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Grand Old Thread: League of Legends!

Tom

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TSM01@ok.com - TSM50@ok.com for me

(edit - i also make the email the same as the account name, and just do whatever i want for summoner name. easy to keep track)

personally i think GuardsmanBob looks perfect for his voice
 

Omni

You can't break those cuffs.
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I should point out that most junglers require specific rune pages to be optimized. You can get away with several variations on Nocturne though. At first I would just do standard cloth+5pots or vamp scept routes with Nocturne.

I should also point out that if your not 30 yet but your close that you should save all your IP for rune sets. Getting very basic pages helps out much more than a new champ. I was lucky in that Mogwai told me to save relatively early so I actually only got like 1 champ and had around 27,000 IP when I hit 30 XD.
Ah, well I've already started a rune page for Akali...
And I seem to be able to Jungle Amumu @ LVL 23 with just Masteries.

Can I just use the Vamp Scept with Nocturne with an Akali rune page @ LVL 24-ish?

They don't require a valid email address.
-DD
:surprised:

So I can just... smurf to LVL 5. Rinse, wash, repeat all day.
 

Mogwai

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I want to expect better of you, but I know not to
Ah, well I've already started a rune page for Akali...
And I seem to be able to Jungle Amumu @ LVL 23 with just Masteries.

Can I just use the Vamp Scept with Nocturne with an Akali rune page @ LVL 24-ish?
2 things.

1. Shaya's build is all-in cheese. Noct isn't the sort of jungler that can easily rebound from a failed level 2 dblade gank (hello xin/lee sin). In other words, you're gonna get screwed by it unless your gank works, so you gotta have a good lane to gank with players who know how to help your gank.

2. learn cloth paths until you have a real rune page for jungling. cloth + 5 pots is very forgiving, whereas vamp scepters are like 12 nexus openings in starcraft in that they're economic cheese. most diverse jungling runepage I've found for AD junglers is 2 AD Quints, 1 Attack Speed Quint, 2 Attack Speed Marks, 7 Armor Penetration Marks, 9 Armor Seals, and 9 MRes or MRes/Level Glyphs. If you're actually interested in jungling and want a catch all page, that's how you should roll it.
 

Gifts

¡Me gusta tejer!
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2 things.

1. Shaya's build is all-in cheese. Noct isn't the sort of jungler that can easily rebound from a failed level 2 dblade gank (hello xin/lee sin). In other words, you're gonna get screwed by it unless your gank works, so you gotta have a good lane to gank with players who know how to help your gank.

2. learn cloth paths until you have a real rune page for jungling. cloth + 5 pots is very forgiving, whereas vamp scepters are like 12 nexus openings in starcraft in that they're economic cheese. most diverse jungling runepage I've found for AD junglers is 2 AD Quints, 1 Attack Speed Quint, 2 Attack Speed Marks, 7 Armor Penetration Marks, 9 Armor Seals, and 9 MRes or MRes/Level Glyphs. If you're actually interested in jungling and want a catch all page, that's how you should roll it.
Fiddle says sup.

:yeahboi:
 

Ignatius

List Evader
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So I can just... smurf to LVL 5. Rinse, wash, repeat all day.
Yes, although one important thing is to always do a Battle Training as soon as you make the account at level 1. Gives a game and a half of exp for 7-10 minutes time.
 

fkacyan

Smash Hero
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@Scamp: The reason 5x Gunblade is so much more effective in Dom as opposed to SR is actually several reasons. Those being:

- The way the map is played
- Rate of acquisition
- How champion vs champion skirmishes happen

In SR, the gain for killing a champion is much higher in terms of what you get for when they die - Time to push. In CS, the most important thing is holding nodes, meaning that letting a champion go is OK in the event you take - or hold - the tower. Your rate of item acquisition is also not butchered by losing champ kills, due to the immense gold/creep wave (120g) on a very fast spawn timer.

The other thing is that champion fights will often not be the 5v5 ****fest that is SR lategame. You might fight three tops against most organized teams; a push of four will almost always lose the team that pushes with four a node for their gain of one. Given this, all Jax and Akali really need is damage and vamp to serve in place of the need for armor / mr - THeir burst is MUCH higher and the vamp gives them a ton of longevity in place of the need to win one isolated 5v5 for their entire team.

