NAMQ_DrunkeNFeasT
Smash Journeyman
I realized that Giga Bowser can't be footstooled, he can't trip and he even can't footstool people.
this may mean, he will never be balanced or playable![Frown :( :(](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
but, I happened to change Bowser's hitboxes into Giga Bowser's properties
Bowser Giga Playlist vid
from Video 1-4, the ledge attacks were missing and the dash attack
***I forgot to take away thick skin and the buffs given to Bowser on B+ XD***
from 5-9, I missed the Dash attack
*** Thick Skin was removed, but forgot the attack speed buffs...***
vid 10-12, I missed something else in here... the grab attack... next vids will use the right hitbox properties, the link of the Hitboxes are in this same post
used no AD during tumble, shield during dash dance and FF during tumble, Removed any buff that Bowser had, so to have Bowser Giga without any buff/nerf
might as well get more videos vs other Top Tier characters soon
why 99% and not 100%?
well, Giga Bowser doesn't have a Tripping animation, meaning he doesn't have Tripped Attack Stand, and Giga Bowser doesn't reiceve knockback and can't be knocked to the floor, meaning he doesn't have an on the floor Standing attack (this is in Brawl)
Bowser & Giga Bowser hitbox Values <------------ click this for hitbox properties of Bowser and Giga Bowser
Possible Nerfs For Bowser Giga
Enjoy :D
this may mean, he will never be balanced or playable
but, I happened to change Bowser's hitboxes into Giga Bowser's properties
Bowser Giga Playlist vid
from Video 1-4, the ledge attacks were missing and the dash attack
***I forgot to take away thick skin and the buffs given to Bowser on B+ XD***
from 5-9, I missed the Dash attack
*** Thick Skin was removed, but forgot the attack speed buffs...***
vid 10-12, I missed something else in here... the grab attack... next vids will use the right hitbox properties, the link of the Hitboxes are in this same post
used no AD during tumble, shield during dash dance and FF during tumble, Removed any buff that Bowser had, so to have Bowser Giga without any buff/nerf
might as well get more videos vs other Top Tier characters soon
why 99% and not 100%?
well, Giga Bowser doesn't have a Tripping animation, meaning he doesn't have Tripped Attack Stand, and Giga Bowser doesn't reiceve knockback and can't be knocked to the floor, meaning he doesn't have an on the floor Standing attack (this is in Brawl)
Bowser & Giga Bowser hitbox Values <------------ click this for hitbox properties of Bowser and Giga Bowser
You still need the Hitbox Properties Mod Engine and Character ID fix for this to workCode had a slight and horrible glitch, gonna fix it
Possible Nerfs For Bowser Giga
*** A friend told me that I can actually make Bowser Giga have Giga Bowser's Knockdown attack animation, by getting the element and data from melee's Giga Bowser :D, I will most appreciate if someone can get me this info, like, making Giga Bowser in melee be knockdown and get attacked at 100% and tell me how far you went without DI in Final Destination and how much damage you took, to adjust the KB data to fit melee's Giga Bowsers Knockdown Stand Attack idno***Weak Skin (Almas) 9 lines
04001800 3F8CCCCD
04001804 3E0F5C29
C276967C 00000006
3C608000 60631800
8004C690 2C00000B
40820014 C0030000
EC210032 C0030004
EC21002A 3C6080AD
60000000 00000000
(side effect of Thick Skin) Damagetaken(1.11) + .14 = new damage taken
Samus Charged shot on anyone 26% damage
Samus Charged shot on Thick skin(Bowser) 23% damage
Samus Charged shot on Weak Skin(Bowser Giga) 29% damage
Weak Shell (Almas) 7 lines
04001808 3F8CCCCD
C281D038 00000005
3FE08000 3BFF1808
801DF5AC 2C00000B
4082000C C2DF0000
EC360072 4E800020
60000000 00000000
Recieve 10% more knockback
both of them will make him super weak on defense, maybe we should apply one of them, for testings
** I repeat, this is Bowser with all Giga Bowser's hitbox properties, and their original values were preserved**
and with this I want to tell a good nerf to make Bowser Giga to make him more standar rather than broken, but this will make Bowser not be 100% giga bowser, but yet a 50% Giga Bowser and the other 50% bowser
example:
Giga Bowser Ftilt Values
Damage(hex)11 = 17(decimal)
KB Gain50 = 80 (decimal)
Base KB(hex)1C = 28 (decimal)
Launch Angle(hex)169 = 361(decimal)
Bowser Ftilt Values
Damage(hex)0B = 11(decimal)
KB Gain(hex)53 = 83 (decimal)
Base KB(hex)2D = 45 (decimal)
Launch Angle(hex)169 = 361 (decimal)
Both Giga Bowser's and Bowser's Knock Back New
new damage - 0E
new KB gain - 52
new Base KB - 25
NewLaunch Angle - 169
Enjoy :D