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Getting Creative with Kirby's Throws

Percon

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Hey everyone,

I'm trying to compile a list of useful things to know involving Kirby's grabs and throws. Here are a few tips you may find useful - be sure to add to the compilation yourself!

Grabs:

1: Hanging Grab

Kirby can actually grab some characters who are hanging from the edge. For some characters it appears you'll need a dash grab. Others, you'll need to use a standing grab to get. Some you can get with bothl; others, none at all. It all depends on how much of a hurt box is poking up from the edge. For example, it works on Mario and DK but not Peach. Kirby can do it because he's so low to the ground. It especially helps if you're on Yoshi's (because of the slanted ground near the edges)

Potential Follow-ups: After you grab them, you'll have their feet hanging over the edge no matter what. Try beating them until they fall; they'll drop past the ledge and need to use their double jump to get back. If you're crafty, you can try stage spiking them while they do this or even go for a footstool if you feel the need to be flashy. These are not guaranteed, as you all might imagine. If you get a Wario this way, be very happy...

2: Grab Release on Wario

If you grab release Wario when his feet are off the ground, he'll do an "air break", which pretty much means you get a free attack on him. He'll go up and then down, right in front of Kirby - I'm pretty sure the lot of you have seen it before. You cannot grab beat Wario if you want this to work, and his feet must be off the ground.

Potential Follow-ups: Some good options are:

Air hammer
Dair -> Footstool (not sure if this works yet, but if it does... 0_0) - Edge only
Sliding Usmash - Ground only

You need ground for the usmash so you can slide forward a bit... but how does one get an air grab release on the ground? Kirby's too short to get Wario's feet off the ground... the answer is: Slanted Ground. This includes:

Lylat, tilted
Some uneven ground on Yoshi's (and the tilting platform)
Those areas to the side on Halberd
Various slants on Delphino

If you manage to land a grab at any of these places, usmash is the way to go (if he's at killing percents)
Forward Throw:

1: Fthrow Rhymes with Combo

As you all probably know, the Fthrow has a unique property in that Kirby is in the air when the attack finishes. As a plus, he's right next to the opponent at low percentages. This means fthrow has fantastic combo potential.

Potential Follow-ups: I doubt I need to go into too much detail here as this has all been covered before. Fthrow to up air is something every Kirby should know (which can be followed up with even more goodness such as uptilt or another grab). I've also seen Fthrow to double jump fair work occasionally on floatier characters. Fthrow to swallow is hilarious for when they assume an uair is coming and a great way to trick someone into giving you their power.

Back Throw:

1: Get Back:

This is Kirby's most useless throw. It sends them up and behind us an average distance, which doesn't do us much good at all. However, it does have a use or two, though they're pretty situational.

You know that Fthrow Uair combo that's so awesome? Yeah, well, SNAKE can grenade himself out of it and blow you up in the process. No fun, eh? Have no fear! What you need to do in this case is wait out Snake so that he lands with the grenade in his hands, then regrab. He will drop the grenade where you grabbed him (which, unfortunately, is RIGHT in front of you). Another Fthrow will sometimes make you land into the grenade, uthrow and dthrow take too long if there's a live grenade right next to you, so all we have left is the bthrow. Thankfully, it works perfectly here. You'll go in the opposite direction of the grenade, and the throw is fast, so you'll have time and options afterward.

Potential Follow-ups: Bthrow gives you enough time to pick up the grenade and do something with it. I'll leave that up to you... but the obvious answer would be to throw it at him. Also, Snake hates being in the air, so take advantage of that.

Up Throw:

1: Ceiling Kills From the Roof

Up throw will magically teleport you and your victim to the highest platform in your vertical plane. This means we can get kills with it easier, though only slightly. The best places to do it are on the center of Battlefield and Luigi's Mansion (if legal in your region). Even with this though, they'll still have to be reasonably high for you to kill them. But if you're having trouble... (works best on the lighter characters at over 100%)

Also, I hear this can get you some kills quite early on Rainbow Cruise... though more research should be done. Thanks to Gonzo, we know some particularly useful RC locations...

some other locations for Uthrow with Kirby is electroplankton if its legal. There is a vid of candy owning me with Uthrow at Rainbow cruise, i've done it many times as well. There are a few spots. First when the match starts there is a platform floating above the front third of the ship, it stays stationary as the ship moves so its only there for a little bit but its so high that a u throw will kill there at practically 0. Where the ship crashes u can Uthrow at the bottom section of that checkered platform. Don't wait to long or else the stage will rise and increase the damage they have to have. Also at the last section when the screen suddenly falls u can get a uthrow kill there for cheap. Also there is a platform right above the center of the ship as soon as the screen reaches the ship again.
(more locations would be appreciated for this)

Potential Follow-ups: Well, it's supposed to kill them, so... taunt?

