Cloudstealth
Smash Journeyman
Well the basics, wasting my second jump to grab the ledge isn't safe.
Some characters like G&W and a few others, can just dash attack and it will hit you through the stage. Like on BF or Yoshi's Island.
So the logical choice is to UPB to grab the ledge.
A problem arises from here, when getting on the stage. Usually my opponents will be next to the ledge to pressure it. So I can't walk on, or get up attack. Rolling is usually too slow, and letting go of the ledge and jumping on with an attack isn't safe either. So when you jump on the stage, if anyone else has noticed, you have lag. There's a whole landing animation where Marth's knees buckle, and in that whole animation you can do nothing.
I've tried dodging before I land, I've tried using my second jump across the stage, but the lag is always there. Is there no safe way to jump on the stage?
Best I've gotten is to let go of the ledge, and jump on the stage while Air Dodging through my opponent. Yet I am still landing in the same spot as if I rolled.
I've developed a new ledgeplay to try and keep opponents away, but letting go of the ledge and jump Nairing isn't 100% safe either. Even with Invincibility frames, you can still be hit or even grabbed, then you don't have your jump and your forced to recover with UPB alone.
Any ideas, getting back on the ledge has always seemed to have been a problem of mine, I'd be very grateful for any contribution.
Some characters like G&W and a few others, can just dash attack and it will hit you through the stage. Like on BF or Yoshi's Island.
So the logical choice is to UPB to grab the ledge.
A problem arises from here, when getting on the stage. Usually my opponents will be next to the ledge to pressure it. So I can't walk on, or get up attack. Rolling is usually too slow, and letting go of the ledge and jumping on with an attack isn't safe either. So when you jump on the stage, if anyone else has noticed, you have lag. There's a whole landing animation where Marth's knees buckle, and in that whole animation you can do nothing.
I've tried dodging before I land, I've tried using my second jump across the stage, but the lag is always there. Is there no safe way to jump on the stage?
Best I've gotten is to let go of the ledge, and jump on the stage while Air Dodging through my opponent. Yet I am still landing in the same spot as if I rolled.
I've developed a new ledgeplay to try and keep opponents away, but letting go of the ledge and jump Nairing isn't 100% safe either. Even with Invincibility frames, you can still be hit or even grabbed, then you don't have your jump and your forced to recover with UPB alone.
Any ideas, getting back on the ledge has always seemed to have been a problem of mine, I'd be very grateful for any contribution.