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Help against Marth?

Random Question

Smash Cadet
Joined
Jan 8, 2009
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48
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Southeast
So my friend's top character is Marth. Mine is Falco. We ALWAYS play FD 3 stock, and he always destroys me with his Fairs, Bairs, and Dairs. I need to find some sort of weakness to give me an advantage? Can anyone offer? Btw chain grab does not work. After first grab he always bairs and it is broken.
 

BleachigoZX

Smash Master
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Camp Camp Camp.

Stay away from the edges since Marth can 0-death Falco.
Try to stay away from Grab-range.
Don't be afraid to Chain Grab. I know Marth can escape, but a good Marth knows that Falco doesn't HAVE TO GRAB MARTH AGAIN. (It's all in your favor, just try mixing things up.)

Never chase a Marth down, Side-B is broken.

Gimping Marth's isn't hard, but is impractical as seeing the only good Marth I play never lets me gimp him....
 

§witch

Smash Lord
Joined
Apr 7, 2008
Messages
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Ontario, Canada
He bairs out? What? That's not even possible, even if it was fast enough. He can up B out of a perfect CG though.

SHDLs and IAP are great, he beats you on the ground, and iirc bair trades hits with his fair.

He takes away our CG, but we screw marth over worse than he screws us over.
 

Teran

Through Fire, Justice is Served
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He's way too nimble for 100% effective laser spam.
Still better than nothing, laser spam and IAPs. Just don't do too many IAPs because he'll predict patterns and punish with his tilts.
 

Dekillsage

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There's no peace to be found, anywhere.
Fair u can block and grab him right after he does it. After u grabed him throw him down. right after do a dash attck and then up tilt. then jump and do bair or uair dair w/e u want. I dont remmeber if this works at high percentages but i kno it works at low ones. Then its time to use your lazers. Short hop double lazers r good. use them and if he trys to get close hit him with a bair or dair. When at high percentages just do a down smash or foward smash.while he trys to recover u can try to edge guard or stay on the stage and wait for him to get up if he jumps and trys to dair spot dodge and upsmash. another thing u can do is jump off the stage and bair or fair him off the edge. dair will spike him too so do that. U culd also try to CG and camp. And if this ddidnt make sence i am sorry lawlz
 

Teran

Through Fire, Justice is Served
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Fair u can block and grab him right after he does it. After u grabed him throw him down. right after do a dash attck and then up tilt. then jump and do bair or uair dair w/e u want. I dont remmeber if this works at high percentages but i kno it works at low ones. Then its time to use your lazers. Short hop double lazers r good. use them and if he trys to get close hit him with a bair or dair. When at high percentages just do a down smash or foward smash.while he trys to recover u can try to edge guard or stay on the stage and wait for him to get up if he jumps and trys to dair spot dodge and upsmash. another thing u can do is jump off the stage and bair or fair him off the edge. dair will spike him too so do that. U culd also try to CG and camp. And if this ddidnt make sence i am sorry lawlz
Spaced fairs can't be punished, especially retreating ones. That "combo" you stated won't work, there is such a thing as airdodging and retaliation, after all, there's barely any hitstun in Brawl. Dsmash has less range than the tipper of his sword, so you won't see Marth there often ig he's got a brain. Fsmash is laggy and punishable. CG can be escaped by Marth's upB, so it should be done cautiously. Fight better Marths, or fight more.
 

SpeedAcE

Smash Journeyman
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Warner Robins, GA
Fighting Marth can be considerably hard if you don't know this matchup.

Concerning Dthrow, you always want to dthrow then follow up after you see what he does. Marth often thinks you'll try to grab him again, so UpB is usually his solution. You can walk forward a little and shield, then punish when he returns.

As someone already mentioned stay away from the ledges, especially if you're close to 0%.

Laser spam can be effective and will always make Marth approach you. He'll take the initiative so you're at an advantage. Careful though, his dash is fast and he can close the distance very quickly.

They're also really good at powershielding. It sucks I know. Just keep shooting and watch what he does.
 

VGSteve

Smash Apprentice
Joined
Oct 3, 2008
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118
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My friend use to main Falco, and I'm a Marth main so I'll toss in my two cents. The key to Marth is his spacing game. Falco can't space as well as Marth can, so you should be playing more defensively. Lure him close with shdl, then punish if you see an opening. The problem with Marth is that it is very difficult to win in a toe-to-toe physical battle with him, so rely on your range and apply pressure. A lot also depends on the Marth's skill, you can't exactly punish if he doesn't make mistakes.
 

Denzi

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Fighting Marth can be considerably hard if you don't know this matchup.

Concerning Dthrow, you always want to dthrow then follow up after you see what he does. Marth often thinks you'll try to grab him again, so UpB is usually his solution. You can walk forward a little and shield, then punish when he returns.

As someone already mentioned stay away from the ledges, especially if you're close to 0%.

