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Social Hideout of the Phantom Thieves - Joker Social

Best girl?

  • Sae

    Votes: 9 3.3%
  • Futaba

    Votes: 91 33.6%
  • Ann

    Votes: 26 9.6%
  • Haru

    Votes: 32 11.8%
  • Kawakami

    Votes: 14 5.2%
  • Takemi

    Votes: 14 5.2%
  • Ohya

    Votes: 1 0.4%
  • Chiyaya

    Votes: 4 1.5%
  • Hifumi

    Votes: 14 5.2%
  • Makoto

    Votes: 66 24.4%

  • Total voters
    271

Naoyatodo

Smash Apprentice
Joined
Dec 19, 2014
Messages
146
Location
Luigitown
So, now that we're all confident that Joker will be fully revealed soon, I wanna share my own moveset concept before it becones irrelevant.

I've seen a few concepts that use SP mechanics or puppet fighters, and while the latter sounds really cool, none of them really sat right with me. Granted, my concept isn't fully developed like theirs, but I've been brainstorming it for a while. Like, a long while. Before we knew who Joker was, since it was orignally meant for Yu Narukami.

I hope you don't mind if I just dump it here.
A key aspect of Persona 5's gameplay is exploiting enemy weaknesses, either by changing Persona or utilizing your party members' Skills. To reflect this, Joker's moveset is based around adaptability.

Joker has the ability to change Personas with his Down B. Each Persona gives him a unique set of special moves, replacing his Neutral B, Side B, and Up B. Unlike Pokemon Trainer, Joker's standard attacks do not change.

To account for his wide variety of Specials, Joker's normals are a bit on the average side, like Mario. He's not too fast or slow, and he doesn't particularly excel in the air or on the ground. Though his dagger gives him a disjoint, its hitbox isn't big enough for effective zoning. However, he does have a lot of options.

He has both a three-hit jab (resembling his attack animation in P5) and a rapid jab (where he pulls out his gun and shoots very short-ranged bullets in front of him), as is common among newcomers with rapid jabs. His dash attack can quickly punish opponents, and acts as a combo starter. His up tilt is a good anti-air, although it's endlag makes it ineffective for combos. I'd go into more detail here, but it's all I have. Ideally, these moves are designed to function alongside his specials, with some normals confirming into specials and vice versa.

Each of his Personas are meant to encourage a specific playstyle, and give him more options that counterpick specific character types, like rushdowns or heavyweights.
Arsene, his default, makes for a good zoner.
Jack Frost, his second, plays defensively and generally relies on baiting and punishing.
Matador, his last, encourages aggressive play and gives him numerous movement options.
Arsene and Jack Frost are obvious picks, but I don't know if Matador is entirely appropiate. I wanted at least one of his Personas to be kinda weird.

Arsene B: Eiha. A chargeable pseudo-projectile. Activating the move produces a burst of energy in front of Joker. The first state, Eiha, only produces one burst of energy. The second, Eiga, produces a second burst of energy adjacent to the first. When opponents are caught in the first energy burst, it has set knockback that leads into the second. The third and strongest state is Eigaon, which produces three energy bursts, each dealing more damage than the last. When used in midair, the energy burst does not follow Joker as he falls.

Arsene Side B: Mudo. Joker produces a reticle, which travels along the ground if the button is held. The reticle can be moved left and right. When released, "dark" energy rises from the ground, dealing more damage and knockback depending on how far away the reticle is from Joker.

Arsene Up B: Cleave. Arsene carries Joker by the collar and flies upward, cutting anyone who comes in contact with his wings. He flaps his wings three times before disappearing. It travels a decent amount of height, and can be angled slightly.

Jack Frost B: Mabufu. Jack Frost appears behind Joker and holds out his arms, unleashing a blizzard of ice in front of him. The ice is about as long as Charizard's flamethrower. Has some startup, but is somewhat hard to punish if it misses. This Skill is the version of Bufu that hits all enemies. This is reflected in Smash with its multihitting properties.

Jack Frost Side B: High Counter. A reflector move. Jack Frost summons a shield that resembles the Skill's animation from P5. The shield can be held for a while, until it's forced to be released like Pit's Down B. The move also has an initial hitbox.

Jack Frost Up B: Sonic Punch. Jack Frost and Joker jump straight up into the air with their fist raised. Its sweetspot is at the move's apex, while it's sourspot is on the initial hit. The move becomes active very quickly, but it doesn't travel very far and can't be angled.

Matador B: Psio. A weak projectile. Matador launches a small "pellet" of energy, which travels quickly across the stage. Joker can only shoot one at a time. At early percents, this could potentially be a combo starter.

Matador Side B: Swift Strike. Matador lunges forward, with Joker following his movements. Joker slashes upward with his dagger, and Matador immediately follows with a sword slash downward. The move can be slightly angled up and down, with the move's sweetspot launching upward when angled up, and slightly downward when angled down.

