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Q&A How to Wreck *****es with Ganon?- Linguini Q&A Thread

ForTheLulz

Smash Apprentice
Joined
Apr 12, 2015
Messages
104
Location
Maryland
Dart sounds like a nightmare to play.
Sup guys. We had a "Smash Summit" like event in Michigan last weekend, invitation-only and had most of the top ~25 ish players in the state there plus Armada (notable exceptions are Shaeden who couldn't make it and Prince Abu who just didn't enter singles). I got possibly my best win to date vs Shady, a hidden boss in MI
Here's the set (sorry for no youtube upload)
also played against armada's secondaries, did ok but got 3-0d
also got 3-0d by ginger. Got 7th in singles
here's the bracket
Falcon got tech-locked on airdodge on last stock game two?
 
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Diosama

Stand User
Joined
Nov 20, 2015
Messages
309
Location
Montreal, QC
Good **** tm.

You had a nice game 3 on FD against Shady, wish I could play that well there in that matchup. You seem to be a little afraid to approach, but when you do, it messes up, which happens against Falcon. sh wavelands are good against dash dancing opponents (forward and back), or just dash > 2x wavedash.
 

Diosama

Stand User
Joined
Nov 20, 2015
Messages
309
Location
Montreal, QC
So what's the official 20GT palette? I see lots of purples, ace's red, kage's green, I feel like I'm the only blue lol
 

spider_sense

Smash Champion
Joined
Oct 25, 2007
Messages
2,295
Location
Miami, FL (Ives Dairy)
So what's the official 20GT palette? I see lots of purples, ace's red, kage's green, I feel like I'm the only blue lol
Purple has been a passed down color for the Ganon of the south. lol I only ever give it up for Tipman and Linguini cause they were the great Ganon's before me, then I switch over to blue.

Edit: Was eventually going to pass on the color to@YvugFlameHoe but we all know why he's not getting it. :p
 
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F. Stein

Smash Journeyman
Joined
Nov 23, 2015
Messages
237
Location
Wyoming
Actually according to an article from Psych Today, fighters in traditional sports that dress in red have a higher success rate than fighters dressed in blue. The study attributed the margin of success, between a fighter of red and a fighter of blue, to the psychological values associated with red that include: passion, rage, aggression, strong emotion (sound like the King anyone).
 

PseudoTurtle

Smash Champion
Joined
Nov 29, 2011
Messages
2,162
Location
Champaign, Il. Chicago in summer.
So what's the official 20GT palette? I see lots of purples, ace's red, kage's green, I feel like I'm the only blue lol
Renth, Eikelmann, Bizz, and I all play blue as well. Once I make the fraudulent MIOM top 100 list, blue ganon will forever be the color of technical skill :denzel:

forthelulz, dart is extremely fun to play against lol, I wasn't complaining in the slightest. Just explaining what it's like to play against a player of that calibur. Quite possibly the most fun I've had playing this game, now that I've really leveled up. Once you can start getting frequent 0-death combos on a player like that, the game becomes even more legendary than it already is. Or it could just be because I love the matchup.

More progress updates, I am getting SO CONSISTENT at SDI vs fox drill. Def within the spectrum of human reaction time (mine is slower than average as it is), though it does help to recognize the situation in which fox is gonna drill. I can't believe I'm only starting to get this after like 4 years lmfao idk how I ever beat a fox before

The grab after drill SDI is so ****ing free LOL, none of these foxes know how to drill grab, they just shine and get grabbed. Once I can consistently combo a little better off of grab, I think I'm going to become a real threat vs fox.

Yo tm, beast set vs Shady. Your spacing and reads / move placement are getting super good. If you're still with abu, tell him he's a fraud from Pseudo.
 

tm

Smash Ace
Joined
Apr 12, 2012
Messages
819
Location
NWOH
Dart sounds like a nightmare to play.

Falcon got tech-locked on airdodge on last stock game two?
nah he just pressed too early. My stomp didn't hit him and he just airdodged rofl

tm tm was your set with armada recorded?

also as always when this topic comes up, neutral ganon is the best ganon.
I thought it was but I looked back at the vods and couldn't find it. rip
 

Duel

Smash Apprentice
Joined
Nov 3, 2013
Messages
167
nah he just pressed too early. My stomp didn't hit him and he just airdodged rofl


I thought it was but I looked back at the vods and couldn't find it. rip
Nice set against Shady, the Armada set is on one of those videos, I watched it this morning.
 

