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Heir to the Monado. Shulk General Discussion/Social Thread

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MooseSmuggler

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Well, regardless of the leak's truth, I'm confident you'd have found out about Shulk in September anyways! :p
True, though this thread helped me build hype. Either way, I'm glad I found out about Shulk and the Xenoblade games.
 

Sheddy

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as long as they use his vision of the future as his counter I'm happy because that was a big part of him in xenoblade and I would hate it not being used in one way or another

edit also I have a feeling he's gonna be the next persona announced around japan launch to hype them up since shulk is their most requested character to be in smash
 
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MooseSmuggler

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as long as they use his vision of the future as his counter I'm happy because that was a big part of him in xenoblade and I would hate it not being used in one way or another

edit also I have a feeling he's gonna be the next persona announced around japan launch to hype them up since shulk is their most requested character to be in smash
I like the idea someone proposed of Shulk's eyes glowing blue when he dodges. Honors the system without letting it interfere (showing the visions would slow the match...I like the idea of his eyes just glowing so we know he had a vision but not showing the vision itself)
 

Sheddy

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I like the idea someone proposed of Shulk's eyes glowing blue when he dodges. Honors the system without letting it interfere (showing the visions would slow the match...I like the idea of his eyes just glowing so we know he had a vision but not showing the vision itself)
Yeah I think that'd be cool or maybe have his final smash be the first ever counter smash where if he uses it when someone hits him it goes into a CGI attack finishing with the mondo buster
 

Hokori

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Yeah I think that'd be cool or maybe have his final smash be the first ever counter smash where if he uses it when someone hits him it goes into a CGI attack finishing with the mondo buster
Final Smash counter? That sounds interesting. I dunno if I'd want to have to do without my neutral special waiting around to counter an attack though.
 

Sheddy

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Final Smash counter? That sounds interesting. I dunno if I'd want to have to do without my neutral special waiting around to counter an attack though.
I would think if they do use it like that it'llbe one of the stronger smashes to make up for having to time the attack
 

Hokori

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I would think if they do use it like that it'llbe one of the stronger smashes to make up for having to time the attack
More than likely. Counters are meant to return the attack, and some. So as a Final Smash, I expect devastation to the point of no return.
 

TechPowah

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"No he's just another sword user he'd offer nothing new
Never played his game or anything but sharp weapon automatically means unoriginality"
The trials of Chrom being your top Fire Emblem pick (but then, I haven't played Awakening myself either, so what do I know :p)

Anyway, not having played Xenoblade is making this tough, but I am trying to incorporate Shulk's futuresight into his moveset without resorting to a counter of FS, but it'll take some time, i'm still researching all his moves and such.
 

Snagrio

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I believe the main reason why many despise the leak is not because of Chrom or even Chorus Men, but because quite a few who believe it are shoving the idea that they will be the only newcomers left down everyone's throats. Lucky Rosalina kicks that leak in the nuts.

So anyway, I see Monado Buster constantly switching places from Final Smash to a special. I don't know, would a regular move (in the Monado's repertoire anyway) from the game be best as his FS? Or is there something else more flashy that would be a better choice?
 

Spazzy_D

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Monado Buster would be a terrible FS in my opinion, it's not even all that powerful in the game. The actual animation is very boring, as well.
 
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ChibiIceClimberz

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I'd like the Final Smash to be a timed Chain Attack with the Arts Palette on the bottom of the screen. It could be obtrusive in execution, however.
 

Sheddy

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the three I can see them doing with his final smash is monado buster, using his vision of the future, or chain attacks

I believe the main reason why many despise the leak is not because of Chrom or even Chorus Men, but because quite a few who believe it are shoving the idea that they will be the only newcomers left down everyone's throats. Lucky Rosalina kicks that leak in the nuts.

So anyway, I see Monado Buster constantly switching places from Final Smash to a special. I don't know, would a regular move (in the Monado's repertoire anyway) from the game be best as his FS? Or is there something else more flashy that would be a better choice?
how would rosealina disprove it I mean personally I don't want it to be true mostly because I think Robin would be a way more fun character to use over Chrom but still 8/11 is impressive
 
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Staarih

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I just want Shulk's FS (and moveset for that matter) to actually be something from Xenoblade rather than Sakurai making something up. That's all I need. And well, that's probably what we'll get, but then again you never know...
 

fogbadge

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say i was thinking wouldnt back slash work as a special

itd basicly be a slash attack that modrate damge on the front but do extreme damage to those facing away from you
 

Sheddy

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it would be a good chance my only problem is it seems to only be in japan they always do a world wide announcement of each newcomer
 

BluePikmin11

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Big news everyone!

