Dragmire
Smash Lord
give him some time he needs to multi edit and put it in all at once
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Sorry mate. I'll add it right now.My Wario information hasn't been added to the main page. I'm not sure if it was forgotten or not credible; I just figured I'd say it.
Added those and gave a little bit more.on Page 5 there are also 2 mario guides it would be nice seeing as how the evil king has a hatred for the red hatted man
The approach you mentioned, utilt out of "missed" (sword not swung) QD, is called "The Grand Viper". I haven't been using it against you as most people find it really annoying and I think Ike can beat Ganon without.Ike
Ike has the forward b, giving him a less-than-decent approach. If you shield it, he stays with the lag from the end, but if he misses, he can use his uptilt (his fastest tilt) to get you into the air, which is bad news, seeing how he can hit you from there and you can't hit him.
When edgeguarding, Ike has two options - Aether and Quick Draw. Aether will make him plunge down into the abyss, so this will only be used when he's close to the edge. If Ike's far away, he only has Quick Draw as an option, in which case you simply JUMP in front of him. This will hit you, making you fall back to the stage and make Ike fall to their deaths.
Well we did have some decent matches tonight. Again, even without the grand viper Ike is still at advantage against Ganon, imo.I am not fully experienced against good Ike's, so if anybody is willing to prove me wrong on this, go ahead.
And I gave you plenty of sympathy (suiciding when you did and all).Don't:
- Go above Ike. He will **** you with a gigantic sword.
- Get sympathy from him.
go on... <_<Ur Doin It Rong
no ugo on... <_<
*thanks the avid user for his deep and insightful post*
False...Lucario's damage doesn't matter for the method I was talking about. You can break out of ForcePalm WHILE he's holding you and BEFORE he actually throws you.As soon as we respawn, make sure you do not get jabbed or hit with ForcePalm. We've got this awesome chaingrab that works until the 60%+ ranges on Ganondorf. :D However, you CAN break out of it much earlier depending on both his damage and yours. When you're both below 25% or so, if you mash buttons and the control stick fast enough, you'll be able to break out by the second or third one. But once you hit 25% and we're still below 30%, all bets are off and you're getting chained for a several more.
rly? you sure? with JUST DI? or something else too?False...Lucario's damage doesn't matter for the method I was talking about. You can break out of ForcePalm WHILE he's holding you and BEFORE he actually throws you.
I'll try to describe it better...rly? you sure? with JUST DI? or something else too?
One question: wouldn't Thunderstorming help? The hitbox goes up pretty high, so I assume that it might work as well.To deal with this blind spot, a well timed Up-Smash CAN intercept Peach, but as I said, it needs to be very well timed. The F-air covers your blind spot completely in terms of range and priority, but the problem is it is very laggy when it hits the ground, so you MUST hit with this attack. U-airs and fullhopped rising N-airs can work too if spaced correctly if I recall. Last but not least, I'd try to keep an Up-angled F-smash handy.
No, it doesn't work at all against a Peach who knows how to space and camp. Her aerial mobility is better than yours, and if you try to Thunder Storm against her and miss, she can actually punish it easily with her F-air or D-air. This assumes you even have space to Thunder Storm. Most of the time you won't have enough time to pull out a D-air because most of her high priority aerials like the D-air come out faster than that.One question: wouldn't Thunderstorming help? The hitbox goes up pretty high, so I assume that it might work as well.
Basically in this matchup, Ganondorf MUST play defensively or die. There is no other way around, since G&W can stop every approach you do with D-tilts or aerials (not to mention his crouch is ridiculously low and can avoid the Wizard's foot IIRC yeah...). If you take a hit, this is an opportunity for G&W to go extremely agressive on you, and mind you G&W is a lot better at dealing damage than you are, which really says something about how ridiculously powerful he is. Otherwise basically, you can keep G&W on his toes by maintaining lots of space between you and him, since you actually outrange him slightly.Okay, I'm a G&W main and I second Ganondorf, and I have actually played the Ganondorf vs G&W matchup a number of times online. Granted, I was not playing very good players, but bear with me because I have learned a few tricks that should help in this matchup.
Don't get me wrong, this matchup is really hard and completely out of Ganondorf's favor by at LEAST 7/3. However the good news is that you can punish G&W for making spacing mistakes, and you have attacks that can challenge his range.
Firstoff let me get started with how to challenge his range. F-tilt him. Seriously. If you're willing to take some damage, you can F-tilt through his aerials. You can also D-tilt him, although the hitbox isn't as high, and you will want to keep this attack diminished for killing G&W later since G&W is easy Flame Choke bait. The other thing you can do is if G&W starts D-tilting, you can go for an F-air if your aim is good and this will own him. Chances are if he's D-tilting, he might DI down when you hit him, but setting aside that, this is how you get around his D-tilt.
Oh yeah, mentioning the Flame Choke, punish all of his spacing mistakes with this attack. If you Flame Choke him, you can hit him with pretty much anything immediately after. A jab follow up does 16%, and a D-tilt at around 110% can reliably kill him.
You can punish his rolls with Wizard's foot very easily since his roll is very slow moving.
Now if you're me, and a G&W that happens to know that Ganondorf can swing momentum in his favor, I'm not going to carelessly rush against your Ganondorf unless he's cornered at the ledge. Also, Ganondorf has a really hard time getting around the F-smash, so just don't challenge it at all with anything. I think I can duck under his grab and Wizard's Foot. Also, I'm going to ledgeguard you aggressively since G&W can do that easily, which sucks for Ganondorf a lot.