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Heir to the Monado. Shulk General Discussion/Social Thread

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ZXMechonHunter

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About the color of the dolls, do you think that colors would effect attributes of the doll? Like red ones have higher attack, blue ones for defense and green ones are the fastest.
That'd be pretty awesome actually. I can see them doing that.
 

ZephyrYoshi

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So... nine days until the Japanese version of SSB4 comes out on 3DS. It'll take a couple of weeks (at least) after that for the preliminary character tiers to come out as people get used to the game. I've seen people get rebuked for asking what tier their favorite character could potentially be in, but BASED ON WHAT WE'VE SEEN SO FAR, how do you think Shulk will fare?
 
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zippy3214

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So... nine days until the Japanese version of SSB4 comes out on 3DS. It'll take a couple of weeks (at least) after that for the preliminary character tiers to come out as people get used to the game. I've seen people get rebuked for asking what tier their favorite character could potentially be in, but BASED ON WHAT WE'VE SEEN SO FAR, how do you think Shulk will fare?
Considering his versatility, I'd say at least A or B rank.
 

ZephyrYoshi

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Considering his versatility, I'd say at least A or B rank.
His animation lag seems to be quite large, though. I hope he doesn't suffer from the same problem (too much move lag) as Bowser in Brawl did.

Then again, he's designed as a "poking" character, while Bowser had very little range.
 
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NonSpecificGuy

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His animation lag seems to be quite large, though. I hope he doesn't suffer from the same problem (too much move lag) as Bowser in Brawl did.
He'll probably be like Little Mac, in other words, a different sort of glass canon.
 
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Logsmash

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Not sure that this is really related to Shulk, but if I were to play Xenoblade Chronicles X before Xenoblade Chronicles would I be missing out on plot elements or ancestor/relative hints? Fortunatey for me I have a copy of Xenoblade Chronicles that I will never give up, but for those who weren't lucky enough to XC, will they simply have to miss out?
 

ZephyrYoshi

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Not sure that this is really related to Shulk, but if I were to play Xenoblade Chronicles X before Xenoblade Chronicles would I be missing out on plot elements or ancestor/relative hints? Fortunatey for me I have a copy of Xenoblade Chronicles that I will never give up, but for those who weren't lucky enough to XC, will they simply have to miss out?
Not really. Chronicles X is only a spiritual successor to Xenoblade, although it will have a range of references. Such as: one of the mech pilots in the E3 trailer has a Monado hair clip.
He'll probably be like Little Mac, in other words, a different sort of glass canon.
Well, he DOES have Monado Shield...
 
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Logsmash

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Not really. Chronicles X is only a spiritual successor to Xenoblade, although it will have a range of references. Such as: one of the mech pilots in the E3 trailer has a Monado hair clip.

Well, he DOES have Monado Shield...
Ohh ok. As long as the core gameplay elements are the same. That was such an amazing game, a bit "anime" at times for my taste, but overall I loved everything from level design to character development and story progression. The way the Monado was integrated into not just the story, but as a way to alter the gameplay itself, was a stroke of genius. I saw the E3 demo of X and it looks amazing, here's hoping for an early 2015 release.
 

ZephyrYoshi

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Ohh ok. As long as the core gameplay elements are the same. That was such an amazing game, a bit "anime" at times for my taste, but overall I loved everything from level design to character development and story progression. The way the Monado was integrated into not just the story, but as a way to alter the gameplay itself, was a stroke of genius. I saw the E3 demo of X and it looks amazing, here's hoping for an early 2015 release.
The sad thing is, a lot of people are hating on the game for going back to a "bland JRPG battle formula," even though the only thing that really separates Xenoblade from X combat-wise is the Visions.

I've watched the trailer a few times, and it looks like they're doing weapon-based character classes, which I am actually pretty okay with. IDK what they're doing with the new class system they're implementing though.
 
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ToothiestAura

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I once went past the point where you get locked out of that area, looked up what materials I needed for Colony 6, and spent the next half an hour searching after going to a previous save.
Yeah, I looked it up prior and saw you couldn't go back. (I am still in that area, though.) In any case it took me a while to find them.

