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Hadouken! Ryu's Official Thread! - We do EX Moves to SMASH!

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KiraYoshikage

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I just use Shulk as base by the update of visuals from the original Xenoblade on Wii to his Smash4 counterpart; .. but not that he has any kind of similarity of body shape or face with Ryu. XD XD

--anyways, after this bump of excitement with Rockaphin's trailer; Here's another thing: have you guys checked VesperArcade's breakdown of Bison in SFV?..
I dunno if you guys are into SF metagame, but I got tranquilized about Rose's inclusion with this video (she was one of my seconderies in SFIV, and I don't want to play as Bison. =P)
I'm impressed. Someone who isn't me finally mentioned Bison's white hair. He clearly is overdue for a new body.
 

CyberWolfBia

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I'm impressed. Someone who isn't me finally mentioned Bison's white hair. He clearly is overdue for a new body.
Oh, I mentioned that on his reveal too! XD.. This can be certainly a sign that this game happens after the SFIII events (if Charlie's return and Ryu's tired appearance weren't enough); .. But in other hand, this can be the Psycho Powers having some kind of effect to Bison's body (just like Vesper said);..
If it's indeed a time passage, it's really well toned, imo... I never was a fan of videogame characters getting old, but everything can work fine that way how is being showing in SFV.
 

Champ Gold

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I thinking.....Since Iwata said that every character even DLC will have an amiibo, what the hell is Ryu's amiibo gonna work?

There's barely any games to work with except for maybe Project X Zone but I expect :4megaman:,:4pacman: and :4sonic: to have support on that.

Hopefully Capcom puts some more games out on 3DS and Wii U so Ryu's amiibo won't be left as useless as :4littlemac:&:4wiifit:
 

CyberWolfBia

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Project X Zone - 2012 [3DS]
Sequel of a 2005 game simply called NAMCO X Capcom, the fourth collaboration with NAMCO Bandai and the very first meeting with SEGA characters; Project X Zone is actually a change of pace for Ryu and other fighting game characters whose star this game;.. it's a tactical RPG! With a huge cast of characters from 3 big japanese companies, this game, as its predecessor, follows a battle system hybrid of fighting game commands (which all the SF players can assimilate very easily) and during overworld sections a board with limited squares for walking per move.

Ryu and Ken see themselves in a very confusing situation; In the year 20XX, the world is in chaos, and mysterious dimensional portals are opening everywhere everyday; Bizarre monsters terrorize people all over the globe; The Ansatsuken warriors then got the task to beat some of these creatures; But a more deeper meaning and story is happening behind the shadows, much bigger than they can imagine! Even old allies, heroes from the past, future and from other parallel realities are involved this time;

EDIT---- Oh boy! Just like Lucas, this came from nowhere!
https://twitter.com/NintendoAmerica/status/607910067447472129
 
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MandoBardanJusik

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What makes the announcement even more curious is the announcement is the morning of the Nintendo World Championships, coincidence? maybe maybe not
 

CyberWolfBia

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I'll not lose my mind, not just yet!.. This can be for a minor announcement;.. maybe Roy, maybe the Tournament mode?.. Could Sakurai announce Ryu before E3?!.. It's an amazing scenario, but I find unlikely!.. Oh.. too late, I'm already going nuts. D=


EDIT: Oh dang!.. This IS actually part of their E3 schedule!.. It's gonna be Ryu.;. IT'S GONNA BE RYU!
 
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MandoBardanJusik

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Also, I got a couple of Street fighter game, and games with Ryu, let me see off the top of my head: Street Fighter the Movie(Saturn), X-Men Vs Street fighter(Saturn), Pocket Fighters (Saturn), MVsC(DC), MVsC2(Xbox), TVsC(wii), Street Fighter Ex2(PS2)

Oh and I recently picked up SNK Vs Capcom SVC Chaos(xbox), primarily because its the only Vs game with a character I think should be a mandatory roster member of the Vs Series, and that is Demitri, haven't had a chance to play it yet (Too bad if Nintendo Vs Capcom ever happened Demitri would be unlikely since his only appearance on Nintendo that I know of is Project X Zone)
 

CyberWolfBia

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Also, I got a couple of Street fighter game, and games with Ryu, let me see off the top of my head: Street Fighter the Movie(Saturn), X-Men Vs Street fighter(Saturn), Pocket Fighters (Saturn), MVsC(DC), MVsC2(Xbox), TVsC(wii), Street Fighter Ex2(PS2)