Nintendo will be hosting a Japanese SSB4 event during June 28th and June 29th of this year.

Source:

http://www.nintendo.co.jp/event/whf2014summer/index.html

This may be our ticket to seeing Shulk.
It seems as if it has a connection to this leak here:
http://www.gamefaqs.com/boards/633202-super-smash-bros-for-wii-u/69530436
This was on the 3DS forums but someone posted it to SSB4 dojo on tumblr.

Hello I am a Bandai Namco worker, you can call me Mr.E. I’ve worked loosely on Super Smash Bro. 4. I can’t really tell you what I do on the
project, but it IS a place where I can get information about the game.
-Almost all characters from Brawl are back with the exception of Snake, Lucas, and Wolf.
-Shulk will be revealed at an event coming up soon.(I’m not sure which one it is, there’s been talk of them revealing him at an event coming out soon, they’re most likely deciding which event to reveal him at, but if there are any events coming up with Nintendo showing up, Keep an eye out for him)
-Ness, Captain Falcon, Luigi, R.O.B., Game and Watch, and Falco are all unlockables.
-I haven’t played Xenoblade, but there is a stage based off some kind of prison or something.
-Super Smash Bros. Wii U releases in Mid-December
-There are only around 4 new playable characters you haven’t seen.
-Chrom and Robin were debated a lot because of moveset problems with Chrom, and similarities between Ike and Marth.
Chrom seems to have been chosen over Robin due to Favor and popularity.
-There’s a new Pokemon stage based off of N’s Castle
-Lucina is an Assist Trophy
-Any Character that have been in an 8, 16, or 32 Bit game has an Assist Trophy based on their retro versions.(For example
8 Bit Mario.)
-There’s a feature in the Wii U version that allows you to upload your own “Event matches” and download other people’s
Event matches. This was also planned for the 3DS version, but was scraped due to time constraints
-Amiibo can learn from playing against Humans, you can also upload it’s “Knowledge” to the internet Via
miiverse to download to your own Amiibo so you can play against other people’s Amiibo’s that have learned from other people.
-Despite Having all the same characters the Wii U version and the 3DS version are DRASTICALLY different in terms of gameplay
(The Demo’s played at E3 and Best Buy are Early Beta builds, this is why
there wasn’t much difference)The Wii U version is more competitive based without turning off casuals and the the 3DS version is more Casual based.
I’m also not really sure where else to post my information at, this just seemed like the best place.

This is all i’m gonna reveal for now. You don’t have to believe me, I don’t really care.
 

TechPowah

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So, besides the deal about Lucina/all characters' retro sprite being ATs sounds extremely fishy (all)/kinda dumb (sprites) and the bit of Wii U and 3DS versions meant to have different gameplay, I could totally give Shulk up for custom Event Matches (sorry dudes).
 

Whit

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I love how we are all ready for Shulk, but have we even talked about the possibility of major spoilers appearing in smash 4? A huge plot twist in Mother 3 was blatantly shown in brawl with Porky, so it's not far fetched to think that something similar may happen with Xenoblade Chronicles in Smash 4. If you haven't played it yet, I would reccomend doing so soon just in case.
 
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epicgordan

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Big news everyone!

Nintendo will be hosting a Japanese SSB4 event during June 28th and June 29th of this year.

Source:

http://www.nintendo.co.jp/event/whf2014summer/index.html

This may be our ticket to seeing Shulk.
Interesting. So the Petill leak isn't truly dead yet. However, this pretty much means that Falco would have to be announced tomorrow. I can see, perhaps, one or two veterans being revealed (in an event like this, it seems almost inevitable that Mr. Game & Watch will officially be confirmed if anybody at all). As for newcomers, after getting three at E3, it may be a bit of a stretch.

As for the Mr. E leak, I am not buying this at all. He pretty much stated that only Snake, Lucas, and Wolf have been cut? Funny, because I kind of thought that Pokémon Trainer would be cut as well. But now, we are to believe that Ivysaur and Squirtle are coming back?

Also kind of funny that Jigglypuff would get promoted to starter status since apparently, he is the only one of the original four unlockables who is available at the very start this time.