No, I actually plan to use that team once I get the game.

...although I kinda want to have Sharla in my team just to spite Chuggaaconroy. He bashes on her every time he changes his party, I swear.
I find her incredibly useful. This could just be because I'm terrible at the game, but she saves my ass constantly.
 

Kaeldiar

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But [character's name] is actually a [thing he's revealed to be in the epilogue scene]! How can he be your favorite when [party member seven] is a freakin' naturally occurring cyborg, which is clearly better than [thing character from image is revealed to be in the epilogue scene]?

anybody who hasn't played Xenoblade will be so confused right now I think, lol
Shoutouts to the Xenoblade community being so super anti-spoiler that we talk like this ^ Haha. Seven is awesome, as well
 

ZephyrYoshi

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Shoutouts to the Xenoblade community being so super anti-spoiler that we talk like this ^ Haha. Seven is awesome, as well
One thing I've noticed is that people's stance on what is spoilery or not really depends on the person, but Seven is pretty much entirely known to be Super Extra Spoilery.
 

AlvisCPU

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Shoutouts to the Xenoblade community being so super anti-spoiler that we talk like this ^ Haha. Seven is awesome, as well
I think we all had such a great time with all the twists and turns that we don't want to ruin it for anyone else :laugh:

There are other games where people so openly shout the plot twists that I knew all the important stuff before the game even released in my area (*cough* Fire Emblem: Awakening *cough*... seriously, as amazing as it is, I have a long list of things I had ruined early for that game.)
 

Jerm

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I think I've put over 100 hours into it already. Get ready.
I only managed to get in 4 1/2 hours and I can already see how MASSIVE this game is! Wish I bought it 4 years ago, just glad I can at least experience it now.

Colony 9 Fiora scene more than convinced me to buy the game, but seeing it first hand on my HDTV playing on my Wii U in all its glory was just incredible <3.
 

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This is a little bit off topic to Smash, more relevant to Xenoblade, but I had to bring it up... I was playing the other day, was at Eryth Sea, and at the end of a random battle, victory voice clips played like usual, only this time, something interesting happened...this bit of dialogue:

Shulk: "Piece of cake!"
Reyn: "Who else wants some?!?"

Can this be a meme, please?
 
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\Really, any party combination can work with the right setup. I got through a good later chunk of the game without an actual healer
Any party with Melia as an AI is gonna have a bit of a handicap :p

I run with Melia/Dunban/Shulk

I didn't use Sharla that much unless I felt bad about not using her that much or when it felt proper to use her in the story
 

Hinichii.ez.™

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Maybe now, I'll buckle down, and spend that 70 er w/e for xenoblade :/
or I can just emulate it
 

SmashChu

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I like Melia a whole lot, and I used to use her as my lead, up until a certain point where I missed using Shulk (because his moves "felt good" to use). I wanted to keep her in my party but her AI is just terribad, and it'll just be Shulk and Reyn doing the work while Melia is stuck standing around with her Elements active, lol. As soon as I got Seven, I've effectively replaced her. :p
Shulk and Melia have very bad AIs. I wouldn't have either of them as CPU characters. The rest are fine. Only problem Sharla has is she always lets her gun overheat.
 

.Shìkì

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Shulk and Melia have very bad AIs. I wouldn't have either of them as CPU characters. The rest are fine. Only problem Sharla has is she always lets her gun overheat.
And pulls aggro and i don't have a single clue how she even CAN pull aggro...
 

MooseSmuggler

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And pulls aggro and i don't have a single clue how she even CAN pull aggro...
Healing someone pulls aggro off of them (or just builds it on you, I forget), so when she heals Reyn, she builds it up. If you haven't already, make sure she has Covert Stance equipped and leveled up, she tends to be good about using it and it removes aggro and makes her immune to building it for a bit.
 

ZephyrYoshi

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Maybe now, I'll buckle down, and spend that 70 er w/e for xenoblade :/
or I can just emulate it
I made an account on a rom site to download, turns out I have to wait til the end of the month to get it. I'm totally buying it with an N3DS LL as soon as I can, though.
 

