Courtesy of
@Xeno610
Neutral: Eiha - Joker summons a projectile from the ground that targets his closest enemy, but they can't be too far away from him. It does weak damage and knockback as a result.
Side: Sneak - Joker does a quick dash forward and it acts like a command grab. If he grabs someone, he throws them to the ground and he can follow up with whatever he wants. If it's done in the air and he grabs someone, it's basically a meteor effect; Joker will throw the enemy downward and he'll have another jump.
Down: Phantom Cloak - A counter with two different properties. If attacked by a physical attack, he'll follow up with a weak attack. If attacked by a projectile, he reflects the projectile back to the enemy.
Up: Wings of Rebellion - Joker gains the wings from Arsene and he glides upwards, like Corrin's up special.
Final Smash: All-Out Attack - A trapping cinematic Final Smash. Joker uses a curse attack and anyone caught in it will be attacked by him and 3 others (probably Makoto, Yusuke, and Morgana). The move does 30% damage, but it instantly kills anyone over 100% damage. If it's a stock match and Joker caught any remaining enemies that reached over 100%, then The Show's Over.
Neutral: Downward swipe -> upward and jump swipe -> finish with a downward swipe. His Attack animation in P5. If you are quick enough to do a smash attack, the last hit (his downward slash) would have its properties changed and he'll follow up with a shot from his gun. His regular neutral would have the final hit do minor knockback. The smash neutral needs you to do a side smash after the second slice (the upwards slice) and the downwards slice becomes a meteor smash where you can then follow up with his gun. This is to mimic his critical hit. The weakness with it is that the meteor is techable and the gunshot does no shield damage and will leave Joker wide open.
Side Tilt: A horizontal swipe, as if he was stealing a smaller treasure in P5.
Side smash: A vertical slice downward, as if he attacked an enemy in the overworld but didn't get the ambush in P5.
Up tilt: An upward slice that leads to Joker spinning his dagger.
Up Smash: I was thinking something like Guile's Flash Kick or Yoshi's up smash. An alternate idea I have is him doing a gunshot upwards.
Down tilt: A gunshot downward.
Down smash: Either a breakdance kick like the Mario Bros.' down smash or a slide.
Nair: Slices his dagger in front of him and behind him, like Robin's nair.
Fair: A karate styled kick or a gunshot forward. Uair: A bicycle kick.
Bair: A backwards kick.
Dair: He shoots downwards with his gun and does a little spin. The spin does minor damage, but the gunshots do a lot more.
Dash Attack: He does a little spin and does a downwards slice/stab.
Grab: He grabs with his left arm, the arm free from his dagger. His pummel is a punch.
Forward throw: He does a forward stab with his dagger.
Back throw: He elbows the opponent backwards.
Up throw: He punches his opponent upwards.
Down throw: He throws the opponent to the ground and shoots.
Idle: He stands, like when he is waiting for his turn in Persona 5. Occassionally, he will spin his dagger.
Idle Animation 1: Joker adjusts his mask as if they were his glasses.
Idle Animation 2: Joker gets in a battle ready pose, like it is his turn in P5. Or he checks his phone while waiting.
Up Taunt: Joker writes in his probation journal and says, "I should write something", "Let's do it," or "I'll just add this." It varies.
Side Taunt: Joker does a "come on!" pose like he does during his idle animation waiting for his turn in P5.
Down Taunt: Joker stomps one of his feet and rubs it. Think of the menu animation when you use a Skill like Dia.
On Screen Appearance: The Metaverse effect appears and Joker emerges from it.
Victory 1: Joker puts a hand behind his neck and moves his head as if he got a question correct in class. He either says, "It's a step forward" or "It's a change of heart".
Victory 2: Joker is opening a treasure chest, but when he notices the cameraman, he elbows them away and they land on the ground. Joker makes a quick escape afterwards.
Victory 3: This one is my personal favorite. Instead of a screen transition where there is a diagonal slash, Joker takes the very last frame of the fight and puts it in his pocket. He either says, "I won't forget this feeling" or "Looking cool, am I?"
Victory Theme: The P5 victory theme and it's on a loop like Cloud's.
Walk: Joker just walks like he does in P5.
Dash: Joker sprints like he does in P5 when you hold down the run button.
Sidestep Dodge: He steps back.
Roll: Joker does a roll so quick that you can only see the effects of him dodging. This is like in P5 when you go from one hiding spot to another. The roll has a similar affect to Mewtwo's and Palutena's. (note: sidestep and roll share a sound effect when Joker goes from one spot to another)
Jump: Joker flips on his first jump and does another flip during his midair jump.
Fall: He falls down like he does during the infiltration log.
Land: He lands like he does during the infiltration log.
Crouch: Similar to his land actually; he can't crawl.
Dizzy: The animation Joker makes when he is inflicted with a status aliment.
Sleep: Joker just sits down on the ground and sleeps.
Other animations, like his getting hit animation would be like the one from P5 and when he is hit to the ground facing forward it's his death animation. Facial expressions would be smug and confident, with a lot of smiles and grins.