2: Nana is a 5$ ho.

I hate fighting ICs, though this makes life a little easier...

First of all, you SHOULD be on a platform stage when fighting these guys so you can platform camp them and avoid getting grabbed. This works even better, however, when the ICs are playing conservative. When they aren't expecting it, run in, grab them, then utrhow. Uthrow activates fast so if you get them by surprise, you'll be in the sky when the other climber tries to retaliate. When you come back down, hopefully it is on top of a platform (the higher the better), so that you can avoid getting punished by the other one on your way down. The chances of that are slim, however, and even slimmer if you grabbed Popo. When you come back down... BAM! Seperated ICs.

Potential Follow-ups: GO FOR NANA GO FOR NANA GO FOR NANA

Seriously, though, kill that ho. Or get Popo as he tries to save her.

Down Throw:

1: Brinstar Fun

Get someone on Brinstar, go to the part where there's the breakable bulge and dthrow someone there. The result? It breaks and they drop straight through. It also puts you in a goos position to attack them. Against anyone who falls remotely fast, this is a godsend. Some characters like Oilmar and Falco are screwed (if they don't react within a split second) even if you don't follow up, since there are no ledges. I've done this to a Snake player in a tournament... he'll never pick brinstar again :)

Note this is hard to do on characters like DK because I guess they're so big they don't "fit"? Hmm... I'll need to do more research.

Potential Follow-ups: Dair - Footstool on anyone who falls remotely fast is awesome, though only if your dair beats their upB (which they will be using as soon as they realize what's going on). If the acid is there, they'll hit that, too. VS a Snake, it's a good chance to get an air hammer/suck because dair won't work.

2: The Chase is On

Kirby's Dthrow (and somtimes fthrow) can chase characters. At low percentages you can wait until they hit the ground and go for another grab. At higher percents, you can airchase and punish after they land or punish their airdodges. More from Gonzo:

I've been using Dthrow and Fthrow recently as a grab chase. Basically u dthrow them and wait for them to get back on the ground. If they use an aerial shield grab, if not then just abuse his grab range and grab them b4 they even hit the ground or as soon as they do. This can add damage very easily and sets up into the next grab chase. Good **** about brinstar btw, i'm gonna have to give that a try.

Anyway, try these out, and post your own tips and trick revolving around the grabs and throws.

Hope I contributed something useful...
 

~Gonzo~

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d@mn good **** percon, some other locations for Uthrow with Kirby is electroplankton if its legal. There is a vid of candy owning me with Uthrow at Rainbow cruise, i've done it many times as well. There are a few spots. First when the match starts there is a platform floating above the front third of the ship, it stays stationary as the ship moves so its only there for a little bit but its so high that a u throw will kill there at practically 0. Where the ship crashes u can Uthrow at the bottom section of that checkered platform. Don't wait to long or else the stage will rise and increase the damage they have to have. Also at the last section when the screen suddenly falls u can get a uthrow kill there for cheap. Also there is a platform right above the center of the ship as soon as the screen reaches the ship again.

I've been using Dthrow and Fthrow recently as a grab chase. Basically u dthrow them and wait for them to get back on the ground. If they use an aerial shield grab, if not then just abuse his grab range and grab them b4 they even hit the ground or as soon as they do. This can add damage very easily and sets up into the next grab chase. Good **** about brinstar btw, i'm gonna have to give that a try.
 

Percon

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d@mn good **** percon, some other locations for Uthrow with Kirby is electroplankton if its legal. There is a vid of candy owning me with Uthrow at Rainbow cruise, i've done it many times as well. There are a few spots. First when the match starts there is a platform floating above the front third of the ship, it stays stationary as the ship moves so its only there for a little bit but its so high that a u throw will kill there at practically 0. Where the ship crashes u can Uthrow at the bottom section of that checkered platform. Don't wait to long or else the stage will rise and increase the damage they have to have. Also at the last section when the screen suddenly falls u can get a uthrow kill there for cheap. Also there is a platform right above the center of the ship as soon as the screen reaches the ship again.

I've been using Dthrow and Fthrow recently as a grab chase. Basically u dthrow them and wait for them to get back on the ground. If they use an aerial shield grab, if not then just abuse his grab range and grab them b4 they even hit the ground or as soon as they do. This can add damage very easily and sets up into the next grab chase. Good **** about brinstar btw, i'm gonna have to give that a try.
Thanks, I'll add all that. Thanks especially for the RC locations.

