So I'm coming to the end of the thread (I've read the whole damn thing finally) and I have a couple of random thoughts as I finish it-
1. Why has a "Ganon tech how to" guide not really been made? Things like RLD, NIL, inv regrab, edge cancels, etc, etc, etc. Just a place to compile all those things instead of having to reteach all those things.
2. Maybe a "how to get grabs"? Or maybe just discuss it for a bit. Ganon's optimization is going to require at least being able to threaten a cg, so we should be able to get that first grab. I know the most common are tomahawks, empty sh wl into grab, and Shield SDI/DI into grabs. But what about other things? Or even what shield DI is for new faces.
3. For such a momentum-based character with a crappy neutral, we never talk about it. I mean, sure, we talk about micro situations a lot, like u-ftilt for an anti-air or something like that, but we don't really talk about momentum much. For example, falco starts comboing you to hell, what do you do? (In b4 counterpick to Marth) Well, you can Shield DI or SDI things around to get out of it or get the grab. But how do you counter a super-rushdown Falco or a needle-tilt happy Sheik? And we all know (I hope) how important center stage is for controlling game flow, but why is it important? How does it control the flow? Why does holding center stage slow down a Falcon on Yoshi's who's running and jumping arouns on the platforms while you DD threateningly on the ground? I'm less concerned with WHAT works here and more with WHY things work, because that can lead easily into people having new ideas.
4. That matchup thread NEEDS to be updated.
Alright, that's all I have for now. Hopefully this leads to fruitful stuff.