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That stream sucked. Desynched audio.You can do a late fastfall and it'll work just fine, but not ff'ing is my go-to unless I have to do it quickly.
The reverse wizkick spike suggested can work, can trade, and can get you ko'd. Situational but I'm not going to say it can't work.
What stream? Glad you're drinking also LOLThat stream sucked. Desynched audio.
You really do everything to show off huh? lolThe stream for No Mans Lan Kage and i were at on sunday
Www.twitch.tv/eveofficial
Imma stop drinkin till i start cryin
Edit oh i quoted u instead of @ Divinokage sorry
I have a feeling that reverse WF spike doesn't really work unless you hit the head. It could possibly work if you do the full hop away at the ledge facing in toward the stage and you down-b to counter the first fox angle, but again, I feel like you just get burned so much easier than you would trade.Never mind Locke I see the up-b was in flight. How about when the wizkick is reversed? My bro once ***** chudat spiking him twice in a match with reverse wizkick twice in a match like 8 years ago lol
Thanks man! I'm really just a beginner so I've only started to implement movement techniques involving airdodge as ledge options. Still paranoid about SD'ing like a scrub.RLD = Reverse Ledge Dash
from ledge: let go, double jump (holding towards stage), then right when you get above the stage airdodge (waveland) backwards, slide offstage.
Woot now I have a way to spend my evening!Here's my match analysis:
http://www.twitch.tv/skytch/b/639363148
I analyzed @Bizzarro Flame , @Эикельманн [РУС] , @ Shiny Mewtwo aka Jigglysir , and @PseudoTurtle
@ RedmanSSBM Love that frame by frame analysis! Yeah hitting the charging part can be tough but I try to get the reverse down b hitbox out right as Fox is starting to launch.Okay, so I ran some tests on just how reliable the WF spike to trade with Fox's up-b is.
Here's the good news: It's somewhat reliable, but you have to aim for Fox's head, and you don't have a lot of time either.
Now let me give you the details with a couple of screenshots I took.
As you can see here, this is just 2 frames before Ganon's WF will collide with Fox. Note that I am aimed for his head, as this is very important for being able to trade. If you're not able to aim specifically for the head, you will instead collide with Fox's up-b hitbox and he will hit you, resulting in stopping your WF and he just ends up burning you.
Now it's important to note that when Fox is up-bing, his fire hitbox doesn't start coming out until frame 20, and every even frame after that until about frame 36 or so, there will be another Firefox hitbox. It literally turns on and off every other frame, and this is the biggest reason why it can be unreliable. If you have your hurtbox in his up-b hitbox area when it is not active, then the next frame you will get caught and you will get burned.
Here's where hitting the head comes in nicely. If you aim for the head and collide with Fox on an:
It's not exactly a 50/50 chance to trade if you aim specifically for the head, but it comes rather close to that. You still have to remember that the end of your leg can just barely get caught in the up-b hitbox at the end, but that is a very rare spacing to have happen.
- Even frame of his up-b: You will trade since the hitbox of your WF and the hitbox of his up-b collide each other's hurtboxes
- Odd frame of his up-b: You will beat his Firefox, not resulting in a trade at all since on an odd frame he has no up-b hitbox
Here's what it looks like on the frame that you trade:
This is quite difficult to pull off because you have to put yourself in a position in order to land with the WF hitting the head, and WF has a long startup time, so you have very little leniency.
I think this can also trade if you aim for Fox's head when he starts launching from his Firefox, but that becomes incredibly difficult to do depending on what angle the Fox goes in.
Of course you are silly.
Ayyyyy. I'm in there! :D
LOL @ Adam's popoff. Someone needs to gfycat that instead.I'm pretty shocked at that too Dave, you do nothing but help the G-mains out. Btw, does anybody know a guaranteed combo into down-smash? I was thinking at around 10-15% dair should go into dsmash saving you the guess work (I.E techchasing) even if they ASDI or Smash DI you should be able to reach with pivot uair.
That's what I'm saying the damage output would be insane, and it'll give you a free follow up. I think we should bring back the "Ganon combo thread"That dair to dsmash setup works. Now I feel like memorizing some % ranges lol. **** is like 60 damage.
for the first point, (dair -> dair) < (dair -> dsmash -> dair)I dunno about stomp > dsmash. Sure, the damage output is insane (43% assuming your moves are un-staled and you don't charge dsmash at all) but if you just dair again you get 42%. Although I guess dsmash has a certain knockback angle (over Ganon's head) that is preferable to dair (techchase / reset) for continuing your punish. But overall it seems like if they DI the stomp it would be really hard to secure the dsmash. I'll screw around in 20xx for a while and come back with some %s for Fox, Falco, CF and Sheik.
One more question though, and I don't think the bots will be helpful for this one: I heard a long, loooong time ago that Ganon's dsmash is unreliable in general because your opponent has a chance to avoid the second hit even if you land the first one. Is that only possible through crouch cancel, or would an airborne opponent also be able to escape the second hit?
Could you explain what you mean by 'not so much when they're airborne'? Is it possible to DI away from the second hit, or SDI into the stage or something?It's well known that the second hit of dsmash can be avoided, but not so much when they're airborne. Also dsmash reaches pretty far, ASDI won't always be enough to get out of it for fastfallers at low%.