I use dthrow for chases, too, actually... also at higher %s you can air chase some chars.

Brinstar was discovered by accident... but it's hilarious. You need to be in the right spot, too...
 

Galaxy

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For Skyworld if you upthrow while the bottom platform is cloud and you can kill the person because you go down like a Kirbycide. But Skyworld may be banned.

(there's a thread on this somewhere)
 

CaliburChamp

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Good info. Also Kirby's up-throw is really good on Rumble Falls.

Kirby has a pretty good reverse grab pivot. It work's especially good on Ice stages. It's like wave dash to grab. lol.
It's done by doing this.

1. Dash in a direction
2. Have C-stick set to smashes and hit C-stick in the opposite direction of your run while grabbing at the same time.

It looks like a reverse wavedash grab. It's good because its unexpected and tricky to predict.
 

Percon

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Ooh, I forgot to add stuff about grab releasing Wario. What works on him? On the edge, I know Air Hammer works... does Dair work? Because if so... woot.
 

DFat2

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Well, I'm still working on it, but I think a Grab release near the edge into a well timed FC could spike at 0 damage.
 

Percon

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Well, I'm still working on it, but I think a Grab release near the edge into a well timed FC could spike at 0 damage.
Hmm.. remember that FC has fixed knockback, though, so if he can get back at 0 he can get back whenever. But you can prolly spike him on the way back up since his upB doesn't sweetspot
 

DFat2

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Hmm.. remember that FC has fixes knockback, though, so if he can get back at 0 he can get back whenever.
I want try out every posability with it first. So for now consider it a theory. :laugh:

PS: Good read Man.
 

momochuu

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Good stuff. I forgot to add you in the backroomy thing, lollz. >_<!
 

fsdfsdgsgdf

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funny how u said back throw is basically no good when.....you use it to keep your opponent off/away from the stage just like you would fthrow >_>
 

Percon

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funny how u said back throw is basically no good when.....you use it to keep your opponent off/away from the stage just like you would fthrow >_>
Back throw sends them UP if they DI, which they usually do, weather they're aware or not. Pits/Snake have throws that send them to the side; Kirby's just send them up.
 

Asdioh

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I've also seen Fthrow to double jump fair work occasionally on floatier characters.

Back Throw:


1: Brinstar Fun

Get someone on Brinstar, go to the part where there's the breakable bulge and dthrow someone there. The result? It breaks and they drop straight through. It also puts you in a goos position to attack them. Against anyone who falls remotely fast, this is a godsend. Some characters like Oilmar and Falco are screwed (if they don't react within a split second) even if you don't follow up, since there are no ledges. I've done this to a Snake player in a tournament... he'll never pick brinstar again :)
fthrow to DJ fair works on other characters too, when they're at high enough percents that fthrow->uair won't land.

ROB comes to mind for this combo, when I land fthrow->fair on ROB, I can usually chain Fairs together like nobody's business.


Back Throw is good when your back is facing offstage, and you want to get them offstage. I wish it had a more horizontal trajectory though. It can possibly lead to wall of pains.


Upthrow is great against Snake. Like you said, backthrow can help avoid grenades. But if your timing is really good, you can upthrow instead, so that you're in the air when the grenade explodes. Also, if you grab Snake after he uses upsmash, and a mortar is falling down, use upthrow and you'll power through it, invincible.


As for Brinstar...I have a whole video about it, but that dthrow part is shown at 4:51
http://www.youtube.com/watch?v=eUU_ZWhgO1M


And for knowledge purposes:
Upthrow: 10%
Fthrow: 8%
Dthrow: 12%
Bthrow: 8%
 

Percon

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Back Throw is good when your back is facing offstage, and you want to get them offstage. I wish it had a more horizontal trajectory though. It can possibly lead to wall of pains.


Upthrow is great against Snake. Like you said, backthrow can help avoid grenades. But if your timing is really good, you can upthrow instead, so that you're in the air when the grenade explodes. Also, if you grab Snake after he uses upsmash, and a mortar is falling down, use upthrow and you'll power through it, invincible.
I guess I really just dislike bthrow... I'll try some stuff with it tomorrow.

Also, grabbing snake makes him "drop" the grenade (snake needs to drop it then regrab for it to be considered an item), so it can't explode in the sky that way. Cool bit about the mortar, though.
 

ungulateman

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It's probably me, but Dthrow-Dthrow-Dthrow-Dthrow etc. works on heavy chars, as you catch them out of the air. DI sort of stuffs it up, though. :/
 

Taeran

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Anyone remember the gonzo combo?
(fthrow-uair-fthrow-uair-fsmash)<--Heavies
I can't remember the other one, but my fingers do.
:chuckle:

Edit:fthrow-uair-utilt-bair-fsmash<---Mediums

I know this can be broken out of by some characters, some more easily than others, but thats what improvisation is for.

