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Inb4 they put this ******** concept in smash4 lol. I guess your right about the player choosing not to be comboed any more, but you got to admit that's dumb that they just decide that they don't find losing to be fun and just jump out of the combo. Oh wait you DID say it's a problem that brawl has.....my badActually, if the game engine went ahead and automatically punished a player for trying to follow up, then yes, I'd argue that it's doing things for the player.
this X 100. It is possible to hate the game and not hate the individuals who play it. I feel bad for people that think Brawl is good and that what they are doing/seeing is hype, but I don't judge their personal character based off their ****ty judgementBrawl taught me not to expect much of anything
In case you didn't notice, I mentioned Low/Mid Tier mains doing well at big tournaments, of which Brawl has a larger amount.You do realize that Brawl had such a stifling lack of character diversity that they had to BAN Metaknight? Melee is a a borderline ancient game, and we still have tierlist upsets like Armada's Young Link or Axe's Pikachu.
That is an interesting viewpoint. Disliking Brawl more for what other people outside the Smash community thinks?I've never ever been shy about saying brawl sucks, it ****s on everything we worked towards as a community. It was Sakurai's slap to the face of the competitive community, done for the casual controller throwing babies that MOSTLY (not all) make up brawls fanbase. These are the same kids that talked **** on smashboards, went to a melee tournament thinking they were hot stuff and got their lunch money stolen then went home and wrote angsty hate posts on gamefaqs.![]()
But that isn't even the main reason I truly hate the game, it's because of the image it promotes about smash to the rest of the fighting game community. With most fighting games, as we all know each new iteration is just rebalanced, some combos changed, some nerfs happen and a few new characters and its practically a brand new game to them. The reason I say this is because this carries over into their assumptions about smash, since smash (as said by the competitive community) is a fighter, most people in the FGC will simply assume that brawl is the "latest" or "face of smash" like SFIV is for the SF community, or MVC3 is for the MVC community.
The big problem with this is, unlike traditional fighting games, each new iteration of smash is HUGELY different from the last so much so that the entire flow of the game is different. People see brawl and they go "OH **** SMASH IS A CASUAL BABY PARTY GAME, DISMISS NOT COOL SWEEP UNDER THE RUG **** TIER SERIES"...that PISSES ME OFF!
Of course there are those that will look at the moves and say "HEY THAT LOOKS THE SAME NOTHINGS CHANGED" well from a casual perspective I could easily say that since ken and ryu can hadouken, shoryuken, and tatsumaki senpukyaku its always the same as well, the difference is that smash has more levels of gameplay and cannot and should not be analyzed like that...neither series should.
THAT **** is why brawl pisses me off, **** that game. It shoulda been abandoned for the good of the community the second the metagame staled, when is the last time that game has shown steady progression? Prove me wrong.
It might more spot on to compare those tournaments with early Melee ones, instead of tournaments 10 years into the metagame.BlackGold said:Thank you for reading.
Hmm, that is a fair argument, but I'm too lazy to go looking for results from when Melee was 4-5 years old.It might more spot on to compare those tournaments with early Melee ones, instead of tournaments 10 years into the metagame.
I would say there is a correlation between proportion of higher tiers characters and maturity of the metagame.
Shiny Mewtwo tyvmthe guy with the mewtwo avatar is stupid as ****
What am I even looking at<b>(Brawl Borderline tier will count as Mid)</b>
Brawl: 11/64 = ~17%, 10 unique Mid/Low tier characters
OCEAN (ROB) 9th
Will (DK) 25th
Poltergust (Yoshi) 33rd
Illmatic (Peach) 33rd
Trevonte (Fox) 33rd
DRN (Kirby) 33rd
FOW (Ness) 33rd
Dark.Pch (Peach) 49th
_X_ (Sonic) 49th
san (Ike) 49th
Seagull (Wolf) 49th
Melee: 9/64 = ~14%, 5 unique Mid/Low tier characters
Shroomed (Doc) 7th
Kage (Ganon) 33rd
Axe (Pikachu) 33rd
Plup (Samus) 33rd
darrel (Samus) 33rd
Vist (Luigi) 49th
Vudujin (Luigi) 49th
Linguini (Ganon) 49th
Hugs (Samus) 49th
Sktar<b> (64 man bracket)</b>: 9/64 = ~14%, 8 Unique Mid/Low tier characters
http://www.smashboards.com/showthread.php?t=325312
Mekos (Lucas) 9th
Will (DK) 17th
Nakat (Fox)17th
Koolaid (Pit) 25th
<b>Kiraflax (Pit) 33rd
Kiwi (Kirby) 49th
Pane (Wolf) 49th
Raptor (Yoshi) 49th
SuperMarioMC (Mr. G&W) 49th</b>
The Big House 2: 2/<b>32</b>= ~6%, 2 unique mid/low tier characters
http://www.smashboards.com/showthread.php?t=328569
Duck (Samus) 13th
Vudujin (Luigi) 25th
Thank you for reading.
