DragonSniperNintendo
Smash Lord
- Joined
- Dec 29, 2012
- Messages
- 1,628
So all that but Riki as the AT? GotchaNO
Obviously the Heropon himself should be Xenoblade's AT.
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So all that but Riki as the AT? GotchaNO
Obviously the Heropon himself should be Xenoblade's AT.
I agree. X was only revealed very recently. Though, there is Pikmin 3 and Sonic Lost World stages so ehhh.I feel like X won't get much representation compared to Xenoblade, though I can easily be wrong...For all we know the games can be directly connected or merely spiritually related
Yeah, because it's important. It not only explains the decrease in activity in this thread, but if Xenoblade was hypothetically released in... 2008 or 2009 (in all regions), by the time Sakurai was compiling the roster Shulk wouldn't have the same level of popularity he would if his game was released closer to when the roster was being compiled. Sure, he'd still have some, but Shulk is a character that largely hinges on popularity to be included, otherwise he'd be no better off than any other protagonist of a one-time IP. Look at how the requests for Starfy have dropped off when he stopped getting games. Look at Ray (obviously Shulk would not be in that dire of a situation -at least he had a game since Brawl- but the principle is the same).Did you?
Right, and they appear to not favour new IPs. So yeah, he has a shot, but being new by itself has nothing to do with that. It'd be the popularity of him and his game, as well as its overall reception that gets him in, not when it came out. The only thing timing has done is put him in the incredibly lucky situation of having his popularity peak when the roster was being compiled.
You put a lot of emphasis on this popularity peak thingy......
Well when I said they didn't focus on new series you raised Wii Fit. When I again said it's not the focus you raised Pikmin and Pokemon. Why are you giving me examples of new series if you agree it's not the focus? I never said they didn't add new series, yet you give me examples of new series they added? Ok, great. What are you trying to prove, something I never disagreed with you on?When did I ever say new series were the focus. Here is what you said again.
They focus on what was between last Smash and this Smash in non-playable content and additional reps for existing series, not new ones. Being a new IP isn't going to do any series any favours.
Your saying the care about what new happens for existing series but not the new series, which is why I point out Pikmin, Pokemon and Wii Fit. They were all new-ish games. You saying it's not the tendency, but I'm not saying that. I'm saying that it's not an issue. They do use new series and it shows. What your asserting is not what we are talking about.
But what new series are they ignoring. Let's see.......
Good. Usually whenever a second-party IP comes up, you make it relevant, but if we can avoid that this time then great.First, during this discussion, did anyone mention "non first party series." That is not relevant here.
I never said it was excluded based on release, you asked for a situation where a popular game like Xenoblade, a game released in between Smash games got passed up. I gave you your example.Let's look at Golden Sun. Here are the release dates of Golden Sun and Pikmin
Pikmin: October 26, 2001
Golden Sun: August 1, 2001
Both games were released pretty close to each other. They weren't more than 90 days apart. But Pikmin got into Brawl while Golden Sun didn't. So logically, Golden Sun was not excluded because of when it was released. It was excluded for another reason.
What you have been saying is that they don't go after new series.
N3ON said:I never said new series won't get in
N3ON said:They do tend to not go for new series. They have a few, sure, I never denied that.
Try again SmashChu.N3ON said:(Shulk) has fairly decent chances.
He was saying Shulk has a chance solely because he came out between games and is new, and that they focus on not only new content from games between Smashes (a part I never disagreed with), but also on new series to the extent they will add new characters such as Shulk, Matthew, and Isa because they are recent.The poster you responded too noted that the focus on the new content is what is between the two games and that is true (he wasn't even emphasising that fact as much as you have).
Pikmin is an example of this. So is Wii Fit. So to say they are not doing this with new series has no backing because we've seen it in action.
N3ON said:They do tend to not go for new series. They have a few, sure, I never denied that. But it's not the tendency.
The notion that they don't focus on new series? Yes, yes it is substantiated. In Smash 64, 9/10 of the included IPs weren't new to that gen. In Melee, none of the three IPs were from the gen previous (because that gen just started). In Brawl, one out of five was from the previous gen, and in this game, so far we've seen one "new" IP. So my claim, the claim that THEY DO ADD NEW SERIES, BUT THEY'RE NOT THE FOCUS is indeed substantiated.One thing to note is that there were fewer series between Melee to Brawl than Brawl to SSB4. So the frame of reference is very different. We didn't have Xenoblade (which has been demanded by fans) or Rhythm Heaven (DS game sold almost 4 million I believe). So it's very likely they will add these series, further substantiating that they like to add new content. We'll see, but the notion you're bring up isn't substantiated.
Look at what I actually said. I'm arguing that your notion is wrong.Also, have you completely ignored where I said Shulk had decent chances?
If you don't know, you can give items to characters which increases their affinity faster. They also get some in important side quest.Not gonna lie, finishing the game took me a very long time, given how much I had to grind off quests. It's really worth it, though. The only thing I hated grinding for was affinities. It took so long to raise it, especially with characters you don't use that much.
Yeah, I found that out very late during my playthrough and had already sold most of the leftover collectibles I had.If you don't know, you can give items to characters which increases their affinity faster. They also get some in important side quest.
In the OP it goes. Thanks!Still not have your Xenoblade copy ?
http://nintendoeverything.com/other...prime-trilogy-for-40-skylanders-wii-u-bundle/
Well then, you should hurry.