Oh and I recently picked up SNK Vs Capcom SVC Chaos(xbox), primarily because its the only Vs game with a character I think should be a mandatory roster member of the Vs Series, and that is Demitri, haven't had a chance to play it yet (Too bad if Nintendo Vs Capcom ever happened Demitri would be unlikely since his only appearance on Nintendo that I know of is Project X Zone)
Heh, you got some good titles to help with the hype! (except SFEX;.. ugh, I dunno if you like, but.. the series is a blind skip IMO); .. But in this OFFtpc subject on Demitri; well.. I don't think that characters appearing in "x" or "y" systems are the criteria of choice for crossovers;.. by this logic, Phoenix Wright would never get the cut in UMvC3 (since he is from a Nintendo exclusive title; or at least was at the time; =P)... and we got Alex in TvC, which was never in a Nintendo system before either. :p
 
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KiraYoshikage

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Project X Zone...eugh...I never did like strategy rpgs.

More importantly though this smash presentation changes everything. Ryu is almost in our grasp folks. This is gonna be good.
 

MandoBardanJusik

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Heh, you got some good titles to help with the hype! (except SFEX;.. ugh, I dunno if you like, but.. the series is a blind skip IMO); .. But in this OFFtpc subject on Demitri; well.. I don't think that characters appearing in "x" or "y" systems are the criteria of choice for crossovers;.. by this logic, Phoenix Wright would never get the cut in UMvC3 (since he is from a Nintendo exclusive title; or at least was at the time; =P)... and we got Alex in TvC, which was never in a Nintendo system before either. :p
Well, a Nintendo Vs Capcom game would focus on that relationship, which is why multiple Megaman characters would make sense, as well as a decent amount of Street fighter characters. While I would throw out any preconceived smash rules overall, and say anything goes, I sadly don't think Nintendo would would approve Demitri Midnight Blessing their characters(despite how amusing that could get)
 

CyberWolfBia

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Well, a Nintendo Vs Capcom game would focus on that relationship, which is why multiple Megaman characters would make sense, as well as a decent amount of Street fighter characters. While I would throw out any preconceived smash rules overall, and say anything goes, I sadly don't think Nintendo would would approve Demitri Midnight Blessing their characters(despite how amusing that could get)
Oh... now that you mentioned; I can see the issue with Midnight Bliss; haha.. XD, but there are many Darkstalkers characters to choose from; of course, while expecting the obligatory Morrigan presence, at the very least. =P

Project X Zone...eugh...I never did like strategy rpgs.

More importantly though this smash presentation changes everything. Ryu is almost in our grasp folks. This is gonna be good.
I never got interested in this kind of genre too, I got bored easily and find really annoying the limited gameplay on overworld (which is one of the reasons I never played a Fire Emblem game, for instance).. but the battle system is actually cool enough to have my attention; plus the magic of crossovers (or the switch of a common genre, like Mario sports or turn-based RPG SpinOFFs;..genres that I wouldn't never play if wasn't Mario themed), is nice seeing Ryu interacting with a RPG storyline (even if his spot on PxZ is smaller than was in NxC).

but YEAH! Lets the HYPE guide us!.. Just hype now, no reason! :p

I thinking.....Since Iwata said that every character even DLC will have an amiibo, what the hell is Ryu's amiibo gonna work?

There's barely any games to work with except for maybe Project X Zone but I expect :4megaman:,:4pacman: and :4sonic: to have support on that.

Hopefully Capcom puts some more games out on 3DS and Wii U so Ryu's amiibo won't be left as useless as :4littlemac:&:4wiifit:
Oh, about this...I'm sure that at least each game that the other third party characters works, Ryu will have the same functionality (like skins for Yoshi's Woolly World, Mario Kart 8 and such);... I'm not following Amiibo sales,.. but aren't Little Mac and Wii Fit Trainer the least selling ones? Would make sense them not having that much utility. :\/
 
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TaichiYaegashi

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It seems odd for Ryu to be revealed 2 days before Nintendo's actual E3 direct happens but hey, I'm not Sakurai so what do I know? Maybe it actually will happen.


Here's to hoping.
 

CyberWolfBia

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It seems odd for Ryu to be revealed 2 days before Nintendo's actual E3 direct happens but hey, I'm not Sakurai so what do I know? Maybe it actually will happen.


