Coastward
Smash Lord
WHOA BIZZ HAS BLESSED US WITH A POST!!!
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No need to SDI to get out of the dsmash, ASDI or a simple cc works too. As far as combo DI'ing the second hit, if they're going to take 2 strong hits like that you've done alright chasing the tech.Down-smash sucks against someone well-versed against Ganon because they will either SDI the first hit to avoid the second hit or combo DI the second hit.
Also, Ganondorf usually has to face away from his opponent after the up-air reset, so a down smash would not work in terms of timing. For example, if the opponent get-up attacks after being Tipman resetted, then it will likely clink with the second hit of the down smash.
Will you be at CEO again?More like, come chill on my couch and play with me Jason and Michelangelo.
At this point I'd say definitely.Will you be at CEO again?
It's not guaranteed, you just need to read the DI after the hit. =PGuys, I'm reading through the Ganon boards and it's occurred to me that there's some serious **** that's wrong here.
It's been emphasized by Kage and other top Ganon players that knowing what works at what percent is paramount for succeeding with Ganon. Yet, we don't have any conclusive guide for percents and general combos. Sure, we have Locke's knockdown data and an extensive tech chasing guide (thanks Ace). But these two guides really only play into...tech chasing. I was watching Kage's stream the other day, and he was talking about certain combos as if it was common knowledge. For example, I saw a fair into a fair at one point that was pointed out to be guaranteed and it blew my mind as to how someone would know that would work in that specific instance.
I'm pretty sure you can download the 20XX .iso files and play it through the Dolphin emulator. Even if you don't have a mayflash adapter, you can still collect data using your keyboard.It doesn't have to have every single followup, just a thread detailing several followups on all the relevant characters that everyone should be aware of. Also, I'm well aware of the debug menu and all it's glory. Unfortunately, I don't have the 20xx hack pack and only have a Gamecube so I don't really have a way of practicing in this way.
I don't think my computer is good enough to run the 20xx without some lag.I'm pretty sure you can download the 20XX .iso files and play it through the Dolphin emulator. Even if you don't have a mayflash adapter, you can still collect data using your keyboard.
I'm in the same boat. But there are a lot of grab combos, and just seemingly standard combos in general that I thought worked at a time that I've slowly been discovering simply don't work unless they DI improperly. I also want to **** around with nair combos more. Basically, I just want to further optimize my Ganon's punish game.i assume that most of the follow ups that i know are the ones that everyone else knows too.
just **** like grab > aerial on certain %s on certain characters, or even like, dsmash after someone tries to shield grab side-b.
never thought about GOING DEEPER.
^Can somebody please answer my questions?what is the ideal way to maneuver with ganon on FD? Do I DD camp? Do I bait out? Do I wave land alot? I would also like to know how to maneuver against a falco on FD
ideal is a very vague term. every movement option you have is ideal at some point. because of the ****ty nature of ganon, you have to mindgame a lot, and this means doing things that would otherwise be punished by making reads. you should never think in terms of "ok against falco i just dash dance, against marth i just waveland, etc." because this mindset is limiting and you'll discover that all these matchups are so much more complex than that.^Can somebody please answer my questions?
I will be at Bad Moon Rising. Be on the lookout for a green Ganondorf.Is anyone going to Bad Moon Rising in Raleigh, NC, who would be willing to play some matches with me and give some advice? It would be really cool if someone could do that.
Cool. Hope to see you there. I will be playing purple.I will be at Bad Moon Rising. Be on the lookout for a green Ganondorf.
Honestly? It's tough to move without platforms. I like to waveland a lot, as it really increases your mobility (duh). Other than that, try to bait out attacks and beat them with bairs and retreating fairs / up airs, etc. If possible, try and get your opponent in shield as much as you can because grabbing and successfully tech chasing is basically one of the only ways you're going to win vs. a fast faller on this hellhole of a stage.^Can somebody please answer my questions?
Not sure how you would view platform movement but they should not be used unless you are already up there from an attack so you can waveland back down.. or use them to chase someone from below. That's how you mindgame your moves, just your movement can be a threat. The point is to be precise, whiffing an attack isn't good. When you use a Ganon whiff and immediately throw out another aerial to cover the next option is because the first read was an attempt to get them that failed but the next move will generally get them as long as you see where they are going. The future for Ganon mains is being solid on the ground, you have to be extremely good at DIing, shield DI, SDI, CCing, powershields and of course 100% edgeguards. At this level, there's no excuse of all these being "hard" to do.Honestly? It's tough to move without platforms. I like to waveland a lot, as it really increases your mobility (duh). Other than that, try to bait out attacks and beat them with bairs and retreating fairs / up airs, etc. If possible, try and get your opponent in shield as much as you can because grabbing and successfully tech chasing is basically one of the only ways you're going to win vs. a fast faller on this hellhole of a stage.
