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Heir to the Monado. Shulk General Discussion/Social Thread

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foolssigma

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Shulk should obviously be playable from the game. Victory music would be the secret area tune, part of the game's theme, or part of engage the enemy.
The stage pick would either be a backdrop of the bionis and mechonis fighting, or virtually any area of the game lol...Great songs and atmosphere everywhere
Item would be... not really sure about one, no stand outs
Boss..i said metal face before
Reyn, Dunban, Rikki, could all be possible AT
A medley or a ton of the songs fit (and should be in :))
Some trophies depict intense scenes from the game or just shulk using an art would be cool....one depicting the other party members or Colony 6.
I feel like X won't get much representation compared to Xenoblade, though I can easily be wrong...For all we know the games can be directly connected or merely spiritually related
 

SmashChu

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I feel like X won't get much representation compared to Xenoblade, though I can easily be wrong...For all we know the games can be directly connected or merely spiritually related
I agree. X was only revealed very recently. Though, there is Pikmin 3 and Sonic Lost World stages so ehhh.
 

foolssigma

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True... After thinking about it some more this smash bros game seems to be geared toward advertising and promoting the nintendo franchises more than previous games. Hoping Xenoblade doesn't get overshadowed by X, though if it is it may not be a bad thing....so much speculation, so little facts
 

Drclaw411

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Shulk NEEDS to be in this game. Leaving him out is a crime. Smash needs to be more than just NES/SNES and Wii U. The N64-Wii eras need their biggest accomplishments celebrated in this game. To leave out the main characters from one of the best RPG's of the last console generation on any platform would be a slap in the face to the creators of Xenoblade.
 

N3ON

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Did you?

Right, and they appear to not favour new IPs. So yeah, he has a shot, but being new by itself has nothing to do with that. It'd be the popularity of him and his game, as well as its overall reception that gets him in, not when it came out. The only thing timing has done is put him in the incredibly lucky situation of having his popularity peak when the roster was being compiled.

You put a lot of emphasis on this popularity peak thingy......
Yeah, because it's important. It not only explains the decrease in activity in this thread, but if Xenoblade was hypothetically released in... 2008 or 2009 (in all regions), by the time Sakurai was compiling the roster Shulk wouldn't have the same level of popularity he would if his game was released closer to when the roster was being compiled. Sure, he'd still have some, but Shulk is a character that largely hinges on popularity to be included, otherwise he'd be no better off than any other protagonist of a one-time IP. Look at how the requests for Starfy have dropped off when he stopped getting games. Look at Ray (obviously Shulk would not be in that dire of a situation -at least he had a game since Brawl- but the principle is the same).

When did I ever say new series were the focus. Here is what you said again.

They focus on what was between last Smash and this Smash in non-playable content and additional reps for existing series, not new ones. Being a new IP isn't going to do any series any favours.

Your saying the care about what new happens for existing series but not the new series, which is why I point out Pikmin, Pokemon and Wii Fit. They were all new-ish games. You saying it's not the tendency, but I'm not saying that. I'm saying that it's not an issue. They do use new series and it shows. What your asserting is not what we are talking about.

But what new series are they ignoring. Let's see.......
Well when I said they didn't focus on new series you raised Wii Fit. When I again said it's not the focus you raised Pikmin and Pokemon. Why are you giving me examples of new series if you agree it's not the focus? I never said they didn't add new series, yet you give me examples of new series they added? Ok, great. What are you trying to prove, something I never disagreed with you on?

Also, when did I say they didn't care about new series? I said they weren't the focus. Don't put words in my mouth.

First, during this discussion, did anyone mention "non first party series." That is not relevant here.
Good. Usually whenever a second-party IP comes up, you make it relevant, but if we can avoid that this time then great.


Let's look at Golden Sun. Here are the release dates of Golden Sun and Pikmin
Pikmin: October 26, 2001
Golden Sun: August 1, 2001

Both games were released pretty close to each other. They weren't more than 90 days apart. But Pikmin got into Brawl while Golden Sun didn't. So logically, Golden Sun was not excluded because of when it was released. It was excluded for another reason.
I never said it was excluded based on release, you asked for a situation where a popular game like Xenoblade, a game released in between Smash games got passed up. I gave you your example.

Are you assuming I think Shulk will be excluded based on when his game came out? Because he's new? Even after I said he had decent chances? Even after I said new series do get included? No, if Shulk is omitted it will be because Sakurai thought other characters warranted inclusion more. It's not a case of "well, I want to include Shulk, but he's too new!". That's ridiculous.