Here's to hoping.
Well, we were hit with low guard. =P.. but seems cohesive letting the Digital Event free of any kind of Smash related stuff, and having a separate event just for it; --I doubt that Sakurai will even talk in depth about Lucas, the Miiverse stage and such.. just bringing fresh news for us! (Ryu, maybe with Roy, and the Tournament Mode; which would fit so perfect with Ryu's appeal as in the World Warrior tournaments; =P);

Anyway, I have the countdown done until the Digital Event day for all the effects, but with today's announcement this E3 just turned more exciting for me! =P
 
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TaichiYaegashi

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Well, we were hit with low guard. =P.. but seems cohesive letting the Digital Event free of any kind of Smash related stuff, and having a separate event just for it; --I doubt that Sakurai will even talk in depth about Lucas, the Miiverse stage and such.. just bringing fresh news for us! (Ryu, maybe with Roy, and the Tournament Mode; which would fit so perfect with Ryu's appeal as in the World Warrior tournaments; =P);

Anyway, I have the countdown done until the Digital Event day for all the effects, but with today's announcement this E3 just turned more exciting for me! =P
Hmm...when you put it that way, I can more likely see it happen.
 

Champ Gold

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Oh... now that you mentioned; I can see the issue with Midnight Bliss; haha.. XD, but there are many Darkstalkers characters to choose from; of course, while expecting the obligatory Morrigan presence, at the very least. =P


I never got interested in this kind of genre too, I got bored easily and find really annoying the limited gameplay on overworld (which is one of the reasons I never played a Fire Emblem game, for instance).. but the battle system is actually cool enough to have my attention; plus the magic of crossovers (or the switch of a common genre, like Mario sports or turn-based RPG SpinOFFs;..genres that I wouldn't never play if wasn't Mario themed), is nice seeing Ryu interacting with a RPG storyline (even if his spot on PxZ is smaller than was in NxC).

but YEAH! Lets the HYPE guide us!.. Just hype now, no reason! :p


Oh, about this...I'm sure that at least each game that the other third party characters works, Ryu will have the same functionality (like skins for Yoshi's Woolly World, Mario Kart 8 and such);... I'm not following Amiibo sales,.. but aren't Little Mac and Wii Fit Trainer the least selling ones? Would make sense them not having that much utility. :\/
Both Mac & WFT are like that due to low stock and scalpers.

Well, we were hit with low guard. =P.. but seems cohesive letting the Digital Event free of any kind of Smash related stuff, and having a separate event just for it; --I doubt that Sakurai will even talk in depth about Lucas, the Miiverse stage and such.. just bringing fresh news for us! (Ryu, maybe with Roy, and the Tournament Mode; which would fit so perfect with Ryu's appeal as in the World Warrior tournaments; =P);

Anyway, I have the countdown done until the Digital Event day for all the effects, but with today's announcement this E3 just turned more exciting for me! =P
My guess is all that with maybe some brand new features like extra modes (Sakurai did say some new modes were coming) and probably something new (hopefully alternate costumes)
 

CyberWolfBia

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Alright guys; .. How do you want to be Ryu's poster for the official site? (He'll need one! After all, he'll be our first DLC newcomer!);.. I know that the safest assumption is Ryu fighting Mario, and maybe some others in a MvC fashion, but what I really want it's a recreation of the flyer of the original SFII (just keeping Ryu at the same pose, and replacing the other Street Fighters with Smash Bros. characters, and the logo, of course):

Expecting, for sure, with his updated design, details, etc;.. and the poster drawn at the whatever artstyle they choose for it (probably the Daigo's art, which has been around since SFIII as the standard), but if I could pick, I'd say Shinkiro art would be the best! (known by CvS, SvC, CFE, TvC, MvC3 and many other Capcom games);... the least likely, but still very pleasing, would be something in the lines of the UDON Comics;.. but they would probably prefer the official SF illustrators;

So, what's your favorite? What kind of art, scene? ideas? =)
 
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AreJay25

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Alright guys; .. How do you want to be Ryu's poster for the official site? (He'll need one! After all, he'll be our first DLC newcomer!);.. I know that the safest assumption is Ryu fighting Mario, and maybe some others in a MvC fashion, but what I really want it's a recreation of the flyer of the original SFII (just keeping Ryu at the same pose, and replacing the other Street Fighters with Smash Bros. characters, and the logo, of course):

Expecting, for sure, with his updated design, details, etc;.. and the poster drawn at the whatever artstyle they choose for it (probably the Daigo's art, which has been around since SFIII as the standard), but if I could pick, I'd say Shinkiro art would be the best! (known by CvS, SvC, CFE, TvC, MvC3 and many other Capcom games);... the least likely, but still very pleasing, would be something in the lines of the UDON Comics;.. but they would probably prefer the official SF illustrators;

So, what's your favorite? What kind of art, scene? ideas? =)
Was thinking about this not too long ago actually.