Matador Up B: Garudyne. Matador and Joker quickly spin in place, creating a tornado which carries them upward. Opponents caught in the tornado are hit mulitple times. The tornado travels very far and can easily be moved left and right. Resembles how Yosuke uses the move in Persona 4 Arena.

And you could probably guess his Final Smash is All Out Attack. The way I imagine it, it'd be an exact recreation of the original, visually. Joker summons Morgana, Ryuji, and Ann, who briefly appear in their cut-ins. The only difference between the original is that instead of bloodspurts, the opponents' silhouettes produce that red and black thunder effect that comes out when a fighter is KO'd that was introduced in Smash 4. When the move ends, it either launches the opponent or vaporizes them if they're over 100%.
 

KatKit

Smash Lord
Joined
May 7, 2014
Messages
1,634
Location
The Sass Realm
Everyone's trying to decide between a Mementos and/or Palace stage, but watch it end up being Cafe Leblanc lol. Seriously though, a transitioning stage that balances the duality of a Persona protagonist's daily life and world saving nighttime shenanigans would be awesome, IMO. A new version of the Velvet Room exclusive to Smash would be an interesting concept as well.

If it were up to me, we'd get the Casino Palace though; it had my favorite theme/aesthetic.

At this point I'd only need a release date for Joker and maybe a pass character 2 tease, I'm not asking for the moon here.
Only because humanity seemingly fled up there and they must be protected at all cost. Glory to Mankind. 2B confirmed for season pass character 2.

In all seriousness, I don't even need a release date for Joker; just show us SOMETHING. I do think a Nintendo Direct is nigh and we'll get info very soon, but they might drag it out to build hype/blindside everyone. You never know.
 
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amageish

Smash Master
Joined
Jul 21, 2018
Messages
3,558
So, now that we're all confident that Joker will be fully revealed soon, I wanna share my own moveset concept before it becones irrelevant.

I've seen a few concepts that use SP mechanics or puppet fighters, and while the latter sounds really cool, none of them really sat right with me. Granted, my concept isn't fully developed like theirs, but I've been brainstorming it for a while. Like, a long while. Before we knew who Joker was, since it was orignally meant for Yu Narukami.

I hope you don't mind if I just dump it here.
A key aspect of Persona 5's gameplay is exploiting enemy weaknesses, either by changing Persona or utilizing your party members' Skills. To reflect this, Joker's moveset is based around adaptability.

Joker has the ability to change Personas with his Down B. Each Persona gives him a unique set of special moves, replacing his Neutral B, Side B, and Up B. Unlike Pokemon Trainer, Joker's standard attacks do not change.

To account for his wide variety of Specials, Joker's normals are a bit on the average side, like Mario. He's not too fast or slow, and he doesn't particularly excel in the air or on the ground. Though his dagger gives him a disjoint, its hitbox isn't big enough for effective zoning. However, he does have a lot of options.

He has both a three-hit jab (resembling his attack animation in P5) and a rapid jab (where he pulls out his gun and shoots very short-ranged bullets in front of him), as is common among newcomers with rapid jabs. His dash attack can quickly punish opponents, and acts as a combo starter. His up tilt is a good anti-air, although it's endlag makes it ineffective for combos. I'd go into more detail here, but it's all I have. Ideally, these moves are designed to function alongside his specials, with some normals confirming into specials and vice versa.

Each of his Personas are meant to encourage a specific playstyle, and give him more options that counterpick specific character types, like rushdowns or heavyweights.
Arsene, his default, makes for a good zoner.
Jack Frost, his second, plays defensively and generally relies on baiting and punishing.
Matador, his last, encourages aggressive play and gives him numerous movement options.
Arsene and Jack Frost are obvious picks, but I don't know if Matador is entirely appropiate. I wanted at least one of his Personas to be kinda weird.

Arsene B: Eiha. A chargeable pseudo-projectile. Activating the move produces a burst of energy in front of Joker. The first state, Eiha, only produces one burst of energy. The second, Eiga, produces a second burst of energy adjacent to the first. When opponents are caught in the first energy burst, it has set knockback that leads into the second. The third and strongest state is Eigaon, which produces three energy bursts, each dealing more damage than the last. When used in midair, the energy burst does not follow Joker as he falls.

Arsene Side B: Mudo. Joker produces a reticle, which travels along the ground if the button is held. The reticle can be moved left and right. When released, "dark" energy rises from the ground, dealing more damage and knockback depending on how far away the reticle is from Joker.

Arsene Up B: Cleave. Arsene carries Joker by the collar and flies upward, cutting anyone who comes in contact with his wings. He flaps his wings three times before disappearing. It travels a decent amount of height, and can be angled slightly.

Jack Frost B: Mabufu. Jack Frost appears behind Joker and holds out his arms, unleashing a blizzard of ice in front of him. The ice is about as long as Charizard's flamethrower. Has some startup, but is somewhat hard to punish if it misses. This Skill is the version of Bufu that hits all enemies. This is reflected in Smash with its multihitting properties.

