Listing of punishes possible by OoS aerials. The number on the right is the minimum number of frames of disadvantage suffered by the opponent in order to be punished by the given aerial:
aerial punishes
- up -12
- forward -20
- back -16
- down -22
For reference, shielding a single hit from Peach's dsmash puts her at -24. Some punishes are not viable given certain hitbox and hurtbox height differences (can't punish Fox OoS with U-Air)
Found this one last night. Don't know if it's in the official Ganon meta (I haven't visited SWF in years and I haven't played seriously for a long while).
Gerudo Dragon (forward-b) techchase option select:
Applies to Fox(hardest for some reason), Falco (very easy), C Falcon(haven't experimented much). Might need different timing per character.
Easiest scenario to apply: Down-throw near ledge, opponents back towards ledge.
After down throw, follow target's DI closely (you basically want to be touching the target but Ganon is still on center side). Forward-b towards center of stage at the same time as the target would land on tech.
Forward B should hit the following:
- No tech
- Tech in place
- Tech towards center
Only way to escape if perfectly timed is to tech towards ledge. Harder for me to land if target DIs behind Ganon after dthrow.Sorry if this is all old knowledge. I'm working on more stuff which I think it's very exciting.