No, don't you dare!
....
Yeah, let's see it.
you don't want to see it? it'll be below...
Yes, yes it does...
Please note that in making this list I took measures to make Mewtwo the strongest Pokemon playable (Including Charziard and a full power Lucario...)
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The revammped Mewtwo. By Shadowball2.
Mewtwo.
Lockable/Unlockable: Unlockable.
How to unlock: Play 400 Brawl matches, complete Target test with all starter Pokemon characters with a combined time of under 2 minutes, or have Mewtwo join your group in the SSE. Mewtwo will challange you to battle in all but the SSE method.
Stats.
Size: 4/5. Mewtwo is still a big target with a high duck, but the duck is lower than it was in Melee.
Weight: 3.5/5. Mewtwo is now about as heavy as Wario, ranking as a heavy-weight.
Speed: 3/5. Mewtwo has sped up a little, but is still far from the fastest in the game. (Running and walking animations are unchanged.)
Attack Speed: 2.5/5. While some of his attacks come out quickly, laggy Smash Attacks bring the overall speed down.
Power: 4.5/5. Mewtwo has recieved a substantial boost in power, now hitting nearly as hard as Dedede, Ganondorf and Bowser, with some attacks that are stronger than some of theirs. Mewtwo is no pushover this time!
Fall Speed: 1.5/5. Mewtwo is still floaty, and is actually lighter in the air than when he's on the ground. (Has something to do with the levitation...).
Recovery: 5/5. Mewtwo has among the very best recoveries in the entire game, with the highest and longest second jump of any character (Yes that includes Yoshi...). This, combined with his 3rd jump, means that Mewtwo can recover from vitually any situation. Slow air speed makes him an easy target however...
Tier Ranking: 7/36. Mewtwo's tier rank is tied with Marth's...
Moveslist.
A attacks.
A: Shadow Spark. (Dark Fire.) Basically the same move from Melee, the attack is a little stronger, but it now has stun and knockback, K.O.ing at very high percents. 8% damage.
Dash Attack: Shadow Shove. (Dark Fire.) The same attack from Melee, only it now pushes foes away from Mewtwo every time it hits, making it more effective. 10% damage.
F-Tilt: Psycic Swipe. Mewtwo swings his arm in a sideways motion, creating a burst of wind in front of him, reaching about as far as Marth's sword. K.O.'s at 120% or higher. Medium knockback. 12% damage at the sweetspot.
U-Tilt: Mental shove. Mewtwo shoots a small shockwave from his eyes as he looks up, striking foes above him. The move has low stun, but medium knockback, K.O.ing at 125% or higher. The reach is similar to the tail move from Melee. 10% damage.
D-Tilt: Tail Sweep. The same move from Melee, very good for starting combos. 9% damage at the sweetspot.
F-Smash: Shadowbomb. (Dark Fire.) The same move from Melee, olny it's now Mewtwo's F-Smash rather than his D-Smash. The power is greatly increased, but the move has a lot of lag. 22-34% damage. (Has frames of Flinch-resistance.) Can K.O. at 55% damage.
U-Smash: Galaxyblast. (Dark Fire.) The same move from Melee, only bigger and reworked a little. If any player is caught in the start of the move, they are dragged in to take the full damage of the attack. It has good knockback, but if it misses, it has a lot of wind down time. 18-28% damage. Can K.O. at 65% damage.
D-Smash: Dark Shockwave. (Dark Fire.). Mewtwo floats up a little bit while charging power in both hands. It then drops and smahes the ground with its fists, causing a blast of Dark Fire to raditate quicky on either side of it. When done un-charged, the move has little power or knockback but is quick. 16-30% damage. Has super armor frames when he hits the ground, but Mewtwo is wide open while charging. Can K.O. at 65% damage.
Air Attacks.
N-Air: Shockwave. Mewtwo releases a blast of air on either side of it, each reaching about as far as Sheik's sex kick in the front and halfway back its tail in the back. Does 15% damage with medium knockback.