.Shìkì

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Healing someone pulls aggro off of them (or just builds it on you, I forget), so when she heals Reyn, she builds it up. If you haven't already, make sure she has Covert Stance equipped and leveled up, she tends to be good about using it and it removes aggro and makes her immune to building it for a bit.
Mine never uses that damn stance e.e Was annoying as hell in the dual bossfight. She always had the aggro of that assassin b****.
 

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Also this:
The Trav
 
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AlvisCPU

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This is a little bit off topic to Smash, more relevant to Xenoblade, but I had to bring it up... I was playing the other day, was at Eryth Sea, and at the end of a random battle, victory voice clips played like usual, only this time, something interesting happened...this bit of dialogue:

Shulk: "Piece of cake!"
Reyn: "Who else wants some?!?"

Can this be a meme, please?
I think I heard that too... pretty great :D

I also had Melia interrupt herself once, saying:
"Feel darkness, blacker than-"
"Reyn! Nice footwork!"

On a separate note, I joined the bandwagon and made a "Mumkhar watches Shulk's reveal trailer". I hope no one's beaten me to the punch, but it'll be uploaded Monday once I can get on to a decent connection. Will probably make an Alvis one too.
 
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erico9001

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edit: I tried Sharla as a tank and it worked =] !
 
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zippy3214

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Generally what seems to happen in party formations for Xenoblade, there are about 4-5 roles that people can serve as.
The Healer: Goes to anyone who has access to healing arts that affect the whole party: Sharla, Riki, Melia
The Tank: A character that goes in to draw all the aggro and avoid or take the hits: Reyn, Dunban, Riki, Seven, Sharla(? Want to see it)
The Party Man: The person who has a lot of artes or can attack very quickly to build up chain attacks: Shulk, Riki, Melia, Dunban, Seven
The Heavy Hitter: Can deal major damage to the enemy through arts: Shulk, Reyn, Dunban, Melia, Seven
The Sneaky: Avoids generating aggro to deal damage safely or provide buffs: Shulk, Sharla, Riki, Melia, Seven.
That's how I see it, if anyone else could think of roles feel free to suggest some.
 

egaddmario

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Generally what seems to happen in party formations for Xenoblade, there are about 4-5 roles that people can serve as.
The Healer: Goes to anyone who has access to healing arts that affect the whole party: Sharla, Riki, Melia
The Tank: A character that goes in to draw all the aggro and avoid or take the hits: Reyn, Dunban, Riki, Seven, Sharla(? Want to see it)
The Party Man: The person who has a lot of artes or can attack very quickly to build up chain attacks: Shulk, Riki, Melia, Dunban, Seven
The Heavy Hitter: Can deal major damage to the enemy through arts: Shulk, Reyn, Dunban, Melia, Seven
The Sneaky: Avoids generating aggro to deal damage safely or provide buffs: Shulk, Sharla, Riki, Melia, Seven.
That's how I see it, if anyone else could think of roles feel free to suggest some.
The Reyn Time: Reyn :troll:
 

erico9001

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Generally what seems to happen in party formations for Xenoblade, there are about 4-5 roles that people can serve as.
The Healer: Goes to anyone who has access to healing arts that affect the whole party: Sharla, Riki, Melia
The Tank: A character that goes in to draw all the aggro and avoid or take the hits: Reyn, Dunban, Riki, Seven, Sharla(? Want to see it)
The Party Man: The person who has a lot of artes or can attack very quickly to build up chain attacks: Shulk, Riki, Melia, Dunban, Seven
The Heavy Hitter: Can deal major damage to the enemy through arts: Shulk, Reyn, Dunban, Melia, Seven
The Sneaky: Avoids generating aggro to deal damage safely or provide buffs: Shulk, Sharla, Riki, Melia, Seven.
That's how I see it, if anyone else could think of roles feel free to suggest some.
I think I classify both Melia and Riki into an 'ether attacker' group as well. You know, comes in use for fighting enemies above your level and ether based enemies (nebulas and various things late-game in the bionis interior).

