X WaNtEd X
Smash Lord
The real lesson here is that you should just be grabbing the ledge and invincible uairing to cover the low option and then doing whatever you can to punish them if they go high.
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My take on each of these OoS options:-snip-
good ****, thanks. stuff like this is really helpful-uair stuff-
I always think fair should be used after dair. That or bair, but it's situational. I never understood why people dair and then dair again, it's extra damage sure, but sending them off the stage is much better imo.hey guys. currently studying some and a situation that i've pondered has come up.
https://gfycat.com/BigArtisticAlbertosaurus
is this truly the best option in this situation? of course, i'm talking about the immediate fair after the down air.
one thing i'm going to attempt to get from now on in this situation is that i'd like to not go for the fair immediately and rather wait until they try to jump out of the hitstun so that they lose their jump. or maybe there's a better follow up than fair altogether. thoughts?
If you get really familiar with when the hitstun should end, then yeah, you can delay your fair to not come out until just as their about to double jump. Keep in mind that this is a tight window on Fox because he has really fast jump acceleration. You kind of have to start the fair around 14 frames before the hit stun ends, which might be a bit too pre-emptive. It might be better to use upair instead to catch their double jump as that comes out faster and it swings upward, likely catching them wherever they are.hey guys. currently studying some and a situation that i've pondered has come up.
https://gfycat.com/BigArtisticAlbertosaurus
is this truly the best option in this situation? of course, i'm talking about the immediate fair after the down air.
one thing i'm going to attempt to get from now on in this situation is that i'd like to not go for the fair immediately and rather wait until they try to jump out of the hitstun so that they lose their jump. or maybe there's a better follow up than fair altogether. thoughts?
I've thought the same thing myself.hey guys. currently studying some and a situation that i've pondered has come up.
https://gfycat.com/BigArtisticAlbertosaurus
is this truly the best option in this situation? of course, i'm talking about the immediate fair after the down air.
one thing i'm going to attempt to get from now on in this situation is that i'd like to not go for the fair immediately and rather wait until they try to jump out of the hitstun so that they lose their jump. or maybe there's a better follow up than fair altogether. thoughts?
wut, poke is already not included in strikingYessss, tm **** PS. It really should be illegal, if I ever run a tournament, that **** is BANNED! It'd make for interesting stage strikes though... rock paper scissors for who gets to ban 2 stages?
taking fox to FoD has been my gameplan for the past few months as of recently. i've been performing so well on that stage lately, i think it's a better pick than YS tbh.I'm having a hard time believing that Ganon can beat Fox on Dreamland. Fox just has so much space to move around on that stage that neutral is fricking hard to near impossible. I know you survive on there for a long time but damn Ganon isn't able to control space as well there as on BF, YS, or FoD. I'm actually thinking of CPing Fox's to FoD more often because of that high ceiling, as I really dislike dying at early percents off the top on YS.
character advantages > personal dislikeFoD sux. Idk if it's the best counter pick either, but Locke's point about the high ceiling is a good one. It's just those stupid platforms...
It's pretty great vs. falcon, but I'd never go there just because I hate it as a stage.
I used to think this way too, but what's the point of playing on a stage if you're gonna lose on it because you suck on that stage? Like even if you think it gives you a character advantage, if you do better on battlefield than FoD, even though it's "better" in theory to choose FoD, why would you ever choose it in tournament? That seems silly to me.character advantages > personal dislike
i understand if you don't like playing on a certain stage, but if you have advantages you gotta take em. i honestly think FoD is the best stage to pick against fox right now. i've had pretty bad sets vs falcons on FoD recently which is weird LOL.
Against Campy Foxes I avoid Dreamland when I can, I would rather go FoD at that point (Assuming I can't go Yoshi's or BF), that way I can keep more pressure on them and they can't just sit back and laser me like an asshole.I'm having a hard time believing that Ganon can beat Fox on Dreamland. Fox just has so much space to move around on that stage that neutral is fricking hard to near impossible. I know you survive on there for a long time but damn Ganon isn't able to control space as well there as on BF, YS, or FoD. I'm actually thinking of CPing Fox's to FoD more often because of that high ceiling, as I really dislike dying at early percents off the top on YS.
