LancerStaff
Smash Hero
Because Smash isn't your typical fighting game. Like, at all.LOL right because there's NO competent fighting developers out there, none, none whatsoever. Seriously, what an egotistical blowhard.
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Because Smash isn't your typical fighting game. Like, at all.LOL right because there's NO competent fighting developers out there, none, none whatsoever. Seriously, what an egotistical blowhard.
And the last two haven't been good either, from a purely fighting standpoint. I'd love to see someone else come in and change up the formula. This guy is whack anyway, remember when he said they didn't want to include cutscenes because people would just watch them on YouTube? He's just another game developer to me, and an overrated one at that.Because Smash isn't your typical fighting game. Like, at all.
cool beans bro. have a like.And the last two haven't been good either, from a purely fighting standpoint. I'd love to see someone else come in and change up the formula. This guy is whack anyway, remember when he said they didn't want to include cutscenes because people would just watch them on YouTube? He's just another game developer to me, and an overrated one at that.
and what might he be focusing on? tips and tricks?Sakurai's main focus isn't even on the gameplay aspect though.
Making it a fun party game.and what might he be focusing on? tips and tricks?
Not to sound antagonistic but this and your last post made absolutely no sense.Making it a fun party game.
That was his main goal if you read many sources on Sakurai.Not to sound antagonistic but this and your last post made absolutely no sense.
if anything u said is not part of gameplay i need to re evaluate my reasearch.Making it a fun party game.
...That was his main goal if you read many sources on Sakurai.
Don't you think that's unfair to say that on a competitive aspect.
If Smash Bros. was heavily focused on gameplay, it probably would lose a majority of appeal to a general audience.
Can you put something substantial on that post, I'm not really understanding.
i can't, i thought it would be better to focus more on the substantive part of my post.Can you put something substantial on that post, I'm not really understanding.
you....take all my likes. Just...so much yes to this.i can't, i thought it would be better to focus more on the substantive part of my post.
ill right ill poop the party.Just tell me what's wrong with my point so I can understand.
Don't just pull one-liners man.
Brawl, yes. SSB4 is debatable, but either way the competitive aspect shouldn't ever come first.And the last two haven't been good either, from a purely fighting standpoint. I'd love to see someone else come in and change up the formula. This guy is whack anyway, remember when he said they didn't want to include cutscenes because people would just watch them on YouTube? He's just another game developer to me, and an overrated one at that.
And yet, Smash 4 is sitting on a 91 average metacritic score. It has single handedly pushed Wii-U and 3DS sales.And the last two haven't been good either, from a purely fighting standpoint. I'd love to see someone else come in and change up the formula. This guy is whack anyway, remember when he said they didn't want to include cutscenes because people would just watch them on YouTube? He's just another game developer to me, and an overrated one at that.
It's not about adding important characters, it's about adding characters with truly unique movesets. If his successor remotely paid attention to Sakurai's interviews, he won't add X character to add X character, ever.Look at it this way, we could finally have Toad as a fighter instead of him being demoted to meatshield status like in EVERY game post Melee. He's like the last major Mario character left to add IMO.
I don't think you can blame the Mario series for Ice Climber's removal honestly. Not even saying that as a big Mario fan, just those two things don't equate. Rosalina and Ice Climbers are both dual unit fighters, but they play pretty damn differently.I think after murdering the ice climbers and adding Rosalina, Mario has enough characters.
Capt. Toad. Smash character that can't jump. interesting. XDIt's not about adding important characters, it's about adding characters with truly unique movesets. If his successor remotely paid attention to Sakurai's interviews, he won't add X character to add X character, ever.
The Metroid Prime games were bloody brilliant. People speculated it would be bad, and then it came out, and it was godlike amazing. It had 2 sequels, they were both amazing. 10s and 9.8s and 9.5s everywhere! GO NINTENDO YEAH.So gonna repeat it again, just to make sure its clear.
