Brawl did because a lot of people traded it in. Go figure.
And I lol'd at "only at lower levels of play" comment." Not even going to respond to that seriously.
Oh, it was printed up until recently.
Why in the world would we?Without Sakurai we might actually get back some of the things that got lost between Melee and Brawl.
While I do think it'd be kinda funny, I don't see why anyone would want a worse Smash; it's not worth a good 6-8 years of playing a pile of crap just to say that you were right.Well let's all hope we don't see a Playstation all-star disaster.
On a side note, I hope Sakurai doesn't direct the next game for one reason. To shut the *******es up and show them how good It was with Sakurai.
Amen.
Nah. Brawl's price will skyrocket once it been out for 15 years.no one calls brawl better. thats why it has no viewership hype. and thats why it's cheap and there's an abundance of used copies everywhere.
I agree with this. Whatever personal roster disagreement or unfulfilled request I have, I am absolutely happy that popularity isn't the be-all end all of roster decisions. I like the inclusion of the WFT.Sakurai is the reason many of you now love Captain Falcon, Ness, Jigglypuff (outside of the anime), Ice Climbers, Sheik (as a separate character), Young Link (as a separate character), Dr. Mario (as a separate character), Pichu (your mileage may vary), Marth, Roy, the whole Fire Emblem series, Mr. Game & Watch, Pit (when he was retro), Zero Suit Samus (as a separate character), Ivysaur, Solid Snake, R.O.B., Lucas, Villager (as a fighter), Wii Fit Trainer (when nobody expected her), Palutena (after reviving Kid Icarus), Greninja (to people outside of the Pokemon fanbase), Miis (as fighters), Pac-Man (as a fighter), and he rescued the goddamn Duck Hunt Dog from the Scrappy Heap.
You people cry about how Sakurai cut Lucas and Ice Climbers when in truth, most of you never cared about those characters before Sakurai added them in Smash. If Sakurai listened only to the most popular requests and always ignored the least popular requests, you guys would never have become fans of those characters in the first place. Damn Sakurai for making us care about those least requested characters!
Everyone has true combos from a platform sliding mechanic that was first present in Brawl. The only characters that it doesn't work on is since they can jump or tech after the slide. Other than everyone else can't escape the combo. And if we get too many true combos then the game will be too easy.I'm thinking that if we get a new director for Smash, we could have another Smash game where the gameplay will be comparable of that to Melee (I hope). Because honestly, making canceled landing lag a custom equipment that is hard to unlock is in my opinion bad design. If we can get a director who has developed a game like Umvc3, we could have another Melee.
Compared to a game like Umvc3 or Melee, Smash 4 lacks true combos. Some character's aerial attacks lag as well, so people turn to other characters and ignore others (Meta Knight specifically).
In conclusion, I think that an experienced director could take the place of Sakurai to improve on removing lag on character's aerials, making the game faster, and even adding more movement options. Because really, a faster game with combos and cool characters is more fun to watch, and play.
I was aware of the platform "true combo", but I was talking about combos similar to that of Melee's. Sure it would be too easy, but it sure is fun performing the combo/watching it.Everyone has true combos from a platform sliding mechanic that was first present in Brawl. The only characters that it doesn't work on is since they can jump or tech after the slide. Other than everyone else can't escape the combo. And if we get too many true combos then the game will be too easy.
Here's the video:
Amen to this. If all a new director did was pander to the most popular fan requests, there would be no unexpected fan favorites, no pleasant surprises or introductions to underexposed characters. We need those leftfield choices to keep the roster fresh.Sakurai is the reason many of you now love Captain Falcon, Ness, Jigglypuff (outside of the anime), Ice Climbers, Sheik (as a separate character), Young Link (as a separate character), Dr. Mario (as a separate character), Pichu (your mileage may vary), Marth, Roy, the whole Fire Emblem series, Mr. Game & Watch, Pit (when he was retro), Zero Suit Samus (as a separate character), Ivysaur, Solid Snake, R.O.B., Lucas, Villager (as a fighter), Wii Fit Trainer (when nobody expected her), Palutena (after reviving Kid Icarus), Greninja (to people outside of the Pokemon fanbase), Miis (as fighters), Pac-Man (as a fighter), and he rescued the goddamn Duck Hunt Dog from the Scrappy Heap.
You people cry about how Sakurai cut Lucas and Ice Climbers when in truth, most of you never cared about those characters before Sakurai added them in Smash. If Sakurai listened only to the most popular requests and always ignored the least popular requests, you guys would never have become fans of those characters in the first place. Damn Sakurai for making us care about those least requested characters!
Don't see how this is a bad thing for Sakurai or Nintendo...but Pokemon has been around longer, has had a reoccuring TV series and sells merchandise AND games to kids with hit success since 1996.And Pokemon Omega Ruby/Alpha Saphire more than doubled what Smash 4's combined sales are, in like, a few days. Your point? Your average buyer probably doesn't even know this guys name.
It's not so I can brag that I was right. It's so these ungrateful idiots realize that once they get a new director for their most wanted character ( Ridley extremists I'm looking at you ) , the game would be destroyed and their (RIDLEY) most wanted character won't be worth it.While I do think it'd be kinda funny, I don't see why anyone would want a worse Smash; it's not worth a good 6-8 years of playing a pile of crap just to say that you were right.
Sakurai made some good decisions and he's made some bad decisions, but I'd say the best thing would be a sidestep rather than a step forward or back, so people won't have much ground to say whether Smash was better or worse with Sakurai.
I don't care who directs it so long as we get a solid game that's engaging and long-lasting.
HahahahahahaDon't see why people assume no-one else could do it. Look at Metroid
Retro was rather flawless with the Prime spinoffs (barring that one pinball game), but I agree that Sakamoto's direction with Other M was disappointing compared to Fusion.Hahahahahaha
Pinball was a different team, I believe.Retro was rather flawless with the Prime spinoffs (barring that one pinball game), but I agree that Sakamoto's direction with Other M was disappointing compared to Fusion.
Oh 100%, the 3 prime games IMO are probably the best on their respective systems.Retro was rather flawless with the Prime spinoffs (barring that one pinball game), but I agree that Sakamoto's direction with Other M was disappointing compared to Fusion.