Clumsyzephyr
Smash Journeyman
Hatsune Miku for Smash Ultimate
Hatsune Miku
Who is she and why is she important?
Hatsune Miku is a virtual Idol used to promote a Vocaloid album using the software's second main release. Since then she's gained a massive following and has become a recognizable icon in Japan and even overseas. Due to the growing popularity of the character and Vocaloid albums, Sega licensed the rights to use Vocaloids in their own video game series titled "Project Diva". What started out as an arcade game eventually came to consoles, and over time found its way overseas. Since then it has only grown in popularity and continues to be one of the most successful Japanese arcade games.
Is she actually eligible for Smash?
It's debatable if she technically counts as a "video game" character considering the origins of the Vocaloid program. While Project Diva helped many become aware of the series and contributes to its growing popularity, she technically debuted as art to promote an album. Although this is the case, Project Diva could also be considered an "interpretation" of the existing character, similar to Dracula from Castlevania, as she was made to be a blank slate so she could fit in a variety of different music videos utilizing any genre the creator wanted. Project Diva has given her a unique design and had an entry establishing their own version of her character for a use in a "story mode". Regardless, it's hard to say for certain, as we're not entirely sure what Sakurai's mindset would be in this scenario.
Moveset
Moveset concept made by Pillow
Alts
Seeing as the Project Diva games star more than just Miku who dance, it's possible that the other Vocaloids could be alts for her, like the koopalings, a hero scenario with three of the other female characters, or just color references to the rest of them. They're all similar in terms of what they'd do, but the differences in height and personality could potentially make it difficult to include them all.
Stage
Vocaloid Stage
My idea for a potential stage is a transforming arena that cycles through different iconic stages we see Miku perform on throughout the series. These are just a few examples of the possible stages we could see, all taken from Project Diva X.
Music
Normally I'd list a number of tracks from the games, however, with the licensing nightmare that'd be trying to obtain all her iconic tracks, I believe there's an easier way to represent the music. Original smash compositions using the software. I believe this not only makes it easier to have Vocaloid tracks in the game, but also represents an aspect about the character's origins too. Seeing as a ton of companies have their own interpretations of the character, this could be Smash's version of the character, complete with her own Smashified track list.
Supporters
Hatsune Miku
Who is she and why is she important?
Hatsune Miku is a virtual Idol used to promote a Vocaloid album using the software's second main release. Since then she's gained a massive following and has become a recognizable icon in Japan and even overseas. Due to the growing popularity of the character and Vocaloid albums, Sega licensed the rights to use Vocaloids in their own video game series titled "Project Diva". What started out as an arcade game eventually came to consoles, and over time found its way overseas. Since then it has only grown in popularity and continues to be one of the most successful Japanese arcade games.
Is she actually eligible for Smash?
It's debatable if she technically counts as a "video game" character considering the origins of the Vocaloid program. While Project Diva helped many become aware of the series and contributes to its growing popularity, she technically debuted as art to promote an album. Although this is the case, Project Diva could also be considered an "interpretation" of the existing character, similar to Dracula from Castlevania, as she was made to be a blank slate so she could fit in a variety of different music videos utilizing any genre the creator wanted. Project Diva has given her a unique design and had an entry establishing their own version of her character for a use in a "story mode". Regardless, it's hard to say for certain, as we're not entirely sure what Sakurai's mindset would be in this scenario.
Moveset
Moveset concept made by Pillow
General Playstyle
Tricky lightweight floaty trapper/zoner that sacrifices some range for versatility and defensive options
Stats
Weight - 78 (Same as Sheik)
Air Speed - 1208 (Same as Mario)
Fall Speed - 1019 (Same as WFT)
Fast Fall - 2400 (Same as Mario)
Dash - 2035 (Same as Palu)
Run Speed - 2080 (between Palu and Metaknight, she glides similar to them as her run animation)
Specials
Neutral B - "VOC@LOID"
Miku shoots a laser projectile horizontally. Holding the button lets you ricochet the projectile at an angle up to 2 times (think of it like a projectile version of Pikachu's Up B)
Side B - "That One Second Slow Motion"
Miku dashes forward horizontally leaving an afterimage behind her and dealing damage to anyone she strikes in her path. This move functions similarly to Fox's Side B. If she presses B again at any time before the move is completed she will teleport back to her starting location when she initially used the move. This move will dash past shields but has a decent amount of end lag.
