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Heir to the Monado. Shulk General Discussion/Social Thread

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DaDavid

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I think we all agree You Will Know Our Names should play in Shulk's trailer, no?

If not, any other good music ideas?
As much as I like other pieces of music more, I can't see any song better suited to the job of his reveal.
 

Pega-pony Princess

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I just think it's funny because Shulk offers waaay more than any other swordsmen newcomer (save for maybe Takamaru). It's not like Chrom or Roy can compete with the unique factor brought by Shulk in my opinion.
Agreed. Besides, does anyone else have the ability to see into the future because of their sword?

No one whatsoever. :awesome:
 

DaDavid

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One thing that kinda sucks when thinking about Xenoblade is that I don't think it lends itself to having any item-representation at all... I turn a lot of items off anyway, but it's still cool to have.

I guess maybe they could make the Monado the new beam sword >.>
 
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One thing that kinda sucks when thinking about Xenoblade is that I don't think it lends itself to having any item-representation at all... I turn a lot of items off anyway, but it's still cool to have.

I guess maybe they could make the Monado the new beam sword >.>
I dunno what to give Xenoblade in terms of item representation. I would hate to see the Monado replace the Sword Beam. It wouldn't suit well with me for how much of an important role it plays in Xenoblade.
 

foolssigma

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If Shulk is not playable and the monado is a beam sword replacement…

That would be horrible. Exactly what Brawler said pretty much. The monado would be undermined by everyone playing smash that has no knowledge of Xenoblade.

In regards to trolling GameFAQs, sounds like a great idea.
 

YT123

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One thing that kinda sucks when thinking about Xenoblade is that I don't think it lends itself to having any item-representation at all... I turn a lot of items off anyway, but it's still cool to have.

I guess maybe they could make the Monado the new beam sword >.>
Only things I can think of are Gadolt's Rifle and Riki's Biter...
 
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Monado being used by anyone is as nonsensical as the Master Sword being used by anyone.

Heck, let's be a minimum logical.
 
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D

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Sometimes Smash is non-canon. So I think it would be fine if Xenoblade representation came through with the Monado as an item.
It still wouldn't make sense since the Monado is a mystical weapon that can properly be used by Shulk only.
[collapse=I dunno if this is a spoiler or not, but in case it is…]After all, the Monado is a sword that is wielded by gods.[/collapse]

I think that making the Monado an item would de-value what it is. If I want an item from Xenoblade, I would probably choose Riki's Biter.
EDIT: Also keep in mind that the Monado has many Arts like Cyclone and Shield; being an item would poorly represent what the sword is capable of. The Monado sets up Shulk's moveset potential; making it an item would be worse than making Shulk an Assist Trophy.
 
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DaDavid

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Only things I can think of are Gadolt's Rifle and Riki's Biter...
Yeah the biter would be a fun one for us, but I don't know what they could do with it to make it interesting for Smash fans in general.

And ya'll know the Monado as a laser sword was just a joke right? X] Sorry if it seemed serious haha.
 
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Yeah the biter would be a fun one for us, but I don't know what they could do with it to make it interesting for Smash fans in general.
Well, that is something I already thought about last year :

Final Smash Gamer said:
Nopon's Biter



This item could work as a melee weapon, like Lip's Stick without projectile but with more disabling effects like paralysis, poison, freezing, burning and more.
 

foolssigma

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Random laggy brawl hack of Xenoblade stuff..

What's better than Shulk in smash? Four shulks in smash!

Honestly the voice is a nice touch plus the music but the rest is eh..
I feel like finding these videos is a side effect of no new Xenoblade information since E3 was it? Need new info...
 

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Random laggy brawl hack of Xenoblade stuff..

What's better than Shulk in smash? Four shulks in smash!

Honestly the voice is a nice touch plus the music but the rest is eh..
I feel like finding these videos is a side effect of no new Xenoblade information since E3 was it? Need new info...
A smile came to my face when his Final Smash was Monado Buster.
 