Jack Frost Side B: High Counter. A reflector move. Jack Frost summons a shield that resembles the Skill's animation from P5. The shield can be held for a while, until it's forced to be released like Pit's Down B. The move also has an initial hitbox.

Jack Frost Up B: Sonic Punch. Jack Frost and Joker jump straight up into the air with their fist raised. Its sweetspot is at the move's apex, while it's sourspot is on the initial hit. The move becomes active very quickly, but it doesn't travel very far and can't be angled.

Matador B: Psio. A weak projectile. Matador launches a small "pellet" of energy, which travels quickly across the stage. Joker can only shoot one at a time. At early percents, this could potentially be a combo starter.

Matador Side B: Swift Strike. Matador lunges forward, with Joker following his movements. Joker slashes upward with his dagger, and Matador immediately follows with a sword slash downward. The move can be slightly angled up and down, with the move's sweetspot launching upward when angled up, and slightly downward when angled down.

Matador Up B: Garudyne. Matador and Joker quickly spin in place, creating a tornado which carries them upward. Opponents caught in the tornado are hit mulitple times. The tornado travels very far and can easily be moved left and right. Resembles how Yosuke uses the move in Persona 4 Arena.

And you could probably guess his Final Smash is All Out Attack. The way I imagine it, it'd be an exact recreation of the original, visually. Joker summons Morgana, Ryuji, and Ann, who briefly appear in their cut-ins. The only difference between the original is that instead of bloodspurts, the opponents' silhouettes produce that red and black thunder effect that comes out when a fighter is KO'd that was introduced in Smash 4. When the move ends, it either launches the opponent or vaporizes them if they're over 100%.
I dig it! Matador is a good choice for a third persona--I'm an advocate for Alice as an oddball choice myself, but I think Matador is also an interesting persona with a unique design and a cool combination of mythology.
 

KatKit

Smash Lord
Joined
May 7, 2014
Messages
1,634
Location
The Sass Realm
Wielding 3 Personas mid-battle reminds me of Margaret in P4AU - I dig it. The principal elemental skills are a given; as is charging them to change the spells power level (e.g. bufu for low-level charge and mabufudyne for more range/damage/chance to inflict freeze).

We have a general idea of what Joker's moveset will be; there's a boatload of source material. In retrospect, the potential is insane. Here's hoping they find the right balance between his knife/gun-wielding/acrobatics/Persona skills.

Shulk can cycle through his arts, Inkling has a unique Shield-B button, and Robin has tomes/air tilt attacks; I wonder if Joker will have his own gimmick like that or some kind of combination of older ones.

Managing SP would be true to series, but (like in the games) I'm sure it would be a pain in the butt to deal with.

Personally, I just hope we get Godhand in some capacity (maybe as a D-smash).
 
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Hadokeyblade

Smash Legend
Joined
Dec 5, 2018
Messages
11,004
I wonder if Joker will come with Spirits for the other phantom thieves. It would be pretty awkward if be ended up like Cloud and we'd have the main protagonist of 2 of the greatest RPG's ever just sitting by themselves in this game.
 

Naoyatodo

Smash Apprentice
Joined
Dec 19, 2014
Messages
146
Location
Luigitown
I dig it! Matador is a good choice for a third persona--I'm an advocate for Alice as an oddball choice myself, but I think Matador is also an interesting persona with a unique design and a cool combination of mythology.
Thank you! Alice would definitely be cool, but I'm not sure if there's any practical way to represent her most iconic move.
We have a general idea of what Joker's moveset will be; there's a boatload of source material. In retrospect, the potential is insane. Here's hoping they find the right balance between his knife/gun-wielding/acrobatics/Persona skills.
I'd hope that his Persona abilities were relegated to his Specials, and maybe his Smash Attacks, while his normals use his physical abilities/weapons.
 

Izanagi97

Smash Lord
Joined
Jan 28, 2015
Messages
1,477
Location
Cincinnati, OH
Switch FC
SW-2051-8893-9128
Thank you! Alice would definitely be cool, but I'm not sure if there's any practical way to represent her most iconic move.

I'd hope that his Persona abilities were relegated to his Specials, and maybe his Smash Attacks, while his normals use his physical abilities/weapons.
That's pretty much the idea I had for his moveset.
 

Teeb147

Smash Legend
Joined
Nov 15, 2007
Messages
10,624
So, now that we're all confident that Joker will be fully revealed soon, I wanna share my own moveset concept before it becones irrelevant.

I've seen a few concepts that use SP mechanics or puppet fighters, and while the latter sounds really cool, none of them really sat right with me. Granted, my concept isn't fully developed like theirs, but I've been brainstorming it for a while. Like, a long while. Before we knew who Joker was, since it was orignally meant for Yu Narukami.

I hope you don't mind if I just dump it here.
A key aspect of Persona 5's gameplay is exploiting enemy weaknesses, either by changing Persona or utilizing your party members' Skills. To reflect this, Joker's moveset is based around adaptability.