I was thinking of something like this:
An updated version of this, with every character except Ryu getting replaced obviously. Have the 2P cursor on Mario, and the map could show different Nintendo locations, with the plane flying to the Mushroom Kingdom. Only problem is that it might be a little too small for the standard poster size lol, but I'd love to see this happen.
 

Champ Gold

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4chan is nothing but b****ing there, man. Don't listen to those chumps.

Was thinking about this not too long ago actually.

I was thinking of something like this:
An updated version of this, with every character except Ryu getting replaced obviously. Have the 2P cursor on Mario, and the map could show different Nintendo locations, with the plane flying to the Mushroom Kingdom. Only problem is that it might be a little too small for the standard poster size lol, but I'd love to see this happen.
I can see it now
Mario=Ken
Donkey Kong=E Honda
Samus=Chun-Li
Blanka=Pikachu
Zangief=Bowser
Guile=Captain Falcon
Dhalsim=Wii Fit Trainer
Balrog=Little Mac
Sagat=Fox
Vega=Sheik
M. Bison=Ganondorf
 

KiraYoshikage

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Shinkiro's art for a Smash Poster would just be the absolute hypest thing ever. The art he makes is the best.
 

CyberWolfBia

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Ah, Mega-Uncle isn't that bad; at least he plays very well!.. and Pac was done refined in this interaction; =P.. you want nightmare related to Mega Man? try to play the MS-DOS games. XD

btw, have any ideas or wishes for a poster @ Champ Gold Champ Gold ?
 
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AreJay25

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Ah, Mega-Uncle isn't that bad; at least he plays very well!.. and Pac was done refined in this interaction; =P.. you want nightmare related to Mega Man? try to play the MS-DOS games. XD

btw, have any ideas or wishes for a poster @ Champ Gold Champ Gold ?
I was unaware of the MS-DOS game... I had to look it up, and, well, this has to be seen to be believed.

 

Champ Gold

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Ah, Mega-Uncle isn't that bad; at least he plays very well!.. and Pac was done refined in this interaction; =P.. you want nightmare related to Mega Man? try to play the MS-DOS games. XD

btw, have any ideas or wishes for a poster @ Champ Gold Champ Gold ?
I actually do.

image.jpg

Probably this with Ryu on the front with :4mario:,:4megaman: and :4pikachu: on the side. With other characters following including :4link::4samus::4kirby::4falcon::4bowser::4dk::4pacman::4sonic::4littlemac:&:4ganondorf:

Or my favorite this
image.jpg

But replace Peach with Ryu
 
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Yomi's Biggest Fan

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I don't know about you guys, but I am excited to see Ryu and the rest of the Street Fighter crew fight with the heroes in the Worlds Unite crossover for the Archie Comics. As if seeing Ryu interact with Sonic isn't any more exciting than seeing Billy Hatcher in something mainstream again (He should have been playable in S&ASRT). I actually like what the writers are doing with the Deadly Six, making them one of the more active villains in the crossover thanks to what Sigma had done with them.
 
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CyberWolfBia

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Marvel Super Heroes vs. Street Fighter - 1997 [ARCADE/PSOne/Strn]
"Are you ready true believers?! Capcom and Marvel have joined forces once again to bring you... it's MARVEL SUPER HEROES VS. STREET FIGHTER!!!!" That's how the second crossover between the giant from the Comic Books and Capcom begins! --After the huge success of the previous title, X-Men vs. Street Fighter, and still holding the licence for Marvel Comics characters, Capcom expanded the concept and put Super Heroes and Super Villains from other comics to fight against the World Warriors!;.. This graceful and UNCANNY mess would conceive to us the established "Marvel vs. Capcom" series.

The rise of the most powerful mutant just begun, Apocalypse! .. The X-Men and the Street Fighters had fought with him once, but he wasn't totally defeated and just got more powerful; Meanwhile, Akuma, wishing to be the mightiest, fell into the Apocalypse's promises and turned in a half machine man; being the truest nightmare for our heroes; -- Ryu's journey met this challenge, and not holding back he will surpass his limits once again against Akuma!
 

Metal B

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Here my idea how Ryu would play like in Smash: (Version 1.1 with a small update).