Well then you should probably try to practice on the stage more and not blame yourself for not getting comfortable with it. That's on you to get out of your comfort zone for the sake of doing better in tournament. Gravy practices on FoD all the time and it's one of his favorite stages. This excuse you give is really poor.I used to think this way too, but what's the point of playing on a stage if you're gonna lose on it because you suck on that stage?
Playing it in friendlies and in tournament is how you get accustomed to the stage. If there are benefits to choosing the stage over another, then choose it. You can work out how comfortable you are with the stage as long as you are willing to go to that stage and tackle the problem head on. Look to see where the stage might mess you up or what you can take advantage of, and formulate a plan to overcome a problem that you encounter on that stage. Essentially, you just need more experience. Not going to stages out of uncomfortableness is really silly, and will hold you back.I mean, play it in friendlies and stuff just to get acclimated, but if you don't feel comfortable in tournament, I'd say don't do it.
This is an incredibly broad question that I cannot give a specific answer to.How do you guys deal with mental blocks? I'm really struggling with Marth and have been for quite a while. Anyone have any advice to try and get over this thing?
I was thinking of going Dk on FD against Fox maybe. He's the only other character I play, even though my DK sucks lol.Lately I usually just ban FoD since I hate it with a passion, and switch to falcon or fox if they go fd, unless I'm feeling confident or they're bad lol.
yeah I know exactly what it is, and if you watch this video https://www.youtube.com/watch?v=LZmPcR8-tqA (7:15 start) you'll probably be able to figure out what it is in about 15 seconds. I'm way to cautious/hesitant against Marths. Every time I'm standing in neutral I shield. Also I shield when I whiff an attack, or land safely on stage from the air. I think a couple times I even rolled -> drop shield -> shield again.This is an incredibly broad question that I cannot give a specific answer to.
Try to pinpoint what is frustrating for the matchup for you. Where do you struggle? Can you look at your play and see where you mess up vs Marths? Can you look at other top Ganons vs Marth and see something that they are doing that you are not? Have you not explored enough about the possibilities of the matchup? Are you familiar with every possible familiar situation that happens? What parts of the matchups make you afraid? There could be some fear or uncomfortable factor that plays into your mental block.
Basically, you need to break down in detail why you are having trouble with this, and then some up with solutions to the problems that you face. You can ask us for validation of solutions that you come up with, that's a big reason why we're here and this thread exists.
lol you missed my point completelywords
There's no need to be scared. A lot of Marths have the same habits. As long as you understand what Marth needs to do in neutral, you can counter whatever he does. You don't want to get scared into doing dumb things of course, you just need to think and have a gameplan going in. It will take a bit of practice to get past it, but you'll eventually get there if you put effort toward it. I used to have a silly mental block against Puff, now I'm totally fine with the matchup and I know how it works. If I can do it, you can do it.yeah I know exactly what it is, and if you watch this video https://www.youtube.com/watch?v=LZmPcR8-tqA (7:15 start) you'll probably be able to figure out what it is in about 15 seconds. I'm way to cautious/hesitant against Marths. Every time I'm standing in neutral I shield. Also I shield when I whiff an attack, or land safely on stage from the air. I think a couple times I even rolled -> drop shield -> shield again.
I'm just way too scared of Marth's sword, so I shield to avoid attacks. If the Marth I was playing in that vid had bothered to grab me at all I probably would have been destroyed. Whenever I go into a match with a Marth thinking not to shield too much, I end up shielding anyway because it's became something subconscious and ingrained into the way I play the MU.
I know in theory what I should and shouldn't be doing in the MU, but I just forget all of it as soon as the match starts.