What you have been saying is that they don't go after new series.
N3ON said:
I never said new series won't get in
N3ON said:
They do tend to not go for new series. They have a few, sure, I never denied that.
N3ON said:
(Shulk) has fairly decent chances.
Try again SmashChu.

The poster you responded too noted that the focus on the new content is what is between the two games and that is true (he wasn't even emphasising that fact as much as you have).
He was saying Shulk has a chance solely because he came out between games and is new, and that they focus on not only new content from games between Smashes (a part I never disagreed with), but also on new series to the extent they will add new characters such as Shulk, Matthew, and Isa because they are recent.

Pikmin is an example of this. So is Wii Fit. So to say they are not doing this with new series has no backing because we've seen it in action.
N3ON said:
They do tend to not go for new series. They have a few, sure, I never denied that. But it's not the tendency.

One thing to note is that there were fewer series between Melee to Brawl than Brawl to SSB4. So the frame of reference is very different. We didn't have Xenoblade (which has been demanded by fans) or Rhythm Heaven (DS game sold almost 4 million I believe). So it's very likely they will add these series, further substantiating that they like to add new content. We'll see, but the notion you're bring up isn't substantiated.
The notion that they don't focus on new series? Yes, yes it is substantiated. In Smash 64, 9/10 of the included IPs weren't new to that gen. In Melee, none of the three IPs were from the gen previous (because that gen just started). In Brawl, one out of five was from the previous gen, and in this game, so far we've seen one "new" IP. So my claim, the claim that THEY DO ADD NEW SERIES, BUT THEY'RE NOT THE FOCUS is indeed substantiated.

You're right, the time period is different now, we're in a different situation. Sakurai could do things differently. But there's been no proof of Sakurai putting more focus on newer series yet, and until he does... my claim is still substantiated.

Also, have you completely ignored where I said Shulk had decent chances? I do disagree about Rhythm Heaven though, not that it doesn't deserve a character, but that it won't get a character.
 

SmashChu

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Also, have you completely ignored where I said Shulk had decent chances?
Look at what I actually said. I'm arguing that your notion is wrong.

I'm not going to waste my time with such a convoluted post. KISS. Got better things to do.
 

Altais

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I finally decided to give Xenoblade Chronicles a chance and bought it earlier this month. I finally had time to play it last night, and I must say, I am loving the game thus far. I ended up playing past mine bedtime! (Hopefully that will not screw up mine sleeping schedule). The battle system felt a little boring at first, but as I got deeper into the game and acquired more skills and whatnot, it has come to be surprisingly addictive. The game also seems to have a fairly deep and emotive story so far (truth be told, the story is what motivated me to buy the game in the first place). I certainly look forward to playing the rest of the game, though I probably will not have time to do so until mine semester is over.

Anyhow, Shulk, in mine opinion, would certainly make an interesting addition to the Smash 4 roster, given his weapon and the abilities that accompany it. I also rather like his design. I will consider writing a moveset for him once I finish playing Xenoblade Chronicles.
 

yoonb

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Not gonna lie, finishing the game took me a very long time, given how much I had to grind off quests. It's really worth it, though. The only thing I hated grinding for was affinities. It took so long to raise it, especially with characters you don't use that much.
 

SmashChu

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Not gonna lie, finishing the game took me a very long time, given how much I had to grind off quests. It's really worth it, though. The only thing I hated grinding for was affinities. It took so long to raise it, especially with characters you don't use that much.
If you don't know, you can give items to characters which increases their affinity faster. They also get some in important side quest.
 

yoonb

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If you don't know, you can give items to characters which increases their affinity faster. They also get some in important side quest.
Yeah, I found that out very late during my playthrough and had already sold most of the leftover collectibles I had.
 

ZeldaMaster

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So it's been a while since someone last posted on this thread... I wanted to ask you guys something. Since X was shown off at E3 and seems to be getting more worldwide promotion, is Nintendo trying to make Xenoblade/x into core staple franchises to attract hardcore gamers? The fact that it was even shown off at E3 shows that Nintendo is putting effort into this game. Xenoblade is Nintendo's most critically acclaimed franchise to arise out of the last 5 years, and Nintendo needs to support the series by representing it in Smash. Imagine how cool it would be to see a battle between Link, Pit, Ike, and Shulk.
 

FlareHabanero

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In context, Shulk would be one of those smaller characters. You know, those characters that are mostly unknown to the public. People are probably going to perplexed by the inclusion because of how obscure it is, but at the same time it's not really going to hurt anything in the long run. Depending on how the character is handled, he could easily become a fan favorite.
 