Up B - "Far Away"
Miku does a dancy spin surrounded by a swirl of colorful musical notes. This is a teleport move similar to Zelda's up B. If used on the ground the there will be a hitbox where Miku starts the move but not where she lands. If used in the air the reverse will happen where she'll have a hitbox where she lands but not when she uses the move.
Down B - "Sweet Drops After the Rain"
Activate to have a colorful musical note appear, which will float beside Miku for a bit then rapidly home in on the nearest enemy. This move can be held to have multiple notes appear (up to 3). The damage isn't much, this move is meant to be more of an approach tool than anything else kind of like Villager Side B.
Tilts
Jab: Miku extends her arm with her finger pointed forward for the initial jab, repeatedly tapping causes small musical notes to appear from the tip of her finger which deal additional damage
Ftilt: Miku strikes an idol pose with a peace sign which has short range but hits both sides of her similar to WFT
Dtilt: A simple low kick in front of her
Utilt: Miku does a sort of dancy upward motion with her arms which sweeps from in front of her to above her (does not hit behind her)
Dash Attack: Miku continues floating forward while being enveloped in bluish energy. Functions similarly to Kirby dash attack.
Aerials
Nair - Miku strikes a pose in midair and emits a quick burst of electrical energy from her body. Works similarly to Greninja or Sephiroth Nairs.
Uair - Miku does a floaty backflip, looks similar to Rosalina's nair but is slightly faster with less range
Bair - Miku rotates her waste with her arms in front of her in a dancey pose
Fair - Miku creates a colorful musical note which appears in front of her then slowly falls to the ground (similar to G&W's fair but has a larger hitbox when it spawns and descends much slower
Smash Attacks
Fsmash: Miku creates a wave of green energy which travels a short distance in front of her (it's meant to look like a DJ synthesizer).Functionally it's sort of similar to Megaman's forward smash but it travels along the ground instead
Usmash: Miku strikes a pose creating a heart symbol with both hands and an electric heart appears above her striking enemies above with electrical damage. Decent kill move but it's slow and punishable.
Dsmash: Miku creates 2 waves of green energy which travel a short distance on either side of her. It's similar to the Fsmash but each wave travels a shorter distance and deals less damage/knockback
Grab/Throws
Miku's grab is slow and has short range
Pummel: A simple slap
Dthrow: Miku pushes the opponent to the ground, a musical note appears and falls on top of them dealing electrical damage and knocking them upward
Fthrow: The opponent hovers in a circle around Miku alongside some lines (supposed to look like a musical sheet) before being launched forward
Bthrow: Same as Fthrow but the opposite direction and some musical notes follow the opponent hitting them (similar to Mewtwo's fthrow with shadow balls)
Uthrow: Miku creates a musical note than drops the opponent on it, it shocks them then launches them upward
Tricky lightweight floaty trapper/zoner that sacrifices some range for versatility and defensive options
Stats
Weight - 78 (Same as Sheik)
Air Speed - 1208 (Same as Mario)
Fall Speed - 1019 (Same as WFT)
Fast Fall - 2400 (Same as Mario)
Dash - 2035 (Same as Palu)
Run Speed - 2080 (between Palu and Metaknight, she glides similar to them as her run animation)
Specials
Neutral B - "VOC@LOID"
Miku shoots a laser projectile horizontally. Holding the button lets you ricochet the projectile at an angle up to 2 times (think of it like a projectile version of Pikachu's Up B)
Side B - "That One Second Slow Motion"
Miku dashes forward horizontally leaving an afterimage behind her and dealing damage to anyone she strikes in her path. This move functions similarly to Fox's Side B. If she presses B again at any time before the move is completed she will teleport back to her starting location when she initially used the move. This move will dash past shields but has a decent amount of end lag.