Joker has the ability to change Personas with his Down B. Each Persona gives him a unique set of special moves, replacing his Neutral B, Side B, and Up B. Unlike Pokemon Trainer, Joker's standard attacks do not change.

To account for his wide variety of Specials, Joker's normals are a bit on the average side, like Mario. He's not too fast or slow, and he doesn't particularly excel in the air or on the ground. Though his dagger gives him a disjoint, its hitbox isn't big enough for effective zoning. However, he does have a lot of options.

He has both a three-hit jab (resembling his attack animation in P5) and a rapid jab (where he pulls out his gun and shoots very short-ranged bullets in front of him), as is common among newcomers with rapid jabs. His dash attack can quickly punish opponents, and acts as a combo starter. His up tilt is a good anti-air, although it's endlag makes it ineffective for combos. I'd go into more detail here, but it's all I have. Ideally, these moves are designed to function alongside his specials, with some normals confirming into specials and vice versa.

Each of his Personas are meant to encourage a specific playstyle, and give him more options that counterpick specific character types, like rushdowns or heavyweights.
Arsene, his default, makes for a good zoner.
Jack Frost, his second, plays defensively and generally relies on baiting and punishing.
Matador, his last, encourages aggressive play and gives him numerous movement options.
Arsene and Jack Frost are obvious picks, but I don't know if Matador is entirely appropiate. I wanted at least one of his Personas to be kinda weird.

Arsene B: Eiha. A chargeable pseudo-projectile. Activating the move produces a burst of energy in front of Joker. The first state, Eiha, only produces one burst of energy. The second, Eiga, produces a second burst of energy adjacent to the first. When opponents are caught in the first energy burst, it has set knockback that leads into the second. The third and strongest state is Eigaon, which produces three energy bursts, each dealing more damage than the last. When used in midair, the energy burst does not follow Joker as he falls.

Arsene Side B: Mudo. Joker produces a reticle, which travels along the ground if the button is held. The reticle can be moved left and right. When released, "dark" energy rises from the ground, dealing more damage and knockback depending on how far away the reticle is from Joker.

Arsene Up B: Cleave. Arsene carries Joker by the collar and flies upward, cutting anyone who comes in contact with his wings. He flaps his wings three times before disappearing. It travels a decent amount of height, and can be angled slightly.

Jack Frost B: Mabufu. Jack Frost appears behind Joker and holds out his arms, unleashing a blizzard of ice in front of him. The ice is about as long as Charizard's flamethrower. Has some startup, but is somewhat hard to punish if it misses. This Skill is the version of Bufu that hits all enemies. This is reflected in Smash with its multihitting properties.

Jack Frost Side B: High Counter. A reflector move. Jack Frost summons a shield that resembles the Skill's animation from P5. The shield can be held for a while, until it's forced to be released like Pit's Down B. The move also has an initial hitbox.

Jack Frost Up B: Sonic Punch. Jack Frost and Joker jump straight up into the air with their fist raised. Its sweetspot is at the move's apex, while it's sourspot is on the initial hit. The move becomes active very quickly, but it doesn't travel very far and can't be angled.

Matador B: Psio. A weak projectile. Matador launches a small "pellet" of energy, which travels quickly across the stage. Joker can only shoot one at a time. At early percents, this could potentially be a combo starter.

Matador Side B: Swift Strike. Matador lunges forward, with Joker following his movements. Joker slashes upward with his dagger, and Matador immediately follows with a sword slash downward. The move can be slightly angled up and down, with the move's sweetspot launching upward when angled up, and slightly downward when angled down.

Matador Up B: Garudyne. Matador and Joker quickly spin in place, creating a tornado which carries them upward. Opponents caught in the tornado are hit mulitple times. The tornado travels very far and can easily be moved left and right. Resembles how Yosuke uses the move in Persona 4 Arena.

And you could probably guess his Final Smash is All Out Attack. The way I imagine it, it'd be an exact recreation of the original, visually. Joker summons Morgana, Ryuji, and Ann, who briefly appear in their cut-ins. The only difference between the original is that instead of bloodspurts, the opponents' silhouettes produce that red and black thunder effect that comes out when a fighter is KO'd that was introduced in Smash 4. When the move ends, it either launches the opponent or vaporizes them if they're over 100%.
Wielding 3 Personas mid-battle reminds me of Margaret in P4AU - I dig it. The principal elemental skills are a given; as is charging them to change the spells power level (e.g. bufu for low-level charge and mabufudyne for more range/damage/chance to inflict freeze).

We have a general idea of what Joker's moveset will be; there's a boatload of source material. In retrospect, the potential is insane. Here's hoping they find the right balance between his knife/gun-wielding/acrobatics/Persona skills.

Shulk can cycle through his arts, Inkling has a unique Shield-B button, and Robin has tomes/air tilt attacks; I wonder if Joker will have his own gimmick like that or some kind of combination of older ones.