Well, at least the four playable characters we haven't seen yet appears to overlap with the Gematsu leak, AND my suspicions of Ridley being playable. So what does this mean for Mewtwo? If nothing else, I say this growing list of supposed leaks that have been floating around are meant to conveniently overlap with the gematsu leak with the hope of being right. The only difference is that at least this guy is a little gutsy for assuming that Wolf will be cut, R.O.B.'s coming back, and now we have a Chrom vs. Robin debate, with Chrom likely to represent (among other assumptions).

What else do all these newer leaks and rumors have in common? They revolve around Shulk. Most likely because while none of the remaining three leaked characters are a sure thing, there's at least plenty of evidence backing up both a Rhythm Heaven and Fire Emblem: Awakening representative, while there is yet to be any signs that we might get a Xenoblade rep.
 

Oracle_Summon

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Interesting. So the Petill leak isn't truly dead yet. However, this pretty much means that Falco would have to be announced tomorrow. I can see, perhaps, one or two veterans being revealed (in an event like this, it seems almost inevitable that Mr. Game & Watch will officially be confirmed if anybody at all). As for newcomers, after getting three at E3, it may be a bit of a stretch.

As for the Mr. E leak, I am not buying this at all. He pretty much stated that only Snake, Lucas, and Wolf have been cut? Funny, because I kind of thought that Pokémon Trainer would be cut as well. But now, we are to believe that Ivysaur and Squirtle are coming back?

Also kind of funny that Jigglypuff would get promoted to starter status since apparently, he is the only one of the original four unlockables who is available at the very start this time.

Well, at least the four playable characters we haven't seen yet appears to overlap with the Gematsu leak, AND my suspicions of Ridley being playable. So what does this mean for Mewtwo? If nothing else, I say this growing list of supposed leaks that have been floating around are meant to conveniently overlap with the gematsu leak with the hope of being right. The only difference is that at least this guy is a little gutsy for assuming that Wolf will be cut, R.O.B.'s coming back, and now we have a Chrom vs. Robin debate, with Chrom likely to represent (among other assumptions).

What else do all these newer leaks and rumors have in common? They revolve around Shulk. Most likely because while none of the remaining three leaked characters are a sure thing, there's at least plenty of evidence backing up both a Rhythm Heaven and Fire Emblem: Awakening representative, while there is yet to be any signs that we might get a Xenoblade rep.
One can only be hopeful for a newcomer revealed tomorrow or Saturday.
 

LEGOfan12

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NEWSFLASH

For those of you having trouble getting a copy of Xenoblade, Gamestop will be selling it for $40 on Black Friday. Defiantly check it out

Thanks to Final Smash Gamer

No Shulk thread. Well let's change that kiddies



Who is this Shulk?

Shulk is the star of Xenoblade Chronicles, an RPG for the Wii made by Nintendo owned Monolith Soft. Shulk wields a powerful sword called the Monado which defeats the robotic enemy force called the Mechon. Power of Friendship too I guess.

What can he do?

Shulk has a lot of different abilities, called Arts in the games. He has moves like Backshash which do more damage from behind and Slit Edge which do more from the side. He has others like Air Slash and Stream Edge. His Monado can unleash special abilities like the huge Buster, Shield to keep the party safe, and Cyclone which is a huge attack all around him. Best part? Shulks special ability lets him see the future. He can see what happens and use his powers to try and change it. He can do quite a bit.

That's swell and all, but why should Shulk be in?
  1. Xenoblade Chronicles has beat out most expectations and sold out when it came to Europe and did even better in the US. While it's no Mario, it didn't go unnoticed.
  2. From those that played it, it's well liked. In Famitsu, readers ranked it as the 6th best Nintendo games. EVER.
  3. He's unique. Sure, he has a sword. But it's an awesome laser sword that can let him see the future.
  4. Unlike a lot of other candidates, Xenoblade is 100% owned by Nintendo, not like these other games which have others guys in it. Up till writing this, most characters in Smash are of the same status. Got to count for something.
HMMM. Still not sold. How about music?

You got it.
Gaur Plains
Engage the Enemy (a personal favorite of mine)
Mechanical Rhythm
You Will Know Our Names
Main Theme
Beyond the Sky (Ending Theme)
Unfinished Battle

More Info

More info on Shulk
Xenoblade Wikipedia
NoE's Xenoblade page
Best scene in the game

A nice little moveset someone made (not sure who did it so speak up)

Moveset by FirstBlade
My Shulk moveset is finally complete! Sorry about the wait guys, but I had midterms and other stuff to get to.