Divinokage

Smash Legend
Joined
Aug 6, 2006
Messages
16,250
Location
Montreal, Quebec
I think you missed my point. I already know a lot of what you said here, and I can agree with it, but it's not really what I'm talking about. I feel like you're missing the bigger picture I'm trying to portray. I'm not thinking of in-game interactions as I already have those down to a pretty solid understanding, I'm thinking about my growth and performance as a player over time, as well as how my tournament mentality is changing.
But.. you should be constantly thinking about the game. If you cant because of being nervous or thinking too much about winning then you gotta reset those thoughts.. kinda like they say "observe yourself from a 3rd person perspective.
 

RedmanSSBM

Improving My Process
Joined
Apr 11, 2013
Messages
1,744
Location
Greensboro, NC
But.. you should be constantly thinking about the game. If you cant because of being nervous or thinking too much about winning then you gotta reset those thoughts.. kinda like they say "observe yourself from a 3rd person perspective.
I do think about the game a lot, especially when it comes to my mentality. I've gotten tons better at playing friendlies and not getting salty during friendlies at all, I'm actually enjoying them a lot now. It's when I'm in the heat of a tournament match that is a hard beast to conquer. It's so hard to look at it from a 3rd person perspective cause your mind is being affected by numerous things at that point in time. Maybe I just let things slip and I thought about winning again, or not respecting my opponent, or worrying too much, or having a headache, etc. It is something I am thinking about with each tournament though.
 

Linguini

Smash Master
Joined
Jul 17, 2006
Messages
4,698
Location
Weston, Florida
lol yeah I used to be purp until like 09, then tipman passed it on to me. I give it up to tippy when we play and jason gives it up to me; dat seniority haha. Rockcrock owns original now imo. all other colors except for purp and original are whack lool
 

Bwmat

Smash Ace
Joined
Jan 2, 2007
Messages
665
I'm with linguini on default/purp all the way (except for pm, gotta go with grandpa Ganon there)
 

X WaNtEd X

Smash Lord
Joined
Mar 24, 2009
Messages
1,647
Location
Lowell, MA
My favorite color was purple as a kid. That's why I play purple Ganon.

I think purple Ganon is EC and blue is WC.
 
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Coastward

Smash Lord
Joined
Nov 6, 2010
Messages
1,560
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Pumpkin Hill
Divinokage Divinokage how do you actively change your mindset mid-match? like for example, let's say i'm close to winning the match and that becomes the only thing that's on my mind and it starts affecting my play - how do you go about clearing your head and focusing on the match quickly?
 

RedmanSSBM

Improving My Process
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Greensboro, NC
tm tm Solid set vs Shady you had, though I felt like both of you could have done a lot better in some of the decision making. Shady looked like he had a lot of the upper hand for the set, but he over-committed a lot and got himself killed off stage for doing that off stage stuff. I feel like there were a lot of instances where you could have put out an upair faster than his nair, tm. I felt like there were some instances where moves were just a bit too slow and that you can beat out Falcon's stuff if you read it and do it quick enough. I think you could also do a better job of preventing yourself from getting grabbed by not throwing out moves in hopes that it will hit him and by shielding less and moving more. If that video goes up on YouTube anytime soon I'd be glad to analyze it on my stream and provide a lot more insight.

Playing both Ganon and Falcon for so long allows me to understand this matchup pretty well.
 

Divinokage

Smash Legend
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Messages
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Montreal, Quebec
Divinokage Divinokage how do you actively change your mindset mid-match? like for example, let's say i'm close to winning the match and that becomes the only thing that's on my mind and it starts affecting my play - how do you go about clearing your head and focusing on the match quickly?
You have to realize you're doing it in the first place that's pretty much it. lol But you have to also be aware of how you feel as well. All I can say is that it takes a lot of practice to master your mind because the majority of people live by being task-oriented so normally you dont have a lot of time for yourself then you have no clue as to why things affect you the way they do. I believe I said before the way I did it is by always snapping myself to awareness if I ever drift in random thought then eventually I could enjoy the moment more. I believe thats the most important part, if you dont enjoy everything a battle has to offer then it becomes harder to relax.
 
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F. Stein

Smash Journeyman
Joined
Nov 23, 2015
Messages
237
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Wyoming
Indeed. I'm working on that. I recently started doing better against the shieks and falcons in the area because I started finding out exactly what I wanted to do in a match. Like I would notice them abusing shield so I would tomahawk or use an instant Uair scoop to upset their air movement for jump out of shield responses.
 