But people have been arguing that Brawl's metagame has staled in maturity. Doesn't that mean it's already hit its maturity point and that comparing it to recent Melee tournaments is valid?It might more spot on to compare those tournaments with early Melee ones, instead of tournaments 10 years into the metagame.
I would say there is a correlation between proportion of higher tiers characters and maturity of the metagame.
Well, it would emphasize all presence. Yes, it would mostly emphasize high tiers, but it will also give a greater number of low tiers. High tier population has a higher growth rate, but low tiers still have a growth rate. The bottom line is that more people = more opportunity. More opportunity = more results. If more people are around to play low tiers, more low tiers have an opportunity to place.If anything, that would emphasize high tier presence.
Region dependent, but on the whole, no.Doesn't Brawl also have a far larger player-base?
I suppose that's a fair point.I would argue that if low tiers have a tendency to get edged out by high tiers, and both scale by the same proportion as player count increases, then looking at the same absolute top placements (e.g. top 8, top 16, top 32, etc.) regardless of population should yield fewer low tiers, as their fraction of placement would be lower in terms of absolute placement numbers.
Well, then I guess my point doesn't matter.Region dependent, but on the whole, no.
They're probably smaller than us now. And they definitely have less organization; most of the major smash TOs are old melee vets.
It certainly is true that as you raise sample size the possibility of outliers appearing rises as well, though at that point I'd be quicker to reference Brawl's outright greater number of character choices being a larger contributing factor to more unique characters appearing in results; unless they completely boned balance, of course.I suppose that's a fair point.
I guess I'm just looking at it like... low tiers are only ever successful when a player is that much more talented than his competition. That kind of talent (and the selection of a low tier) is very rare, so you would need a very large population size to see that occur more.
I think its much more dependant on the overall average skill of the playerbase.I suppose that's a fair point.
I guess I'm just looking at it like... low tiers are only ever successful when a player is that much more talented than his competition. That kind of talent (and the selection of a low tier) is very rare, so you would need a very large population size to see that occur more.
To be fair, I'm not really taking the comparison seriously, I'm just playing devil's advocate.I think its much more dependant on the overall average skill of the playerbase.
Its much harder to win with a low tier when everyone is godlike at the game, than if most of the community sucks.
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I think the point is moot though because anyone who knows anything about the games ought to be able to tell you that Pikachu is much better relative to Falco than Toon Link is relative to Metaknight or whatever. You don't need results to tell you that; its ****ing obvious.
I can't believe some of you are taking this balance comparison seriously.
That's also a good point.It certainly is true that as you raise sample size the possibility of outliers appearing rises as well, though at that point I'd be quicker to reference Brawl's outright greater number of character choices being a larger contributing factor to more unique characters appearing in results; unless they completely boned balance, of course.
When making this comparison, are we assuming that Metaknight has Melee's hitstun on his attacks? If not, I'm not sure if he'd be that good.MK would still be the clear best tho. I can't even imagine what Melee characters would do against his glide attack. Plus with Melee's fall speeds uair would be disgusting.
This is why I'm curious as to what happens in Project M with MKMK would still be the clear best tho. I can't even imagine what Melee characters would do against his glide attack. Plus with Melee's fall speeds uair would be disgusting.
Doesn't even matter.When making this comparison, are we assuming that Metaknight has Melee's hitstun on his attacks? If not, I'm not sure if he'd be that good.
What do you mean by untouched? Would he be able to break out of combos super easily and airdodge multiple times and have ridiculous unshield speed? He'd be so broken there wouldn't even be a debate. If you gave him Melee-based stun and converted all of his basic properties to Melee's, he'd still be broken, but at least he wouldn't be herpderp easy to play.Wait.
Waitwaitwait.
Wait.
Couldn't we DO this? Couldn't the P:M team just make a demo with MK completely untouched and have Mango's Melee Fox versus M2K's Brawl MK go at it? Or would it not be possible to have some of the stuff like air dodges/hitstun mechanics/etc. not be uniform across all characters?
For what it's worth, I would die laughing if this became a reality and it was last game last stock and Mango was about to lose and M2K tripped and Mango killed him off it.
Also BlackGold are you going to respond to like anything I said or not![]()