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Grab Release Regrab on More Characters

Flayl

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You roll the control stick from diagonal down-back to down, then back to diagonal back-down, then to diagonal front-down and press Grab when it reaches there.

You do this during the end of the grab-release animation, which is when Bowser is bringing his arms down.

Nothing I said is new. Which part of this needs a video?
 

Zigsta

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I'm just saying some people learn easier via visual means. It helps.
 

Cassius.

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I do agree with Zigsta, because visual aids do help some people. Not everyone can get what you say the first time it's said.

There was a visual BDACUS tutorial video, and after watching it that one time, I was set perfectly.

I mean, I think I have the gist of what I'm supposed to do, but if I don't get it, I'll just...do something.
 

Luxor

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Frame data threads o.0
Tbh I think this could be easier once you get the hang of it; the inputs are faster and more numerous but you have 10 frames instead of 2.
 

Flayl

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Okay, bad news. You can't buffer this during the end lag of Jab 1, because it cancels into the second jab. Bah.
 

B!squick

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Who needs to buffer? I had the timing down of Jab1 to the point where I could Jab1 > Jab1 as fast as the Jab combo, no crouch canceling involved.
 

Flayl

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The buffer matters because you would be able to pivot-grab in place and not need the two frames of dashing that makes Bowser slide backwards (which makes him miss).
 

teluoborg

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I think grab contains the A button that overwrites all buffers because you're in the middle of a Jab sequence, so you'll just do Jab 2.
And of course you can't buffer anything out of a crouch, so no silly things from jab cancel either.
Only saying that out of experience though, so I got no data to support it and of course I might be wrong.

It could work out of jab 2 (it does for Jiggs) but I don't know if Bowser can benefit from it.

PS: that vid is so funny to watch.
 

B!squick

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lol, he thinks it could work out of Jab 2. I don't need to turn my game on to know that that wont work, you silly goose. :p
 

teluoborg

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"It could work out of jab 2"
means
"you may be able to buffer it out of jab 2".

"But I don't know if Bowser can benefit from it"
means
"too bad it has knockback, maybe it can be of some use against shields or stuff."

So yeah I've already played Bowser. Thanks for your concern lol.
 

Dumbfire

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Buffering something like that out of that when hitting a move on shield?
I don't think you have enough advantage to do anything like that, lol, if you even have advantage.
 

Jerodak

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@ Flayl Flayl Topic resurrected cause I have a few relevant questions.

If it's not possible to buffer grabs during jab 1 could we instead just buffer the pivot by itself then input grab on frame 1? It might be a bit harder than if we could just buffer the pivot grab but it'd still be a lot easier, and perhaps more usable, than buffering pivots from a ground release right? Will a buffered empty pivot just slide and be useless?
 
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