Honestly Jax is so ******** he might be able to get away with 5x Gunblade on SR, but Akali needs the HP / Slow of Rylais, etc on SR because the way the map is played is so drastically different.
 

Omni

You can't break those cuffs.
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2 things.

1. Shaya's build is all-in cheese. Noct isn't the sort of jungler that can easily rebound from a failed level 2 dblade gank (hello xin/lee sin). In other words, you're gonna get screwed by it unless your gank works, so you gotta have a good lane to gank with players who know how to help your gank.

2. learn cloth paths until you have a real rune page for jungling. cloth + 5 pots is very forgiving, whereas vamp scepters are like 12 nexus openings in starcraft in that they're economic cheese. most diverse jungling runepage I've found for AD junglers is 2 AD Quints, 1 Attack Speed Quint, 2 Attack Speed Marks, 7 Armor Penetration Marks, 9 Armor Seals, and 9 MRes or MRes/Level Glyphs. If you're actually interested in jungling and want a catch all page, that's how you should roll it.
When you compare it to SC it all makes sense. O_O

Yes, although one important thing is to always do a Battle Training as soon as you make the account at level 1. Gives a game and a half of exp for 7-10 minutes time.
Wow, smurfing is broken. Almost as broken as:

 

DarkDragoon

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:[ Anyone have any extra artic cait codes I can have?
I don't think a single copy of PC Gamer November exists in Worcester.
-DD
 

Gauthic Von B Schönen

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Dominion feels FAR too much like 3s with auto-farm to me. And I hate 3s.

Hello, my name is Nyyyyyy in game. I play Cho'Gath, Nasus, Veigar, Nocturne, Rammus, Leona, and Karthus.

1. Shaya's build is all-in cheese. Noct isn't the sort of jungler that can easily rebound from a failed level 2 dblade gank (hello xin/lee sin). In other words, you're gonna get screwed by it unless your gank works, so you gotta have a good lane to gank with players who know how to help your gank.
I've never seen that jungle build on Noc. On Noc I usually just opt for cloth armor x5 -> Wriggles. Then run a full clear on my side, getting fear at level 4. Ganks happen at around 4:20 because I'm specced defensive and don't have armor pen quints. Advantages are that it's very stable, and safe from counterjungling.

More importantly, a gank doesn't have to get a kill. At level 2 you can usually threaten a gank and get them to burn flash. Works great.

Also, Exhaust + Smite is a nono. Ghost + Smite or Flash + Smite. If you can't kill someone with Lizard + Fear, you probably shouldn't be playing Noc.
 

Wave⁂

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I'm only level 22, I tried out jungle Mao with ArmPen / Armor Yellows / CDR Blues, didn't work out well. I know that there's junglers like Warwick that could jungle even with +energy regen per level runes, are there any other incredibly easy junglers?
 

Gauthic Von B Schönen

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I'm only level 22, I tried out jungle Mao with ArmPen / Armor Yellows / CDR Blues, didn't work out well. I know that there's junglers like Warwick that could jungle even with +energy regen per level runes, are there any other incredibly easy junglers?
You may want to opt for Magic Pen or Flat AP quints when jungling as Maokai.

I also am not sure if it will work well at all at level 22.
 

PhantomX

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I've never seen that jungle build on Noc. On Noc I usually just opt for cloth armor x5 -> Wriggles. Then run a full clear on my side, getting fear at level 4. Ganks happen at around 4:20 because I'm specced defensive and don't have armor pen quints. Advantages are that it's very stable, and safe from counterjungling.

More importantly, a gank doesn't have to get a kill. At level 2 you can usually threaten a gank and get them to burn flash. Works great.

Also, Exhaust + Smite is a nono. Ghost + Smite or Flash + Smite. If you can't kill someone with Lizard + Fear, you probably shouldn't be playing Noc.
You can have pretty successful ganks even running 1-19-10 Noc if you grab fear 2nd (right after double golem start), and it won't slow you down too much tbh.