Ryu has a similar meter to Little Mac: the EX-Meter. It allows him to use better EX-Version of his special moves. If the Meter is fully charged, he can use his Metsu Hadouken to finish the deal. In difference to Little Max, Ryu's Meter will only build up, if he deals damage. Similar to Robin he also can Smash his aerials for stronger and different versions. Ryu is a character with a lot of combo-potential like Shiek, since a lot of his moves are easily connectible and haven't much end-lag. Best shown in his non-smashed aerials which all Auto-Cancel. Some moves also have more than average shield-damage property, Smash's representation of of Chip Damage. So if Ryu has someone cornered, he can rail on him/her.

The main weak-point of Ryu is his back, since he isn't used to people attacking him from behind. That's why he only has one move, the Hurricane Kick, which actually can hit people behind him. He is also easily combo-able, since he is a fast-faller and big target. All his normal-move lack KO-power (he normally doesn’t need to push opponents away). He actually can only KO with his EX-Moves and slow Forward-Smash. His movement-speed in the ground and the air is below average.

Ryu is a complex character with an overwhelming number of moves. He is basically a standard Fighting-Game character thrown into the Smash Series. He builds his fights on combos, which gives him an unique flavor. But since the goal of the game isn’t to simply KO an opponent, the rules of Smash work against him.

Move-List:
Standard-Combo:

All his punches Light->Medium->Hard.


Forward-A:
Unlike Forward-As this attack won’t push opponent away. It can also be angled Up and Down. It’s another combo-move.


Down-A:
His standard poke-option with great Shield-Damage.


Up-A:
His Up-A-Attack is unique, since it is another way of poking shields. But it isn’t great as Anti-Air move.


Smash-Forward:
Joudan Sokutou Geri
His only Smash-Attack with great KO-Power. In all other regards he as to count on his EX-Versions of his specials.


Smash-Down:
Only hits the front of him and but is save on shield. Opponents don't get launched and instead trip.


Smash-Up:
Two hit move with great power and spike potential.


--------------------

Reminder: All of Ryu’s non-smashed Aerials Auto-Cancel.

Neutral Air
A typical Sex-Kick-move (High Priority and a long lasting hit-box.), which isn’t a actual Sex-Kick in his case and doesn’t have much range.


Forward Air
Weak but fast attack.


Forward Air Smash
Strong Attack but not much knockback.


Down Air
A weak but easily connectable move.


Down Air Smash
The part between his knee and fist can spike an opponent.


Reminder: All his Back Airs don’t hit behind him!

Back Air
Decent damage and easily connectable move.


Back Air Smash
His get-away attack to give him some space.


Up Air
Moves an opponent slowly below Ryu to be connected with other moves.


Up Air Smash
Two hit-move with good damage and not much knockback.


----------------------------

Forward Throw


Back-Throw


Up-Throw
Not original a throw but it hits an opponent upwards.


Down-Throw
This throw moves a character just slightly out of range to give him a chance to escape Ryu’s range.

----------------------------


Neutral-Special
Hadouken
A fast to use, but slow moving, mid-range particle. Ryu can spam it and it has decent damage, but it doesn’t have much knockback and can’t be aimed. His main use is to force his opponent to approach. For the FX-Version you have to charge the move a little. This version is faster, stronger, has a bigger hitbox, becomes a Multi-Hit move and priority over all other particles. If the move simply moves forward or in an angle in the air, is hard to determine, since an angled version could be too good as edge-guarding-tool.


Neutral-Special (Fully charged EX-Meter)

Metsu Hadouken
If Ryu build up his meter to Max-Power, he can unleash this iconic move. It is similar to Robin's Thoron, but is much more powerful.



Up-Speical

Shoryuken
Ryu’s Anti Air and a decent recovery move. It has tons of priority, good damage and a fast execution. Similar to Mario und Luigi his way back to the ground is the weak point. If you Smash-Up you get the EX-Version, which has a fire element to it, gets more power, speed, becomes a multi-hit move and have him fly higher than normal. It’s a great Out-Of-Shield option, combo finisher and can be angled of more accuracy.


Side-Special
Tatsumaki
With this multi-hit move Ryu can fly forward or backward and even will look in the direction, he travels. It is his only option to truly attack opponent in his back. It can be also used as a recovery, since as long as you press the B-Button, Ryu will fly in the air a little longer (similar to Luigi and Dr. Mario). The EX-Version will have him stay in place, but increase damage and knockback.