Swamp Sensei

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In context, Shulk would be one of those smaller characters. You know, those characters that are mostly unknown to the public. People are probably going to perplexed by the inclusion because of how obscure it is, but at the same time it's not really going to hurt anything in the long run. Depending on how the character is handled, he could easily become a fan favorite.
So Fire Emblem?
 

yoonb

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If Shulk did get put in, I think he would be similar to how Marth and Roy were in Melee.

If reception is good, it could turn Xenoblade into one of Nintendo's biggest franchises. Smash Bros does wonders for a franchise.
 

Scoliosis Jones

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If it is true that Sakurai wants to focus mainly on characters from new series (or just previously unrepresented), then I think there's a good chance that we see Shulk. I could see the character list going like this:

Villager
Mega Man
Wii Fit Trainer
Ridley
K.Rool
Mewtwo
Fire Emblem of choice
Pac-Man
Mii
Little Mac
Shulk
+2 or less...
 

yoonb

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I don't want to see two of those characters on the roster, lol. If they don't end up on there I'll be pretty impressed by Shulk's chances.

But then again, we won't know until release probably.

So, I have question for y'all regarding that. If Shulk were revealed, how do you think he'll be revealed? I'm assuming through an X Nintendo Direct.
 

Scoliosis Jones

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I think if Shulk is executed properly, he would be the most unique sword user by far. Especially if they can get him to have perks like Xenoblade did, like Back Slash being stronger behind an opponent, or stuff like that.
 

yoonb

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I just can't stand all the "another sword user" crap.... its straight bologna
Obviously, they've never played the games to realize that. :p The Monado has the power to bend ether with the power of Shulk's will, which would be interesting. I would love to see visions incorporated into his moveset, too. But who knows.

And yet, people still want Ganon with a sword revamp. Four swordsmen (not including Pit), in my opinion, are not that much.
 

FlareHabanero

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Normal

Neutral attack - Swings to the left, swings to the right, then slams the ground.
Dash attack - Preforms a forward vertical kick. Knocks the opponent forward, if preformed too soon or too late it knocks the opponent vertically instead.
Up tilt - Swings the sword above his whole body. Covers both the front and back.
Down tilt - A low quick kick. Doesn't do knockback, but due to the speed it can be used to set up on the opponent and stop momentum.
Side tilt - A quick forward stab.
Forward smash - The Monado glows and Shulk preforms a powerful forward slam, reminiscent of Monado Buster.
Up smash - Shulk grabs the hilt of the Monado backwards and preforms an skyward uppercut. The attack inflicts more damage and knockback around the beginning of the execution. Due to the range of this attack, it can be used for
Down smash - Stabs the ground, causing a large explosion of ether that surrounds Shulk. The center inflicts the most damage and knockback.


Aerial attacks

Neutral aerial - Shulk clutches the Monado to his body, then creates an electric discharge that hits the opponents multiple times.
Forward aerial - Swings the Monado upwards diagonally, similar to Air Slash. Sends the opponent vertically, at low percentages it can be used for racking up damage, while at higher percentages it can be used as a decent KO option.
Back aerial - A powerful backwards stab attack. Sluggish but powerful, among the most powerful of Shulk's attacks and can KO at relatively low percentages.
Up aerial - A forward to backwards swing. Can be used for juggling the opponent.
Down aerial - Swings downwards horizontally three times. Each attack does more damage and knockback, and the attack additionally does damage upwards too (though weaker). Can be used as a meteor smash, though the strongest is when at the third attack.

Grabs & Throws

Pummel - Knees the opponent.
Forward throw - Kicks the opponent.
Down throw - Shoves the opponent down, then blasts them with ether energy.
Back throw - Turns backwards and tosses the opponent backwards.
Up throw - Throws the opponent upwards, then preforms a slash in succession. At lower percentages, it can be used for juggling.

Special

Neutral Special
Monado Purge

Shulk gets shrouded in a green aura, holds the Monado forward, then fires a quick ether projectile. The attack causes recoil that knocks Shulk backwards and boasts small amounts of power, but it also has unusually strong shield damaging capabilities.

Side Special
Monado Eater

Shulk gets shrouded in a dark aura, then thrusts forward. This attack will inflict a unique bleed status that slowly rises the opponents damage. The catch though is that the attack has a lot of beginning and ending lag, but is compensated by having a lot of power.

Up Special
Monado Speed

Shulk gets shrouded in a blue aura, then Shulk preforms a lightning fast dash. The attack can be manipulated to move in any direction, but cannot be turned. The attack does not leave Shulk into a helpless stage, and during the attack Shulk will dodge all forms of attacks and inflict mild damage. When properly manipulated, it can extend a combo attack and can be used as a last resort dodge.