Easy junglers (in terms of safety) would be Lee Sin, Warwick, Udyr, Trundle, Cho Gath. These are also not too rune dependent.
 

Wave⁂

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You may want to opt for Magic Pen or Flat AP quints when jungling as Maokai.

I also am not sure if it will work well at all at level 22.
I heard that MPen runes are better late game, but aren't as fast as ArmPen. I don't have any flat AP quints, so there's that.
 

Gauthic Von B Schönen

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You can have pretty successful ganks even running 1-19-10 Noc if you grab fear 2nd (right after double golem start), and it won't slow you down too much tbh.
This is true. I've never run that before. I think I wanna try it now.

Easy junglers (in terms of safety) would be Lee Sin, Warwick, Udyr, Trundle, Cho Gath.
I jungle Cho on occasion. It is hilarious.

I heard that MPen runes are better late game, but aren't as fast as ArmPen. I don't have any flat AP quints, so there's that.
Aaah. I don't know anything about Maokai jungle. What I said was just a guess. But MPen runes are definitely better late game because MPen is just such a hard stat to get.


Edit: Did I just accidentally deny someone's friend request?
 

Vyke

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You'll want (almost need, probably) Flat AP Quints for Jungle Mao. I run 3 AP Quints and whatever the **** runes you want (armor yellows at least) and do small camps first with a Doran's Ring.

30 AP to start is what makes his first runthrough fast. Precast 3 saplings at wolves, use 4th to finish them off. Smite Big wraith, take Q, use one Sapling and Q to kill wraiths. Do double golems, use 2 saplings and one Q if mana permits you.

I run armor reds at the behest of some guy, but you can probably sub those out. Might die first run-through though. After that, go do blue with level 2 saplings. After that, prioritize Q over E for MASSIVE ****ING SLOW on low CD with your ganks. You can level E if you like, but people tend run from those.
 

Vyke

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It's also safer. Just like Shaco, someone is going to come **** up your jungle. Mao can really start anywhere he wants. But is sort of reliant on those precasted saplings.
 

Vyke

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Not necessarily. Junglers like Udyr like to do wolves first and then get people to leash his blue for him because Phoenix is so fast. You can probably do the same on Mao.

Maokai is an absurdly fast jungler because of his AoE damage. His clear-time is 3:15.
 

Gauthic Von B Schönen

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So basically, if you can't get help with killing blue, start wolves?
Well, it's really a call on your part.

"Can we win a level 1 fight at blue?"
"Are they likely to engage us at blue?"
"How predictable is my path after blue?"
"How good are they at counter jungling"
"What's my fastest path?"
"What's my safest path?"
"What's more important in this case, safety or speed?"

Are all important questions that must be asked.
 

Vyke

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Since we're all on here anyway, I can give a quick run-through of his jungle in a custom game if you'd like. My Summoner name is Tonixion.

Hit me up if you want to see it.

Also... can you change my LoL Mains on the front page to: Jungle/AP Carry.

I think it'd be more efficient this way now since there are so many champs. Roles are a bit more broad.
 

Scamp

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@Scamp: The reason 5x Gunblade is so much more effective in Dom as opposed to SR is actually several reasons. Those being:

- The way the map is played
- Rate of acquisition
- How champion vs champion skirmishes happen

In SR, the gain for killing a champion is much higher in terms of what you get for when they die - Time to push. In CS, the most important thing is holding nodes, meaning that letting a champion go is OK in the event you take - or hold - the tower. Your rate of item acquisition is also not butchered by losing champ kills, due to the immense gold/creep wave (120g) on a very fast spawn timer.

The other thing is that champion fights will often not be the 5v5 ****fest that is SR lategame. You might fight three tops against most organized teams; a push of four will almost always lose the team that pushes with four a node for their gain of one. Given this, all Jax and Akali really need is damage and vamp to serve in place of the need for armor / mr - THeir burst is MUCH higher and the vamp gives them a ton of longevity in place of the need to win one isolated 5v5 for their entire team.

