A2ZOMG
Smash Legend
- Joined
- Oct 13, 2007
- Messages
- 12,542
- Location
- RPV, California
- NNID
- A2ZOMG
- Switch FC
- SW 8400 1713 9427
It's...very subtly yet drastically different in this game from what I've seen. And I need other people to correct me if I'm wrong. Bear with me.
No, I'm not talking about the universal ledge changes where only your first edge grab gives you invincibility, nor am I talking about the much needed removal of >100% ledge animations.
I'm talking about ledge standing, and shielding. Now here is where you ask me "now wait a minute, what the hell is so significant about this?"
It's because unless I'm just totally wrong, it's actually viable in this game.
In previous Smash games (especially Brawl where ledge getup options are fairly linear), ledge standing was risky for two reasons. One being the obvious it loses to anybody throwing an attack at it. The second being even if you managed to get up unscathed, you were often forced to roll or spotdodge immediately (minus dumb situations where your opponent whiffed something stupidly laggy near the edge). Because if you shielded, you would simply get pushed back off the edge, putting you back in the same terrible position. Not to mention there were characters that could even confirm hits off of this.
I apologize for not collecting specific videos of this, but I swear I have seen multiple instances where a character does a ledge stand, shields X random move (could be a smash attack), and they are still standing on stage.
Overall if what I'm seeing is correct, most ledge stands put you slightly farther inside the stage than they did previously, which overall makes the maneuver safer by giving you more windows where you can defend against mistimed edgetrap attempts and then react with a movement option that gets you back into neutral.
No, I'm not talking about the universal ledge changes where only your first edge grab gives you invincibility, nor am I talking about the much needed removal of >100% ledge animations.
I'm talking about ledge standing, and shielding. Now here is where you ask me "now wait a minute, what the hell is so significant about this?"
It's because unless I'm just totally wrong, it's actually viable in this game.
In previous Smash games (especially Brawl where ledge getup options are fairly linear), ledge standing was risky for two reasons. One being the obvious it loses to anybody throwing an attack at it. The second being even if you managed to get up unscathed, you were often forced to roll or spotdodge immediately (minus dumb situations where your opponent whiffed something stupidly laggy near the edge). Because if you shielded, you would simply get pushed back off the edge, putting you back in the same terrible position. Not to mention there were characters that could even confirm hits off of this.
I apologize for not collecting specific videos of this, but I swear I have seen multiple instances where a character does a ledge stand, shields X random move (could be a smash attack), and they are still standing on stage.
Overall if what I'm seeing is correct, most ledge stands put you slightly farther inside the stage than they did previously, which overall makes the maneuver safer by giving you more windows where you can defend against mistimed edgetrap attempts and then react with a movement option that gets you back into neutral.