Hmm, I find it interesting that you have that party man group. I'm not saying it's wrong, it's just I only use chain attacks on occasion, so I never formed that mental grouping.

Ok, so in order to tank with Sharla you need to get her hp up. I set her up with full 50%+ hp with hp gems, and then gave her an additional +10% with a skill link to Reyn. Also gave her Dunban's 15% damage reduction and Melia 'heavy armor = good ether def' skill. She's also hooked up with max aggro up.

The arts I use are heal bullet, heal blast, heal round, cure bullet, cure round (though, I'm now realizing I should probably replace one of the two cures for heal counter), shield bullet, drive boost, and thunder bullet.

I haven't tried letting the ai use her, but I am guessing that they would not do a good job with it. For instance, the ai might decide to shield bullet somebody else instead of herself.

On activating the battle, run in and get the first auto attack or have the enemy see you, whichever comes first. Then use thunder bullet, shield bullet, and possibly heal round. Heal round produces the most aggro of all her attacks, so if the enemy is starting to switch target then that is the go to move. Use thunder bullet whenever possible... etc, you should get the idea.

edit: The thing to keep in mind is it is her healing arts that draw aggro. Shield bullet helps prevent aggro loss from enemies hurting you. But cure bullet, for instance, does not raise aggro I'm pretty sure

Using Sharla as a tank has its distinct advantages. First of all, you are not very susceptible to low tension. This is because you are not attacking as much as other tanks would be. You could also give Sharla heat bullet if you wanted, which would help even more with that. Because of this, allies won't be coming near you to encourage you, so you can keep attacks that hurt multiple people away from them (unless it's the ones that hurt a circle around the enemy).

Another great reason to use Sharla is the obvious, that she is both a healer and a tank. You can fill the other two roles with pure dps users.

Playing as the healer offers a great feeling of control, as does tanking, so being in the position of both tank and healer offers the ultimate feeling of control.

Her healing arts aren't effected by the heavy armor, so feel free to go all out with that. There's no risk of missing your healing arts due to low agility.

Healing arts draw in aggro from everyone attacking the party, not just the main focus of the party. There is not much worry of the other enemies starting to attack your allies.

Sharla's main disadvantage is her low hp. You can use shield bullet on yourself to prevent single high damage attacks from killing you though. The only other issues I can imagine are her low dps on some teams (I would recommend allies with high dps) and maybe her aggro (I have only tried a few uniques with her so far, but have not had issues with aggro yet)

----------------------

EDIT:

I have another thing to post..




I tried to get the angles right but they are not 100%.

The first and second ones are the good comparisons. The third one looks a lot less similar to Xenoblade's Shulk than the first two, but it might just be the angle.
 
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zippy3214

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I think I classify both Melia and Riki into an 'ether attacker' group as well. You know, comes in use for fighting enemies above your level and ether based enemies (nebulas and various things late-game in the bionis interior).

Hmm, I find it interesting that you have that party man group. I'm not saying it's wrong, it's just I only use chain attacks on occasion, so I never formed that mental grouping.

Ok, so in order to tank with Sharla you need to get her hp up. I set her up with full 50%+ hp with hp gems, and then gave her an additional +10% with a skill link to Reyn. Also gave her Dunban's 15% damage reduction and Melia 'heavy armor = good ether def' skill. She's also hooked up with max aggro up.

The arts I use are heal bullet, heal blast, heal round, cure bullet, cure round (though, I'm now realizing I should probably replace one of the two cures for heal counter), shield bullet, drive boost, and thunder bullet.

I haven't tried letting the ai use her, but I am guessing that they would not do a good job with it. For instance, the ai might decide to shield bullet somebody else instead of herself.