F-Air: Shadowclaw. (Dark Fire.) Exactly the same move from Melee, with a slight boost in damage. The move has high combo potential, comes out quickly with low lag, and can be a finishing blow. 14% damage. High Knockback.
D-Air: Psycic Shove. Mewtwo points downwards, creating a blast of wind that can readily spike foes. It reaches about as far down as Gonaondorf's Thunder Stomp, and has a 1-20 chance of having a Dark Fire effect for a boost in spiking ability. 16% damage normally, 20% with the Dark Fire effect. Medium to high knockback.
U-Air: High Tail Flip. (Dark Fire.) The same move from Melee, now with a Dark Fire effect at the sweetspot. 10-16% damage. Medium knockback.
B-Air: Reverse Psycic Swipe. Mewtwo turns halfway and swings its arm behind it, smacking the foe with a blast of wind. It does 14% damage at the sweetspot, and has a reach equal to the tail move from Melee. Medium Knockback.
Grab/Throws.
Grab: Mewtwo now has an extended reach to his grabs, equal to Link's Clawshot. When a grab is attempted, a twinkle quickly extends, latching onto foes and pulling them in to be thrown. The grab is also fast in close, and it gives Mewtwo one of the best running grabs in the game.
Holding attack: Palm Spark. Zap 'em good. 3% damage.
F-Throw: Psycic Toss. Mewtwo whirls the opponent in front of it once(Think the Confusion animation from Melee.) and tosses them away from him. 12% damage.
B-Throw: Reverse Throw. The same throw from Melee, just a little stronger. 12% damage.
D-Throw: Tail Slap. Mewtwo's last returning tail move, it is unchanged since Melee, doing 11% damage with combo potential.
U-Throw: Psycic Whirlwind. The same throw from Melee, and the strongest U-Throw in the game. A reliable finisher, K.O.ing at 110% damage or higher. 14% damage.
Specials.
B: Shadowball. (Dark Fire.) Mewtwo's projectile returns! It keeps all of its former characteristics, only it does more damage than before and reaches further. 28% damage fully charged.
U-B: Teleport. The same move from Melee: a reliable and fast recovery move that can be used to approach and escape while on the ground.
> B: Psycic. Mewtwo flashes his eyes towards the opponent in the same way that "Disable" was animated in Melee. Instead of Disable, Mewtwo unleashes Psycic in the form of a blue energy wave. It can be charged for additonal damage, doing a maximum of 12%. It reaches 3/4's of the way across Battlefield fully charged. Medium knockback.
D-B: Barrier. Mewtwo throws up a barrier around itself in the form of a blue energy bubble. The sheild will reflect energy projectiles and counter moves being thrown at the moment of activation. Sword weilding characters and characters with tether grabs will be able to disrupt the move. reflected projectiles will do 1.5% more damage, and the shield will do 8% damage with high stun, but no kncokback.
Final Smash: Psycic Blast. Mewtwo shows what it can really do with this move! When the move is activated, Mewtwo forms a barrier around itself and expands it into a blast of energy that shoots straight upward, K.O.ing anyone in the way and even destroying otherwise invincible items (ATs and Pokemon for eg.). The move does 60% damage in a single hit and is an instant K.O., with a width of about the distance between the platforms on Spear Pillar. To balance this out, the move can only be done on the ground, and it only goes up, so on a large stage or a stage with multiple floors, its usefulness is halved as foes can easily hide. Characters with mutiple jumps on a small stage can wait it out. Overall, when the move connects, it K.O.'s but the Mewtwo player will have to be cunning to get it to hit. Move source: The First Movie. (Yeah I know, its anime, but Lucario has a Kamehameha, so its permissable...)
Ledge attacks.
Less than 100% damage: Shove. Mewtwo comes up onto the stage holding a hand in front of it, metally shoving the opponent back. 8% damage.
100% damage and higher: Hand Smack. The same move as Melee. 10% damage.