Down-Special
Focus-Attack
Great another Down-Special counter, but it fits his character. Although it isn’t a true counter and more acts like Chizards Rock-Smash. Ryu will have Super Armor as longs as he charges the attack (not executing it). His main use is a combo-starter, since Ryu will have his opponent in range. Like in Street Fighter 4, the move has three levels: A non-charged Focus-Attack will only have the opponent trip and no Super Armor; a briefly charged attack will do the same including the mention Super Armor; a fully charged Focus-Attack is unblock- and doge-able. The EX-Version allows him to cancel all of his special-moves into one Focus-Attack.


Ultra-Special
METSU SHORYUKEN
An Connect Finisher.


Images from http://iplaywinner.com/ryu-ssf4 and https://www.youtube.com/watch?v=mf8MqJkGSuQ
 
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CyberWolfBia

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I like the concept, a lot!.. I mean, it's basically what you had in SFxTK with Tekken characters having the double (or even more) moves than the Street Fighter characters... while keeping the core mechanics of the game (which, it that case, was the SF 2D gameplay); Also, I never stopped to think that Ryu's weak point would be his low guard to attacks coming from behind... makes a lot of sense! ... They could give for him a automatic turning mechanic too (when, at least, you have all the opponents in the same side) to give throwback to SF... (while, I don't think that could be very practical, XD XD);

~BUT don't you think that if he has Metsu Hadouken (oh, btw, this picture is from Shinkuu Hadouken) AND the Metsu Shoryuken at his standard moveset (even if in special circumstances) would be too much?.. I know it's the equivalent for Little Mac's Uppercut, but still.., I'd keep Ryu more fair in this aspect, having just the EX Gauge to differentiate him enough from the other fighters (and still keeping him accessible to any kind of player).
 

DJ3DS

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I'd have the Metsu Hadouken as an option if the EX gauge is full - as it is an option that will appeal a lot to more casual players. Just make it noticeably weaker than the KO punch, with knockback more akin to, say, a Rest.
 

Metal B

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~BUT don't you think that if he has Metsu Hadouken (oh, btw, this picture is from Shinkuu Hadouken) AND the Metsu Shoryuken at his standard moveset (even if in special circumstances) would be too much?.. I know it's the equivalent for Little Mac's Uppercut, but still.., I'd keep Ryu more fair in this aspect, having just the EX Gauge to differentiate him enough from the other fighters (and still keeping him accessible to any kind of player).
The point of my version of Ryu is, that it is too much! Sakurai created Smash to have an more accessible fighting game. Ryu comes from THE fighting game, he wanted to go away from. The character shows the difference between Smash and normal Fighting games. Buy he isn't a critic on those games, but more of showing of both styles of the genre back to back, so that everybody can appreciate both in a new light. Ryu is complex and you need a lot of training with him, but in the end he is still capital and fun like every other character. It's the same process you need to become good in Street Fighter.

The Metsu Hadouken is their to create another layer of complexity, by forcing the player to strategize their use of the EX-Meter. "Do i use my better versions of the special moves or do i wait for my Super Move?". Meter-Management is also a stable of newer FIghting games.
 
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CyberWolfBia

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The point of my version of Ryu is, that it is too much! Sakurai created Smash to have an more accessible fighting game. Ryu comes from THE fighting game, he wanted to go away from. The character shows the difference between Smash and normal Fighting games. Buy he isn't a critic on those games, but more of showing of both styles of the genre back to back, so that everybody can appreciate both in a new light. Ryu is complex and you need a lot of training with him, but in the end he is still capital and fun like every other character. It's the same process you need to become good in Street Fighter.

The Metsu Hadouken is their to create another layer of complexity, by forcing the player to strategize their use of the EX-Meter. "Do i use my better versions of the special moves or do i wait for my Super Move?". Meter-Management is also a stable of newer FIghting games.
yep, that's a good point; and as a long time SF player (not one of the best, I guarantee) I can completely understand the appeal of having Ryu that way.. and couldn't be more faithful from his roots, in a good way! (and Smash characters should be most based on this; having a faithful representation from their gameplays in origin games); --I could just worry by the general acceptance of this kind of stuff; even for the very deep and competitive Smash players (I mean, as you already said, Smash mechanics are much simpler than other fighting games, and even if you mastered in a complex way, Street Fighter is always beyond of the quantity of inputs, techs, matching characters weakness and strengths, etc);
Someone here suggested that Ryu could have conventional Street Fighter commands; and that's falls in the same risk line IMO.