Down Special
Monado Shield

Shulk gets shrouded in a yellow aura, then swings around the Monado violently creating a slash of yellow energy. This move creates a shield for Shulk and any allies that temporarily creates a super armor property that prevents flinching, while the slash attack has extremely high priority that can neutralize projectiles.

Final Smash
Battle Soul

Shulk briefly hovers in the air, gathering ether energy. Then a quick explosion energy happens, then Shulk becomes shrouded in a white aura. Shulk takes over 50% recoil from this attack, but in exchange all attacks are much faster and attacks do double the amount of damage.

Other attacks

Ledge attack - Climbs up and preforms a low kick
100% Ledge Attack - Climbs up and stabs the ground.
Floor attack (Face up) - Spins the Monado recklessly.
Floor attack (Face down) - Stabs forward, then backwards.

Need opinions, can make adjustments if warranted. Especially in regards to the Final Smash.
 

yoonb

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Normal

Neutral attack - Swings to the left, swings to the right, then slams the ground.
Dash attack - Preforms a forward vertical kick. Knocks the opponent forward, if preformed too soon or too late it knocks the opponent vertically instead.
Up tilt - Swings the sword above his whole body. Covers both the front and back.
Down tilt - A low quick kick. Doesn't do knockback, but due to the speed it can be used to set up on the opponent and stop momentum.
Side tilt - A quick forward stab.
Forward smash - The Monado glows and Shulk preforms a powerful forward slam, reminiscent of Monado Buster.
Up smash - Shulk grabs the hilt of the Monado backwards and preforms an skyward uppercut. The attack inflicts more damage and knockback around the beginning of the execution. Due to the range of this attack, it can be used for
Down smash - Stabs the ground, causing a large explosion of ether that surrounds Shulk. The center inflicts the most damage and knockback.


Aerial attacks

Neutral aerial - Shulk clutches the Monado to his body, then creates an electric discharge that hits the opponents multiple times.
Forward aerial - Swings the Monado upwards diagonally, similar to Air Slash. Sends the opponent vertically, at low percentages it can be used for racking up damage, while at higher percentages it can be used as a decent KO option.
Back aerial - A powerful backwards stab attack. Sluggish but powerful, among the most powerful of Shulk's attacks and can KO at relatively low percentages.
Up aerial - A forward to backwards swing. Can be used for juggling the opponent.
Down aerial - Swings downwards horizontally three times. Each attack does more damage and knockback, and the attack additionally does damage upwards too (though weaker). Can be used as a meteor smash, though the strongest is when at the third attack.

Grabs & Throws

Pummel - Knees the opponent.
Forward throw - Kicks the opponent.
Down throw - Shoves the opponent down, then blasts them with ether energy.
Back throw - Turns backwards and tosses the opponent backwards.
Up throw - Throws the opponent upwards, then preforms a slash in succession. At lower percentages, it can be used for juggling.

Special

Neutral Special
Monado Purge

Shulk gets shrouded in a green aura, holds the Monado forward, then fires a quick ether projectile. The attack causes recoil that knocks Shulk backwards and boasts small amounts of power, but it also has unusually strong shield damaging capabilities.

Side Special
Monado Eater

Shulk gets shrouded in a dark aura, then thrusts forward. This attack will inflict a unique bleed status that slowly rises the opponents damage. The catch though is that the attack has a lot of beginning and ending lag, but is compensated by having a lot of power.

Up Special
Monado Speed

Shulk gets shrouded in a blue aura, then Shulk preforms a lightning fast dash. The attack can be manipulated to move in any direction, but cannot be turned. The attack does not leave Shulk into a helpless stage, and during the attack Shulk will dodge all forms of attacks and inflict mild damage. When properly manipulated, it can extend a combo attack and can be used as a last resort dodge.

Down Special
Monado Shield

Shulk gets shrouded in a yellow aura, then swings around the Monado violently creating a slash of yellow energy. This move creates a shield for Shulk and any allies that temporarily creates a super armor property that prevents flinching, while the slash attack has extremely high priority that can neutralize projectiles.

Final Smash
Battle Soul

Shulk briefly hovers in the air, gathering ether energy. Then a quick explosion energy happens, then Shulk becomes shrouded in a white aura. Shulk takes over 50% recoil from this attack, but in exchange all attacks are much faster and attacks do double the amount of damage.