Managing SP would be true to series, but (like in the games) I'm sure it would be a pain in the butt to deal with.

Personally, I just hope we get Godhand in some capacity (maybe as a D-smash).
Honestly, it'd be my ideal version of persona in smash to be able to change them and have different skills and magic, even if it's just small changes to similar ones. I dont really know what to expect from nintendo and sakurai, and i think it could go easily either way, and I'll try to enjoy what it is in whatever case, but there really is a lot of potential :D
 

KatKit

Smash Lord
Joined
May 7, 2014
Messages
1,634
Location
The Sass Realm
I imagine hypothetical spirit battles going like this:

Ann - Zero Suit Samus (red costume) and Style Savvy rep Bayonetta (Bayonetta 1/red costume). Zero Suit Samus likes to use side special. Bayonetta spams neutral special, likes to taunt, and heals when she taunts. Flame sword, food (desserts only), and fire flower spawns during fight.

Ryuji - Captain Falcon and Pikachu. The former spams smash attacks; the latter spams special attacks. Stage is Pirate Ship. Various battering items spawn during fight.

Morgana - Jigglypuff and Villager. The bus assist trophy spawns during the fight. The enemy constantly tries to put you to sleep. High winds are in effect. Villager spams F-air and B-air.

Yusuke - Mii Sword Fighter in Takamaru costume (maybe with Star Fox ears or something). Vincent assist trophy spawns. Enemy starts battle with the Freezie item. Freezie items and killing edge spawn during fight.

Makoto - Mii Brawler, Wario, Robin. All elemental attacks deal extra damage. Robin spams special attacks. Wario spams side special.

I have no idea about Haru, but the fighters have to be Peach and Zelda and the stage has to be Magicant for maximum floofy.
 
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D

Deleted member

Guest
I dig it! Matador is a good choice for a third persona--I'm an advocate for Alice as an oddball choice myself, but I think Matador is also an interesting persona with a unique design and a cool combination of mythology.
Alice would be a good choice. She's been a staple of the series for awhile with her own unique move, right?

Giving Joker a range of specials/movesets to work through would be extremely awesome (and faithful to how he works in his game), but I think that may be expecting too much. That's a LOT of work for a DLC, 3rd party character. I'd absolutely love it, but I don't think we're going to see that. Joker's likely to just have a Persona or two as part of his special moves as opposed to entirely different specials for several different persona.

To be honest, even though Jack Frost is the mascot, I don't know if we'll even get him. There's enough for Joker that it could honestly just be Arsene accompanying him. Thinking this out, these are some of his most prominent mechanics in Persona:

-You've got 'All-Out Attack' which can be used as a FS (pretty sure nobody debates that it'll be anything but this)
-His ability to 'Ambush' people in Palaces (which can easily be incorporated as a 'command grab' kind of attack like Ganon or Falcon's up or side Special) -His Gun (which can easily have a 'critical' mechanic to stun opponents)
-Arsene (His starting & associated Persona with Dark elemental spells like Eiha)
-His ability to wield multiple Persona (which subsequently grant him different ability sets depending on the Persona equipped)
-Confidants that grant him various passive buffs
-The ability to be a player and date just about whomever he wants


Now, we'll rule out any that doesn't really matter or translate to a fighting game very well (represented with strikethough) or would take a lot of effort to accomplish.

He's got enough to create a moveset for him without using multiple Persona by just giving Arsene two specials instead of one and involving him in different Smash attacks (like how Bayonetta uses her giant Demon Hair fist or Heel for attacks). Another option would be to just give Arsene one ability and Jack Frost another so he uses two different persona. Less likely, if they were willing to really do a lot for this character, would be to give him Arsene & Jack Frost for Specials (as mentioned above), then give him different Personas for each of his Smash attacks (giving him a potential 6 Persona to display).

In all honesty, given the different possibilities, I think giving him only Arsene is what we're likely to see. Jack Frost (or any other Persona or even teammates) can be seen on the Victory screen.
 
Last edited by a moderator:
D

Deleted member

Guest
My disappointment in the lack of a Direct announcement can't be overstated.

I'd like to think that maybe they'll drop the announcement tomorrow on the 11th, to celebrate the first day Arsene awakened to Joker, but that's just reaching.

*sigh*

Time to wait another week.
 

KirbyWorshipper2465

Smash Legend
Joined
Oct 29, 2007
Messages
19,378
Location
The Western side of Pop Star.
Stealth ninja announcement tomorrow, that's the only outcome at this point. Even though that's saved for mini-Directs, habits can be broken. Otherwise I'll have completely wasted my vacation week for a medical appointment on the flipping start of it.

That being said, 20 days left before we can move on.
 
