Grim Tuesday
Smash Legend
She Was A Danc-ing Queen - Press A on each of those syllables
Follow that pattern throughout the whole song.
Follow that pattern throughout the whole song.
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I have a thread for like exact auditory timing if that helps you at all; "Breaking the Habit and the Perfect Wobble" is the title. For visual tutorial, just watch any IC's wobbling vid. The timing will always be the same. Always. And one thing to look for is the Secondary Climber's grab animation if you executed it standing. You have to wait until the grab animation is finished to initiate the wobble.I'm still having trouble getting the timing down. I'm much more of a visual learner then anything else, looked around youtube and couldn't find any videos of someone actually doing the motion on a controller and was wondering if anyone could make a quick tutorial to help me out.
The timing doesn't have to be extremely percise, just make sure it's accurate. Any where between (approx.) 144-160 bpm will do.
The timing doesn't have to be extremely percise, just make sure it's accurate. Any where between (approx.) 144-160 bpm will do.
I did my best to time Wobblez with a metronome in the videos I've seen. It seems to fall pretty neatly into the 184 bpm neighborhood pretty consistently. I think you could as a general rule just use a presto tempo. I'm not certain about how well it works in prestissimo, but you never know.200bpm works for me
Too many people with too many different BPM counts...
Can someone just give a song they've used that works?
Go on Dreamland 64 and listen to the music there. Listen to the background horn bits and hit the A button accordingly. After running some tests it looks like Dreamland 64's music is at exactly 186.84 beats per minute.Too many people with too many different BPM counts...
Can someone just give a song they've used that works?
How much practice does this take? I'm a pm player that wants to pick up ICs in melee.
Ending it properly can also be a bit of an issue without practice and careful eyes. To make sure you end the wobble correctly, you will need to buffer the final blow as Nana and not Popo. Make sure you buffer a move with the C-stick (Usually F-smashes are the best) while Popo is preforming a jab.the actual technique is not that hard to learn.
the difficult part is being able to set it up in real play, once people understand the matchup, you have to work really hard to get a grab (and if it's not a clean grab, you can't initiate a wobble)
Not true, you can buffer moves in Melee when the Icies are desynced or one of them is occupied with another command/action.I approve of the gorillaz post.
the timing isn't too specific, there is a big range of bpm that works, but you just need to be in a consistent tempo
also you can't buffer moves in melee unless you're in stun or something
Watch Popo (the first one) and as he pummels input a D-Smash. The input will be ignored by Popo since he is busy but Nana will receive it 6 frames later.Anyone have any tips on the timing to do the downsmash after you're done wobbling? I seem to get it 50-50 with the other 50 I end up throwing the opponent
is this true? i thought jc grabs were useless for ics because frames were the same between dash and standingEdit: I forgot to mention, Jump cancel all of your grabs or else Nana won't 'gravitate' towards you fast enough to wobble. All you have to do to jump cancel grabs is jump about 2-3 frames before you grab.