“Is the master”. What the ***? Who talks like this. And if you don’t want someone to play with you, block him. Then he won’t enter your arena again. The arena is just a host for a public server provided by Nintendo, he is no master or creator. An eneourmous ego for thinking that. Okay, the person created that arena. Having a player he dosent like somehow change the rulesets of his arena? No. It’s still is the same arena with the personalized rules he made. You make no sense. Creator leave their own arena anyways with kicking. I’ve been in arenas where the owner is getting embarrassed so hard that he quits mid game canceling his own arena. It’s pathetic (and harlious since it’s usually happening because of me). So not much will change. Owner leaving an arena because of someone who triggeres him in gameplay should grow up.
Sucumbio
again. Deal with it. If you’re so bad at the game that someone comes in and roast you hard. Either quit and block that person or take in stride and get better. Obviously the latter is far more honorable. The prior is almost just as shameless but what can you do. People should have the right to block other users. All the “common sense” requirement should be dealt with by Nintendo admin. Such as prevention of offensive names or lag connection difficulty which they do since I don’t see lag often and see offensive name tags rarely. You guys defense of this kicking option is not very convincing.
Mr.Dale
like the profile pic.
Life without the kick player option:
Maybe I'm running a 3 man public arena and someone in there is really good and destroying everyone, so I want my friend to join and take a crack at him too. But wait, someone new joined and has been sitting in the character select screen for several minutes and not playing or spectating. I could block him. But maybe that guy could be really good too, but just had to go to the bathroom. Now I'll never know. He'll never see my arenas again, unless I block him then immediately unblock him. Which is just kicking with extra steps. I could add the good player as a friend so I remember his name, so when I shut down the arena, I can find him again....But wait, Nintendo hasn't implemented a way to directly message or invite people to play with you from within the game. Well he's probably moved onto the next arena now. Darn. Would have been great if I had an option to maybe...politely yet firmly request for the AFK guy to leave, without banning him from interacting with me entirely? Sounds like it'd be a good feature to have available to you.
Or maybe I'm helping a friend learn the game, sitting in spectate mode and coaching them while they're playing random people to get experience playing someone who isn't me. Well, the person who they've been playing is playing at a way lower level than the person I'm helping, to the point where they're not adapting whatsoever and it's just a bloodbath each game in my friend's favor. That player is no longer useful for what we're trying to accomplish. Why would I block them though? There's no real benefit to blocking a low level player who's not intentionally trying to be toxic. I could just recreate the arena, but that's just a longer, more painful process than simply clicking a button.
Or maybe I want to play best of 5s, and mark "Best of 5" clearly in my arena room name. The person who joins may be pretty good or better than me, but keeps trying to stick around or rejoin after the 5 games are over, win or lose. I throw out a room emote of "Thanks!" or "Last One" but they're still being stubborn. Why am I being punished for wanting them to leave, and having to close my arena and reopen it to accomplish that? I can't set a game limit to 5 in the game itself. If they're good and not being toxic or laggy, I may want to play them again in the future. Maybe this would be the best case for a temporary block, but continually blocking for is just going to reduce my pool of good players to play against in the future. Oh well, I guess.
These are all anecdotal reasons, but they've all actually happened to me before, and the kick button has saved me time and effort. Maybe some people abuse it when they're salty or overconfident, but you're still in the vast minority thinking it shouldn't exist. Maybe make your own arena and name it "I DON'T KICK!" and see how it goes over instead of parroting the same "it shouldn't exist" line on a forum.
Just to be clear, I still don't think that you actually believe in half of what you post, and are just trying to get a rise out of people here by intentionally being controversial. You say you get disheartened after being kicked from lobbies, but then turn around later and say people need to suck it up and keep playing you, even if it isn't fun for them. What is that logic even?
But, in the extraordinarily slim chance that you are being 100% genuine in this belief - the game is for recreation, AKA created to have fun and enjoyable experiences. If it's not fun, why even bother? You really don't have to abide by anyone's idea of what's honorable, nor should you have to suffer through something that you don't enjoy. You paid for the system, the game, and the online, play how you want. Maybe you just have a more robust competitive drive than some others. Or just a greatly inflated sense of self-confidence in your skill. Not everyone wants to sit through hundreds games of watching their character get ping-ponged around the screen by a skilled player to become just as skilled as them, they just want to sign on and hit Pikachu using Mario.
Removing the kick player option would objectively make quality-of-life worse in the game. You'd have to take roundabout measures to get someone out of your lobby who has outstayed their welcome. As if people don't already complain about the online enough, that'd just give them another bullet to add to the ever-growing list as to why online sucks.