DaDavid

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that video is both the best and worst case as far as stage for me. Obviously it being all stationary like that and the models not being particularly impressive is pretty underwhelming, BUT, executed by a professional team, I could see a similar stage being a great way to rep Xenoblade.
 

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If Shulk is not playable and the monado is a beam sword replacement…

That would be horrible. Exactly what Brawler said pretty much. The monado would be undermined by everyone playing smash that has no knowledge of Xenoblade.

In regards to trolling GameFAQs, sounds like a great idea.
If the monado would be an item, I feel like it'd break the game just by existing because of the whole power to bend reality and whatnot. XD
 

yoonb

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I don't think the Monado would make a good item. Be wary of spoilers.

The Monado shouldn't even be able to harm anyone. I don't quite remember the details, but the weapon is literally there to combat the Mechonis. It wasn't able to make a mark on Bionis life, or at the least other Homs, High Entia, and theoretically Nopon, until it was upgraded to the Monado II. Since Homs are pretty much human, it wouldn't make much sense to me. But it would be able to touch Palutena because Monado literally means "god slaying sword." :troll:
 

Blaziken

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One thing that kinda sucks when thinking about Xenoblade is that I don't think it lends itself to having any item-representation at all.
Many series have no items. It wouldn't be a huge issue if Xenoblade had no item.
 

DaDavid

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It obviously wouldn't be a great big deal, but still, it'd be nice to have one.
 

foolssigma

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I wouldn't be bothered if there weren't any Xenoblade items. Now Stickers on the other hand…...
 

DaDavid

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If Xenoblade ends up getting nothing else I would hope it could at least get some stickers haha. There's just too much in the game to not have that, and some trophies as well.
 
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It's going to get the fantastic music and maybe a glorious stage.
It might get music. However, I think that Shulk needs to be playable so there can be a stage. (and don't throw Smashville logic at me)

I am really hoping that Xenoblade gets a stage. The areas in the game should get a lovely HD makeover.
 
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DaDavid

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I will literally (okay maybe not) cry if we don't get Xenoblade music. Then again I have fairly specific desires as far as that goes, so even if we get Shulk, a stage or two, and trophies up the ass, I would still be very let down by a lack of tracks I think should be in there.

Well.. depending on what Shullk would play as, I might honestly not care haha.
 

foolssigma

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If Shulk is in, then nothing else matters….everything else is simply a bonus.

I refuse to put Xenoblade music on my project m file, so that I may hear them for the first time in Smash 4.

I may have said this already, but I agree that a stage is only likely if Shulk is playable. No Hazards should be in the stage in case I get stuck playing "intense" tourney people that refuse to go to stages that have more than just a few platforms in predictable locations. That way I can also hear the music more.
 

DaDavid

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If Shulk is in, then nothing else matters….everything else is simply a bonus.

I refuse to put Xenoblade music on my project m file, so that I may hear them for the first time in Smash 4.

I may have said this already, but I agree that a stage is only likely if Shulk is playable. No Hazards should be in the stage in case I get stuck playing "intense" tourney people that refuse to go to stages that have more than just a few platforms in predictable locations. That way I can also hear the music more.
Well I would say that it seems like Sakurai isn't playing up the hazards of stages as much this time around, but with Yellow Devil being a thing, and most likely a stage hazard, I don't know if I trust Sakurai to make a nice neutral Xenoblade stage. I mean I have to admit, it seems like a series that would be easy to differentiate from others by using unique hazards, like Mechon or huge monsters attacking or something like that.

Still, I definitely hope for a neutral stage for pretty much the same reason. I HATED with a passion the fact that I couldn't hear Bramble Blast in Brawl in a cool DK setting...
 

foolssigma

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Ha, Rumble Falls was a cruel joke of a level. Playing there was a tag team against the stage. I just realized there hasn't been a DK stage yet, can't wait, but back on topic for me. We don't know if Pyrosphere has a hazard yet. Same with the Kid Icarus, though at the moment it seems most of the gimmicky stages are on the 3ds. It would be a nice feature to be able to turn off hazards. Depending on the location or event of the stage, there could possibly be an attack. Personally, I don't see a Xenoblade stage having much hazard potential. However, you never know.
 