So Fire Emblem?In context, Shulk would be one of those smaller characters. You know, those characters that are mostly unknown to the public. People are probably going to perplexed by the inclusion because of how obscure it is, but at the same time it's not really going to hurt anything in the long run. Depending on how the character is handled, he could easily become a fan favorite.
Well I've seen comparisons between Marth and Shulk, even though in context they are not similar. Must be the hair or something.So Fire Emblem?
Obviously, they've never played the games to realize that. The Monado has the power to bend ether with the power of Shulk's will, which would be interesting. I would love to see visions incorporated into his moveset, too. But who knows.I just can't stand all the "another sword user" crap.... its straight bologna
I like it. I always thought that Monado Speed was a great idea for an Up Special, too, so kudos to that. I just wish you would have incorporated his normal arts to his moveset. I do see Air Slash in the Forward Air, but I think Stream Edge and Back Slash signature to Shulk. In my opinion, I would have moved Stream Edge to forward tilt, Back Slash to Forward Smash, Buster to Neutral Special, and substitute Purge For Eater at the Side Special.
Normal
Neutral attack - Swings to the left, swings to the right, then slams the ground.
Dash attack - Preforms a forward vertical kick. Knocks the opponent forward, if preformed too soon or too late it knocks the opponent vertically instead.
Up tilt - Swings the sword above his whole body. Covers both the front and back.
Down tilt - A low quick kick. Doesn't do knockback, but due to the speed it can be used to set up on the opponent and stop momentum.
Side tilt - A quick forward stab.
Forward smash - The Monado glows and Shulk preforms a powerful forward slam, reminiscent of Monado Buster.
Up smash - Shulk grabs the hilt of the Monado backwards and preforms an skyward uppercut. The attack inflicts more damage and knockback around the beginning of the execution. Due to the range of this attack, it can be used for
Down smash - Stabs the ground, causing a large explosion of ether that surrounds Shulk. The center inflicts the most damage and knockback.
Aerial attacks
Neutral aerial - Shulk clutches the Monado to his body, then creates an electric discharge that hits the opponents multiple times.
Forward aerial - Swings the Monado upwards diagonally, similar to Air Slash. Sends the opponent vertically, at low percentages it can be used for racking up damage, while at higher percentages it can be used as a decent KO option.
Back aerial - A powerful backwards stab attack. Sluggish but powerful, among the most powerful of Shulk's attacks and can KO at relatively low percentages.
Up aerial - A forward to backwards swing. Can be used for juggling the opponent.
Down aerial - Swings downwards horizontally three times. Each attack does more damage and knockback, and the attack additionally does damage upwards too (though weaker). Can be used as a meteor smash, though the strongest is when at the third attack.
Grabs & Throws
Pummel - Knees the opponent.
Forward throw - Kicks the opponent.
Down throw - Shoves the opponent down, then blasts them with ether energy.
Back throw - Turns backwards and tosses the opponent backwards.
Up throw - Throws the opponent upwards, then preforms a slash in succession. At lower percentages, it can be used for juggling.
Special
Neutral Special
Monado Purge
Shulk gets shrouded in a green aura, holds the Monado forward, then fires a quick ether projectile. The attack causes recoil that knocks Shulk backwards and boasts small amounts of power, but it also has unusually strong shield damaging capabilities.
Side Special
Monado Eater
Shulk gets shrouded in a dark aura, then thrusts forward. This attack will inflict a unique bleed status that slowly rises the opponents damage. The catch though is that the attack has a lot of beginning and ending lag, but is compensated by having a lot of power.
Up Special
Monado Speed
Shulk gets shrouded in a blue aura, then Shulk preforms a lightning fast dash. The attack can be manipulated to move in any direction, but cannot be turned. The attack does not leave Shulk into a helpless stage, and during the attack Shulk will dodge all forms of attacks and inflict mild damage. When properly manipulated, it can extend a combo attack and can be used as a last resort dodge.
Down Special
Monado Shield
Shulk gets shrouded in a yellow aura, then swings around the Monado violently creating a slash of yellow energy. This move creates a shield for Shulk and any allies that temporarily creates a super armor property that prevents flinching, while the slash attack has extremely high priority that can neutralize projectiles.
Final Smash
Battle Soul
Shulk briefly hovers in the air, gathering ether energy. Then a quick explosion energy happens, then Shulk becomes shrouded in a white aura. Shulk takes over 50% recoil from this attack, but in exchange all attacks are much faster and attacks do double the amount of damage.
Other attacks
Ledge attack - Climbs up and preforms a low kick
100% Ledge Attack - Climbs up and stabs the ground.
Floor attack (Face up) - Spins the Monado recklessly.
Floor attack (Face down) - Stabs forward, then backwards.
Need opinions, can make adjustments if warranted. Especially in regards to the Final Smash.
No problem. That's the fun of Smash. You can love characters even though you don't play the games. I had a friend who played Ness even though he didn't like Earthbound.Consider me a Shulk supporter even though I didn't play his game (and I do regret this and now it will be almost impossible to find the game where I live that's not ridiculously priced). But I really like how "X" looks so far, easily the most gorgeous looking game on the Wii U.
Wait until Black Friday. I'm sure prices will be reasonable-ish.Just saw two copies of used Xenoblade Chronicles. Seems very tempting, but the price is so huge still. ;-;
Oh god yes, I think I'll wait till Black Friday. Thanks for telling!!!Wait until Black Friday. I'm sure prices will be reasonable-ish.