Laser spam can be effective and will always make Marth approach you. He'll take the initiative so you're at an advantage. Careful though, his dash is fast and he can close the distance very quickly.

They're also really good at powershielding. It sucks I know. Just keep shooting and watch what he does.
This looks good to me.

You could also just do this.
 

Dekillsage

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There's no peace to be found, anywhere.
Spaced fairs can't be punished, especially retreating ones. That "combo" you stated won't work, there is such a thing as airdodging and retaliation, after all, there's barely any hitstun in Brawl. Dsmash has less range than the tipper of his sword, so you won't see Marth there often ig he's got a brain. Fsmash is laggy and punishable. CG can be escaped by Marth's upB, so it should be done cautiously. Fight better Marths, or fight more.
Your right with the Fair and the fight better marths thing but the "combo"does work ive done it countless times unless i wrote it wrong or explained it wrong since im not good with those terms anyways.
 

8AngeL8

Smash Lord
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Oct 4, 2008
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Dallas, TX
My best advice to you in this matchup is to pick up Snake :)

Don't try to take Marth head on, though. It should be only lasers until he makes a mistake, when you can slip an attack in.

Also, spaced Fairs CANNOT be grabbed, and are extremely difficult to punish. Just shield and run.

This is one of Falco's hardest fights, don't be discouraged if you're having trouble with it now.
 

NJzFinest

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I see a lot of Falcos choosing to Dair after a Dthrow; why not dacus afterward?
 

NJzFinest

Smash Hero
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I'm very confident the dash attack will land first, I mean, it's definitely faster then shorthopping + then doing a Dair. Last time I played a Marth, I tried to CG and got up Bed everytime. I then did a dacus instead of another grab and never got up Bed ***** afterward. This was actually a pretty long time ago lol, but try it out.
 

Random Question

Smash Cadet
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i was playing my friends marth again yesterday.. either my cg's are not timed right(which i doubt) or it is possible for marth to do a b-air out of it.
 

NJzFinest

Smash Hero
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Falco can't CG Marth, I think he can only get like, 2 grabs from 0%.
Um, buttt, I don't a Bair helps Marth get out of it... and if he does a Bair, isn't that him asking to be punished (the Bair can't hit you since it would be going the opposite way)?
 

TheNix

Smash Journeyman
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Nov 4, 2008
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Newfoundland
The DACUS is the best "guaranteed" option out of a downthrow, but doing a dair allows you to tech-chase for even more damage. I use quotes because I've seen my friend DI out of the upsmash a few times even at really low percents.

I pretty much just try to mix it up as much as possible. Sometimes DACUS, sometimes spike, sometimes chainthrow, sometimes just walk and shield (if expecting the up+b).
 

Tommy_G

Smash Champion
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Mar 20, 2008
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Miami, FL
The DACUS is the best "guaranteed" option out of a downthrow, but doing a dair allows you to tech-chase for even more damage. I use quotes because I've seen my friend DI out of the upsmash a few times even at really low percents.

I pretty much just try to mix it up as much as possible. Sometimes DACUS, sometimes spike, sometimes chainthrow, sometimes just walk and shield (if expecting the up+b).
You could use the Z button and charge the upsmash a bit. It lets them fall down a bit back into the upsmash.
 

GMo

Smash Apprentice
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Sep 7, 2008
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Norman, OK
My roommate plays a rather good Marth (sometimes, sometimes he is terrible). He can fthrow->fthrow->tipper fsmash. We can dthrow DLX. He gets a 0->27 combo. We get a 0->31 combo. You can SDI the dash attack and avoid the usmash though.

Be careful with lasers. Marths tend to be rather good at powershielding projectiles, and it isn't any different with the SHDLs. What happens ALOT (seriously, so often it is embarrassing) is he'll close the distance before I reach the ground and he shield grabs me. You HAVE to be careful with the spam.

Marth has a terrible dair (the landing lag is equal to or worse than our fair). He you get him above you, predict the airdodge and chase.

Stay clear of edges. He can 0-Death.

Learn to quick edgehog him. If you knock him far his upb is fairly predictable. I get plenty of early kills from edgehogs. Also his upb has landing lag. Edgehogging to force him land on stage gives you free ledge attack.
 

BanjoKazooiePro

Smash Champion
Joined
Sep 20, 2008
Messages
2,144
Location
Wisconsin
The only way you can go around this matchup is by spamming lasers. Marth cannot be punished if he tippers Fair, and falco can't chaingrab. This is an easy matchup for Marth especially if the falco player doesn't spam lasers. There's really no easy way for a falco to win this, unless you're sethlon or Sk92.
 

Random Question

Smash Cadet
Joined
Jan 8, 2009
Messages
48
Location
Southeast
Falco can't CG Marth, I think he can only get like, 2 grabs from 0%.
Um, buttt, I don't a Bair helps Marth get out of it... and if he does a Bair, isn't that him asking to be punished (the Bair can't hit you since it would be going the opposite way)?
my bad i meant f-air
 
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