~as for the EX Gauge/Meter, if you check the front page, me and many others always put that as a simple gimmick that would make Ryu really stand out in the cast, and even if little, a good throwback to SF! .. We're all in a consensus! (and you too, apparently! XD);.. My only difference in the suggestion, would be that always when you have the EX Gauge full, you'll be obligated to use an EX variation of your Special Attacks;.. that way, you will also have a punishment for using that wrong (or at least, was what I was thinking... with the Shinkuu Tatsumaki spinning Ryu in place, instead of moving him forward like the normal Tatsumaki,.. and go on).
 
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Champ Gold

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Marvel Super Heroes vs. Street Fighter - 1997 [ARCADE/PSOne/Strn]
"Are you ready true believers?! Capcom and Marvel have joined forces once again to bring you... it's MARVEL SUPER HEROES VS. STREET FIGHTER!!!!" That's how the second crossover between the giant from the Comic Books and Capcom begins! --After the huge success of the previous title, X-Men vs. Street Fighter, and still holding the licence for Marvel Comics characters, Capcom expanded the concept and put Super Heroes and Super Villains from other comics to fight against the World Warriors!;.. This graceful and UNCANNY mess would conceive to us the established "Marvel vs. Capcom" series.

The rise of the most powerful mutant just begun, Apocalypse! .. The X-Men and the Street Fighters had fought with him once, but he wasn't totally defeated and just got more powerful; Meanwhile, Akuma, wishing to be the mightiest, fell into the Apocalypse's promises and turned in a half machine man; being the truest nightmare for our heroes; -- Ryu's journey met this challenge, and not holding back he will surpass his limits once again against Akuma!
Man those Hyper Fighters were really fun. A shame we can't get anymore of those.


Here my idea how Ryu would play like in Smash: (Version 1.1 with a small update).



Ryu has a similar meter to Little Mac: the EX-Meter. It allows him to use better EX-Version of his special moves. If the Meter is fully charged, he can use his Metsu Hadouken to finish the deal. In difference to Little Max, Ryu's Meter will only build up, if he deals damage. Similar to Robin he also can Smash his aerials for stronger and different versions. Ryu is a character with a lot of combo-potential like Shiek, since a lot of his moves are easily connectible and haven't much end-lag. Best shown in his non-smashed aerials which all Auto-Cancel. Some moves also have more than average shield-damage property, Smash's representation of of Chip Damage. So if Ryu has someone cornered, he can rail on him/her.

The main weak-point of Ryu is his back, since he isn't used to people attacking him from behind. That's why he only has one move, the Hurricane Kick, which actually can hit people behind him. He is also easily combo-able, since he is a fast-faller and big target. All his normal-move lack KO-power (he normally doesn’t need to push opponents away). He actually can only KO with his EX-Moves and slow Forward-Smash. His movement-speed in the ground and the air is below average.

Ryu is a complex character with an overwhelming number of moves. He is basically a standard Fighting-Game character thrown into the Smash Series. He builds his fights on combos, which gives him an unique flavor. But since the goal of the game isn’t to simply KO an opponent, the rules of Smash work against him.

Move-List:
Standard-Combo:

All his punches Light->Medium->Hard.


Forward-A:
Unlike Forward-As this attack won’t push opponent away. It can also be angled Up and Down. It’s another combo-move.


Down-A:
His standard poke-option with great Shield-Damage.


Up-A:
His Up-A-Attack is unique, since it is another way of poking shields. But it isn’t great as Anti-Air move.


Smash-Forward:
Joudan Sokutou Geri
His only Smash-Attack with great KO-Power. In all other regards he as to count on his EX-Versions of his specials.


Smash-Down:
Only hits the front of him and but is save on shield. Opponents don't get launched and instead trip.


Smash-Up:
Two hit move with great power and spike potential.


--------------------

Reminder: All of Ryu’s non-smashed Aerials Auto-Cancel.

Neutral Air
A typical Sex-Kick-move (High Priority and a long lasting hit-box.), which isn’t a actual Sex-Kick in his case and doesn’t have much range.


Forward Air
Weak but fast attack.


Forward Air Smash
Strong Attack but not much knockback.


Down Air
A weak but easily connectable move.


Down Air Smash
The part between his knee and fist can spike an opponent.


Reminder: All his Back Airs don’t hit behind him!

Back Air
Decent damage and easily connectable move.


Back Air Smash
His get-away attack to give him some space.


Up Air
Moves an opponent slowly below Ryu to be connected with other moves.


Up Air Smash
Two hit-move with good damage and not much knockback.