Not sure why people expect one person to be "the guy" and direct smash, as sakurai said, he doesnt see it happening, and frankly I dont either.
Why would it be more technical or add in characters by popularity just because somebody besides Sakurai takes over? With something like SSB, a new director would be trying awful hard to be like Sakurai. And besides, the games got less technical from removing glitches and L-canceling, an easter egg that CPUs used to cheat like usual.But this could mean smash could once again take the 64/melee approach and be a bit more technical, like in the past. I woudnt mind this. Also this could mean any new characters added will be popularity based and will be made if possible. I see this as a good thing, unless they wanna continue reviving retros, but idk if they'll continue the sakurai way of picking characters, that is uncertain. But what is certain, is smash's formula will stay the same, if nintendo picks wisely that is.
Because HAL labs were heavily involved with 64 and melee, both heavily technical games (melee more so) whether you think its a "glitch" or not. If Hal labs does it they're gonna do it THEIR way, they wont abide by sakurai if they are the ones taking it over, they have experience with the series, they'll know what to do. If however someone new shows up, which i hope doesnt happen then yes, your scenario is more likely. I say that because most fighting games base their selections by popularity, while sakurai had a strict guideline.Why would it be more technical or add in characters by popularity just because somebody besides Sakurai takes over? With something like SSB, a new director would be trying awful hard to be like Sakurai. And besides, the games got less technical from removing glitches and L-canceling, an easter egg that CPUs used to cheat like usual.
The only problem with non-casual Smash game is that the Meleeist would grow and scare away customers because the game isn't "Made for filthy causals."Because HAL labs were heavily involved with 64 and melee, both heavily technical games (melee more so) whether you think its a "glitch" or not. If Hal labs does it they're gonna do it THEIR way, they wont abide by sakurai if they are the ones taking it over, they have experience with the series, they'll know what to do. If however someone new shows up, which i hope doesnt happen then yes, your scenario is more likely. I say that because most fighting games base their selections by popularity, while sakurai had a strict guideline.
Even kirby fighters shows that today HAL can still do fighters, even the air dodge is melee-esque because their last fighter that they were heavily involved with WAS melee. If they go back to smash, I'd expect a more technical approach. Sakurai wanted an easier fighter, which is what smash 4 and brawl proved to be, but if he isn't there anymore, one can safely assume that HAL labs wont follow in those footsteps.
They didn't add Wavedashing, they specifically said it was left in. A glitch found in production is still a glitch. They haven't made Kirby more difficult or technical without Sakurai. Infact, Kirby RtDL could of been called KSS2 with how similar it was. You remember why Sakurai left HAL? Because they kept wanting to make more of the same. HAL isn't exactly willing to mess with the winning formula, as evidenced by the new Kirbys.Because HAL labs were heavily involved with 64 and melee, both heavily technical games (melee more so) whether you think its a "glitch" or not. If Hal labs does it they're gonna do it THEIR way, they wont abide by sakurai if they are the ones taking it over, they have experience with the series, they'll know what to do. If however someone new shows up, which i hope doesnt happen then yes, your scenario is more likely. I say that because most fighting games base their selections by popularity, while sakurai had a strict guideline.
Even kirby fighters shows that today HAL can still do fighters, even the air dodge is melee-esque because their last fighter that they were heavily involved with WAS melee. If they go back to smash, I'd expect a more technical approach. Sakurai wanted an easier fighter, which is what smash 4 and brawl proved to be, but if he isn't there anymore, one can safely assume that HAL labs wont follow in those footsteps.
How you came to the conclusion that would 100% happen is beyond me. Statements like this are hilarious in the fact people like you will be the same one whining if a new director came and took the series in a worse direction.Without Sakurai we wouldn't have bull**** like no stage hazard toggle, an awful airdodge, and no story mode because cutscenes will be uploaded to youtube. Also we'd finally get a game in it's series that can surprass Melee from a gameplay standpoint.