X WaNtEd X

Smash Lord
Joined
Mar 24, 2009
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Lowell, MA
So I was messing around today and I figured out a technique to do dash pivot ftilts consistently. I have dash pivot jabs down, but I haven't been able to get pivot ftilts or dash pivot ftilts down. I also don't really know how to apply my dash pivot jabs. Whenever I use them I always am out of range and whiff. I guess my spacing is off, but I'm also just sort of randomly throwing them out in neutral.

Today I managed to do three dash pivot ftilts in a row, twice in a row a bunch of times, and got it out countless times in total. After barely being able to do one in 50 before, this feels like a breakthrough. Instead of flicking, I input the pivot with my thumb on the stick the whole time and press A at just the right moment. I kind of do a mini dash dance after dashing forward to make it work.

I feel like this could potentially add a lot of options to my neutral if I can master it, especially in the falcon matchup. Most of the situations I whiff pivot jab I'm barely out of range for jab, but definitely in range for ftilt. Anyone have any cool ideas of how to use it? Same goes for dash pivot jab.
 
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Mr.Cochise

Smash Cadet
Joined
Mar 8, 2016
Messages
47
Location
NEOH
Hey everyone.

I'm a competitive Street Fighter player who picked up melee a couple months ago. I recently switched from Zelda to Ganon about 2-3 months ago. While I understand that improving your punish game comes from you reading what your opponent does after they get hit,they tech and etc. I'm just wanting to make sure I'm not missing anything in trying to make my punish game stronger since improving your punish game in melee is so drastically different from any traditional fighter.
 

YvngFlameHoe

Smash Ace
Joined
Jan 19, 2015
Messages
592
Location
Dade County
Purple has been a passed down color for the Ganon of the south. lol I only ever give it up for Tipman and Linguini cause they were the great Ganon's before me, then I switch over to blue.

Edit: Was eventually going to pass on the color to@YvugFlameHoe but we all know why he's not getting it. :p
and apparently he was gonna pass it down to me, but I call horse ****. I WAS THE TRUE RED
 
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X WaNtEd X

Smash Lord
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Lowell, MA
In what situation is pivot jab better than turn around jab out of an AC bair?

The pivot edgeguards are cool, but seem pretty situational. I'm talking more about using pivot jab and ftilt in neutral. And when I say dash pivot, I mean more like dashing forward, dashing back for one frame and pivoting out of that dash so you face the same way as you were originally. That way you can do a pivot jab or ftilt that isn't just retreating.

Hey everyone.

I'm a competitive Street Fighter player who picked up melee a couple months ago. I recently switched from Zelda to Ganon about 2-3 months ago. While I understand that improving your punish game comes from you reading what your opponent does after they get hit,they tech and etc. I'm just wanting to make sure I'm not missing anything in trying to make my punish game stronger since improving your punish game in melee is so drastically different from any traditional fighter.
Hey man. Welcome to the Ganon boards.

The punish game isn't only about reads. It's about understanding when you need to make a read and when you don't. Furthermore, when you do have to make reads, you need to mix up how you do them. In some instances, you can sort of coerce your opponent into doing what you want.
 

Mr.Cochise

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Hey man. Welcome to the Ganon boards.

The punish game isn't only about reads. It's about understanding when you need to make a read and when you don't. Furthermore, when you do have to make reads, you need to mix up how you do them. In some instances, you can sort of coerce your opponent into doing what you want.
Well I wasn't sure how to exactly describe it. In a traditional fighting game when you punish something its literally because you know they did something unsafe like throw out a normal in a place they shouldn't have or did something unsafe on block or whiff. Or you baited them into doing something unsafe.Then you go with what could punish that. Sorry for trying to oversimplify it :\
 
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DCW

Smash Apprentice
Joined
Oct 18, 2015
Messages
104
Location
Georgia
Hey everyone.

I'm a competitive Street Fighter player who picked up melee a couple months ago. I recently switched from Zelda to Ganon about 2-3 months ago. While I understand that improving your punish game comes from you reading what your opponent does after they get hit,they tech and etc. I'm just wanting to make sure I'm not missing anything in trying to make my punish game stronger since improving your punish game in melee is so drastically different from any traditional fighter.
Hi. Welcome to the Ganon boards. In Melee, a read refers to a prediction of how an opponent will act before they do it. For instance, if you read your opponent will approach, you can preemptively back up to position yourself for a counterattack before they even run towards you. Reads are different from reactions, which are responses to what the opponent does after they've done it. So instead of saying "reading what your opponent does after they get hit," we would say "reacting to what your opponent does when hit." It's an important distinction.