----------------------------

Forward Throw


Back-Throw


Up-Throw
Not original a throw but it hits an opponent upwards.


Down-Throw
This throw moves a character just slightly out of range to give him a chance to escape Ryu’s range.

----------------------------


Neutral-Special
Hadouken
A fast to use, but slow moving, mid-range particle. Ryu can spam it and it has decent damage, but it doesn’t have much knockback and can’t be aimed. His main use is to force his opponent to approach. For the FX-Version you have to charge the move a little. This version is faster, stronger, has a bigger hitbox, becomes a Multi-Hit move and priority over all other particles. If the move simply moves forward or in an angle in the air, is hard to determine, since an angled version could be too good as edge-guarding-tool.

Neutral-Special (Fully charged EX-Meter)
Metsu Hadouken
If Ryu build up his meter to Max-Power, he can unleash this iconic move. It is similar to Robin's Thoron, but is much more powerful.


Up-Speical

Shoryuken
Ryu’s Anti Air and a decent recovery move. It has tons of priority, good damage and a fast execution. Similar to Mario und Luigi his way back to the ground is the weak point. If you Smash-Up you get the EX-Version, which has a fire element to it, gets more power, speed, becomes a multi-hit move and have him fly higher than normal. It’s a great Out-Of-Shield option, combo finisher and can be angled of more accuracy.


Side-Special
Tatsumaki
With this multi-hit move Ryu can fly forward or backward and even will look in the direction, he travels. It is his only option to truly attack opponent in his back. It can be also used as a recovery, since as long as you press the B-Button, Ryu will fly in the air a little longer (similar to Luigi and Dr. Mario). The EX-Version will have him stay in place, but increase damage and knockback.


Down-Special
Focus-Attack
Great another Down-Special counter, but it fits his character. Although it isn’t a true counter and more acts like Chizards Rock-Smash. Ryu will have Super Armor as longs as he charges the attack (not executing it). His main use is a combo-starter, since Ryu will have his opponent in range. Like in Street Fighter 4, the move has three levels: A non-charged Focus-Attack will only have the opponent trip and no Super Armor; a briefly charged attack will do the same including the mention Super Armor; a fully charged Focus-Attack is unblock- and doge-able. The EX-Version allows him to cancel all of his special-moves into one Focus-Attack.


Ultra-Special
METSU SHORYUKEN
An Connect Finisher.


Images from http://iplaywinner.com/ryu-ssf4 and https://www.youtube.com/watch?v=mf8MqJkGSuQ
I never got the aerial Smash attacks but I like the moveset.

Although I take the simplistic route while adding maybe a EX meter to differentiate from other fighters. Make his Focus Attack his Forward Smash and the Donkey Kick a tilt more so.

Down-B should be a party where it isn't a counter but more of a move stopper. Luke he can stop charged shots, Fire Balls and non-Charged Foward Smashes.

Just make his Final Smash either the Shin Hadouken.
 

IceBreakerXY

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i know its the Ryu thread but am i the only one who hopes we get mii costumes for characters like Ken,Cammy,vega,etc and maybe an assist trophy(chun li or bison) when ryu is released.Is that asking for a lot
 

KiraYoshikage

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i know its the Ryu thread but am i the only one who hopes we get mii costumes for characters like Ken,Cammy,vega,etc and maybe an assist trophy(chun li or bison) when ryu is released.Is that asking for a lot
Nah that seems reasonable. They could be a part of the wave two of Mii Outfits. A assist trophy for chun li would be amazing honestly.
 

AreJay25

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i know its the Ryu thread but am i the only one who hopes we get mii costumes for characters like Ken,Cammy,vega,etc and maybe an assist trophy(chun li or bison) when ryu is released.Is that asking for a lot
I think that's what we're all hoping for, lol.
 

CyberWolfBia

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i know its the Ryu thread but am i the only one who hopes we get mii costumes for characters like Ken,Cammy,vega,etc and maybe an assist trophy(chun li or bison) when ryu is released.Is that asking for a lot
Seems a good deal, IMO;.. could even be one of the topics from our Hadou-Sunday? :p

----but hey, guys.. During the silence in the thread(and c'mon guys, don't let the hype down! keep moving the thread!) I made this:

isn't the cutest World Warrior ever? XD XD

While his Amiibo probably won't have functionality with Yoshi's Woolly World, by the fact that will come much later; this was fun to do :p..

any other kind of stuff in parallel games that you guys would want to have with Ryu Amiibo?
 
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