On activating the battle, run in and get the first auto attack or have the enemy see you, whichever comes first. Then use thunder bullet, shield bullet, and possibly heal round. Heal round produces the most aggro of all her attacks, so if the enemy is starting to switch target then that is the go to move. Use thunder bullet whenever possible... etc, you should get the idea.

edit: The thing to keep in mind is it is her healing arts that draw aggro. Shield bullet helps prevent aggro loss from enemies hurting you. But cure bullet, for instance, does not raise aggro I'm pretty sure

Using Sharla as a tank has its distinct advantages. First of all, you are not very susceptible to low tension. This is because you are not attacking as much as other tanks would be. You could also give Sharla heat bullet if you wanted, which would help even more with that. Because of this, allies won't be coming near you to encourage you, so you can keep attacks that hurt multiple people away from them (unless it's the ones that hurt a circle around the enemy).

Another great reason to use Sharla is the obvious, that she is both a healer and a tank. You can fill the other two roles with pure dps users.

Playing as the healer offers a great feeling of control, as does tanking, so being in the position of both tank and healer offers the ultimate feeling of control.

Her healing arts aren't effected by the heavy armor, so feel free to go all out with that. There's no risk of missing your healing arts due to low agility.

Healing arts draw in aggro from everyone attacking the party, not just the main focus of the party. There is not much worry of the other enemies starting to attack your allies.

Sharla's main disadvantage is her low hp. You can use shield bullet on yourself to prevent single high damage attacks from killing you though. The only other issues I can imagine are her low dps on some teams (I would recommend allies with high dps) and maybe her aggro (I have only tried a few uniques with her so far, but have not had issues with aggro yet)

----------------------

EDIT:

I have another thing to post..




I tried to get the angles right but they are not 100%.

The first and second ones are the good comparisons. The third one looks a lot less similar to Xenoblade's Shulk than the first two, but it might just be the angle.
That seems like a really good strategy, never thought of it because I don't play around with Sharla too much. The reason I had a party man group is that an effective strategy could be just building up a chain attack and then being able to get in enough bonuses to fill the party gauge again so you could consistently keep the enemy locked.
Shulk's hair up close looks so fluffy.
 

ZephyrYoshi

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I think I classify both Melia and Riki into an 'ether attacker' group as well. You know, comes in use for fighting enemies above your level and ether based enemies (nebulas and various things late-game in the bionis interior).

Hmm, I find it interesting that you have that party man group. I'm not saying it's wrong, it's just I only use chain attacks on occasion, so I never formed that mental grouping.

Ok, so in order to tank with Sharla you need to get her hp up. I set her up with full 50%+ hp with hp gems, and then gave her an additional +10% with a skill link to Reyn. Also gave her Dunban's 15% damage reduction and Melia 'heavy armor = good ether def' skill. She's also hooked up with max aggro up.

The arts I use are heal bullet, heal blast, heal round, cure bullet, cure round (though, I'm now realizing I should probably replace one of the two cures for heal counter), shield bullet, drive boost, and thunder bullet.

I haven't tried letting the ai use her, but I am guessing that they would not do a good job with it. For instance, the ai might decide to shield bullet somebody else instead of herself.

On activating the battle, run in and get the first auto attack or have the enemy see you, whichever comes first. Then use thunder bullet, shield bullet, and possibly heal round. Heal round produces the most aggro of all her attacks, so if the enemy is starting to switch target then that is the go to move. Use thunder bullet whenever possible... etc, you should get the idea.

edit: The thing to keep in mind is it is her healing arts that draw aggro. Shield bullet helps prevent aggro loss from enemies hurting you. But cure bullet, for instance, does not raise aggro I'm pretty sure

Using Sharla as a tank has its distinct advantages. First of all, you are not very susceptible to low tension. This is because you are not attacking as much as other tanks would be. You could also give Sharla heat bullet if you wanted, which would help even more with that. Because of this, allies won't be coming near you to encourage you, so you can keep attacks that hurt multiple people away from them (unless it's the ones that hurt a circle around the enemy).

Another great reason to use Sharla is the obvious, that she is both a healer and a tank. You can fill the other two roles with pure dps users.

Playing as the healer offers a great feeling of control, as does tanking, so being in the position of both tank and healer offers the ultimate feeling of control.

