- Joined
- Oct 5, 2008
- Messages
- 7,187
It's kind of a self-explanatory concept. It improves combo ability a little and nerfs recoveries (buffs edge guarding). There's not much to really explain beyond that. Try it. It's pretty fun for what competitive players would want
There are a few drawbacks to it though. Physics-based recoveries like Megaman's get severely nerfed (he can only go like 3 feet high). But it shouldn't be much of a problem. Character balance isn't needed to make a competitive fighting game. Just look at Melee
Also, it shouldn't be too difficult of a rule to implement. Project M is the competitive standard change to the game and that has huge changes to the game with high requirements to make it happen. Adding a setting in special smash is a cinch
I don't have a Wii U nor Smash 4, so I can't test this on my own, but heavy gravity + smooth lander might be the even better than just 1 of those changes alone
Sample of heavy gravity gameplay
http://youtu.be/_X8D6oK5wpw
There are a few drawbacks to it though. Physics-based recoveries like Megaman's get severely nerfed (he can only go like 3 feet high). But it shouldn't be much of a problem. Character balance isn't needed to make a competitive fighting game. Just look at Melee
Also, it shouldn't be too difficult of a rule to implement. Project M is the competitive standard change to the game and that has huge changes to the game with high requirements to make it happen. Adding a setting in special smash is a cinch
I don't have a Wii U nor Smash 4, so I can't test this on my own, but heavy gravity + smooth lander might be the even better than just 1 of those changes alone
Sample of heavy gravity gameplay
http://youtu.be/_X8D6oK5wpw
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