I agree with most of this, but to say that you shouldn't move around on the platforms a lot is false, I think. I like to use platforms A LOT for alternating approaches. For example, if your opponent is dash dancing in and out of fair range and you're under a platform, you can waveland into fair and it'll hit because they were actually IN your range and didn't know it.Not sure how you would view platform movement but they should not be used unless you are already up there from an attack so you can waveland back down.. or use them to chase someone from below. That's how you mindgame your moves, just your movement can be a threat. The point is to be precise, whiffing an attack isn't good. When you use a Ganon whiff and immediately throw out another aerial to cover the next option is because the first read was an attempt to get them that failed but the next move will generally get them as long as you see where they are going. The future for Ganon mains is being solid on the ground, you have to be extremely good at DIing, shield DI, SDI, CCing, powershields and of course 100% edgeguards. At this level, there's no excuse of all these being "hard" to do.
You have to remember going up on a platform is a risk in itself if the opponent is in range for an attack from below. I mean you can't really throw out many attacks when you are on the top platform but if you end up there then when you see someone jump at you, you waveland back down and try to hit them. If you can't then you waveland away from the opponent to create some space. That's how you get better angles of attacks.
First off, I really enjoyed watching that set you just posted. Gave me a bunch of new ideas, actually. The drop through mixups were very cool. And that triple dsmash lmao. My only question is what did you ban instead of FD on the last game?I agree with most of this, but to say that you shouldn't move around on the platforms a lot is false, I think. I like to use platforms A LOT for alternating approaches. For example, if your opponent is dash dancing in and out of fair range and you're under a platform, you can waveland into fair and it'll hit because they were actually IN your range and didn't know it.
Also, wavelanding on a platform into a bair is amazing for certain things. Watch the match I just posted, I used it to counter marth's dash attack.
The top platform for me is, like you said, either baiting them up there and coming down with an aerial or, to reset space, etc.
However, I 10000000% agree with you that the next level of ganondorf is a solid ground game. I think with this, winning tough matches on FD is no longer just a dream.
LMAO that triple dsmash. Thanks for the props. Yea, he spot dodged after EVERY tech chase. Time for embarrassment! you can't just buffer **** like that and get away with it. He even did it after the third down smash too (hence the dash dance before the grab)!First off, I really enjoyed watching that set you just posted. Gave me a bunch of new ideas, actually. The drop through mixups were very cool. And that triple dsmash lmao. My only question is what did you ban instead of FD on the last game?
Yes, that's absolutely correct, thanks for clarifying. It can be done on yoshi's with varying degrees of success, but you have to know your spacings etc. Obviously, dream land is another where it will work.But back to topic, you have to keep in mind that the set you posted involved Battlefield, where the top platform's height allows you to use platforms more efficiently and safer. You probably couldn't pull off those same platform tactics on Yoshi's or FoD with the same level of saftey, for example.
It IS just a mixup. I think I even stated that above- the platforms give you more options for approaches, but they don't magically make all of your approaches safe. Not something I rely on at all, I was just using it as an example.You say that using platforms allows you to beat people out that are dash dancing seemingly out of range of your fair, but I think what Kage was talking about when he said, "or use them to chase someone from below." I think that the use of platforms should be something you do more of as a mixup rather than something you rely on. Beating out Marth's dash attack and dash dancing in general is more safely accomplished through a solid ground game.
Yea, that's true. Again, it was only an example. Yes, I could have shield grabbed it, but I wasn't sure if he was going in for a dash attack or a DD grab, so I felt it was better to be on the safe side and bair, which covered both options. Generally, if you can grab, do it. Grab + aerial > aerial every time. But sometimes, safety is key.You could've just shield grabbed the dash attack, or crouch canceled it into whatever.
By waveland bair, do you mean wavelanding off a platform into bair or wavelanding into a jump and then doing bair?Think about it though, What if falcon is coming in with a nair or a knee? You can't always shield grab those moves. I promise you, though, that if you know your spacing, waveland bair in an invaluable tool for a counter attack.
OMG YES! So hyped right now.BTW...Mightdefinitely moving to south Florida soon. See yall n!gga$ in a month!
Indeed I did make some questionable decisions. Some lessons are learned the hard way.@ RedmanSSBM
You made so many questionable decisions...
You played really well though, the u-air strings and edgeguards were really good.
I only saw the game against GCS though, Ill watch the other soon
That last stock against GCS man...you definitely had that set. The greed will get you every time.So I decided to manually upload my stream matches at Olympus onto my YouTube (with permission of course) since the guy who ran the stream only put up bracket matches that were on stream on his youtube.
Anyway, here are the vids:
Olympus - Locke Robster (Ganon) vs SS | FlaminRoy (Fox)
Olympus - Locke Robster (Ganon) vs GCS (Falcon)
Let me know what you guys think
Also, here's some bonus footage of Chaddd vs Mike G in bracket that I got to commentate:
Olympus - Mike G (Peach) vs Chaddd (Ganondorf)
@ Coastward Word up dude, I hope it works out for you! If you'll be at CEO then I should be there haha.
Yeah man. I didn't beat myself up over it, but I know to not get greedy like that again. Hard lesson learned.That last stock against GCS man...you definitely had that set. The greed will get you every time.