Up B - "Far Away"
Miku does a dancy spin surrounded by a swirl of colorful musical notes. This is a teleport move similar to Zelda's up B. If used on the ground the there will be a hitbox where Miku starts the move but not where she lands. If used in the air the reverse will happen where she'll have a hitbox where she lands but not when she uses the move.
Down B - "Sweet Drops After the Rain"
Activate to have a colorful musical note appear, which will float beside Miku for a bit then rapidly home in on the nearest enemy. This move can be held to have multiple notes appear (up to 3). The damage isn't much, this move is meant to be more of an approach tool than anything else kind of like Villager Side B.
Tilts
Jab: Miku extends her arm with her finger pointed forward for the initial jab, repeatedly tapping causes small musical notes to appear from the tip of her finger which deal additional damage
Ftilt: Miku strikes an idol pose with a peace sign which has short range but hits both sides of her similar to WFT
Dtilt: A simple low kick in front of her
Utilt: Miku does a sort of dancy upward motion with her arms which sweeps from in front of her to above her (does not hit behind her)
Dash Attack: Miku continues floating forward while being enveloped in bluish energy. Functions similarly to Kirby dash attack.
Aerials
Nair - Miku strikes a pose in midair and emits a quick burst of electrical energy from her body. Works similarly to Greninja or Sephiroth Nairs.
Uair - Miku does a floaty backflip, looks similar to Rosalina's nair but is slightly faster with less range
Bair - Miku rotates her waste with her arms in front of her in a dancey pose
Fair - Miku creates a colorful musical note which appears in front of her then slowly falls to the ground (similar to G&W's fair but has a larger hitbox when it spawns and descends much slower
Smash Attacks
Fsmash: Miku creates a wave of green energy which travels a short distance in front of her (it's meant to look like a DJ synthesizer).Functionally it's sort of similar to Megaman's forward smash but it travels along the ground instead
Usmash: Miku strikes a pose creating a heart symbol with both hands and an electric heart appears above her striking enemies above with electrical damage. Decent kill move but it's slow and punishable.
Dsmash: Miku creates 2 waves of green energy which travel a short distance on either side of her. It's similar to the Fsmash but each wave travels a shorter distance and deals less damage/knockback
Grab/Throws
Miku's grab is slow and has short range
Pummel: A simple slap
Dthrow: Miku pushes the opponent to the ground, a musical note appears and falls on top of them dealing electrical damage and knocking them upward
Fthrow: The opponent hovers in a circle around Miku alongside some lines (supposed to look like a musical sheet) before being launched forward
Bthrow: Same as Fthrow but the opposite direction and some musical notes follow the opponent hitting them (similar to Mewtwo's fthrow with shadow balls)
Uthrow: Miku creates a musical note than drops the opponent on it, it shocks them then launches them upward
Alts
Seeing as the Project Diva games star more than just Miku who dance, it's possible that the other Vocaloids could be alts for her, like the koopalings, a hero scenario with three of the other female characters, or just color references to the rest of them. They're all similar in terms of what they'd do, but the differences in height and personality could potentially make it difficult to include them all.
Stage
Vocaloid Stage
My idea for a potential stage is a transforming arena that cycles through different iconic stages we see Miku perform on throughout the series. These are just a few examples of the possible stages we could see, all taken from Project Diva X.
Music
Normally I'd list a number of tracks from the games, however, with the licensing nightmare that'd be trying to obtain all her iconic tracks, I believe there's an easier way to represent the music. Original smash compositions using the software. I believe this not only makes it easier to have Vocaloid tracks in the game, but also represents an aspect about the character's origins too. Seeing as a ton of companies have their own interpretations of the character, this could be Smash's version of the character, complete with her own Smashified track list.
Supporters
Clumsyzephyr
cashregister9
CheeseAnton
amageish
Jorichi
Commander_Alph
Janx_uwu
M00NFIRE94
cosmicB
osby
NintenZ
The Fatass of Kickassness
cashregister9
CheeseAnton
amageish
Jorichi
Commander_Alph
Janx_uwu
M00NFIRE94
cosmicB
osby
NintenZ
The Fatass of Kickassness
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