Her healing arts aren't effected by the heavy armor, so feel free to go all out with that. There's no risk of missing your healing arts due to low agility.

Healing arts draw in aggro from everyone attacking the party, not just the main focus of the party. There is not much worry of the other enemies starting to attack your allies.

Sharla's main disadvantage is her low hp. You can use shield bullet on yourself to prevent single high damage attacks from killing you though. The only other issues I can imagine are her low dps on some teams (I would recommend allies with high dps) and maybe her aggro (I have only tried a few uniques with her so far, but have not had issues with aggro yet)

----------------------

EDIT:

I have another thing to post..




I tried to get the angles right but they are not 100%.

The first and second ones are the good comparisons. The third one looks a lot less similar to Xenoblade's Shulk than the first two, but it might just be the angle.
So she's a lot like a Protection Paladin from World of Warcraft: Not as much defense or HP, but plenty of healing abilities. I like it. Of course, I like the battlefield control that Seven provides as well.

And yeah, Shulk's hair looks fluffy up close. One has to wonder how Shulk keeps his hair like that (I need to shampoo and condition twice every day just to keep my hair like that) since he's on a revenge mission for such a long time. Of course, that might just be a subtle case of Anime Hair.
 
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Banjodorf

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I totally skipped so many sidequests in my first playthrough, and am pretty sad I missed literally every extra skill tree. So I never really got to try Seven as an optimal tank, which is something I plan on fixing in my second playthrough.

Isn't one of the best setups for superbosses Melia/Shulk/SevenTank?
 
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ThatLunaticFeline

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EDIT:

I have another thing to post..




I tried to get the angles right but they are not 100%.

The first and second ones are the good comparisons. The third one looks a lot less similar to Xenoblade's Shulk than the first two, but it might just be the angle.
I think the reason he looks different is the eyes. They're a little rounder in Xenoblade, and a lot greyer. There's less shine on them.
 

GuyWithTheFace

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You know the best part of that "Shulk commentates his own reveal trailer" thing is that is totally something Shulk would do.
 

Banjodorf

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I think the reason he looks different is the eyes. They're a little rounder in Xenoblade, and a lot greyer. There's less shine on them.
Agreed. I think the Smash version of Shulk, with fluffier hair and more "alive" looking eyes is what we would have seen if they could've had more graphically-updated models, but I'm fine with that being sacrificed for a better game.
 

zippy3214

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Agreed. I think the Smash version of Shulk, with fluffier hair and more "alive" looking eyes is what we would have seen if they could've had more graphically-updated models, but I'm fine with that being sacrificed for a better game.
Yeah, and while the New 3ds version seems to have some details on weapons removed. Look at Reyn's weapon, and compare it to the Wii version. It could just be the smaller screen messing with my eyes, but the sacrifices to some looks will be worth a portable Xenoblade.

I like blue-gray eyes a lot more, personally. I wonder why they changed so much.
Too many blue-gray eyes in Smash.
 
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ZephyrYoshi

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I totally skipped so many sidequests in my first playthrough, and am pretty sad I missed literally every extra skill tree. So I never really got to try Seven as an optimal tank, which is something I plan on fixing in my second playthrough.

Isn't one of the best setups for superbosses Melia/Shulk/SevenTank?
Apparently a really good way to increase Seven's tanking viability is by linking a Dunban skill that heals 2% HP for every critical hit. Since Seven is the master of crits and double attacks, and even has a skill that guarantees crits on a double attack, this signifigantly increases her survivability.
 

ZephyrYoshi

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Yeah, and while the New 3ds version seems to have some details on weapons removed. Look at Reyn's weapon, and compare it to the Wii version. It could just be the smaller screen messing with my eyes, but the sacrifices to some looks will be worth a portable Xenoblade.
What details were removed? Can you link me to a comparison picture?

Crud, sorry for the double-post, I meant to edit my previous post!
 
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zippy3214

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Wii Version:
New 3ds Version: Couldn't find an image, so here's a video. When they're running across Gaur Plain it's a bit clearer.
 
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