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A hazard switch is one of the things I want most, especially after what happened with Dr. Wily's Lab. I know those stages don't seem to have hazards, but now I'm just worried that they'll get a similar reveal, then again, we've technically known about Yellow Devil since the start.

Anyway, I could easily see Xenoblade having hazard potential, depending on the stage. Basically any area that was inhabited by monsters has hazard potential, which makes me sad when i think about the fact that the Bionis Leg is one of my most wanted, but probably most hazard-prone stage. Now if he went with a "floating island" stage, I guess we would be safe from everything but flying enemies?
 

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Telethia air raid incoming. Mechonis vs Bionis destroying part of the stage. Metal face lands on the stage. Reyn time. Hazards killing everyone with relative ease,
Lets just hope for the best.

Weather effects and a time cycle are musts. There are a few floating island type stages like Prison Island. I prefer something more along the lines of stages exhibiting Xenoblade's epic scale. Bionis leg like you said would be a great choice along with a majority of the other "field" areas.
 

FirstBlade

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My Shulk moveset is finally complete! Sorry about the wait guys, but I had midterms and other stuff to get to.

Playstyle: I designed this Shulk as a mix of a rushdown and power up character in a sense. The rushdown roots comes from the fact that he can have a relatively easy time approaching with the Monado for physical attacks due to his long reach and medium speed as well as the fact that he is quite powerful. He can be very dangerous at close ranges especially. The power up influence comes mostly from the Monado itself as it allows for a change in his special moves for a short amount of time (I go into more detail below). For the most part he is a pretty fast, agile character who has average jumping ability making him pretty well rounded. His attacks are also quite powerful, but not heavy hitter powerful (Ganondorf, Bowser, Samus, etc.) Regarding his weight, he is pretty middle of the pack leaning towards the heavy side (think Ivysaur). Regardless, he has okay jumping skills and some recovery options.

Moveset:
Weight: 6
Speed: 7
Jump: 5
Power: 8

Crouch? Yes
Crawl? Yes
Wall Jump? No
Wall Cling? No

Jab: Downward slice, upward slice, jumping slice
Dash attack: Swings Monado sideways with one hand, ending with it slightly outstretched in front of him
F-Tilt: Jabs Monado forward
U-Tilt: Upwards vertical swipe
D-Tilt: Low Monado swipe

N-Air: Twirls Monado in hand quickly. Reflective properties.
F-Air: "Air Slash"- a leaning downwards strike, slows enemy for split second allowing for follow-up (the opponent is stuck in a slow knockback animation)
B-Air: Turns around while swinging Monado behind him
U-Air: An upwards "flip kick" with Monado outstretched
D-Air: A horizontal strike below him, quickly shifting him to a "headfirst plunge" position

F-Smash: Shulk jumps forward and slams the Monado into the ground at the end of his leap.
U-Smash: Does a single side to side slice above him. The Monado pulses with electric like energy at the peak of the swipe.
D-Smash: Shulk spins around very quickly with Monado outstretched sending out 2 traveling beams of energy one either side of him as he does so. Ranged smash. VERY long range.

Grab: Grabs with 2 hands (one is still on the Monado)
Pummel: Knees opponent
F-Throw: Hits opponent in back of the head with hilt pushing them forward in the process
B-Throw: Kicks opponent backwards
U-Throw:Throws opponent upwards and hits them with an upward Monado strike. Multi-hit.
D-Throw: Slams opponent down on to the ground and brings the Monado down on top of them. Multi-hit.