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C-G

Smash Journeyman
Joined
Aug 10, 2018
Messages
393
I have been pretty vocal about not getting a full direct for Smash. Having a Direct date based on something deeply rooted in Persona 5 seems unlikely if they want to talk about anything else

That said, I could totally buy a mini direct doing this, if they decide to do one, but I am thinking any Direct we get would be a big one.
 

Aeon_Shadow

Smash Journeyman
Joined
Jul 18, 2014
Messages
403
Welp. guess I might have to actually wait for the 25th then for Atlus to do their crummy announcements boo. Hope it was worth it for them in the end.
 
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osby

Smash Obsessed
Joined
Apr 25, 2018
Messages
24,135
Welp. guess I might have to actually wait for the 25th then for Atlus to do their crummy announcement boo. Hope it was worth it for them in the end.
Are you seriously going to do this song and dance until the end of the month? It just makes you look bad, you are not getting at ATLUS.
 

Teeb147

Smash Legend
Joined
Nov 15, 2007
Messages
10,624
Welp. guess I might have to actually wait for the 25th then for Atlus to do their crummy announcements boo. Hope it was worth it for them in the end.
Nintendo is calling the shots on all this, not atlus.

At least youre starting to accept it might take til the end of the month.
Could be a direct around sooner still. The 11th was just a rumor.
 

Aeon_Shadow

Smash Journeyman
Joined
Jul 18, 2014
Messages
403
Are you seriously going to do this song and dance until the end of the month? It just makes you look bad, you are not getting at ATLUS.
Considering Atlus' track record of milking the Persona series: Yes. And I am fully aware this is still Nintendo calling the shots, but considering this is meant to be a collaboration; who knows what happened on Atlus' end.

I could go on but I've irritated many already with my rambling and demonitizing of Atlus, so I'll leave it at that.
 

Flyboy

Smash Hero
Joined
Aug 26, 2010
Messages
5,288
Location
Dayton, OH
Considering Atlus' track record of milking the Persona series: Yes. And I am fully aware this is still Nintendo calling the shots, but considering this is meant to be a collaboration; who knows what happened on Atlus' end.

I could go on but I've irritated many already with my rambling and demonitizing of Atlus, so I'll leave it at that.
holy **** shut up about them "milking" a series by... checks notes creating games that please fans and therefore make money with their popular IPs
 

Aeon_Shadow

Smash Journeyman
Joined
Jul 18, 2014
Messages
403
Sooner when? For all we know we won't get anything until the 30th.

Which, of course, is still before the end of April.

Dang, talk about a complete reversal from last time DLC started for Smash. :ultmewtwo:
Mewtwo was at least a returning veteran so people already had a pre-conceived view on his playstyle. It was less about "How's Mewtwo going to play?" and more like "Aww yeah I cannot wait for Mewtwo to return!" making the wait for him not as bad.

Joker on the other hand, is a complete newcomer on how he plays and how he's going to bring P5 into the world of Smash hence why the hype for him is huge and the wait is so aggravating. And I feel Nintendo and especially Atlus knows this and want to milk it out for as long as they can.
 
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KirbyWorshipper2465

Smash Legend
Joined
Oct 29, 2007
Messages
19,378
Location
The Western side of Pop Star.
Around the 15th seems like a good date ;)
Eh, I'm starting to doubt that at this point. Besides Reggie already having had his goodbye video and Directs being hosted by NOJ employees for a while now, people on Twitter and such haven't said kind things about people who think Reggie should get a farewell from NOJ.

But, a goalpost moved is a goalpost moved, I guess. I'm actually starting to get fed up with passing time here, actually.
 

Teeb147

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Mewtwo was at least a returning veteran so people already had a pre-conceived view on his playstyle. It was less about "How's Mewtwo going to play?" and more like "Aww yeah I cannot wait for Mewtwo to return!" making the wait for him not as bad.

Joker on the other hand, is a complete newcomer on how he plays and how he's going to bring P5 into the world of Smash hence why the hype for him is huge and the wait is so aggravating. And I feel Nintendo and especially Atlus knows this and want to milk it out for as long as they can.
That's ridiculous. You're still just making up stories that aren't true, and basically injecting almost constant negativity on this thread.

Just to let you know, you're very close to going on my ignore list, at least for the next few weeks.

I want to enjoy the reveals and find out what's going on with jane without always seeing your posts about how it's a stunt to milk and make us wait or whatever youre coming up with.
 

KirbyWorshipper2465

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One thing for sure is, they'll have to reveal something soon (TM), otherwise they won't be able to keep all of the info from leaking (not via any of the usual leakers, for once) by the time the release window finally comes, at this rate.
 
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Teeb147

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One thing for sure is, they'll have to reveal something soon (TM), otherwise they won't be able to keep all of the info from leaking (not via any of the usual leakers, for once) by the time the release window finally comes, at this rate.
Considering the surprising amount of slips (a.k.a as best buy and nintendo themselves), you might be right ;p

Also, I dont consider there being a goalpost moved since people even warned about the leak site having had bad info in the past.
I still think there might be a direct soon since 3.0 seems ready enough to show up in a commercial :p
 

EarlTamm

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I kinda feel we need a change of pace with all of this waiting, so I have a generalSmash questionfor you guys. What newcomers would you like to see as DLC? Likelihood does not matter. My personal top 4 is Geno, Shantae, the Doom Slayer, and Ashley.
 