How is the punish game in Melee different from traditional fighters? Melee is the only fighting game I play, so I'm pretty ignorant of other fighting games.
 

X WaNtEd X

Smash Lord
Joined
Mar 24, 2009
Messages
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Lowell, MA
I see. Well I think of smash turns as a very different thing from pivots I guess.

Well I wasn't sure how to exactly describe it. In a traditional fighting game when you punish something its literally because you know they did something unsafe like throw out a normal in a place they shouldn't have or did something unsafe on block or whiff. Or you baited them into doing something unsafe.Then you go with what could punish that. Sorry for trying to oversimplify it :\
So you're talking more about getting the punish in the first place. We think of that more or less as the neutral game. The punish game is basically how hard you punish when you get the opening.

What you're saying about knowing when something is unsafe on block/whiff carries over to smash. However in smash, especially when you play a heavy character like Ganon, you block with both your shield and by crouch canceling. So there are different things that are unsafe on both states depending on a bunch of factors. And baiting people into doing unsafe things is huge as well.

However, Ganon has to get a lot of his openings by making reads. You pretty much read their movement and try to get a move out where you think they'll be ahead of time. What I was saying about knowing when you need to make a read and when you don't is important. When you land a hit like a jab, ftilt, or dash attack (sometimes it true combos but most of the time it doesn't) you get control, but you have to read what they do next in order to follow up. But grabs (in most matchups) and dair will give you free followups that don't require any reads.
 

Mr.Cochise

Smash Cadet
Joined
Mar 8, 2016
Messages
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Hi. Welcome to the Ganon boards. In Melee, a read refers to a prediction of how an opponent will act before they do it. For instance, if you read your opponent will approach, you can preemptively back up to position yourself for a counterattack before they even run towards you. Reads are different from reactions, which are responses to what the opponent does after they've done it. So instead of saying "reading what your opponent does after they get hit," we would say "reacting to what your opponent does when hit." It's an important distinction.

How is the punish game in Melee different from traditional fighters? Melee is the only fighting game I play, so I'm pretty ignorant of other fighting games.
You should probably read my second response that I gave wanted . I explained very very poorly at what I was trying to get at.
 

Mr.Cochise

Smash Cadet
Joined
Mar 8, 2016
Messages
47
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NEOH
[QUOTE="X WaNtEd X, post: 20974876, member: 145504"



So you're talking more about getting the punish in the first place. We think of that more or less as the neutral game. The punish game is basically how hard you punish when you get the opening.

What you're saying about knowing when something is unsafe on block/whiff carries over to smash. However in smash, especially when you play a heavy character like Ganon, you block with both your shield and by crouch canceling. So there are different things that are unsafe on both states depending on a bunch of factors. And baiting people into doing unsafe things is huge as well.

However, Ganon has to get a lot of his openings by making reads. You pretty much read their movement and try to get a move out where you think they'll be ahead of time. What I was saying about knowing when you need to make a read and when you don't is important. When you land a hit like a jab, ftilt, or dash attack (sometimes it true combos but most of the time it doesn't) you get control, but you have to read what they do next in order to follow up. But grabs (in most matchups) and dair will give you free followups that don't require any reads.[/QUOTE]

I understand what you mean. Baiting is a large part of any fighting game its just in melee there are way more options to do that since you have a second jump to bait something along with ridiculous movement options etc. . Plus generally in Street Fighter jumping is really bad about 95% of the time and you only have your dashes and walkspeeds to move. So for me its been a huge learning experience. People in my region feel that I'm strong at the neutral game because of my fundamentals from other games. Its just learning "the melee things" as one of the PRed players put it has been a struggle. D DCW
 
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X WaNtEd X

Smash Lord
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Mar 24, 2009
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Lowell, MA
Yeah people that come into smash from street fighter usually start like that from my experience playing ex street fighter players. But honestly, Ganon is a pretty good character to transition to from street fighter because he's a lot more grounded than a lot of characters are.
 

Mr.Cochise

Smash Cadet
Joined
Mar 8, 2016
Messages
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NEOH
Yeah people that come into smash from street fighter usually start like that from my experience playing ex street fighter players. But honestly, Ganon is a pretty good character to transition to from street fighter because he's a lot more grounded than a lot of characters are.
Well I haven't exactly quit SF :p but yeah maining zelda was a lot of fun. Ganon has made me enjoy the game even more.
 
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