Specials:
B: Slit Edge- The Monado glows a bluish hue as Shulk slices it forward. The exact direction of the blade can be controlled. Using it in succession causes the damage to increase on this move for up to 5 times. Charging this move allows for a blue wide hitting shockwave that also increases with consecutive uses when it makes contact with another character. The shockwave can hit all surrounding opponents close enough even if they aren't hit by the blade itself.
Over B: Stream Edge: Shulk's Monado once again glows a light blue as he swings it forward. A large horizontal cut like beam appears in front of him cutting through anybody in front of him (stretches about 1.5 Fox Illusion's). Comes out very quickly. Knockback is delayed slightly for opponents.
Up B: Air Slash- Shulk appears to warp to another location because of how fast he moves. The attack always goes upward, but the slope of his ascent can be angled. Shulk will slice diagonally directly where he shows up. If the attack connects with another character their descent will be suspended in slow motion for a split second (stuck in a slow knockback animation) allowing for follow up hits and combos. Shulk is not put into a helpless state when using this move but is unable to use this move again until he touches solid ground.
Down B: Activate Monado- Shulk activates the Monado for a short amount of time which completely changes his specials and powers him up. Shulk moves faster thanks to Monado Speed and his new specials are more powerful than his regular ones. Damage to him is slightly lessened due to Monado Armour. His normal attacks have a slight 2% increase in damage as well.

Monado Specials: (The Monado power up lasts for about 75 seconds. Once the slight power-up is done it takes at least 2 minutes for it to recharge with in a hidden gauge.)
B: Monado Purge- Using the Monado, Shulk shoots a green Ether blast forwards that explodes on contact with an opponent and pushes them backwards. This move weakens slightly as it is used in a succession over 5 times (5 MPurge's in a row). This move can be charged to release a bigger blast that does more damage and knockback.
Over B: Monado Eater- Shulk charges a dark purple ether shot and shoots it at his opponents. It can be angled at his opponents and travels the length of Final Destination no matter. It is extremely fast and hard to dodge and cuts straight through opponents pushing them upwards when it hits them.
Up B: Monado Speed- Shulk rushes off in the input direction cutting straight through anybody he hits. It goes farther than Air Slash.
Down B: Monado Cyclone- A chargeable move. It can be tapped quickly for a small vortex of golden particles that disappears quickly or charged for a larger vortex that can stay up to 5 seconds (depending on how long you charge it). A fully charged one also releases a powerful explosion at the end. This move forms a sort of protective shield around Shulk in a sense. It causes damage while also blowing characters near him away (making it perfect for edgeguarding). Weak projectiles like uncharged Charge Shots are blocked by the windy barrier.

Final Smash (Idea #1)- Monado Buster- This is probably the most common final smash idea for Shulk and works pretty much how it does in Xenoblade. Shulk's sword grows about 7x as long and glows a dark purple, he lifts it towards the sky and smashes it down towards the ground in which it extends a little longer than Final Destination. Anyone hit, is given massive damage and launched towards the side the Monado was facing. This is almost a guaranteed KO. Of course this, would happen pretty quickly so opponents would have to be on their toes to dodge this (like Marth's Critical Hit)

Final Smash (Idea #2)- Vision- Shulk has a vision of a Mechon (a MISER) using a powerful swiping attack on the stage. Seconds later, a gigantic Mechon appears and Shulk evades the attack using Monado Speed. Everyone else, on the stage can easily be hit by the Mechon's swipe which is powerful enough to KO under 50%. Of course, it can be evaded, but the attack covers a wide distance and is extremely fast, so timing would be crucial here (Or of course an opponent can get as far as possible from the stage).

Entrance: Shulk appears in a rush of blue light smilar to the effects of Monado Speed
Side Taunt: Gets into battle stance and says "The enemy's weak but don't drop your guard"
Up Taunt: Holds Monado up and says "The future doesn't belong to you!"
Down Taunt: Monado glows purple as if conducting Monado Enchant while Shulk holds it out to his side and says "You're not invincible"
 

DaDavid

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Very well put together moveset, but I can't help but have the issue that it seems to make him a bit (if not too) overpowered. His range is ridiculous on some of those attacks and he doesn't sound at all easy to kill based on the qualities you described. Not to mention there's literally no downside to activating the Monado, save for not being able to use the frankly inferior moves, so depending on what you imagined the cool down on it to be, it's just giving him more moves than everybody else gets.

