Xyro77
Unity Ruleset Committee Member
RJ (lucario main in brawl) recorded some stats on smash 4.
https://docs.google.com/spreadsheets/d/t_nYQosZFFkSRTRJWw9v0eQ/htmlview?pli=1
Out of 122 matches, only 8 went to time (8min) and the rest finished under 7min.
Reminder, this was made with a brand new game which is naturally it's slowest. Especially 4 days into it's life.
Reminder, this is without C-stick aka a faster method to attack/combo and all around build damage.
Reminder, this is without us knowing what combos work, what moves kill or any other "lame" "cheap" ways to build damage/kill.
In conclusion, the initial test of smash 4 proves what I've said since Day one: 3 stocks 7 min is still good for smash 4. Imagine the WiiU version and 6months of everybody practicing. I see 3 stocks being taken in 6min. Very fair for tournament play even more than brawl was already.
https://docs.google.com/spreadsheets/d/t_nYQosZFFkSRTRJWw9v0eQ/htmlview?pli=1
Out of 122 matches, only 8 went to time (8min) and the rest finished under 7min.
Reminder, this was made with a brand new game which is naturally it's slowest. Especially 4 days into it's life.
Reminder, this is without C-stick aka a faster method to attack/combo and all around build damage.
Reminder, this is without us knowing what combos work, what moves kill or any other "lame" "cheap" ways to build damage/kill.
In conclusion, the initial test of smash 4 proves what I've said since Day one: 3 stocks 7 min is still good for smash 4. Imagine the WiiU version and 6months of everybody practicing. I see 3 stocks being taken in 6min. Very fair for tournament play even more than brawl was already.
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