Playstyle: I designed this Shulk as a mix of a rushdown and power up character in a sense. The rushdown roots comes from the fact that he can have a relatively easy time approaching with the Monado for physical attacks due to his long reach and medium speed as well as the fact that he is quite powerful. He can be very dangerous at close ranges especially. The power up influence comes mostly from the Monado itself as it allows for a change in his special moves for a short amount of time (I go into more detail below). For the most part he is a pretty fast, agile character who has average jumping ability making him pretty well rounded. His attacks are also quite powerful, but not heavy hitter powerful (Ganondorf, Bowser, Samus, etc.) Regarding his weight, he is pretty middle of the pack leaning towards the heavy side (think Ivysaur). Regardless, he has okay jumping skills and some recovery options.

Moveset:
Weight: 6
Speed: 7
Jump: 5
Power: 8

Crouch? Yes
Crawl? Yes
Wall Jump? No
Wall Cling? No

Jab: Downward slice, upward slice, jumping slice
Dash attack: Swings Monado sideways with one hand, ending with it slightly outstretched in front of him
F-Tilt: Jabs Monado forward
U-Tilt: Upwards vertical swipe
D-Tilt: Low Monado swipe

N-Air: Twirls Monado in hand quickly. Reflective properties.
F-Air: "Air Slash"- a leaning downwards strike, slows enemy for split second allowing for follow-up (the opponent is stuck in a slow knockback animation)
B-Air: Turns around while swinging Monado behind him
U-Air: An upwards "flip kick" with Monado outstretched
D-Air: A horizontal strike below him, quickly shifting him to a "headfirst plunge" position

F-Smash: Shulk jumps forward and slams the Monado into the ground at the end of his leap.
U-Smash: Does a single side to side slice above him. The Monado pulses with electric like energy at the peak of the swipe.
D-Smash: Shulk spins around very quickly with Monado outstretched sending out 2 traveling beams of energy one either side of him as he does so. Ranged smash. VERY long range.

Grab: Grabs with 2 hands (one is still on the Monado)
Pummel: Knees opponent
F-Throw: Hits opponent in back of the head with hilt pushing them forward in the process
B-Throw: Kicks opponent backwards
U-Throw:Throws opponent upwards and hits them with an upward Monado strike. Multi-hit.
D-Throw: Slams opponent down on to the ground and brings the Monado down on top of them. Multi-hit.

Specials:
B: Slit Edge- The Monado glows a bluish hue as Shulk slices it forward. The exact direction of the blade can be controlled. Using it in succession causes the damage to increase on this move for up to 5 times. Charging this move allows for a blue wide hitting shockwave that also increases with consecutive uses when it makes contact with another character. The shockwave can hit all surrounding opponents close enough even if they aren't hit by the blade itself.
Over B: Stream Edge: Shulk's Monado once again glows a light blue as he swings it forward. A large horizontal cut like beam appears in front of him cutting through anybody in front of him (stretches about 1.5 Fox Illusion's). Comes out very quickly. Knockback is delayed slightly for opponents.
Up B: Air Slash- Shulk appears to warp to another location because of how fast he moves. The attack always goes upward, but the slope of his ascent can be angled. Shulk will slice diagonally directly where he shows up. If the attack connects with another character their descent will be suspended in slow motion for a split second (stuck in a slow knockback animation) allowing for follow up hits and combos. Shulk is not put into a helpless state when using this move but is unable to use this move again until he touches solid ground.
Down B: Activate Monado- Shulk activates the Monado for a short amount of time which completely changes his specials and powers him up. Shulk moves faster thanks to Monado Speed and his new specials are more powerful than his regular ones. Damage to him is slightly lessened due to Monado Armour. His normal attacks have a slight 2% increase in damage as well.

Monado Specials: (The Monado power up lasts for about 75 seconds. Once the slight power-up is done it takes at least 2 minutes for it to recharge with in a hidden gauge.)
B: Monado Purge- Using the Monado, Shulk shoots a green Ether blast forwards that explodes on contact with an opponent and pushes them backwards. This move weakens slightly as it is used in a succession over 5 times (5 MPurge's in a row). This move can be charged to release a bigger blast that does more damage and knockback.
Over B: Monado Eater- Shulk charges a dark purple ether shot and shoots it at his opponents. It can be angled at his opponents and travels the length of Final Destination no matter. It is extremely fast and hard to dodge and cuts straight through opponents pushing them upwards when it hits them.
Up B: Monado Speed- Shulk rushes off in the input direction cutting straight through anybody he hits. It goes farther than Air Slash.
Down B: Monado Cyclone- A chargeable move. It can be tapped quickly for a small vortex of golden particles that disappears quickly or charged for a larger vortex that can stay up to 5 seconds (depending on how long you charge it). A fully charged one also releases a powerful explosion at the end. This move forms a sort of protective shield around Shulk in a sense. It causes damage while also blowing characters near him away (making it perfect for edgeguarding). Weak projectiles like uncharged Charge Shots are blocked by the windy barrier.