Other attacks

Ledge attack - Climbs up and preforms a low kick
100% Ledge Attack - Climbs up and stabs the ground.
Floor attack (Face up) - Spins the Monado recklessly.
Floor attack (Face down) - Stabs forward, then backwards.

Need opinions, can make adjustments if warranted. Especially in regards to the Final Smash.
I like it. I always thought that Monado Speed was a great idea for an Up Special, too, so kudos to that. I just wish you would have incorporated his normal arts to his moveset. I do see Air Slash in the Forward Air, but I think Stream Edge and Back Slash signature to Shulk. In my opinion, I would have moved Stream Edge to forward tilt, Back Slash to Forward Smash, Buster to Neutral Special, and substitute Purge For Eater at the Side Special.

It's a unique moveset, and I like it, but those are just what I would have done. I really like the Down Air also. But the Final Smash is eh. Those moves are supposed to be ridiculously overpowered by default so I think 50% recoil is unnecessary even if it means staying true to the half health he loses in the actual game. If it were me, I'd revamp the moveset to allude to his seer powers, letting him "see" the future, buffing attack speed and damage, as well as moving faster. Or maybe even just give him (spoiler warning)...


Thinking about it now, I think the challenge of giving Shulk a moveset is deciding which artes he would use and what artes he wouldn't use. Definitely would be hard to get all of them to fit.
 

FlareHabanero

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It's kind of hard to make a moveset because it will never be a guarantee, though at the same idea a moveset should provide a rough idea on how a character would play. Shulk is not exactly the same as Marth, his general style is less noble with more emphasis on a loose rough style, though arguably less blunt then Ike. In fact, I would compare Shulk to Ike more so then the other characters we currently have, mainly because both characters wield large swords.
 

yoonb

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I do agree with you for the most part and that's only because of Mega Man, who most people theorized would get his Robot Master abilities from swapping his Neutral Special or Side Special with his Down Special. Sakurai definitely threw a lot of us off with his moveset.

In my opinion, I've always seen Chrom to be the middleground between Ike and Marth, so if anything I would compare Shulk to Chrom the most. But then again, we don't even know his moveset, assuming that he even makes the cut. But yeah, Shulk is definitely not elegant, I would say that's more 7, while Ike is more comparable to Reyn.

Who knows, Sakurai and his team a creative bunch. If movesets can be given to Peach, Zelda, Wii Fit Trainer, and even Villager, I trust that they'll handle Shulk correctly.
 

R_Trigger

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Consider me a Shulk supporter even though I didn't play his game (and I do regret this and now it will be almost impossible to find the game where I live that's not ridiculously priced). But I really like how "X" looks so far, easily the most gorgeous looking game on the Wii U.
 

SmashChu

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Consider me a Shulk supporter even though I didn't play his game (and I do regret this and now it will be almost impossible to find the game where I live that's not ridiculously priced). But I really like how "X" looks so far, easily the most gorgeous looking game on the Wii U.
No problem. That's the fun of Smash. You can love characters even though you don't play the games. I had a friend who played Ness even though he didn't like Earthbound.

I'll add you to the supporters. I've lagged with it, so if you want to be on the list and I missed you, send me a PM. I'd like to do more with the front page. Any content you all have is appreciated.
 

foolssigma

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Another day passes, and we are one day closer to the inevitable conclusion of Shulk… I wish. Unless Nintendo does some sort of massive January direct like last year, though that seemed more like damage control and the need to show actual Wii U games, I'm not expecting to see X until E3. I'm anticipating that any possible Shulk reveal would have to tie into X information.
 

Sabrewulf238

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Don't think I mentioned this before but I had an idea for an item that could represent Xenoblade Chronicles.

Rikis' Biter


It could be used like the laser sword to hit the enemy. After a couple hits it will be released from your hold and clamp on to the enemy then start biting them, doing damage and freezing them in place.
 

Guybrush20X6

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Shulk has a lot of things going for him but he faces competition from other recent series like Golden Sun. I could think of completly different movesets for Shulk and Issac/Matthew given time so hopefully Sakurai and his team could too.
 

AEMehr

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Finally got around to playing it after having it for a month or so.

Took a little while to fully appreciate it at first (jumping over and over again is absurdly hilarious and destroys the serious atmosphere, especially as Reyn), but when I got the hang of everything it literally went from okay to hamazing.

Any doubt I had before has disappeared, Shulk for Smash pls.
 

Scoliosis Jones

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I STILL CAN'T QUOTE PEOPLE.

@Ariand,

I think it really takes the actual experience of playing the game for people to appreciate Shulk and Xenoblade Chronicles in general.

I wanted him in since I first played the game myself.
 
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