Honestly Jax is so ******** he might be able to get away with 5x Gunblade on SR, but Akali needs the HP / Slow of Rylais, etc on SR because the way the map is played is so drastically different.
I still think you're making an argument that isn't really there. It may be OK to let a champ go on Dominion in order to get a tower but it's still better to kill them. Likewise it's actually OK to let a champ go on SR because you still get to freefarm or push a lane, whatever you want. But of course it's still better to kill them.

The rate of acquisition is meaningless to this argument. You still want achieve the best build possible. The only difference is that your opponents will get their items no matter what.

I still don't think stacking gunblades is the best way to go and I'm curious as to what kind of armor/mr you see Akali/Jax wearing on SR. Usually I see a GA or BV at most and that's only late. If you only have Gunblades you still get stunned and killed easily. While the endgame on Dominion may not be constant 5v5s there's still a great chance of several 3v3s and 4v4s, or some combination of that.

I'm now curious about your Dominion strategy. A push of four isn't a bad idea if there are at least three defenders, or less if someone was recently killed. A purely offensive character will only rule against a bad team comp or a disorganized team.
 

Vyke

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Except if you get stunned with 5 gunblades, you have the lifesteal and spellvamp to just heal it all back up again. You're not fighting 5 people in those skirmishes, so nobody is going to outdamage your dumb as **** spellvamp/lifesteal.

Spell Vamp is hella dumb, lifesteal I can deal with.
 

Scamp

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On Dominion if you have 5 gunblades then everyone else in the game will have at least 4 items too. If you get stunned two characters will be enough to kill you before you recover, and in some cases (hi Pantheon) only one is needed.
 

Vyke

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I really don't think you're accounting for how gay spell vamp and lifesteal is on the characters he is arguing towards.

Nobody is going to outdamage you.
 

_Dice

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I really don't think you're accounting for how gay spell vamp and lifesteal is on the characters he is arguing towards.

Nobody is going to outdamage you.
and i think you aren't accounting for how little spell vamp actually heals in a typical fight on CS. you automatically get reduced healing effects (including spell vamp/lifesteal) and then an EC/ignite/trist/mf/kat any reduced healing effect stacks with that debuff aura which pretty much reduces your 5 gunblades to the effectiveness of 1-2 gunblades. which while still good pretty much is a waste of money. Dominion is about having the strongest midgame possible not a strong lategame. yes you get gold faster. but you also snowball alot less. getting that strong midgame is where most games are won and lost with points. so ECs are fairly common as well as those lower cost mid range items that are efficient in every way but slot efficiency. you are looking at stacking one of the most expensive items in the game but you pretty badly lose out on the way there as well as not being as effective once you get there. unless you are acting as your teams smite/promote carry then i'd highly discourage you for going for such an expensive build.

this same thing is why Yi's on crystal scar do infinitely better going for on hit effects than lifesteal/AD lifesteal AD is more expensive and more easily countered than malady wits end bloodrazer the chainlightning item. with those 4 items (total cost = 2.5 gunblades) you get HP MRes Attack speed alot of on hit damage. so all you need is 1 defensive item and boots and you finish doing extremely well.
 

Scamp

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You're also not really reading my argument. You're not going to outdamage anyone when you're stunned.
 

Wave⁂

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I think it's safe to say that 5 Gunblades isn't fantastic, but what about 2-3?
 

DarkDragoon

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I just tried 5(only got to three though) Gunblade Akali in Dominion. It was very underwhelming, and made me long for my Lich Bane.

So next game I got a lich bane and 2 gunblades. That worked much better.
-DD
 

_Dice

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I just tried 5(only got to three though) Gunblade Akali in Dominion. It was very underwhelming, and made me long for my Lich Bane.

So next game I got a lich bane and 2 gunblades. That worked much better.
-DD
yeah it's not very good at all. espeically once you get ignited and you realize your gunblades are pretty much worth about 5 spell vamp and 7 lifesteal each.

more people need to smite/promote carry. it's the best way to farm. go smite/promote and make sure you take part in as many neutralizes and caps as possible as well as continually farming a lane with smite/promote whenever possible you end up with much more powerful items.
 
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