My Shulk moveset is finally complete! Sorry about the wait guys, but I had midterms and other stuff to get to.
Playstyle: I designed this Shulk as a mix of a rushdown and power up character in a sense. The rushdown roots comes from the fact that he can have a relatively easy time approaching with the Monado for physical attacks due to his long reach and medium speed as well as the fact that he is quite powerful. He can be very dangerous at close ranges especially. The power up influence comes mostly from the Monado itself as it allows for a change in his special moves for a short amount of time (I go into more detail below). For the most part he is a pretty fast, agile character who has average jumping ability making him pretty well rounded. His attacks are also quite powerful, but not heavy hitter powerful (Ganondorf, Bowser, Samus, etc.) Regarding his weight, he is pretty middle of the pack leaning towards the heavy side (think Ivysaur). Regardless, he has okay jumping skills and some recovery options.
Moveset:
Weight: 6
Speed: 7
Jump: 5
Power: 8
Crouch? Yes
Crawl? Yes
Wall Jump? No
Wall Cling? No
Jab: Downward slice, upward slice, jumping slice
Dash attack: Swings Monado sideways with one hand, ending with it slightly outstretched in front of him
F-Tilt: Jabs Monado forward
U-Tilt: Upwards vertical swipe
D-Tilt: Low Monado swipe
N-Air: Twirls Monado in hand quickly. Reflective properties.
F-Air: "Air Slash"- a leaning downwards strike, slows enemy for split second allowing for follow-up (the opponent is stuck in a slow knockback animation)
B-Air: Turns around while swinging Monado behind him
U-Air: An upwards "flip kick" with Monado outstretched
D-Air: A horizontal strike below him, quickly shifting him to a "headfirst plunge" position
F-Smash: Shulk jumps forward and slams the Monado into the ground at the end of his leap.
U-Smash: Does a single side to side slice above him. The Monado pulses with electric like energy at the peak of the swipe.
D-Smash: Shulk spins around very quickly with Monado outstretched sending out 2 traveling beams of energy one either side of him as he does so. Ranged smash. VERY long range.
Grab: Grabs with 2 hands (one is still on the Monado)
Pummel: Knees opponent
F-Throw: Hits opponent in back of the head with hilt pushing them forward in the process
B-Throw: Kicks opponent backwards
U-Throw:Throws opponent upwards and hits them with an upward Monado strike. Multi-hit.
D-Throw: Slams opponent down on to the ground and brings the Monado down on top of them. Multi-hit.
Specials:
B: Slit Edge- The Monado glows a bluish hue as Shulk slices it forward. The exact direction of the blade can be controlled. Using it in succession causes the damage to increase on this move for up to 5 times. Charging this move allows for a blue wide hitting shockwave that also increases with consecutive uses when it makes contact with another character. The shockwave can hit all surrounding opponents close enough even if they aren't hit by the blade itself.
Over B: Stream Edge: Shulk's Monado once again glows a light blue as he swings it forward. A large horizontal cut like beam appears in front of him cutting through anybody in front of him (stretches about 1.5 Fox Illusion's). Comes out very quickly. Knockback is delayed slightly for opponents.
Up B: Air Slash- Shulk appears to warp to another location because of how fast he moves. The attack always goes upward, but the slope of his ascent can be angled. Shulk will slice diagonally directly where he shows up. If the attack connects with another character their descent will be suspended in slow motion for a split second (stuck in a slow knockback animation) allowing for follow up hits and combos. Shulk is not put into a helpless state when using this move but is unable to use this move again until he touches solid ground.
Down B: Activate Monado- Shulk activates the Monado for a short amount of time which completely changes his specials and powers him up. Shulk moves faster thanks to Monado Speed and his new specials are more powerful than his regular ones. Damage to him is slightly lessened due to Monado Armour. His normal attacks have a slight 2% increase in damage as well.
Monado Specials: (The Monado power up lasts for about 75 seconds. Once the slight power-up is done it takes at least 2 minutes for it to recharge with in a hidden gauge.)
B: Monado Purge- Using the Monado, Shulk shoots a green Ether blast forwards that explodes on contact with an opponent and pushes them backwards. This move weakens slightly as it is used in a succession over 5 times (5 MPurge's in a row). This move can be charged to release a bigger blast that does more damage and knockback.
Over B: Monado Eater- Shulk charges a dark purple ether shot and shoots it at his opponents. It can be angled at his opponents and travels the length of Final Destination no matter. It is extremely fast and hard to dodge and cuts straight through opponents pushing them upwards when it hits them.
Up B: Monado Speed- Shulk rushes off in the input direction cutting straight through anybody he hits. It goes farther than Air Slash.
Down B: Monado Cyclone- A chargeable move. It can be tapped quickly for a small vortex of golden particles that disappears quickly or charged for a larger vortex that can stay up to 5 seconds (depending on how long you charge it). A fully charged one also releases a powerful explosion at the end. This move forms a sort of protective shield around Shulk in a sense. It causes damage while also blowing characters near him away (making it perfect for edgeguarding). Weak projectiles like uncharged Charge Shots are blocked by the windy barrier.
Final Smash (Idea #1)- Monado Buster- This is probably the most common final smash idea for Shulk and works pretty much how it does in Xenoblade. Shulk's sword grows about 7x as long and glows a dark purple, he lifts it towards the sky and smashes it down towards the ground in which it extends a little longer than Final Destination. Anyone hit, is given massive damage and launched towards the side the Monado was facing. This is almost a guaranteed KO. Of course this, would happen pretty quickly so opponents would have to be on their toes to dodge this (like Marth's Critical Hit)
Final Smash (Idea #2)- Vision- Shulk has a vision of a Mechon (a MISER) using a powerful swiping attack on the stage. Seconds later, a gigantic Mechon appears and Shulk evades the attack using Monado Speed. Everyone else, on the stage can easily be hit by the Mechon's swipe which is powerful enough to KO under 50%. Of course, it can be evaded, but the attack covers a wide distance and is extremely fast, so timing would be crucial here (Or of course an opponent can get as far as possible from the stage).
Entrance: Shulk appears in a rush of blue light smilar to the effects of Monado Speed
Side Taunt: Gets into battle stance and says "The enemy's weak but don't drop your guard"
Up Taunt: Holds Monado up and says "The future doesn't belong to you!"
Down Taunt: Monado glows purple as if conducting Monado Enchant while Shulk holds it out to his side and says "You're not invincible"