i think i'll be the first person 2 attempt 2 make a decent moveset 4 the worthy Skullkid. wish me luck!
A: Slap: Skullkid slaps with his left hand dealing 3% damage
A A A: Majora's Flury: Skullkid continues to slap switching from left to right hand each slap doing 1% more damage and finishes off with a strong headbutt dealing 9%
A foward: Eye Poker: just like the name state's Skullkid attempts 2 poke your eyes dealing 2% damage but knocking you back pretty far
A Smash: Applaud: Skullkid starts to clap while hitting you at the same time. this move is unique because it is the only foward smash that hits the target consequtivly similar 2 a upward smash but instead its a foward smash(this has the most range out of his A moves)
A up: Mask Horns: Skullkid uses his Mask's horns 2 swipe above him. this move is good 4 juggling
A upward Smash: Glare: Skullkid looks up and stares, the terrifying glare damages any1 who is right above him and sends them flying upwards. the range is pretty low but gud enough.
A down: Low Kick: crosses his arms and low kicks and trips the opponent.
A down A A: Evil Shoes: as you can tell this is a move that hits consequtively similar 2 his A A A except aimed down and the finishing move is a kick flip upwards
A down Smash: Split Strikes: Skull Kid looks towards the TV screen and does the splits sending each leg 2 the opposite sides of him sending his opponets flying vertically similar 2 fox's down smash
A running dash: Mask Bash: Skullkid jumps dives head first
B: Slingshot: i chose a slingshot because Majora's Mask doesn't really have a mouth opening so he wouldn't be able 2 shoot darts in the 1st place and secondly Skull Kid without Majora's Mask was the original dart shooter. Sheik also shoots needles which is pretty much the same so i went with slingshot instead. the slingshot would be kinda a slow projectile considering Skull Kid has 2 pull back b4 releasing but quicker than Link's bow and no need 2 charge.
B foward: Fairy Bind: Skullkid's fairies Talt & Tael fly fowards the same distance as Captian Falcon's Falcon Kick move and flies back. If made contact 2 another player the fairies will drag the player towards Skullkid while doing 1% damage every second(approximately takes 3 seconds and depends on the wieght of the player being dragged. this move is used both 2 mess up the other player because it cancels any attack and it also is used as a set up 4 his many strong grab throws or his down B move
B upward: Flutter: Skullkid starts running on air upwards similar 2 Yoshi's flutter move except instead of going down Skullkid is going up. any1 who gets in the way gets damaged similar 2 Samus's up B.
B down: Hex: Skullkid does something similar 2 Mewtwo's down B but instead he turns the opponent in2 a small weak version of the player. does a total of 15% damage and the player hexed is still able to move around and jump but cannot attack, grab, dodge, or shield. this is a fun move 2 pull off just 2 see wut the player would turn in2 example Mario turns in2 a goomba, TP Link turns in2 a pink bunny, DK turns in2 1 of those crawling crocodiles and soo on! the more damaged the player is the more time they r spent trapped in their weakend form(normal time of 4 seconds)
Air Attacks
Skullkid would have jumps similar 2 Mewtwo and Ness
neutral A: Pop: Skullkid pops out his arms and legs hitting any1 from all directions around him(can be a meteor smash if directy ontop of player)
foward A: Leg Clamp: Skullkid clamps his legs around the player dealing fair amount of damage but never K.O
backward A: Pinch: Skullkid reaches backwards and pinches whoever is behind him
up A: Flip Kick: does a flipkick which is good at juggling
down A: Maskplant: Skullkid turns upsidedown letting his mask crash down on anyone and works exactly like Link's swordplant.
Grabs
this is probally 1 of the most uniquest and 1 of his best moves but all his grabs has lil range so using foward B helps a lot
grab A: headbutts player while holding them
grab foward: Fetch: throws the player fowards then the player is flung back towards Skullkid and if uninterupted Skullkid hits the player back flying fowards( the fairies are the ones responsable 4 the player returning back 2 Skullkid)
grab upward: Slam Dunk: Skullkid jumps up high while holding player then in midair throws the player downwards.
grab backward: Rejection: Skullkid tosses player over his shoulder with 1 hand but out of all his throws is the most powerful and strongest throw
grab down: Crulity: while holding on2 the player Skullkid transforms the player in2 their weaker form then throws the player down and starts 2 sit on them dealing 2% damage 4 each second while sitting(Skullkid doesnt stop sitting on them untill they transform back and the more damage the player has the longer they stay in their weakend form but not as long as the down B move)
Super: Crashes Moon on2 stage
Lastly some side details
Skullkid would be the same size as Young Link with the exception of being slightly a bit taller, is very light and moves average speed same as Mario.
every once in awhile Skullkid will start 2 giggle randomly while attacking or just running, jumping or staying still.
when Skullkid is returning 2 the stage off the edge he will ethier attack by a headbutt or just his normal butt.
while staying still 4 a long time Skullkid will take out the Ocarina of Time and try 2 play it then start 2 giggle and while he is running it will seem as if he is taunting the player.
while on the edge of a corner and he looks like he is about 2 fall he tilts his head foward while his arms move backwards and starts 2 make that scream he does in the game.
while holding on2 items he would hold it behind him as if he stole the item or doesn't want 2 share it!
when Skullkid ducks he has his head between his knees and his hands covering the top of his head.
AND lastly his taunt is he turns around bends over and slaps his *** at you!!!
Super Smash Bros Brawl you better have Skullkid!!!