-ACE-
Gotem City Vigilante
Yeah she's in the ball until she drops like, half of Ganons height lower than where she initiated the move. So you know where she'll be vertically, but like wanted said her horizontal aerial mobility is insane.
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Coolstuff is nothing compared to Versus lol, crew battle?Lol I can't remember the last time I attended a tournament with less than 25 people. MA scene for lyfe
What area of Florida? I think MA could take on southern Florida but not central. Central has like two top 10 players lmaoCoolstuff is nothing compared to Versus lol, crew battle?
What are your top 5?SFL for sure we don't need those jabronis.
EZ$
Not a literal nipple spike just the highest hitbox that kinda looks like the nipple spike but i get what you meanThere is no nipple spike hitbox.
Down-b spikes easily. Aim for their head.
Trust me I love it too. It's necessary for sextuple dairs on fastfallers.Not a literal nipple spike just the highest hitbox that kinda looks like the nipple spike but i get what you mean
I'm really trying to improve my neutral game, it seems to be the worst part of play. I think I need to improve on my grounded game since I tend to jump way way to often. What are all options/good options out of CC. Could we get a list, so far I have:
-Dtilt (ofc)
-Grab ~ is it better to shield grab out of CC or to just stand up and press Z. I would guess there would be more startup on a shield grab but if you accidently press Z while still crouching it will Dtilt. What do you guys do.
-Jab ~ I heard there's an angle you can hold where you'll still crouch and be able to jab without having to move your control stick, any truth behind it (if so whats the angle) or I am just making up ****.
-Dsmash (situational at best)
That's what I got, I'm sure there more I just cant think of many other useful ones. Sorry to ask about something so simple I just couldn't find much information. Also any other tips in general about neutral would be much appreciated! Thanks![/quote
You can jab or grab out of a cc. You take the hit and from there you can counter attack; it's all situational but Ganon can do a bunch of stuff from his cc.
As far as the your jab is concerned, it's called a run cancel jab; I talked about that a long time ago. But basically you hold the stick back and slightly down. There's a certain notch where once you hold it. Ganon looks like he's crouching but as soon as your press A. Ganon should immediately be standing and jabbing. It's also good when advancing, cause now you can run and then jab someone.
You can jab or grab out of a cc. You take the hit and from there you can counter attack; it's all situational but Ganon can do a bunch of stuff from his cc.I'm really trying to improve my neutral game, it seems to be the worst part of play. I think I need to improve on my grounded game since I tend to jump way way to often. What are all options/good options out of CC. Could we get a list, so far I have:
-Dtilt (ofc)
-Grab ~ is it better to shield grab out of CC or to just stand up and press Z. I would guess there would be more startup on a shield grab but if you accidently press Z while still crouching it will Dtilt. What do you guys do.
-Jab ~ I heard there's an angle you can hold where you'll still crouch and be able to jab without having to move your control stick, any truth behind it (if so whats the angle) or I am just making up ****.
-Dsmash (situational at best)
That's what I got, I'm sure there more I just cant think of many other useful ones. Sorry to ask about something so simple I just couldn't find much information. Also any other tips in general about neutral would be much appreciated! Thanks!
If your shield gets hit on platform you can instantly start holding 45 degrees downward and you will shield drop as soon as the shield stun is over. So yeah, it is actually buffering a shield dropWord, I only really consider something buffered if you can hold the input during stun and have the move/attack happen on the first available frame. To me it's like saying you buffered an up-b because you were already holding up lol.
True, but I believe they're talking about buffering the 1 frame plat drops, which everyone also coincidentally refers to as shield drops as well. In this case, we're talking about buffering one of these after doing an ac aerial, perfect land, or even after an I cancel.If your shield gets hit on platform you can instantly start holding 45 degrees downward and you will shield drop as soon as the shield stun is over. So yeah, it is actually buffering a shield drop
At least I am under the impression that this works.
Bear with me if you guys already went over this, I'm still catching up like 3 pages ago since I took a week break lol.
He looked like a ******** troll, and was the most glib **** I had met at the tournament that day. Clearly Smash gives his ugly *** a reason to live since he was so proud of hitting a button 180 bpms like a metronome.
Personally I JC grab to grab out of crouch (Y then Z). You can let go of joystick and press Z just as easily though.-Grab ~ is it better to shield grab out of CC or to just stand up and press Z. I would guess there would be more startup on a shield grab but if you accidently press Z while still crouching it will Dtilt. What do you guys do.
-Jab ~ I heard there's an angle you can hold where you'll still crouch and be able to jab without having to move your control stick, any truth behind it (if so whats the angle) or I am just making up ****.
Yeah my b. That's not really a true buffer because you still have to move the joystick with precision after your shield comes outTrue, but I believe they're talking about buffering the 1 frame plat drops, which everyone also coincidentally refers to as shield drops as well. In this case, we're talking about buffering one of these after doing an ac aerial, perfect land, or even after an I cancel.
dude just try run cancel jab in dittos. So broken lmaoThe FL special is dash crouch ftilt it seems.
If you're doing the shield drop out of stand or l-cancel lag then I believe that you MUST move the joystick after bringing up shield. Maybe there is 1 specific y-value that doesn't require it. If you're doing it out of a dash though, you can shai drop with joystick straight down.@ tm you can hit a shoulder button at the same time as having your analog stick at least farther down than 90/180 degrees. I am not sure if I'm buffering when I do this method. I'm usually orienting my analog to 90/180 depending on the direction I'm facing around the time right before I hit the ground. But I'm not sure. I do it so fast that I could just be doing it slightly after hitting the platform without noticing. Buffer or no buffer, this method works well. The next step is being able to do all aerials but dair out of it. Fair is the hardest. You gotta be fp or close to.
Damn, good ass match but don't worry Joe I got you on the Falco mu. All and all you did pretty damn well, you just have to learn how to combo birdman a little bit better, but you're almost there.Man, what happened after game 2? :/
https://www.youtube.com/watch?v=EOxXvgxC-EU
Me vs hindawg, super close set. That missed jab at the end of game 5 could have won the set. Critiques are appreciated as always. There was some really good and really bad **** in that set......... as always.
Only watched the first two games but good **** man. Techchases were good, you were definitely in his head (soooo many stomps on rolls to center stage).Man, what happened after game 2? :/
https://www.youtube.com/watch?v=EOxXvgxC-EU
Me vs hindawg, super close set. That missed jab at the end of game 5 could have won the set. Critiques are appreciated as always. There was some really good and really bad **** in that set......... as always.
that tech uair was hot thoLol it's all good, pseudo even misses it sometimes. On the same note I saw an old Ganon ditto on YouTube, eikelmann vs rockcrock... Where dennis epically fails the rockcrock and Ian epically fails the Eikeldrop, lmao.
Edit: here's the match lol
http://youtu.be/drwITj2OXKs