I've been dthrow chasing for a long time, and I think that Gonzo's been doing in for much longer, because its in CODE BLUE.
 

momochuu

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Everyone and their mother knows the Gonzo Combo.
 

GeorgeTHPS

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Will everyone please shut up about F-throw Up Air?

D-Throw chasing is too good. At 0%, people tend to jump out (because of D-Throw Up Tilt), which makes following up with throws kind of hard at that point. After a certain point, they just start air dodging into the ground or trying to aerial into you with an attack that has a ton of lag. So easy to punish. Whenever someone airdodges into the ground relatively close to you, there is no reason you should not be getting some free damage on them as a result.
 

Ekimaster

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Actually all Kirby's throws except D-throw make him go into the air, even the back throw. It's only for a short time, but you have time to jump. B-throw -> jump chase -> hammer sometimes works, but most of the time D- och F-throw work better in those cases.

Also, D-throw chase is great!
 

Asdioh

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I guess I really just dislike bthrow... I'll try some stuff with it tomorrow.

Also, grabbing snake makes him "drop" the grenade (snake needs to drop it then regrab for it to be considered an item), so it can't explode in the sky that way. Cool bit about the mortar, though.
What I meant was when the grenade was on the ground, you could avoid the damage by being in the air when it explodes.

And yes, upthrow is amazing on Rainbow Cruise. The easiest time for me to do it is when the stage resets and you're back on the ship. There is an obvious platform around where you just fell off, so if you throw them from the middle or right of the ship, you'll land on it and get an easy KO.

Lots of people already know this...but if you're ever on Shadow Moses (it's banned) and you upthrow next to the unbroken walls, with your back to the wall, you will slam them down on the top of the wall, leading to a low % ko.

Suicide up throws on Skyworld and Temple...apparently whenever Kirby can't go to the top of the stage because there's a solid platform blocking his ascent, he can suicide throw.

Doing an Fthrow when Link's Gale Boomerang returns to him is fun. If it blows you off the stage, you will slam him down on an invisible midair platform. Dunno, this could lead to gimps or something, I wonder what it does with Bthrow..
 

Taeran

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I know everyone knows the gonzo combo, I just didn't see it mentioned. It's good to note everything.
 

DFat2

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And yes, upthrow is amazing on Rainbow Cruise. The easiest time for me to do it is when the stage resets and you're back on the ship. There is an obvious platform around where you just fell off, so if you throw them from the middle or right of the ship, you'll land on it and get an easy KO.
A really good spot for a low% KO is on the checkered platform (. Any part of the bridge that connects the two Checkered platforms to be exact). I tested and the lowest percent kill I got (in training mode) was 45% against Snake. (keeping in mind that all attacks in practice mode have Zero Decay and the CPU doesn't DI.)
 

~Gonzo~

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Percon, can snake be grabed from the edge? if so try this in training, grab a snake thats grabed the edge, then grab release him. as soon as he jumps back grab him again and grab release him. it takes away his jump and forces him to Bup which pushes him away from the stage. Easy gimp.
 

fsdfsdgsgdf

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if you get lucky and grab him close to the edge while he is using his upB he should lose his jumps in all once he is released
 

Mr_Orion

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Rainbow Bridge is good with Kirby.
Not necessarily for throws and whatnot.

But if you are against someone with poor recovery (which is already bad for them in this level), you can hop and fly everywhere and mind game them easily into dying.

Some of my fastest battles have been in this level. Two mind games and a properly placed Uthrow.
 

DFat2

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Percon, can snake be grabed from the edge? if so try this in training, grab a snake thats grabed the edge, then grab release him. as soon as he jumps back grab him again and grab release him. it takes away his jump and forces him to Bup which pushes him away from the stage. Easy gimp.
Nop, He can'tz be grabbed from tha edge :(
 

theONEjanitor

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another decent spot for upthrow kills is when pictochat transforms into the part with the pine trees. bouncing off the top of the pines trees is a pretty decent platform to kill with upthrow
 

A1lion835

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It's probably me, but Dthrow-Dthrow-Dthrow-Dthrow etc. works on heavy chars, as you catch them out of the air. DI sort of stuffs it up, though. :/
Yesh, it works.