Flyboy

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I kinda feel we need a change of pace with all of this waiting, so I have a generalSmash questionfor you guys. What newcomers would you like to see as DLC? Likelihood does not matter. My personal top 4 is Geno, Shantae, the Doom Slayer, and Ashley.
If I'm going full pipe dream? Like absolutely ridiculous never-ever pipe dream? 2B, Style Savvy, Marina Liteyears, Scrooge McDuck.

But for something slightly more grounded: 2B, Style Savvy, Elma, Travis Touchdown

also the guy from wave race
 

KirbyWorshipper2465

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Considering the surprising amount of slips (a.k.a as best buy and nintendo themselves), you might be right ;p

Also, I dont consider there being a goalpost moved since people even warned about the leak site having had bad info in the past.
I still think there might be a direct soon since 3.0 seems ready enough to show up in a commercial :p
I mean, it's been since the end of last month that people assumed we'd have news happen. First on April Fools, next last week, then this Thursday, and now the 15th. How much longer is this going to go on on their part? And I wouldn't expect anything for Royal on the 25th either, since there may just be another tease there.

I kinda feel we need a change of pace with all of this waiting, so I have a generalSmash questionfor you guys. What newcomers would you like to see as DLC? Likelihood does not matter. My personal top 4 is Geno, Shantae, the Doom Slayer, and Ashley.
Besides the usual suspects (Shantae, Rayman, Tails, etc), I'd like to see Master Higgins, partially because not many consider him at all, despite being owned by Konami and Bomberman already being out of the game.

More realistically, Poochy and whatever Sobble's final evo is.
 
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Flyboy

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We're getting news on the 24th. This has always been the assumption. Anything earlier is just wishful thinking.
 

Naoyatodo

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Fellas, I am in pain.
I kinda feel we need a change of pace with all of this waiting, so I have a generalSmash questionfor you guys. What newcomers would you like to see as DLC? Likelihood does not matter. My personal top 4 is Geno, Shantae, the Doom Slayer, and Ashley.
Phoenix Wright, Ninten, Bandana Dee are my most wanted at any given moment. The rest tend to fluctuate.
 

Flyboy

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Agh I'm stupid, Phoenix Wright of course! I think my slightly-grounded top five would actually be Joker, Phoenix, 2B, Travis, Style Savvy Rep.

Sorry, Elma, I love you.
 

Teeb147

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Alice would be a good choice. She's been a staple of the series for awhile with her own unique move, right?

Giving Joker a range of specials/movesets to work through would be extremely awesome (and faithful to how he works in his game), but I think that may be expecting too much. That's a LOT of work for a DLC, 3rd party character. I'd absolutely love it, but I don't think we're going to see that. Joker's likely to just have a Persona or two as part of his special moves as opposed to entirely different specials for several different persona.

To be honest, even though Jack Frost is the mascot, I don't know if we'll even get him. There's enough for Joker that it could honestly just be Arsene accompanying him. Thinking this out, these are some of his most prominent mechanics in Persona:

-You've got 'All-Out Attack' which can be used as a FS (pretty sure nobody debates that it'll be anything but this)
-His ability to 'Ambush' people in Palaces (which can easily be incorporated as a 'command grab' kind of attack like Ganon or Falcon's up or side Special) -His Gun (which can easily have a 'critical' mechanic to stun opponents)
-Arsene (His starting & associated Persona with Dark elemental spells like Eiha)
-His ability to wield multiple Persona (which subsequently grant him different ability sets depending on the Persona equipped)
-Confidants that grant him various passive buffs
-The ability to be a player and date just about whomever he wants


Now, we'll rule out any that doesn't really matter or translate to a fighting game very well (represented with strikethough) or would take a lot of effort to accomplish.

He's got enough to create a moveset for him without using multiple Persona by just giving Arsene two specials instead of one and involving him in different Smash attacks (like how Bayonetta uses her giant Demon Hair fist or Heel for attacks). Another option would be to just give Arsene one ability and Jack Frost another so he uses two different persona. Less likely, if they were willing to really do a lot for this character, would be to give him Arsene & Jack Frost for Specials (as mentioned above), then give him different Personas for each of his Smash attacks (giving him a potential 6 Persona to display).

In all honesty, given the different possibilities, I think giving him only Arsene is what we're likely to see. Jack Frost (or any other Persona or even teammates) can be seen on the Victory screen.
Just wanted to say that even though I think it's likely to be like that, I'm still holding out for being able to switch personas. It's just how joker would be true to the series. And remember Sakurai played through Persona 5 and loved it. I feel like it's possible.