That said I commend you trying to fit in both his normal arts and Monado arts, and those Final Smashes are fresh takes on the two most used FS ideas: Buster and visions.
 

foolssigma

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Possibly the best move set I have seen for Shulk thus far. Just some of my thoughts: Visions have to be his final smash in some form. I think his victory quote should be "The future doesn't belong to you." Thats actually one of my favorite lines. Maybe buster could be incorporated into a special. I can't really complain about the move set. Hope something like this ends up being the real deal.

Edit: DaDavid is right about him sounding OP
 
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Figured it was high time I moved onto a thread other then the rumor/leak one (which isn't on topic over half the time anyway).

A few things to say first:
Shulk is my second most wanted newcomer behind Palutena.
I'm only about halfway (I think?) through Xenoblade itself (right after fully unlocking the Monado).
If it isn't clear already I'm rather new here so forgive me if I bring up already discussed ideas.

Now with that out of the way, the music IMO is one of the only examples (along with Mario Galaxy) where I actually don't want any of it remixed for Smash since it's perfect as is.
 

foolssigma

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I agree with you about the original versions of the music being moved into Smash, but I wish someone would make some remixes outside of smash. I was always a fan of hearing different versions of great songs, though a majority of the time the original is always better. When I first played Xenoblade I actually thought I was at the end of the game when I wasn't even close. (That actually happened many times in KI:U for me) No worries if you bring up previous discussions. You'd probably have new ideas or comments to contribute.

On a side note: The latest "leak" in the rumor thread had the monado as an item. What a coincidence based on the conversation here.
 
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On a side note: The latest "leak" in the rumor thread had the monado as an item. What a coincidence based on the conversation here.
I can already tell that this leak is false from that statement alone.

Again, the Monado is a sword that can properly be used by Shulk only. Shulk had control over the Monado when Dunban couldn't. Not only would making the Monado an item devalue it, but it would also contradict everything from Xenoblade.
 

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Figured it was high time I moved onto a thread other then the rumor/leak one (which isn't on topic over half the time anyway).

A few things to say first:
Shulk is my second most wanted newcomer behind Palutena.
I'm only about halfway (I think?) through Xenoblade itself (right after fully unlocking the Monado).
If it isn't clear already I'm rather new here so forgive me if I bring up already discussed ideas.

Now with that out of the way, the music IMO is one of the only examples (along with Mario Galaxy) where I actually don't want any of it remixed for Smash since it's perfect as is.
There's even more music for you to get into then, and definitely going to be more reasons for you to love Shulk as you finish the game.

But yeah, the music, if it gets in, should be in untouched. It would defeat the purpose in my opinion for any remixes to get in, so fingers crossed either way.

I laughed when I saw the "leak" with the Monado, it was too big a coincidence. Only logical way to ever make that an item is to make it hurt you as you hold the item.
 

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It doesn't really matter if it's not story-canon, at least in Smash. The Monado could simply be an item that when you hold it near an opponent, time slows down so you can change the future and hit the opponent. It's a pretty simple concept for an item. But I do want him playable though.
 

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Assuming Shulk himself will be playable and not an AT (that is the only situation that would make me genuinely mad at Sakurai), who would make a good AT? I think Melia would be a good choice, plus she could be one that does a different attack each time she appears like Tingle or Togepi.
 

DaDavid

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Well I think any of them could be a good AT potentially, (Also hopefully people remember/realize where you are in the game so they won't suggest spoilery choices.)

Personally I'd want Reyn or Riki. I think Reyn could be cool by being a more defensive AT who maybe sticks near you and protects your back or something?
 
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