If you use up-throw on a certain point at the beginning of rainbow cruise, you can land on a platform above the boundary and suicide, but it's pretty hard to land. I'm not quite sure what happens if you use it as frigate orpheon flips, but it should be fun:). Also, I've said this before, but if you go to Hyrule and your opponent is rob and you go the left side of that really small platform, you hit an invisible ground which appears to spike them:). Not exactly sure why it happens, but I don't care.
 

Ekimaster

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In one match I used U-throw on a Falco. It was on the left side of Jungle Japes (Melee), on the edge of the platform. He "bounced" on the edge and flew to the left. About the same knockback i believe, but better for set ups and also away from the stage. It worked at least twice in that match.

However, I wasn't able ro reproduce the results in training mode. :/
 

Percon

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Yesh, it works.

If you use up-throw on a certain point at the beginning of rainbow cruise, you can land on a platform above the boundary and suicide, but it's pretty hard to land. I'm not quite sure what happens if you use it as frigate orpheon flips, but it should be fun:). Also, I've said this before, but if you go to Hyrule and your opponent is rob and you go the left side of that really small platform, you hit an invisible ground which appears to spike them:). Not exactly sure why it happens, but I don't care.
Which do you mean when you say "really small platform"?
 

fromundaman

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Good stuff. There's quite a bit I didn't know about.

A few more things:

-Uthrow can lead into FC until higher percents. It doesn't reliably hit, but it's hard to punish (and no one ever does), so why not? Also, depending on their DI/weight, they can be hit either by the aerial part or the shockwave.

-For that Dthrow thing on Brinistar, it doesn't always work. I'm not sure why, but sometimes it actually causes a grab break (one that's pretty much the same as a ledge canceled grab break, or whatever you call that) during which Kirby gets more lag than his opponent, so be careful about that.

-On Frigate Orpheon, if you Dthrow while the stage flips, you will teleport normally but your opponent will be put under the stage with a somewhat weak spike. It screws anyone who doesn't have a godly recovery.

-I've managed Fthrow>jump>aerial hammer (start it practically at the same time you jump), though I think that may have been due to bad DI/reaction on my opponents part. Still, it happens more often than I would have thought.

-Generally speaking, Bthrow is the throw Kirby never uses, and for that reason, opponents have no idea what to expect when you do one. Maybe you could get a hyphen smash in? I tend to be able to chase them and land a Bair or hammer when I do a Bthrow, but mainly because they have no idea what I'm doing and are trying to DI a different throw. Basically, it's a move that confuses the opponent more than anything.

Hope that helps.
 

Asdioh

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Nop, He can'tz be grabbed from tha edge :(
Can anyone explain how to do ledge grabs? I've never tried it, so it might be really obvious and simple, but I saw some video a while back about ledge grabbing but it never said how/who.

Are there certain characters that can't be grabbed on the ledge? Certain characters that can't grab people hanging?

Which do you mean when you say "really small platform"?
The really small platform >_> the very very bottom of Hyrule Temple.

I assume that spike thing he's talking about is similar to this one http://www.youtube.com/watch?v=1PdmOjcRKHk






edit:

So I just played a Falco that escaped the Gonzo combo at 0%. fthrow->uair and then he DI'd out after that and I couldn't grab again, and he was probably out of range of a tilt. I'm pretty sure I was doing the combo perfectly. sigh.

Also, dthrow->uptilt simply does not work against good players. Even at 0%, then can DI out, jump, and airdodge before the utilt comes out.
 

A1lion835

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The really small platform >_> the very very bottom of Hyrule Temple.

I assume that spike thing he's talking about is similar to this one http://www.youtube.com/watch?v=1PdmOjcRKHk
No... it was this.

I made a smashwiki article on it, but it's pretty bad, so I'm not gonna post the link. I'm not sure if it actually spikes on hyrule, or whether that's just computer stupidity >_>. The rob also seems to run out of fuel really quickly... but again, that might just be the computer.
 

fromundaman

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Also, dthrow->uptilt simply does not work against good players. Even at 0%, then can DI out, jump, and airdodge before the utilt comes out.
Yeah... In fact, my friend the other day was just button mashing (and mashing jump) and got out of it with Diddy, so meh...
 

DFat2

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Yeah... In fact, my friend the other day was just button mashing (and mashing jump) and got out of it with Diddy, so meh...
That's why FGrab > Up Air > Grab/Uptilt is Better. On Characters like Game and Watch that don't get hit by the Uptilt and don't fall for the grab, Chase with Fair out of the Jump.
 

fromundaman

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Yeah, I did that the stock after, but I'm just saying Dthrow>Utilt doesn't always work.
 
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