Chrisgopher
Smash Cadet
Does the Egg Roll do added damage when going down a hill like in Yoshi's Island in Melee?
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Ha, I have the same problem. Alot of people seem to enjoy thunder spamming, but I've become quite good at combatting that since my friend spams it in 4 player brawls as well. First tip would be airdodge whenever you hear pikachu say his name that's when you're in the air of course, on the ground i'll time my charge and grab him while he's standing still throw him up and Uair. The best thing to do for killing is Fsmash, but i usually just try to annoying them out of thundering with constant punishment.I have a specific question to those that main Yoshi very well. A friend of mine mains as Pikachu, and I main as Yoshi of course. Pikachu always uses his thunder very effectively against me, and I wonder what is the best move to counter this. I try to stay out of the air when I am fighting him, but this doesn't even work. Also note that we play 4 player brawls, not 1 v 1s.
I admit I have used Nuetral B to cancel the DJ before, but I almost never have to use it.A few things I didn't see, and wanted to make people aware of:
Yoshi can DJC with Neutral-B. Very useful in Brawl. You can cancel the DJ immediately so that he drops back to the ground to use it, so it's nice for people who shield to punish an aerial. Or, you can wait a bit to cancel the DJ and use it to hover in the air.
If you land DownB on a slope, it auto cancels.
DJ immediately canceled into an airdodge results in a large upwards airdodge.
Yoshi can drag down below the stage with Dair, then footstool jump off the opponent. Unless you're fighting someone with great vertical recovery (DDD, G&W, etc.) it's usually a free kill.
After Bair, you can turn around with UpB. Probably any aerial really, but I only use it off Bair.
Dash attack no longer falls of the edge if you hold a directions afterwards.
Just picked up Yoshi yesterday, so I should be bringing some more stuff in the next few weeks.
If you are in the air and moving, it is a very simple air dodge. If they are using it on the ground....roll. Also yoshi's Front B attack will cancel the last few frames of pika's Down B. (in fact it may not even harm you at all but test it first, because the lightning is so long it might still hit if you do it too soon.) Also the way I see it, if someone is going to be cheap and annoying, do it right back. Do nothing but run and throw eggs, if they get too close turn them into an egg and run and throw more eggs, then see how much they like it when YOU are the one being annoying.I have a specific question to those that main Yoshi very well. A friend of mine mains as Pikachu, and I main as Yoshi of course. Pikachu always uses his thunder very effectively against me, and I wonder what is the best move to counter this. I try to stay out of the air when I am fighting him, but this doesn't even work. Also note that we play 4 player brawls, not 1 v 1s.
Yes, can you write up an indepth guide to the fair and its changes from melee, and how to use it?
I think that's the only thing about yoshi that I don't really have a good grasp of yet.
I thought Zamus could be chaingrabbed as seen in the other video. Are you sure that character list isn't for yoshi's forward throw because I heard he can chaingrab with that too?the_yoshinator said:chainthrowing: About time I added a category on this. A chaingrab involves grabbing an opponent repeatedly without him being able to escape. Dedede is already well known for his, as was sheik in melee. Yoshi has one as well, though it works different from most chaingrabs in the way that he doesn't actually throw the opponent, he just chews them up until they escape, then runs and grabs them again. The tricky part is every character escapes differently. Some go almost straight up, and others go flying forward into the air. Some characters regain control over their movesments before yoshi can grab them again, meaning they can't be chaingrabbed unless they aren't expecting it. Wario, Metaknight, Falco, Ganondorf, Squirtle, Lucas, and Sonic can be chaingrabbed (each with varying degrees of difficulty). Enjoy! =) Thanks goes to Mmac for the list!
I thought so too, but I tried out all the characters that were in my "possible list (Chaingrabbed with CPU's)" yesterday with Bigman, and no, she goes too far back and can escape.kangaroo said:I thought Zamus could be chaingrabbed as seen in the other video. Are you sure that character list isn't for yoshi's forward throw because I heard he can chaingrab with that too?
Huh? We tested it and tried everything with MK to escape. Everything from Jumping, to DI, to Special Moves and Attacking and no such luck.Shiri said:Zero Suit Samus and Meta Knight cannot be chaingrabbed.
Uair kills because it's frightenly strong, in fact it's the strongest normal in his entire arsenal for some odd reason. I sometimes use a short hop quick start Uair to substitute for an Up Smash because Up Smash isn't as good as killing as Uair even at low altitude.Uair truly is a good KO move, most of my kills come from this I think (maybe the Dair to death), the main reason it kills better than the Upsmash is because you're higher than you would be when using an upsmash giving them less height needed to fly off of the top.
Also, I think you should mention in this guide that yoshi has the most damaging attack in the game (flutter kick) I did 35 damage to someone earlier today making it even more damaging than a fully charged D3 smash (according to the guide on him
)