Final Smash (Idea #1)- Monado Buster- This is probably the most common final smash idea for Shulk and works pretty much how it does in Xenoblade. Shulk's sword grows about 7x as long and glows a dark purple, he lifts it towards the sky and smashes it down towards the ground in which it extends a little longer than Final Destination. Anyone hit, is given massive damage and launched towards the side the Monado was facing. This is almost a guaranteed KO. Of course this, would happen pretty quickly so opponents would have to be on their toes to dodge this (like Marth's Critical Hit)

Final Smash (Idea #2)- Vision- Shulk has a vision of a Mechon (a MISER) using a powerful swiping attack on the stage. Seconds later, a gigantic Mechon appears and Shulk evades the attack using Monado Speed. Everyone else, on the stage can easily be hit by the Mechon's swipe which is powerful enough to KO under 50%. Of course, it can be evaded, but the attack covers a wide distance and is extremely fast, so timing would be crucial here (Or of course an opponent can get as far as possible from the stage).

Entrance: Shulk appears in a rush of blue light smilar to the effects of Monado Speed
Side Taunt: Gets into battle stance and says "The enemy's weak but don't drop your guard"
Up Taunt: Holds Monado up and says "The future doesn't belong to you!"
Down Taunt: Monado glows purple as if conducting Monado Enchant while Shulk holds it out to his side and says "You're not invincible"


Nice little article that gives more reasons for Shulk
thanks to foolssigma for this one.

Image by deuxhero


Image contributed by N3on

Enjoy!

Supporters (The Party Members)
yani
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foolssigma
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Final Smash Gamer
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Never played Xenoblade. But I would love to see him get in.
 
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TeenGirlSquad

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As for the Mr. E leak, I am not buying this at all. He pretty much stated that only Snake, Lucas, and Wolf have been cut? Funny, because I kind of thought that Pokémon Trainer would be cut as well. But now, we are to believe that Ivysaur and Squirtle are coming back?

Also kind of funny that Jigglypuff would get promoted to starter status since apparently, he is the only one of the original four unlockables who is available at the very start this time.
Whether this is real or fake, he probably forgot about them.

So, besides the deal about Lucina/all characters' retro sprite being ATs sounds extremely fishy (all)/kinda dumb (sprites) and the bit of Wii U and 3DS versions meant to have different gameplay, I could totally give Shulk up for custom Event Matches (sorry dudes).
That's actually the least fishy part IMO.
 

Sheddy

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I'm guessing either friday/saturday or near the japanese launch Shulk will be confirmed to hype the Japanese fans since Shulk is the number one requested character in the east
 

epicgordan

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I'm just going to say this. It's not that I'm saying that we won't be getting any characters this week. But another newcomer? Shortly after E3? Given the fact that this event appears to be very small, I consider this to be a bit of a stretch. At best, we might get one or two character reveals, but they'd most likely be veterans.

Now, if we do get a new character reveal, while it'd be nice to see Shulk, remember that this is a Japanese event. If we do get a newcomer trailer, I'd more than likely see the Chorus Kids or some other representative from Rhythm Heaven as a playable character. After all, those games are huge over there, and it'd have greater impact if we got our Rhythm Heaven confirmation during a Japanese event.
 

Sheddy

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yeah a huge character like Shulk would be odd to be shown at a japanese only event but a man can hope lol

Edit: you know a good idea they could do as a gimmick for Shulk I just thought of is use the tension system from the game the higher it is the more powerful his attacks become and the hard it is to make him flitch but if you lose tension he becomes weaker and is more easy to knock out
 
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TCT~Phantom

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OK, what should the Xenoblade stage be?
The main ones I have seen are Gaur Plains, Colony Tour (Delphino style), Prison Island, and Bionis Leg.

I like Prison Island, would be cool to see a metal face hazard I guess...
 

Sheddy

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I think it should be Guar Plains because I think most people who played the game can agree that was when the game toke your breath away
 

GuyWithTheFace

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Agreed. Gaur Plains isn't the biggest, most beautiful, or most plot important location, but it's easily the most iconic. It's where the game turns from "Standard RPG" to "Epic."

And I mean "Epic" in the classical sense of the word.
 
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