Basically, I'm thinking it might just change some of the B moves, and switching persona might use down b itself, like thought about, so like pokemon trainer you could switch but only have 3 b-moves available at a time. And it's not as much work as pkm trainer because it'd just be some of the specials that change. (tho I'm open to it changing more than that too). Just a cool possibility.

I mean, it's been since the end of last month that people assumed we'd have news happen. First on April Fools, next last week, then this Thursday, and now the 15th.

Besides the usual suspects (Shantae, Rayman, Tails, etc), I'd like to see Master Higgins, partially because not many consider him at all, despite being owned by Konami and Bomberman already being out of the game.

More realistically, Poochy and whatever Sobble's final evo is.
Yeah but all those were just rumors from random people. Nothing concrete to back it up. I didnt really buy into any of them. I still think it could be possible soon tho.

I kinda feel we need a change of pace with all of this waiting, so I have a generalSmash questionfor you guys. What newcomers would you like to see as DLC? Likelihood does not matter. My personal top 4 is Geno, Shantae, the Doom Slayer, and Ashley.
I really wouldnt mind WarioWare showing up at some point :)

If it's any character then there's just too many options :p
I think it'd be fun for Miku to show up in smash. Even Touhou.

But Shantae, Erdrick, Mona, Impa, and some Kirby characters like bandana dee are all good and somewhat possible :)
 
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Izanagi97

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I kinda feel we need a change of pace with all of this waiting, so I have a generalSmash questionfor you guys. What newcomers would you like to see as DLC? Likelihood does not matter. My personal top 4 is Geno, Shantae, the Doom Slayer, and Ashley.
For me, it would be Raiden (The Metal Gear Rising one, not the MK one), Jin Kazama (I'd say Heihachi, but his second Seiyuu died), Sub-Zero, and Dante
 

meleebrawler

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Mewtwo was at least a returning veteran so people already had a pre-conceived view on his playstyle. It was less about "How's Mewtwo going to play?" and more like "Aww yeah I cannot wait for Mewtwo to return!" making the wait for him not as bad.

Joker on the other hand, is a complete newcomer on how he plays and how he's going to bring P5 into the world of Smash hence why the hype for him is huge and the wait is so aggravating. And I feel Nintendo and especially Atlus knows this and want to milk it out for as long as they can.
Is it your intention to play just a couple of matches with Joker to give your two cents, purely out of a misplaced sense of duty to the fanbase? Your posts seem pretty sure Joker will disappear from Smash thought as soon as he becomes playable, otherwise your milking theories wouldn't make sense.
 

Sigran101

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I seriously doubt a direct on the 24th or the 25th. I don't think Nintendo would want to take viewers away from Atlus' big event. If the direct has to wait until the concert, it won't be until after it ends.
 

Teeb147

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I seriously doubt a direct on the 24th or the 25th. I don't think Nintendo would want to take viewers away from Atlus' big event. If the direct has to wait until the concert, it won't be until after it ends.
I wonder how the timing of things can go, because the 25th is a thurday, and I dont think they typically do directs on fridays. Someone correct me on that if that's not the case tho. That would leave the 30th for one :O (with immediate joker drop, i guess)
 
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KirbyWorshipper2465

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So, apparently, we're supposed to think that Nintendo and ATLUS are this in a nutshell:


Is it your intention to play just a couple of matches with Joker to give your two cents, purely out of a misplaced sense of duty to the fanbase? Your posts seem pretty sure Joker will disappear from Smash thought as soon as he becomes playable, otherwise your milking theories wouldn't make sense.
Reminds me of one time when AlphaOmegaSin had satirised Capcom's milking habits with the worst case scenario; paying a buck every time you wanted to throw a punch or a kick.

I wonder how the timing of things can go, because the 25th is a thurday, and I dont think they do directs on fridays. Someone correct me on that if that's not the case tho. That would leave the 30th for one :O (with immediate joker drop, i guess)
I mean, like I said, it's before the end of April, so.
 
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Mellowy Yellow

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Considering Atlus' track record of milking the Persona series: Yes. And I am fully aware this is still Nintendo calling the shots, but considering this is meant to be a collaboration; who knows what happened on Atlus' end.

I could go on but I've irritated many already with my rambling and demonitizing of Atlus, so I'll leave it at that.
Dude. Seriously, do you EVER like anything? Because all i've seen you say the last month or so is **** like this over and over.
 

Teeb147

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So, apparently, we're supposed to think that Nintendo and ATLUS are this in a nutshell:




Reminds me of one time when AlphaOmegaSin had satirised Capcom's milking habits with the worst case scenario; paying a buck every time you wanted to throw a punch or a kick.



I mean, like I said, it's before the end of April, so.
Yup, technically. I just dont see them doing that. And it just feels overally unlikely that they'd wait til sometime after the concert for the direct. (and during seems weird)
Which is why I think we'll get a direct before the concert's date sometime, and joker will drop after it (the concert, i mean). Just my current prediction :p
 
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