The "getting up" attack: Iron Tail. Mewtwo spins itself to its feet, in a breakdance fashion rather than the Melee way, using a hand to levitate itself to its standing position. The move knocks foes over with the tail. 10% damage. (I actually looked the name to that one up...)
Ledge dodges: Same as Melee.
Ledge climbs: Same as Melee, but floatier.
Side-Step, Roll and Air dodges: Same as Melee.
Battle stance: Same as Melee, with new gestures and tail flicks.
Enterance: Teleports onto the stage saying "You dare defy me?"
Taunts.
U-Taunt: Spins while chuckling. Same as Melee.
> Taunt: Floats off the ground with glowing eyes.
D-Taunt: Holds up its right hand and creates two mini-Shadowball that orbit its outstreched hand.
Victory Poses: The regular three: Same as Melee, but with voice acting inserted. Mewtwo also has three special poses. For Lucario and the other Pokemon, Mewtwo turns away from them, giving them a dismissive wave of its hand. For the Pokemon Trainer, Mewtwo faces him with Special Pokeballs orbiting him. For Ness, and Lucas, Mewtwo faces them while floating, looking down on them as if scolding them.
Vicory Phrases. (In English!)
#1: "I am the supreme being."
#2: "Behold my power!"
#3: "I can't be beaten."
To Pokemon Trainer: "Your Pokemon are mine!"
To Pikachu and Juigglypuff: "You should have fled."
To Lucario: "Get out of my sight!"
To Ness or Lucas: "Foolish child. You shouldn't have tried."
Victory music: Any suggestions? I don't know what to put here...
Loss pose: Same as Melee. (If it not broken, don't fix it right? Hello reader! )
Pros/Cons.
Pros.
* Powerful attacks across the board: one of the top 3 most powerful characters in the game.
*Strongest throws in the game.
*Powerful and useful Special attacks.
*Superb recovery.
*Has a powerful spike.
*Has a decent running speed.
*Has a very powerful Final Smash.
Cons.
*A very big and easily comboed target.
*Very light in the air.
*Second highest crouch in the game.
*Extremely situational Final Smash.
Stage: Cloning Lab. You play in the birthplace of Mewtwo! The lab is in ruins after Mewtwo's escape however, with the occasional fire and falling celing tiles making hazards. About the size of Pokemon Stadium. How to unlock: play 10 Brawl matches with Mewtwo.
Stage music: Thanks goes to Steelia. Click:
http://www.youtube.com/watch?v=l2p6AUFK2d4.
If anyone else has any good suggestions, please post them, and if they're good I'll edit them in.
Trivia.
*Mewtwo is the most altered character from Melee, boasting an almost completly changed moveset and different stats.
*Mewtwo was considered one of the very worst characters in Melee. With the updates, he has climbed up the tiers to the top of high tier, tied with Marth.
*Along with C. Falcon and Snake, Mewtwo actually has a few spoken lines in the SSE, via telepathy.
*For all intents and purposes, Mewtwo is the most powerful playable Pokemon in the game, and ranks the highest out of all of them.
Snake codec.
BEEP BEEP.
Snake: "Otacon! What's this odd looking flaoting cat on the battlefield?"
Otacon: "That's the Genetic Pokemon Mewtwo Snake. It's a clone of Mew, the rarest of all Pokemon. But be careful: unlike Mew Mewtwo is extremely dangerous. It is said to be the most savage and ruthless Pokemon ever. Its psycic powers are increadibly powerful, making it the second strongest Pokemon of all time."
Snake: "Huh. Well, I've dealt with psycics before. Get close and fire, right?"
Otacon: Don't get cocky Snake. Mewtwo could destroy a Metal Gear by looking at it. Its powers are that strong. Just try to take it by surprise, and you may have a shot. Oh, and its a telepath too, so turn your scambler on and hope that it does its job."
Snake: "So it can read minds too? Great. I'll talk to you soon... I hope."
Transmission ends.